Commit Graph

6 Commits (b01db109f53054c9ea6e9dfa0e8823853c68fff8)

Author SHA1 Message Date
Brad Fitzpatrick 44b07aa708 netcheck: STUN less aggressively to known distant servers
If Australia's far away and not going to be used, it's still going to
be far away a minute later. No need to send backup
just-in-case-UDP-gets-lost STUN packets to the known far away
destinations. Those are the ones most likely to trigger retries due to
delay anyway (in random 50-250ms, currently). But we'll keep sending 1
packet to them, just in case our airplane landed.

Likewise, be less aggressive with IPv6. The main point is just to see
whether IPv6 works. No need to send up to 10 packets every round. Max
two is enough (except for the first round). This does mean our STUN
traffic graphs for IPv4-vs-IPv6 will change shape. Oh well. It was a
weird eyeball metric for IPv6 connectivity anyway and we have better
metrics.

We can tweak this policy over time. It's factored out and has tests
now.
5 years ago
Brad Fitzpatrick 495796fff1 derp/derpmap: add World.ForeachServer, check STUN server validity earlier 5 years ago
Brad Fitzpatrick 1df3c8d02a derp, netcheck: make tests listen on localhost only
avoid macOS firewall pop-ups
5 years ago
Brad Fitzpatrick 19a1704abd netcheck: use best DERP server in past 5 minutes to avoid flip-flopping
Fixes #162
5 years ago
Brad Fitzpatrick b9c6d3ceb8 netcheck: work behind UDP-blocked networks again, add tests
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
5 years ago
Brad Fitzpatrick 01b4bec33f stunner: re-do how Stunner works
It used to make assumptions based on having Anycast IPs that are super
near. Now we're intentionally going to a bunch of different distant
IPs to measure latency.

Also, optimize how the hairpin detection works. No need to STUN on
that socket. Just use that separate socket for sending, once we know
the other UDP4 socket's endpoint. The trick is: make our test probe
also a STUN packet, so it fits through magicsock's existing STUN
routing.

This drops netcheck from ~5 seconds to ~250-500ms.

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
5 years ago