// Copyright (c) 2021 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ipnlocal import ( "context" "sync" "testing" "time" qt "github.com/frankban/quicktest" "tailscale.com/control/controlclient" "tailscale.com/ipn" "tailscale.com/syncs" "tailscale.com/tailcfg" "tailscale.com/types/empty" "tailscale.com/types/key" "tailscale.com/types/logger" "tailscale.com/types/netmap" "tailscale.com/types/persist" "tailscale.com/types/wgkey" "tailscale.com/wgengine" ) // notifyThrottler receives notifications from an ipn.Backend, blocking // (with eventual timeout and t.Fatal) if there are too many and complaining // (also with t.Fatal) if they are too few. type notifyThrottler struct { t *testing.T // ch gets replaced frequently. Lock the mutex before getting or // setting it, but not while waiting on it. mu sync.Mutex ch chan ipn.Notify } // expect tells the throttler to expect count upcoming notifications. func (nt *notifyThrottler) expect(count int) { nt.mu.Lock() nt.ch = make(chan ipn.Notify, count) nt.mu.Unlock() } // put adds one notification into the throttler's queue. func (nt *notifyThrottler) put(n ipn.Notify) { nt.mu.Lock() ch := nt.ch nt.mu.Unlock() select { case ch <- n: return default: nt.t.Fatalf("put: channel full: %v", n) } } // drain pulls the notifications out of the queue, asserting that there are // exactly count notifications that have been put so far. func (nt *notifyThrottler) drain(count int) []ipn.Notify { nt.mu.Lock() ch := nt.ch nt.mu.Unlock() nn := []ipn.Notify{} for i := 0; i < count; i++ { select { case n := <-ch: nn = append(nn, n) case <-time.After(6 * time.Second): nt.t.Fatalf("drain: channel empty after %d/%d", i, count) } } // no more notifications expected close(ch) return nn } // mockControl is a mock implementation of controlclient.Client. // Much of the backend state machine depends on callbacks and state // in the controlclient.Client, so by controlling it, we can check that // the state machine works as expected. type mockControl struct { tb testing.TB opts controlclient.Options logf logger.Logf statusFunc func(controlclient.Status) mu sync.Mutex calls []string authBlocked bool persist persist.Persist machineKey key.MachinePrivate } func newMockControl(tb testing.TB) *mockControl { return &mockControl{ tb: tb, authBlocked: true, } } func (cc *mockControl) SetStatusFunc(fn func(controlclient.Status)) { cc.statusFunc = fn } func (cc *mockControl) populateKeys() (newKeys bool) { cc.mu.Lock() defer cc.mu.Unlock() if cc.machineKey.IsZero() { cc.logf("Copying machineKey.") cc.machineKey, _ = cc.opts.GetMachinePrivateKey() newKeys = true } if cc.persist.PrivateNodeKey.IsZero() { cc.logf("Generating a new nodekey.") cc.persist.OldPrivateNodeKey = cc.persist.PrivateNodeKey cc.persist.PrivateNodeKey, _ = wgkey.NewPrivate() newKeys = true } return newKeys } // send publishes a controlclient.Status notification upstream. // (In our tests here, upstream is the ipnlocal.Local instance.) func (cc *mockControl) send(err error, url string, loginFinished bool, nm *netmap.NetworkMap) { if cc.statusFunc != nil { s := controlclient.Status{ URL: url, NetMap: nm, Persist: &cc.persist, Err: err, } if loginFinished { s.LoginFinished = &empty.Message{} } else if url == "" && err == nil && nm == nil { s.LogoutFinished = &empty.Message{} } cc.statusFunc(s) } } // called records that a particular function name was called. func (cc *mockControl) called(s string) { cc.mu.Lock() defer cc.mu.Unlock() cc.calls = append(cc.calls, s) } // assertCalls fails the test if the list of functions that have been called since the // last time assertCall was run does not match want. func (cc *mockControl) assertCalls(want ...string) { cc.tb.Helper() cc.mu.Lock() defer cc.mu.Unlock() qt.Assert(cc.tb, cc.calls, qt.DeepEquals, want) cc.calls = nil } // setAuthBlocked changes the return value of AuthCantContinue. // Auth is blocked if you haven't called Login, the control server hasn't // provided an auth URL, or it has provided an auth URL and you haven't // visited it yet. func (cc *mockControl) setAuthBlocked(blocked bool) { cc.mu.Lock() defer cc.mu.Unlock() cc.authBlocked = blocked } // Shutdown disconnects the client. // // Note that in a normal controlclient, Shutdown would be the last thing you // do before discarding the object. In this mock, we don't actually discard // the object, but if you see a call to Shutdown, you should always see a // call to New right after it, if the object continues to be used. // (Note that "New" is the ccGen function here; it means ipn.Backend wanted // to create an entirely new controlclient.) func (cc *mockControl) Shutdown() { cc.logf("Shutdown") cc.called("Shutdown") } // Login starts a login process. // Note that in this mock, we don't automatically generate notifications // about the progress of the login operation. You have to call setAuthBlocked() // and send() as required by the test. func (cc *mockControl) Login(t *tailcfg.Oauth2Token, flags controlclient.LoginFlags) { cc.logf("Login token=%v flags=%v", t, flags) cc.called("Login") newKeys := cc.populateKeys() interact := (flags & controlclient.LoginInteractive) != 0 cc.logf("Login: interact=%v newKeys=%v", interact, newKeys) cc.setAuthBlocked(interact || newKeys) } func (cc *mockControl) StartLogout() { cc.logf("StartLogout") cc.called("StartLogout") } func (cc *mockControl) Logout(ctx context.Context) error { cc.logf("Logout") cc.called("Logout") return nil } func (cc *mockControl) SetPaused(paused bool) { cc.logf("SetPaused=%v", paused) if paused { cc.called("pause") } else { cc.called("unpause") } } func (cc *mockControl) AuthCantContinue() bool { cc.mu.Lock() defer cc.mu.Unlock() return cc.authBlocked } func (cc *mockControl) SetHostinfo(hi *tailcfg.Hostinfo) { cc.logf("SetHostinfo: %v", *hi) cc.called("SetHostinfo") } func (cc *mockControl) SetNetInfo(ni *tailcfg.NetInfo) { cc.called("SetNetinfo") cc.logf("SetNetInfo: %v", *ni) cc.called("SetNetInfo") } func (cc *mockControl) UpdateEndpoints(localPort uint16, endpoints []tailcfg.Endpoint) { // validate endpoint information here? cc.logf("UpdateEndpoints: lp=%v ep=%v", localPort, endpoints) cc.called("UpdateEndpoints") } func (*mockControl) SetDNS(context.Context, *tailcfg.SetDNSRequest) error { panic("unexpected SetDNS call") } // A very precise test of the sequence of function calls generated by // ipnlocal.Local into its controlclient instance, and the events it // produces upstream into the UI. // // [apenwarr] Normally I'm not a fan of "mock" style tests, but the precise // sequence of this state machine is so important for writing our multiple // frontends, that it's worth validating it all in one place. // // Any changes that affect this test will most likely require carefully // re-testing all our GUIs (and the CLI) to make sure we didn't break // anything. // // Note also that this test doesn't have any timers, goroutines, or duplicate // detection. It expects messages to be produced in exactly the right order, // with no duplicates, without doing network activity (other than through // controlclient, which we fake, so there's no network activity there either). // // TODO: A few messages that depend on magicsock (which actually might have // network delays) are just ignored for now, which makes the test // predictable, but maybe a bit less thorough. This is more of an overall // state machine test than a test of the wgengine+magicsock integration. func TestStateMachine(t *testing.T) { c := qt.New(t) logf := t.Logf store := new(testStateStorage) e, err := wgengine.NewFakeUserspaceEngine(logf, 0) if err != nil { t.Fatalf("NewFakeUserspaceEngine: %v", err) } t.Cleanup(e.Close) cc := newMockControl(t) b, err := NewLocalBackend(logf, "logid", store, e) if err != nil { t.Fatalf("NewLocalBackend: %v", err) } b.SetControlClientGetterForTesting(func(opts controlclient.Options) (controlclient.Client, error) { cc.mu.Lock() cc.opts = opts cc.logf = opts.Logf cc.authBlocked = true cc.persist = cc.opts.Persist cc.mu.Unlock() cc.logf("ccGen: new mockControl.") cc.called("New") return cc, nil }) notifies := ¬ifyThrottler{t: t} notifies.expect(0) b.SetNotifyCallback(func(n ipn.Notify) { if n.State != nil || n.Prefs != nil || n.BrowseToURL != nil || n.LoginFinished != nil { logf("\n%v\n\n", n) notifies.put(n) } else { logf("\n(ignored) %v\n\n", n) } }) // Check that it hasn't called us right away. // The state machine should be idle until we call Start(). cc.assertCalls() // Start the state machine. // Since !WantRunning by default, it'll create a controlclient, // but not ask it to do anything yet. t.Logf("\n\nStart") notifies.expect(2) c.Assert(b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}), qt.IsNil) { // BUG: strictly, it should pause, not unpause, here, since !WantRunning. cc.assertCalls("New", "unpause") nn := notifies.drain(2) cc.assertCalls() c.Assert(nn[0].Prefs, qt.IsNotNil) c.Assert(nn[1].State, qt.IsNotNil) prefs := *nn[0].Prefs // Note: a totally fresh system has Prefs.LoggedOut=false by // default. We are logged out, but not because the user asked // for it, so it doesn't count as Prefs.LoggedOut==true. c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse) c.Assert(prefs.WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Restart the state machine. // It's designed to handle frontends coming and going sporadically. // Make the sure the restart not only works, but generates the same // events as the first time, so UIs always know what to expect. t.Logf("\n\nStart2") notifies.expect(2) c.Assert(b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}), qt.IsNil) { // BUG: strictly, it should pause, not unpause, here, since !WantRunning. cc.assertCalls("Shutdown", "unpause", "New", "unpause") nn := notifies.drain(2) cc.assertCalls() c.Assert(nn[0].Prefs, qt.IsNotNil) c.Assert(nn[1].State, qt.IsNotNil) c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse) c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Start non-interactive login with no token. // This will ask controlclient to start its own Login() process, // then wait for us to respond. t.Logf("\n\nLogin (noninteractive)") notifies.expect(0) b.Login(nil) { cc.assertCalls("Login") notifies.drain(0) // Note: WantRunning isn't true yet. It'll switch to true // after a successful login finishes. // (This behaviour is needed so that b.Login() won't // start connecting to an old account right away, if one // exists when you launch another login.) } // Attempted non-interactive login with no key; indicate that // the user needs to visit a login URL. t.Logf("\n\nLogin (url response)") notifies.expect(1) url1 := "http://localhost:1/1" cc.send(nil, url1, false, nil) { cc.assertCalls("unpause") // ...but backend eats that notification, because the user // didn't explicitly request interactive login yet, and // we're already in NeedsLogin state. nn := notifies.drain(1) c.Assert(nn[0].Prefs, qt.IsNotNil) c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse) c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse) } // Now we'll try an interactive login. // Since we provided an interactive URL earlier, this shouldn't // ask control to do anything. Instead backend will emit an event // indicating that the UI should browse to the given URL. t.Logf("\n\nLogin (interactive)") notifies.expect(1) b.StartLoginInteractive() { nn := notifies.drain(1) cc.assertCalls("unpause") c.Assert(nn[0].BrowseToURL, qt.IsNotNil) c.Assert(url1, qt.Equals, *nn[0].BrowseToURL) } // Sometimes users press the Login button again, in the middle of // a login sequence. For example, they might have closed their // browser window without logging in, or they waited too long and // the login URL expired. If they start another interactive login, // we must always get a *new* login URL first. t.Logf("\n\nLogin2 (interactive)") notifies.expect(0) b.StartLoginInteractive() { notifies.drain(0) // backend asks control for another login sequence cc.assertCalls("Login") } // Provide a new interactive login URL. t.Logf("\n\nLogin2 (url response)") notifies.expect(1) url2 := "http://localhost:1/2" cc.send(nil, url2, false, nil) { cc.assertCalls("unpause", "unpause") // This time, backend should emit it to the UI right away, // because the UI is anxiously awaiting a new URL to visit. nn := notifies.drain(1) c.Assert(nn[0].BrowseToURL, qt.IsNotNil) c.Assert(url2, qt.Equals, *nn[0].BrowseToURL) } // Pretend that the interactive login actually happened. // Controlclient always sends the netmap and LoginFinished at the // same time. // The backend should propagate this upward for the UI. t.Logf("\n\nLoginFinished") notifies.expect(3) cc.setAuthBlocked(false) cc.persist.LoginName = "user1" cc.send(nil, "", true, &netmap.NetworkMap{}) { nn := notifies.drain(3) // Arguably it makes sense to unpause now, since the machine // authorization status is part of the netmap. // // BUG: backend unblocks wgengine at this point, even though // our machine key is not authorized. It probably should // wait until it gets into Starting. // TODO: (Currently this test doesn't detect that bug, but // it's visible in the logs) cc.assertCalls("unpause", "unpause", "unpause") c.Assert(nn[0].LoginFinished, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(nn[2].State, qt.IsNotNil) c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user1") c.Assert(ipn.NeedsMachineAuth, qt.Equals, *nn[2].State) } // Pretend that the administrator has authorized our machine. t.Logf("\n\nMachineAuthorized") notifies.expect(1) // BUG: the real controlclient sends LoginFinished with every // notification while it's in StateAuthenticated, but not StateSynced. // It should send it exactly once, or every time we're authenticated, // but the current code is brittle. // (ie. I suspect it would be better to change false->true in send() // below, and do the same in the real controlclient.) cc.send(nil, "", false, &netmap.NetworkMap{ MachineStatus: tailcfg.MachineAuthorized, }) { nn := notifies.drain(1) cc.assertCalls("unpause", "unpause", "unpause") c.Assert(nn[0].State, qt.IsNotNil) c.Assert(ipn.Starting, qt.Equals, *nn[0].State) } // TODO: add a fake DERP server to our fake netmap, so we can // transition to the Running state here. // TODO: test what happens when the admin forcibly deletes our key. // (ie. unsolicited logout) // TODO: test what happens when our key expires, client side. // (and when it gets close to expiring) // The user changes their preference to !WantRunning. t.Logf("\n\nWantRunning -> false") notifies.expect(2) b.EditPrefs(&ipn.MaskedPrefs{ WantRunningSet: true, Prefs: ipn.Prefs{WantRunning: false}, }) { nn := notifies.drain(2) cc.assertCalls("pause") // BUG: I would expect Prefs to change first, and state after. c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(ipn.Stopped, qt.Equals, *nn[0].State) } // The user changes their preference to WantRunning after all. t.Logf("\n\nWantRunning -> true") store.awaitWrite() notifies.expect(2) b.EditPrefs(&ipn.MaskedPrefs{ WantRunningSet: true, Prefs: ipn.Prefs{WantRunning: true}, }) { nn := notifies.drain(2) // BUG: Login isn't needed here. We never logged out. cc.assertCalls("Login", "unpause", "unpause") // BUG: I would expect Prefs to change first, and state after. c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(ipn.Starting, qt.Equals, *nn[0].State) c.Assert(store.sawWrite(), qt.IsTrue) } // Test the fast-path frontend reconnection. // This one is very finicky, so we have to force State==Running // or it won't use the fast path. // TODO: actually get to State==Running, rather than cheating. // That'll require spinning up a fake DERP server and putting it in // the netmap. t.Logf("\n\nFastpath Start()") notifies.expect(1) b.state = ipn.Running c.Assert(b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}), qt.IsNil) { nn := notifies.drain(1) cc.assertCalls() c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[0].LoginFinished, qt.IsNotNil) c.Assert(nn[0].NetMap, qt.IsNotNil) c.Assert(nn[0].Prefs, qt.IsNotNil) } // undo the state hack above. b.state = ipn.Starting // User wants to logout. store.awaitWrite() t.Logf("\n\nLogout (async)") notifies.expect(2) b.Logout() { nn := notifies.drain(2) cc.assertCalls("pause", "StartLogout", "pause") c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(ipn.Stopped, qt.Equals, *nn[0].State) c.Assert(nn[1].Prefs.LoggedOut, qt.IsTrue) c.Assert(nn[1].Prefs.WantRunning, qt.IsFalse) c.Assert(ipn.Stopped, qt.Equals, b.State()) c.Assert(store.sawWrite(), qt.IsTrue) } // Let's make the logout succeed. t.Logf("\n\nLogout (async) - succeed") notifies.expect(1) cc.setAuthBlocked(true) cc.send(nil, "", false, nil) { nn := notifies.drain(1) cc.assertCalls("unpause", "unpause") c.Assert(nn[0].State, qt.IsNotNil) c.Assert(ipn.NeedsLogin, qt.Equals, *nn[0].State) c.Assert(b.Prefs().LoggedOut, qt.IsTrue) c.Assert(b.Prefs().WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // A second logout should do nothing, since the prefs haven't changed. t.Logf("\n\nLogout2 (async)") notifies.expect(0) b.Logout() { notifies.drain(0) // BUG: the backend has already called StartLogout, and we're // still logged out. So it shouldn't call it again. cc.assertCalls("StartLogout", "unpause") cc.assertCalls() c.Assert(b.Prefs().LoggedOut, qt.IsTrue) c.Assert(b.Prefs().WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Let's acknowledge the second logout too. t.Logf("\n\nLogout2 (async) - succeed") notifies.expect(0) cc.setAuthBlocked(true) cc.send(nil, "", false, nil) { notifies.drain(0) cc.assertCalls("unpause", "unpause") c.Assert(b.Prefs().LoggedOut, qt.IsTrue) c.Assert(b.Prefs().WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Try the synchronous logout feature. t.Logf("\n\nLogout3 (sync)") notifies.expect(0) b.LogoutSync(context.Background()) // NOTE: This returns as soon as cc.Logout() returns, which is okay // I guess, since that's supposed to be synchronous. { notifies.drain(0) cc.assertCalls("Logout", "unpause") c.Assert(b.Prefs().LoggedOut, qt.IsTrue) c.Assert(b.Prefs().WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Generate the third logout event. t.Logf("\n\nLogout3 (sync) - succeed") notifies.expect(0) cc.setAuthBlocked(true) cc.send(nil, "", false, nil) { notifies.drain(0) cc.assertCalls("unpause", "unpause") c.Assert(b.Prefs().LoggedOut, qt.IsTrue) c.Assert(b.Prefs().WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Oh, you thought we were done? Ha! Now we have to test what // happens if the user exits and restarts while logged out. // Note that it's explicitly okay to call b.Start() over and over // again, every time the frontend reconnects. // TODO: test user switching between statekeys. // The frontend restarts! t.Logf("\n\nStart3") notifies.expect(2) c.Assert(b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}), qt.IsNil) { // BUG: We already called Shutdown(), no need to do it again. // BUG: don't unpause because we're not logged in. cc.assertCalls("Shutdown", "unpause", "New", "unpause") nn := notifies.drain(2) cc.assertCalls() c.Assert(nn[0].Prefs, qt.IsNotNil) c.Assert(nn[1].State, qt.IsNotNil) c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue) c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse) c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State) c.Assert(ipn.NeedsLogin, qt.Equals, b.State()) } // Let's break the rules a little. Our control server accepts // your invalid login attempt, with no need for an interactive login. // (This simulates an admin reviving a key that you previously // disabled.) t.Logf("\n\nLoginFinished3") notifies.expect(3) cc.setAuthBlocked(false) cc.persist.LoginName = "user2" cc.send(nil, "", true, &netmap.NetworkMap{ MachineStatus: tailcfg.MachineAuthorized, }) { nn := notifies.drain(3) cc.assertCalls("unpause", "unpause", "unpause") c.Assert(nn[0].LoginFinished, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(nn[2].State, qt.IsNotNil) // Prefs after finishing the login, so LoginName updated. c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user2") c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse) c.Assert(nn[1].Prefs.WantRunning, qt.IsTrue) c.Assert(ipn.Starting, qt.Equals, *nn[2].State) } // Now we've logged in successfully. Let's disconnect. t.Logf("\n\nWantRunning -> false") notifies.expect(2) b.EditPrefs(&ipn.MaskedPrefs{ WantRunningSet: true, Prefs: ipn.Prefs{WantRunning: false}, }) { nn := notifies.drain(2) cc.assertCalls("pause") // BUG: I would expect Prefs to change first, and state after. c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(ipn.Stopped, qt.Equals, *nn[0].State) c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse) } // One more restart, this time with a valid key, but WantRunning=false. t.Logf("\n\nStart4") notifies.expect(2) c.Assert(b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}), qt.IsNil) { // NOTE: cc.Shutdown() is correct here, since we didn't call // b.Shutdown() explicitly ourselves. // Note: unpause happens because ipn needs to get at least one netmap // on startup, otherwise UIs can't show the node list, login // name, etc when in state ipn.Stopped. // Arguably they shouldn't try. But they currently do. nn := notifies.drain(2) cc.assertCalls("Shutdown", "unpause", "New", "Login", "unpause") c.Assert(nn[0].Prefs, qt.IsNotNil) c.Assert(nn[1].State, qt.IsNotNil) c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse) c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse) c.Assert(ipn.Stopped, qt.Equals, *nn[1].State) } // When logged in but !WantRunning, ipn leaves us unpaused to retrieve // the first netmap. Simulate that netmap being received, after which // it should pause us, to avoid wasting CPU retrieving unnecessarily // additional netmap updates. // // TODO: really the various GUIs and prefs should be refactored to // not require the netmap structure at all when starting while // !WantRunning. That would remove the need for this (or contacting // the control server at all when stopped). t.Logf("\n\nStart4 -> netmap") notifies.expect(0) cc.send(nil, "", true, &netmap.NetworkMap{ MachineStatus: tailcfg.MachineAuthorized, }) { notifies.drain(0) cc.assertCalls("pause", "pause") } // Request connection. // The state machine didn't call Login() earlier, so now it needs to. t.Logf("\n\nWantRunning4 -> true") notifies.expect(2) b.EditPrefs(&ipn.MaskedPrefs{ WantRunningSet: true, Prefs: ipn.Prefs{WantRunning: true}, }) { nn := notifies.drain(2) cc.assertCalls("Login", "unpause", "unpause") // BUG: I would expect Prefs to change first, and state after. c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(ipn.Starting, qt.Equals, *nn[0].State) } // Disconnect. t.Logf("\n\nStop") notifies.expect(2) b.EditPrefs(&ipn.MaskedPrefs{ WantRunningSet: true, Prefs: ipn.Prefs{WantRunning: false}, }) { nn := notifies.drain(2) cc.assertCalls("pause") // BUG: I would expect Prefs to change first, and state after. c.Assert(nn[0].State, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(ipn.Stopped, qt.Equals, *nn[0].State) } // We want to try logging in as a different user, while Stopped. // First, start the login process (without logging out first). t.Logf("\n\nLoginDifferent") notifies.expect(1) b.StartLoginInteractive() url3 := "http://localhost:1/3" cc.send(nil, url3, false, nil) { nn := notifies.drain(1) // It might seem like WantRunning should switch to true here, // but that would be risky since we already have a valid // user account. It might try to reconnect to the old account // before the new one is ready. So no change yet. // // Because the login hasn't yet completed, the old login // is still valid, so it's correct that we stay paused. cc.assertCalls("Login", "pause", "pause") c.Assert(nn[0].BrowseToURL, qt.IsNotNil) c.Assert(*nn[0].BrowseToURL, qt.Equals, url3) } // Now, let's complete the interactive login, using a different // user account than before. WantRunning changes to true after an // interactive login, so we end up unpaused. t.Logf("\n\nLoginDifferent URL visited") notifies.expect(3) cc.persist.LoginName = "user3" cc.send(nil, "", true, &netmap.NetworkMap{ MachineStatus: tailcfg.MachineAuthorized, }) { nn := notifies.drain(3) // BUG: pause() being called here is a bad sign. // It means that either the state machine ran at least once // with the old netmap, or it ran with the new login+netmap // and !WantRunning. But since it's a fresh and successful // new login, WantRunning is true, so there was never a // reason to pause(). cc.assertCalls("pause", "unpause", "unpause") c.Assert(nn[0].LoginFinished, qt.IsNotNil) c.Assert(nn[1].Prefs, qt.IsNotNil) c.Assert(nn[2].State, qt.IsNotNil) // Prefs after finishing the login, so LoginName updated. c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user3") c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse) c.Assert(nn[1].Prefs.WantRunning, qt.IsTrue) c.Assert(ipn.Starting, qt.Equals, *nn[2].State) } // The last test case is the most common one: restarting when both // logged in and WantRunning. t.Logf("\n\nStart5") notifies.expect(1) c.Assert(b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}), qt.IsNil) { // NOTE: cc.Shutdown() is correct here, since we didn't call // b.Shutdown() ourselves. cc.assertCalls("Shutdown", "unpause", "New", "Login", "unpause") nn := notifies.drain(1) cc.assertCalls() c.Assert(nn[0].Prefs, qt.IsNotNil) c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse) c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue) c.Assert(ipn.NoState, qt.Equals, b.State()) } // Control server accepts our valid key from before. t.Logf("\n\nLoginFinished5") notifies.expect(1) cc.setAuthBlocked(false) cc.send(nil, "", true, &netmap.NetworkMap{ MachineStatus: tailcfg.MachineAuthorized, }) { nn := notifies.drain(1) cc.assertCalls("unpause", "unpause", "unpause") // NOTE: No LoginFinished message since no interactive // login was needed. c.Assert(nn[0].State, qt.IsNotNil) c.Assert(ipn.Starting, qt.Equals, *nn[0].State) // NOTE: No prefs change this time. WantRunning stays true. // We were in Starting in the first place, so that doesn't // change either. c.Assert(ipn.Starting, qt.Equals, b.State()) } } type testStateStorage struct { mem ipn.MemoryStore written syncs.AtomicBool } func (s *testStateStorage) ReadState(id ipn.StateKey) ([]byte, error) { return s.mem.ReadState(id) } func (s *testStateStorage) WriteState(id ipn.StateKey, bs []byte) error { s.written.Set(true) return s.mem.WriteState(id, bs) } // awaitWrite clears the "I've seen writes" bit, in prep for a future // call to sawWrite to see if a write arrived. func (s *testStateStorage) awaitWrite() { s.written.Set(false) } // sawWrite reports whether there's been a WriteState call since the most // recent awaitWrite call. func (s *testStateStorage) sawWrite() bool { v := s.written.Get() s.awaitWrite() return v } func TestWGEngineStatusRace(t *testing.T) { t.Skip("test fails") c := qt.New(t) logf := t.Logf eng, err := wgengine.NewFakeUserspaceEngine(logf, 0) c.Assert(err, qt.IsNil) t.Cleanup(eng.Close) b, err := NewLocalBackend(logf, "logid", new(ipn.MemoryStore), eng) c.Assert(err, qt.IsNil) cc := newMockControl(t) b.SetControlClientGetterForTesting(func(opts controlclient.Options) (controlclient.Client, error) { cc.mu.Lock() defer cc.mu.Unlock() cc.logf = opts.Logf return cc, nil }) var state ipn.State b.SetNotifyCallback(func(n ipn.Notify) { if n.State != nil { state = *n.State } }) wantState := func(want ipn.State) { c.Assert(want, qt.Equals, state) } // Start with the zero value. wantState(ipn.NoState) // Start the backend. err = b.Start(ipn.Options{StateKey: ipn.GlobalDaemonStateKey}) c.Assert(err, qt.IsNil) wantState(ipn.NeedsLogin) // Assert that we are logged in and authorized. cc.send(nil, "", true, &netmap.NetworkMap{ MachineStatus: tailcfg.MachineAuthorized, }) wantState(ipn.Starting) // Simulate multiple concurrent callbacks from wgengine. // Any single callback with DERPS > 0 is enough to transition // from Starting to Running, at which point we stay there. // Thus if these callbacks occurred serially, in any order, // we would end up in state ipn.Running. // The same should thus be true if these callbacks occur concurrently. var wg sync.WaitGroup for i := 0; i < 100; i++ { wg.Add(1) go func(i int) { defer wg.Done() n := 0 if i == 0 { n = 1 } b.setWgengineStatus(&wgengine.Status{DERPs: n}, nil) }(i) } wg.Wait() wantState(ipn.Running) }