// Copyright (c) 2021 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main // import "tailscale.com/cmd/tailscaled" // TODO: check if administrator, like tswin does. // // TODO: try to load wintun.dll early at startup, before wireguard/tun // does (which panics) and if we'd fail (e.g. due to access // denied, even if administrator), use 'tasklist /m wintun.dll' // to see if something else is currently using it and tell user. // // TODO: check if Tailscale service is already running, and fail early // like tswin does. // // TODO: on failure, check if on a UNC drive and recommend copying it // to C:\ to run it, like tswin does. import ( "context" "encoding/json" "fmt" "log" "os" "time" "golang.org/x/sys/windows" "golang.org/x/sys/windows/svc" "golang.zx2c4.com/wireguard/windows/tunnel/winipcfg" "inet.af/netaddr" "tailscale.com/ipn/ipnserver" "tailscale.com/logpolicy" "tailscale.com/net/dns" "tailscale.com/net/tstun" "tailscale.com/types/logger" "tailscale.com/version" "tailscale.com/wf" "tailscale.com/wgengine" "tailscale.com/wgengine/netstack" "tailscale.com/wgengine/router" ) const serviceName = "Tailscale" func isWindowsService() bool { v, err := svc.IsWindowsService() if err != nil { log.Fatalf("svc.IsWindowsService failed: %v", err) } return v } func runWindowsService(pol *logpolicy.Policy) error { return svc.Run(serviceName, &ipnService{Policy: pol}) } type ipnService struct { Policy *logpolicy.Policy } // Called by Windows to execute the windows service. func (service *ipnService) Execute(args []string, r <-chan svc.ChangeRequest, changes chan<- svc.Status) (bool, uint32) { changes <- svc.Status{State: svc.StartPending} ctx, cancel := context.WithCancel(context.Background()) doneCh := make(chan struct{}) go func() { defer close(doneCh) args := []string{"/subproc", service.Policy.PublicID.String()} ipnserver.BabysitProc(ctx, args, log.Printf) }() changes <- svc.Status{State: svc.Running, Accepts: svc.AcceptStop} for ctx.Err() == nil { select { case <-doneCh: case cmd := <-r: switch cmd.Cmd { case svc.Stop: cancel() case svc.Interrogate: changes <- cmd.CurrentStatus } } } changes <- svc.Status{State: svc.StopPending} return false, windows.NO_ERROR } func beWindowsSubprocess() bool { if beFirewallKillswitch() { return true } if len(os.Args) != 3 || os.Args[1] != "/subproc" { return false } logid := os.Args[2] log.Printf("Program starting: v%v: %#v", version.Long, os.Args) log.Printf("subproc mode: logid=%v", logid) go func() { b := make([]byte, 16) for { _, err := os.Stdin.Read(b) if err != nil { log.Fatalf("stdin err (parent process died): %v", err) } } }() err := startIPNServer(context.Background(), logid) if err != nil { log.Fatalf("ipnserver: %v", err) } return true } func beFirewallKillswitch() bool { if len(os.Args) != 3 || os.Args[1] != "/firewall" { return false } log.SetFlags(0) log.Printf("killswitch subprocess starting, tailscale GUID is %s", os.Args[2]) guid, err := windows.GUIDFromString(os.Args[2]) if err != nil { log.Fatalf("invalid GUID %q: %v", os.Args[2], err) } luid, err := winipcfg.LUIDFromGUID(&guid) if err != nil { log.Fatalf("no interface with GUID %q: %v", guid, err) } start := time.Now() fw, err := wf.New(uint64(luid)) if err != nil { log.Fatalf("failed to enable firewall: %v", err) } log.Printf("killswitch enabled, took %s", time.Since(start)) // Note(maisem): when local lan access toggled, tailscaled needs to // inform the firewall to let local routes through. The set of routes // is passed in via stdin encoded in json. dcd := json.NewDecoder(os.Stdin) for { var routes []netaddr.IPPrefix if err := dcd.Decode(&routes); err != nil { log.Fatalf("parent process died or requested exit, exiting (%v)", err) } if err := fw.UpdatePermittedRoutes(routes); err != nil { log.Fatalf("failed to update routes (%v)", err) } } } func startIPNServer(ctx context.Context, logid string) error { var logf logger.Logf = log.Printf getEngineRaw := func() (wgengine.Engine, error) { dev, devName, err := tstun.New(logf, "Tailscale") if err != nil { return nil, fmt.Errorf("TUN: %w", err) } r, err := router.New(logf, dev) if err != nil { dev.Close() return nil, fmt.Errorf("router: %w", err) } if wrapNetstack { r = netstack.NewSubnetRouterWrapper(r) } d, err := dns.NewOSConfigurator(logf, devName) if err != nil { r.Close() dev.Close() return nil, fmt.Errorf("DNS: %w", err) } eng, err := wgengine.NewUserspaceEngine(logf, wgengine.Config{ Tun: dev, Router: r, DNS: d, ListenPort: 41641, }) if err != nil { r.Close() dev.Close() return nil, fmt.Errorf("engine: %w", err) } onlySubnets := true if wrapNetstack { mustStartNetstack(logf, eng, onlySubnets) } return wgengine.NewWatchdog(eng), nil } type engineOrError struct { Engine wgengine.Engine Err error } engErrc := make(chan engineOrError) t0 := time.Now() go func() { const ms = time.Millisecond for try := 1; ; try++ { logf("tailscaled: getting engine... (try %v)", try) t1 := time.Now() eng, err := getEngineRaw() d, dt := time.Since(t1).Round(ms), time.Since(t1).Round(ms) if err != nil { logf("tailscaled: engine fetch error (try %v) in %v (total %v, sysUptime %v): %v", try, d, dt, windowsUptime().Round(time.Second), err) } else { if try > 1 { logf("tailscaled: got engine on try %v in %v (total %v)", try, d, dt) } else { logf("tailscaled: got engine in %v", d) } } timer := time.NewTimer(5 * time.Second) engErrc <- engineOrError{eng, err} if err == nil { timer.Stop() return } <-timer.C } }() // getEngine is called by ipnserver to get the engine. It's // not called concurrently and is not called again once it // successfully returns an engine. getEngine := func() (wgengine.Engine, error) { if msg := os.Getenv("TS_DEBUG_WIN_FAIL"); msg != "" { return nil, fmt.Errorf("pretending to be a service failure: %v", msg) } for { res := <-engErrc if res.Engine != nil { return res.Engine, nil } if time.Since(t0) < time.Minute || windowsUptime() < 10*time.Minute { // Ignore errors during early boot. Windows 10 auto logs in the GUI // way sooner than the networking stack components start up. // So the network will fail for a bit (and require a few tries) while // the GUI is still fine. continue } // Return nicer errors to users, annotated with logids, which helps // when they file bugs. return nil, fmt.Errorf("%w\n\nlogid: %v", res.Err, logid) } } err := ipnserver.Run(ctx, logf, logid, getEngine, ipnServerOpts()) if err != nil { logf("ipnserver.Run: %v", err) } return err } var ( kernel32 = windows.NewLazySystemDLL("kernel32.dll") getTickCount64Proc = kernel32.NewProc("GetTickCount64") ) func windowsUptime() time.Duration { r, _, _ := getTickCount64Proc.Call() return time.Duration(int64(r)) * time.Millisecond }