// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package controlclient implements the client for the IPN control plane. // // It handles authentication, port picking, and collects the local // network configuration. package controlclient import ( "context" "encoding/json" "fmt" "reflect" "sync" "time" "golang.org/x/oauth2" "tailscale.com/logger" "tailscale.com/logtail/backoff" "tailscale.com/tailcfg" ) // TODO(apenwarr): eliminate the 'state' variable, as it's now obsolete. // It's used only by the unit tests. type state int const ( stateNew = state(iota) stateNotAuthenticated stateAuthenticating stateURLVisitRequired stateAuthenticated stateSynchronized // connected and received map update ) func (s state) MarshalText() ([]byte, error) { return []byte(s.String()), nil } func (s state) String() string { switch s { case stateNew: return "state:new" case stateNotAuthenticated: return "state:not-authenticated" case stateAuthenticating: return "state:authenticating" case stateURLVisitRequired: return "state:url-visit-required" case stateAuthenticated: return "state:authenticated" case stateSynchronized: return "state:synchronized" default: return fmt.Sprintf("state:unknown:%d", int(s)) } } type Status struct { LoginFinished *struct{} Err string URL string Persist *Persist // locally persisted configuration NetMap *NetworkMap // server-pushed configuration Hostinfo tailcfg.Hostinfo // current Hostinfo data state state } // Equal reports whether s and s2 are equal. func (s *Status) Equal(s2 *Status) bool { if s == nil && s2 == nil { return true } return s != nil && s2 != nil && (s.LoginFinished == nil) == (s2.LoginFinished == nil) && s.Err == s2.Err && s.URL == s2.URL && reflect.DeepEqual(s.Persist, s2.Persist) && reflect.DeepEqual(s.NetMap, s2.NetMap) && reflect.DeepEqual(s.Hostinfo, s2.Hostinfo) && s.state == s2.state } func (s Status) String() string { b, err := json.MarshalIndent(s, "", "\t") if err != nil { panic(err) } return s.state.String() + " " + string(b) } type LoginGoal struct { wantLoggedIn bool // true if we *want* to be logged in token *oauth2.Token // oauth token to use when logging in flags LoginFlags // flags to use when logging in url string // auth url that needs to be visited } // Client connects to a tailcontrol server for a node. type Client struct { direct *Direct // our interface to the server APIs timeNow func() time.Time logf logger.Logf expiry *time.Time closed bool newMapCh chan struct{} // readable when we must restart a map request mu sync.Mutex // mutex guards the following fields statusFunc func(Status) // called to update Client status loggedIn bool // true if currently logged in loginGoal *LoginGoal // non-nil if some login activity is desired synced bool // true if our netmap is up-to-date hostinfo tailcfg.Hostinfo inPollNetMap bool // true if currently running a PollNetMap inSendStatus int // number of sendStatus calls currently in progress state state authCtx context.Context // context used for auth requests mapCtx context.Context // context used for netmap requests authCancel func() // cancel the auth context mapCancel func() // cancel the netmap context quit chan struct{} // when closed, goroutines should all exit authDone chan struct{} // when closed, auth goroutine is done mapDone chan struct{} // when closed, map goroutine is done } // New creates and starts a new Client. func New(opts Options) (*Client, error) { c, err := NewNoStart(opts) if c != nil { c.Start() } return c, err } // NewNoStart creates a new Client, but without calling Start on it. func NewNoStart(opts Options) (*Client, error) { direct, err := NewDirect(opts) if err != nil { return nil, err } c := &Client{ direct: direct, timeNow: opts.TimeNow, logf: opts.Logf, newMapCh: make(chan struct{}, 1), quit: make(chan struct{}), authDone: make(chan struct{}), mapDone: make(chan struct{}), } c.authCtx, c.authCancel = context.WithCancel(context.Background()) c.mapCtx, c.mapCancel = context.WithCancel(context.Background()) return c, nil } // Start starts the client's goroutines. // // It should only be called for clients created by NewNoStart. func (c *Client) Start() { go c.authRoutine() go c.mapRoutine() } func (c *Client) cancelAuth() { c.mu.Lock() if c.authCancel != nil { c.authCancel() } if !c.closed { c.authCtx, c.authCancel = context.WithCancel(context.Background()) } c.mu.Unlock() } func (c *Client) cancelMapLocked() { if c.mapCancel != nil { c.mapCancel() } if !c.closed { c.mapCtx, c.mapCancel = context.WithCancel(context.Background()) } } func (c *Client) cancelMapUnsafely() { c.mu.Lock() c.cancelMapLocked() c.mu.Unlock() } func (c *Client) cancelMapSafely() { c.mu.Lock() defer c.mu.Unlock() c.logf("cancelMapSafely: synced=%v\n", c.synced) if c.inPollNetMap { // received at least one netmap since the last // interruption. That means the server has already // fully processed our last request, which might // include UpdateEndpoints(). Interrupt it and try // again. c.cancelMapLocked() } else { // !synced means we either haven't done a netmap // request yet, or it hasn't answered yet. So the // server is in an undefined state. If we send // another netmap request too soon, it might race // with the last one, and if we're very unlucky, // the new request will be applied before the old one, // and the wrong endpoints will get registered. We // have to tell the client to abort politely, only // after it receives a response to its existing netmap // request. select { case c.newMapCh <- struct{}{}: c.logf("cancelMapSafely: wrote to channel\n") default: // if channel write failed, then there was already // an outstanding newMapCh request. One is enough, // since it'll always use the latest endpoints. c.logf("cancelMapSafely: channel was full\n") } } } func (c *Client) authRoutine() { defer close(c.authDone) bo := backoff.Backoff{Name: "authRoutine"} for { c.mu.Lock() c.logf("authRoutine: %s\n", c.state) expiry := c.expiry goal := c.loginGoal ctx := c.authCtx synced := c.synced c.mu.Unlock() select { case <-c.quit: c.logf("authRoutine: quit\n") return default: } report := func(err error, msg string) { c.logf("%s: %v\n", msg, err) err = fmt.Errorf("%s: %v", msg, err) // don't send status updates for context errors, // since context cancelation is always on purpose. if ctx.Err() == nil { c.sendStatus("authRoutine1", err, "", nil) } } if goal == nil { // Wait for something interesting to happen var exp <-chan time.Time if expiry != nil && !expiry.IsZero() { // if expiry is in the future, don't delay // past that time. // If it's in the past, then it's already // being handled by someone, so no need to // wake ourselves up again. now := c.timeNow() if expiry.Before(now) { delay := expiry.Sub(now) if delay > 5*time.Second { delay = time.Second } exp = time.After(delay) } } select { case <-ctx.Done(): c.logf("authRoutine: context done.\n") case <-exp: // Unfortunately the key expiry isn't provided // by the control server until mapRequest. // So we have to do some hackery with c.expiry // in here. // TODO(apenwarr): add a key expiry field in RegisterResponse. c.logf("authRoutine: key expiration check.\n") if synced && expiry != nil && !expiry.IsZero() && expiry.Before(c.timeNow()) { c.logf("Key expired; setting loggedIn=false.") c.mu.Lock() c.loginGoal = &LoginGoal{ wantLoggedIn: c.loggedIn, } c.loggedIn = false c.expiry = nil c.mu.Unlock() } } } else if !goal.wantLoggedIn { err := c.direct.TryLogout(c.authCtx) if err != nil { report(err, "TryLogout") bo.BackOff(ctx, err) continue } // success c.mu.Lock() c.loggedIn = false c.loginGoal = nil c.state = stateNotAuthenticated c.synced = false c.mu.Unlock() c.sendStatus("authRoutine2", nil, "", nil) bo.BackOff(ctx, nil) } else { // ie. goal.wantLoggedIn c.mu.Lock() if goal.url != "" { c.state = stateURLVisitRequired } else { c.state = stateAuthenticating } c.mu.Unlock() var url string var err error var f string if goal.url != "" { url, err = c.direct.WaitLoginURL(ctx, goal.url) f = "WaitLoginURL" } else { url, err = c.direct.TryLogin(ctx, goal.token, goal.flags) f = "TryLogin" } if err != nil { report(err, f) bo.BackOff(ctx, err) continue } else if url != "" { if goal.url != "" { err = fmt.Errorf("weird: server required a new url?") report(err, "WaitLoginURL") } goal.url = url goal.token = nil goal.flags = LoginDefault c.mu.Lock() c.loginGoal = goal c.state = stateURLVisitRequired c.synced = false c.mu.Unlock() c.sendStatus("authRoutine3", err, url, nil) bo.BackOff(ctx, err) continue } // success c.mu.Lock() c.loggedIn = true c.loginGoal = nil c.state = stateAuthenticated c.mu.Unlock() c.sendStatus("authRoutine4", nil, "", nil) c.cancelMapSafely() bo.BackOff(ctx, nil) } } } func (c *Client) mapRoutine() { defer close(c.mapDone) bo := backoff.Backoff{Name: "mapRoutine"} for { c.mu.Lock() c.logf("mapRoutine: %s\n", c.state) loggedIn := c.loggedIn ctx := c.mapCtx c.mu.Unlock() select { case <-c.quit: c.logf("mapRoutine: quit\n") return default: } report := func(err error, msg string) { c.logf("%s: %v\n", msg, err) err = fmt.Errorf("%s: %v", msg, err) // don't send status updates for context errors, // since context cancelation is always on purpose. if ctx.Err() == nil { c.sendStatus("mapRoutine1", err, "", nil) } } if !loggedIn { // Wait for something interesting to happen c.mu.Lock() c.synced = false // c.state is set by authRoutine() c.mu.Unlock() select { case <-ctx.Done(): c.logf("mapRoutine: context done.\n") case <-c.newMapCh: c.logf("mapRoutine: new map needed while idle.\n") } } else { // Be sure this is false when we're not inside // PollNetMap, so that cancelMapSafely() can notify // us correctly. c.mu.Lock() c.inPollNetMap = false c.mu.Unlock() err := c.direct.PollNetMap(ctx, -1, func(nm *NetworkMap) { c.mu.Lock() select { case <-c.newMapCh: c.logf("mapRoutine: new map request during PollNetMap. canceling.\n") c.cancelMapLocked() // Don't emit this netmap; we're // about to request a fresh one. c.mu.Unlock() return default: } c.synced = true c.inPollNetMap = true if c.loggedIn { c.state = stateSynchronized } exp := nm.Expiry c.expiry = &exp stillAuthed := c.loggedIn state := c.state c.mu.Unlock() c.logf("mapRoutine: netmap received: %s\n", state) if stillAuthed { c.sendStatus("mapRoutine2", nil, "", nm) } }) c.mu.Lock() c.synced = false c.inPollNetMap = false if c.state == stateSynchronized { c.state = stateAuthenticated } c.mu.Unlock() if err != nil { report(err, "PollNetMap") bo.BackOff(ctx, err) continue } bo.BackOff(ctx, nil) } } } func (c *Client) AuthCantContinue() bool { c.mu.Lock() defer c.mu.Unlock() return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "") } func (c *Client) SetStatusFunc(fn func(Status)) { c.mu.Lock() c.statusFunc = fn c.mu.Unlock() } func (c *Client) SetHostinfo(hi tailcfg.Hostinfo) { c.direct.SetHostinfo(hi) // Send new Hostinfo to server c.cancelMapSafely() } func (c *Client) sendStatus(who string, err error, url string, nm *NetworkMap) { c.mu.Lock() state := c.state loggedIn := c.loggedIn synced := c.synced statusFunc := c.statusFunc hi := c.hostinfo c.inSendStatus++ c.mu.Unlock() c.logf("sendStatus: %s: %v\n", who, state) var p *Persist var fin *struct{} if state == stateAuthenticated { fin = &struct{}{} } if nm != nil && loggedIn && synced { pp := c.direct.GetPersist() p = &pp } else { // don't send netmap status, as it's misleading when we're // not logged in. nm = nil } new := Status{ LoginFinished: fin, URL: url, Persist: p, NetMap: nm, Hostinfo: hi, state: state, } if err != nil { new.Err = err.Error() } if statusFunc != nil { statusFunc(new) } c.mu.Lock() c.inSendStatus-- c.mu.Unlock() } func (c *Client) Login(t *oauth2.Token, flags LoginFlags) { c.logf("client.Login(%v, %v)\n", t != nil, flags) c.mu.Lock() c.loginGoal = &LoginGoal{ wantLoggedIn: true, token: t, flags: flags, } c.mu.Unlock() c.cancelAuth() } func (c *Client) Logout() { c.logf("client.Logout()\n") c.mu.Lock() c.loginGoal = &LoginGoal{ wantLoggedIn: false, } c.mu.Unlock() c.cancelAuth() } func (c *Client) UpdateEndpoints(localPort uint16, endpoints []string) { changed, err := c.direct.SetEndpoints(localPort, endpoints) if err != nil { c.sendStatus("updateEndpoints", err, "", nil) } else if changed { c.cancelMapSafely() } } func (c *Client) Shutdown() { c.logf("client.Shutdown()\n") c.mu.Lock() inSendStatus := c.inSendStatus closed := c.closed if !closed { c.closed = true c.statusFunc = nil } c.mu.Unlock() c.logf("client.Shutdown: inSendStatus=%v\n", inSendStatus) if !closed { close(c.quit) c.cancelAuth() <-c.authDone c.cancelMapUnsafely() <-c.mapDone c.logf("Client.Shutdown done.\n") } }