// Copyright (c) Tailscale Inc & AUTHORS // SPDX-License-Identifier: BSD-3-Clause // Code generated by tailscale.com/cmd/cloner; DO NOT EDIT. package tests import ( "net/netip" ) // Clone makes a deep copy of StructWithPtrs. // The result aliases no memory with the original. func (src *StructWithPtrs) Clone() *StructWithPtrs { if src == nil { return nil } dst := new(StructWithPtrs) *dst = *src if dst.Value != nil { dst.Value = new(StructWithoutPtrs) *dst.Value = *src.Value } if dst.Int != nil { dst.Int = new(int) *dst.Int = *src.Int } return dst } // A compilation failure here means this code must be regenerated, with the command at the top of this file. var _StructWithPtrsCloneNeedsRegeneration = StructWithPtrs(struct { Value *StructWithoutPtrs Int *int NoCloneValue *StructWithoutPtrs }{}) // Clone makes a deep copy of StructWithoutPtrs. // The result aliases no memory with the original. func (src *StructWithoutPtrs) Clone() *StructWithoutPtrs { if src == nil { return nil } dst := new(StructWithoutPtrs) *dst = *src return dst } // A compilation failure here means this code must be regenerated, with the command at the top of this file. var _StructWithoutPtrsCloneNeedsRegeneration = StructWithoutPtrs(struct { Int int Pfx netip.Prefix }{}) // Clone makes a deep copy of Map. // The result aliases no memory with the original. func (src *Map) Clone() *Map { if src == nil { return nil } dst := new(Map) *dst = *src if dst.Int != nil { dst.Int = map[string]int{} for k, v := range src.Int { dst.Int[k] = v } } if dst.SliceInt != nil { dst.SliceInt = map[string][]int{} for k := range src.SliceInt { dst.SliceInt[k] = append([]int{}, src.SliceInt[k]...) } } if dst.StructPtrWithPtr != nil { dst.StructPtrWithPtr = map[string]*StructWithPtrs{} for k, v := range src.StructPtrWithPtr { dst.StructPtrWithPtr[k] = v.Clone() } } if dst.StructPtrWithoutPtr != nil { dst.StructPtrWithoutPtr = map[string]*StructWithoutPtrs{} for k, v := range src.StructPtrWithoutPtr { dst.StructPtrWithoutPtr[k] = v.Clone() } } if dst.StructWithoutPtr != nil { dst.StructWithoutPtr = map[string]StructWithoutPtrs{} for k, v := range src.StructWithoutPtr { dst.StructWithoutPtr[k] = v } } if dst.SlicesWithPtrs != nil { dst.SlicesWithPtrs = map[string][]*StructWithPtrs{} for k := range src.SlicesWithPtrs { dst.SlicesWithPtrs[k] = append([]*StructWithPtrs{}, src.SlicesWithPtrs[k]...) } } if dst.SlicesWithoutPtrs != nil { dst.SlicesWithoutPtrs = map[string][]*StructWithoutPtrs{} for k := range src.SlicesWithoutPtrs { dst.SlicesWithoutPtrs[k] = append([]*StructWithoutPtrs{}, src.SlicesWithoutPtrs[k]...) } } if dst.StructWithoutPtrKey != nil { dst.StructWithoutPtrKey = map[StructWithoutPtrs]int{} for k, v := range src.StructWithoutPtrKey { dst.StructWithoutPtrKey[k] = v } } if dst.SliceIntPtr != nil { dst.SliceIntPtr = map[string][]*int{} for k := range src.SliceIntPtr { dst.SliceIntPtr[k] = append([]*int{}, src.SliceIntPtr[k]...) } } if dst.PointerKey != nil { dst.PointerKey = map[*string]int{} for k, v := range src.PointerKey { dst.PointerKey[k] = v } } if dst.StructWithPtrKey != nil { dst.StructWithPtrKey = map[StructWithPtrs]int{} for k, v := range src.StructWithPtrKey { dst.StructWithPtrKey[k] = v } } if dst.StructWithPtr != nil { dst.StructWithPtr = map[string]StructWithPtrs{} for k, v := range src.StructWithPtr { v2 := v.Clone() dst.StructWithPtr[k] = *v2 } } return dst } // A compilation failure here means this code must be regenerated, with the command at the top of this file. var _MapCloneNeedsRegeneration = Map(struct { Int map[string]int SliceInt map[string][]int StructPtrWithPtr map[string]*StructWithPtrs StructPtrWithoutPtr map[string]*StructWithoutPtrs StructWithoutPtr map[string]StructWithoutPtrs SlicesWithPtrs map[string][]*StructWithPtrs SlicesWithoutPtrs map[string][]*StructWithoutPtrs StructWithoutPtrKey map[StructWithoutPtrs]int SliceIntPtr map[string][]*int PointerKey map[*string]int StructWithPtrKey map[StructWithPtrs]int StructWithPtr map[string]StructWithPtrs }{}) // Clone makes a deep copy of StructWithSlices. // The result aliases no memory with the original. func (src *StructWithSlices) Clone() *StructWithSlices { if src == nil { return nil } dst := new(StructWithSlices) *dst = *src dst.Values = append(src.Values[:0:0], src.Values...) dst.ValuePointers = make([]*StructWithoutPtrs, len(src.ValuePointers)) for i := range dst.ValuePointers { dst.ValuePointers[i] = src.ValuePointers[i].Clone() } dst.StructPointers = make([]*StructWithPtrs, len(src.StructPointers)) for i := range dst.StructPointers { dst.StructPointers[i] = src.StructPointers[i].Clone() } dst.Structs = make([]StructWithPtrs, len(src.Structs)) for i := range dst.Structs { dst.Structs[i] = *src.Structs[i].Clone() } dst.Ints = make([]*int, len(src.Ints)) for i := range dst.Ints { x := *src.Ints[i] dst.Ints[i] = &x } dst.Slice = append(src.Slice[:0:0], src.Slice...) dst.Prefixes = append(src.Prefixes[:0:0], src.Prefixes...) dst.Data = append(src.Data[:0:0], src.Data...) return dst } // A compilation failure here means this code must be regenerated, with the command at the top of this file. var _StructWithSlicesCloneNeedsRegeneration = StructWithSlices(struct { Values []StructWithoutPtrs ValuePointers []*StructWithoutPtrs StructPointers []*StructWithPtrs Structs []StructWithPtrs Ints []*int Slice []string Prefixes []netip.Prefix Data []byte }{}) // Clone makes a deep copy of OnlyGetClone. // The result aliases no memory with the original. func (src *OnlyGetClone) Clone() *OnlyGetClone { if src == nil { return nil } dst := new(OnlyGetClone) *dst = *src return dst } // A compilation failure here means this code must be regenerated, with the command at the top of this file. var _OnlyGetCloneCloneNeedsRegeneration = OnlyGetClone(struct { SinViewerPorFavor bool }{}) // Clone makes a deep copy of StructWithEmbedded. // The result aliases no memory with the original. func (src *StructWithEmbedded) Clone() *StructWithEmbedded { if src == nil { return nil } dst := new(StructWithEmbedded) *dst = *src dst.A = src.A.Clone() dst.StructWithSlices = *src.StructWithSlices.Clone() return dst } // A compilation failure here means this code must be regenerated, with the command at the top of this file. var _StructWithEmbeddedCloneNeedsRegeneration = StructWithEmbedded(struct { A *StructWithPtrs StructWithSlices }{})