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595 lines
14 KiB
Go
595 lines
14 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package controlclient implements the client for the IPN control plane.
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//
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// It handles authentication, port picking, and collects the local
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// network configuration.
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package controlclient
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import (
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"context"
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"encoding/json"
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"fmt"
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"reflect"
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"sync"
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"time"
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"golang.org/x/oauth2"
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"tailscale.com/logger"
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"tailscale.com/logtail/backoff"
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"tailscale.com/tailcfg"
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)
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// TODO(apenwarr): eliminate the 'state' variable, as it's now obsolete.
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// It's used only by the unit tests.
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type state int
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const (
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stateNew = state(iota)
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stateNotAuthenticated
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stateAuthenticating
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stateURLVisitRequired
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stateAuthenticated
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stateSynchronized // connected and received map update
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)
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func (s state) MarshalText() ([]byte, error) {
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return []byte(s.String()), nil
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}
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func (s state) String() string {
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switch s {
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case stateNew:
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return "state:new"
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case stateNotAuthenticated:
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return "state:not-authenticated"
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case stateAuthenticating:
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return "state:authenticating"
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case stateURLVisitRequired:
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return "state:url-visit-required"
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case stateAuthenticated:
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return "state:authenticated"
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case stateSynchronized:
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return "state:synchronized"
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default:
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return fmt.Sprintf("state:unknown:%d", int(s))
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}
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}
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type Status struct {
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LoginFinished *struct{}
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Err string
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URL string
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Persist *Persist // locally persisted configuration
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NetMap *NetworkMap // server-pushed configuration
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Hostinfo tailcfg.Hostinfo // current Hostinfo data
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state state
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}
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// Equal reports whether s and s2 are equal.
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func (s *Status) Equal(s2 *Status) bool {
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if s == nil && s2 == nil {
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return true
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}
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return s != nil && s2 != nil &&
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(s.LoginFinished == nil) == (s2.LoginFinished == nil) &&
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s.Err == s2.Err &&
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s.URL == s2.URL &&
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reflect.DeepEqual(s.Persist, s2.Persist) &&
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reflect.DeepEqual(s.NetMap, s2.NetMap) &&
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reflect.DeepEqual(s.Hostinfo, s2.Hostinfo) &&
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s.state == s2.state
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}
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func (s Status) String() string {
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b, err := json.MarshalIndent(s, "", "\t")
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if err != nil {
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panic(err)
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}
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return s.state.String() + " " + string(b)
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}
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type LoginGoal struct {
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wantLoggedIn bool // true if we *want* to be logged in
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token *oauth2.Token // oauth token to use when logging in
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flags LoginFlags // flags to use when logging in
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url string // auth url that needs to be visited
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}
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// Client connects to a tailcontrol server for a node.
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type Client struct {
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direct *Direct // our interface to the server APIs
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timeNow func() time.Time
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logf logger.Logf
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expiry *time.Time
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closed bool
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newMapCh chan struct{} // readable when we must restart a map request
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mu sync.Mutex // mutex guards the following fields
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statusFunc func(Status) // called to update Client status
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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hostinfo tailcfg.Hostinfo
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inPollNetMap bool // true if currently running a PollNetMap
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inSendStatus int // number of sendStatus calls currently in progress
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state state
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authCtx context.Context // context used for auth requests
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mapCtx context.Context // context used for netmap requests
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authCancel func() // cancel the auth context
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mapCancel func() // cancel the netmap context
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quit chan struct{} // when closed, goroutines should all exit
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authDone chan struct{} // when closed, auth goroutine is done
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mapDone chan struct{} // when closed, map goroutine is done
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}
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// New creates and starts a new Client.
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func New(opts Options) (*Client, error) {
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c, err := NewNoStart(opts)
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if c != nil {
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c.Start()
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}
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return c, err
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}
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// NewNoStart creates a new Client, but without calling Start on it.
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func NewNoStart(opts Options) (*Client, error) {
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direct, err := NewDirect(opts)
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if err != nil {
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return nil, err
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}
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c := &Client{
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direct: direct,
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timeNow: opts.TimeNow,
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logf: opts.Logf,
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newMapCh: make(chan struct{}, 1),
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quit: make(chan struct{}),
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authDone: make(chan struct{}),
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mapDone: make(chan struct{}),
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}
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c.authCtx, c.authCancel = context.WithCancel(context.Background())
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c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
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return c, nil
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}
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// Start starts the client's goroutines.
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//
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// It should only be called for clients created by NewNoStart.
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func (c *Client) Start() {
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go c.authRoutine()
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go c.mapRoutine()
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}
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func (c *Client) cancelAuth() {
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c.mu.Lock()
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if c.authCancel != nil {
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c.authCancel()
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}
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if !c.closed {
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c.authCtx, c.authCancel = context.WithCancel(context.Background())
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}
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c.mu.Unlock()
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}
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func (c *Client) cancelMapLocked() {
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if c.mapCancel != nil {
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c.mapCancel()
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}
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if !c.closed {
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c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
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}
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}
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func (c *Client) cancelMapUnsafely() {
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c.mu.Lock()
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c.cancelMapLocked()
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c.mu.Unlock()
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}
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func (c *Client) cancelMapSafely() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.logf("cancelMapSafely: synced=%v\n", c.synced)
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if c.inPollNetMap == true {
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// received at least one netmap since the last
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// interruption. That means the server has already
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// fully processed our last request, which might
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// include UpdateEndpoints(). Interrupt it and try
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// again.
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c.cancelMapLocked()
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} else {
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// !synced means we either haven't done a netmap
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// request yet, or it hasn't answered yet. So the
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// server is in an undefined state. If we send
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// another netmap request too soon, it might race
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// with the last one, and if we're very unlucky,
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// the new request will be applied before the old one,
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// and the wrong endpoints will get registered. We
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// have to tell the client to abort politely, only
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// after it receives a response to its existing netmap
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// request.
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select {
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case c.newMapCh <- struct{}{}:
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c.logf("cancelMapSafely: wrote to channel\n")
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default:
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// if channel write failed, then there was already
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// an outstanding newMapCh request. One is enough,
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// since it'll always use the latest endpoints.
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c.logf("cancelMapSafely: channel was full\n")
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}
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}
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}
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func (c *Client) authRoutine() {
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defer close(c.authDone)
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bo := backoff.Backoff{Name: "authRoutine"}
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for {
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c.mu.Lock()
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c.logf("authRoutine: %s\n", c.state)
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expiry := c.expiry
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goal := c.loginGoal
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ctx := c.authCtx
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synced := c.synced
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c.mu.Unlock()
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select {
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case <-c.quit:
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c.logf("authRoutine: quit\n")
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return
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default:
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}
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report := func(err error, msg string) {
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c.logf("%s: %v\n", msg, err)
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err = fmt.Errorf("%s: %v", msg, err)
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// don't send status updates for context errors,
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// since context cancelation is always on purpose.
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if ctx.Err() == nil {
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c.sendStatus("authRoutine1", err, "", nil)
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}
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}
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if goal == nil {
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// Wait for something interesting to happen
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var exp <-chan time.Time
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if expiry != nil && !expiry.IsZero() {
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// if expiry is in the future, don't delay
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// past that time.
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// If it's in the past, then it's already
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// being handled by someone, so no need to
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// wake ourselves up again.
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now := c.timeNow()
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if expiry.Before(now) {
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delay := expiry.Sub(now)
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if delay > 5*time.Second {
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delay = time.Second
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}
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exp = time.After(delay)
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}
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}
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select {
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case <-ctx.Done():
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c.logf("authRoutine: context done.\n")
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case <-exp:
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// Unfortunately the key expiry isn't provided
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// by the control server until mapRequest.
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// So we have to do some hackery with c.expiry
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// in here.
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// TODO(apenwarr): add a key expiry field in RegisterResponse.
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c.logf("authRoutine: key expiration check.\n")
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if synced && expiry != nil && !expiry.IsZero() && expiry.Before(c.timeNow()) {
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c.logf("Key expired; setting loggedIn=false.")
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c.mu.Lock()
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c.loginGoal = &LoginGoal{
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wantLoggedIn: c.loggedIn,
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}
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c.loggedIn = false
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c.expiry = nil
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c.mu.Unlock()
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}
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}
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} else if !goal.wantLoggedIn {
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err := c.direct.TryLogout(c.authCtx)
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if err != nil {
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report(err, "TryLogout")
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bo.BackOff(ctx, err)
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continue
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}
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// success
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c.mu.Lock()
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c.loggedIn = false
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c.loginGoal = nil
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c.state = stateNotAuthenticated
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c.synced = false
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c.mu.Unlock()
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c.sendStatus("authRoutine2", nil, "", nil)
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bo.BackOff(ctx, nil)
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} else { // ie. goal.wantLoggedIn
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c.mu.Lock()
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if goal.url != "" {
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c.state = stateURLVisitRequired
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} else {
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c.state = stateAuthenticating
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}
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c.mu.Unlock()
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var url string
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var err error
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var f string
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if goal.url != "" {
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url, err = c.direct.WaitLoginURL(ctx, goal.url)
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f = "WaitLoginURL"
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} else {
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url, err = c.direct.TryLogin(ctx, goal.token, goal.flags)
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f = "TryLogin"
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}
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if err != nil {
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report(err, f)
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bo.BackOff(ctx, err)
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continue
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} else if url != "" {
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if goal.url != "" {
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err = fmt.Errorf("weird: server required a new url?")
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report(err, "WaitLoginURL")
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}
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goal.url = url
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goal.token = nil
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goal.flags = LoginDefault
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c.mu.Lock()
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c.loginGoal = goal
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c.state = stateURLVisitRequired
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c.synced = false
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c.mu.Unlock()
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c.sendStatus("authRoutine3", err, url, nil)
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bo.BackOff(ctx, err)
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continue
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}
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// success
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c.mu.Lock()
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c.loggedIn = true
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c.loginGoal = nil
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c.state = stateAuthenticated
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c.mu.Unlock()
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c.sendStatus("authRoutine4", nil, "", nil)
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c.cancelMapSafely()
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bo.BackOff(ctx, nil)
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}
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}
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}
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func (c *Client) mapRoutine() {
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defer close(c.mapDone)
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bo := backoff.Backoff{Name: "mapRoutine"}
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for {
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c.mu.Lock()
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c.logf("mapRoutine: %s\n", c.state)
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loggedIn := c.loggedIn
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ctx := c.mapCtx
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c.mu.Unlock()
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select {
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case <-c.quit:
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c.logf("mapRoutine: quit\n")
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return
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default:
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}
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report := func(err error, msg string) {
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c.logf("%s: %v\n", msg, err)
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err = fmt.Errorf("%s: %v", msg, err)
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// don't send status updates for context errors,
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// since context cancelation is always on purpose.
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if ctx.Err() == nil {
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c.sendStatus("mapRoutine1", err, "", nil)
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}
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}
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if !loggedIn {
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// Wait for something interesting to happen
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c.mu.Lock()
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c.synced = false
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// c.state is set by authRoutine()
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c.mu.Unlock()
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select {
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case <-ctx.Done():
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c.logf("mapRoutine: context done.\n")
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case <-c.newMapCh:
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c.logf("mapRoutine: new map needed while idle.\n")
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}
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} else {
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// Be sure this is false when we're not inside
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// PollNetMap, so that cancelMapSafely() can notify
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// us correctly.
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c.mu.Lock()
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c.inPollNetMap = false
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c.mu.Unlock()
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err := c.direct.PollNetMap(ctx, -1, func(nm *NetworkMap) {
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c.mu.Lock()
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select {
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case <-c.newMapCh:
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c.logf("mapRoutine: new map request during PollNetMap. canceling.\n")
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c.cancelMapLocked()
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// Don't emit this netmap; we're
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// about to request a fresh one.
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c.mu.Unlock()
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return
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default:
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}
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c.synced = true
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c.inPollNetMap = true
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if c.loggedIn {
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c.state = stateSynchronized
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}
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exp := nm.Expiry
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c.expiry = &exp
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stillAuthed := c.loggedIn
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state := c.state
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c.mu.Unlock()
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c.logf("mapRoutine: netmap received: %s\n", state)
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if stillAuthed {
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c.sendStatus("mapRoutine2", nil, "", nm)
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}
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})
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c.mu.Lock()
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c.synced = false
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c.inPollNetMap = false
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if c.state == stateSynchronized {
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c.state = stateAuthenticated
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}
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c.mu.Unlock()
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if err != nil {
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report(err, "PollNetMap")
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bo.BackOff(ctx, err)
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continue
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}
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bo.BackOff(ctx, nil)
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}
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}
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}
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func (c *Client) AuthCantContinue() bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
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}
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func (c *Client) SetStatusFunc(fn func(Status)) {
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c.mu.Lock()
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c.statusFunc = fn
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c.mu.Unlock()
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}
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func (c *Client) SetHostinfo(hi tailcfg.Hostinfo) {
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c.direct.SetHostinfo(hi)
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// Send new Hostinfo to server
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c.cancelMapSafely()
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}
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func (c *Client) sendStatus(who string, err error, url string, nm *NetworkMap) {
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c.mu.Lock()
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state := c.state
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loggedIn := c.loggedIn
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synced := c.synced
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statusFunc := c.statusFunc
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hi := c.hostinfo
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c.inSendStatus++
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c.mu.Unlock()
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c.logf("sendStatus: %s: %v\n", who, state)
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var p *Persist
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var fin *struct{}
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if state == stateAuthenticated {
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fin = &struct{}{}
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}
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if nm != nil && loggedIn && synced {
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pp := c.direct.GetPersist()
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p = &pp
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} else {
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// don't send netmap status, as it's misleading when we're
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// not logged in.
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nm = nil
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}
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new := Status{
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LoginFinished: fin,
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URL: url,
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Persist: p,
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NetMap: nm,
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Hostinfo: hi,
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state: state,
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}
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if err != nil {
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new.Err = err.Error()
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}
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if statusFunc != nil {
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statusFunc(new)
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}
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c.mu.Lock()
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c.inSendStatus--
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c.mu.Unlock()
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}
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func (c *Client) Login(t *oauth2.Token, flags LoginFlags) {
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c.logf("client.Login(%v, %v)\n", t != nil, flags)
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c.mu.Lock()
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c.loginGoal = &LoginGoal{
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wantLoggedIn: true,
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token: t,
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flags: flags,
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}
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c.mu.Unlock()
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c.cancelAuth()
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}
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func (c *Client) Logout() {
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c.logf("client.Logout()\n")
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c.mu.Lock()
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c.loginGoal = &LoginGoal{
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wantLoggedIn: false,
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}
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c.mu.Unlock()
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c.cancelAuth()
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}
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|
|
func (c *Client) UpdateEndpoints(localPort uint16, endpoints []string) {
|
|
changed, err := c.direct.SetEndpoints(localPort, endpoints)
|
|
if err != nil {
|
|
c.sendStatus("updateEndpoints", err, "", nil)
|
|
} else if changed {
|
|
c.cancelMapSafely()
|
|
}
|
|
}
|
|
|
|
func (c *Client) Shutdown() {
|
|
c.logf("client.Shutdown()\n")
|
|
|
|
c.mu.Lock()
|
|
inSendStatus := c.inSendStatus
|
|
closed := c.closed
|
|
if !closed {
|
|
c.closed = true
|
|
c.statusFunc = nil
|
|
}
|
|
c.mu.Unlock()
|
|
|
|
c.logf("client.Shutdown: inSendStatus=%v\n", inSendStatus)
|
|
if !closed {
|
|
close(c.quit)
|
|
c.cancelAuth()
|
|
<-c.authDone
|
|
c.cancelMapUnsafely()
|
|
<-c.mapDone
|
|
c.logf("Client.Shutdown done.\n")
|
|
}
|
|
}
|