Commit Graph

5 Commits (1fcae420552d0a2d6a2fbb2d40fb62a126451fc2)

Author SHA1 Message Date
valscale 74eb99aed1
derp, derphttp, magicsock: send new unknown peer frame when destination is unknown (#7552)
* wgengine/magicsock: add envknob to send CallMeMaybe to non-existent peer

For testing older client version responses to the PeerGone packet format change.

Updates #4326

Signed-off-by: Val <valerie@tailscale.com>

* derp: remove dead sclient struct member replaceLimiter

Leftover from an previous solution to the duplicate client problem.

Updates #2751

Signed-off-by: Val <valerie@tailscale.com>

* derp, derp/derphttp, wgengine/magicsock: add new PeerGone message type Not Here

Extend the PeerGone message type by adding a reason byte. Send a
PeerGone "Not Here" message when an endpoint sends a disco message to
a peer that this server has no record of.

Fixes #4326

Signed-off-by: Val <valerie@tailscale.com>

---------

Signed-off-by: Val <valerie@tailscale.com>
2 years ago
Will Norris 71029cea2d all: update copyright and license headers
This updates all source files to use a new standard header for copyright
and license declaration.  Notably, copyright no longer includes a date,
and we now use the standard SPDX-License-Identifier header.

This commit was done almost entirely mechanically with perl, and then
some minimal manual fixes.

Updates #6865

Signed-off-by: Will Norris <will@tailscale.com>
2 years ago
Brad Fitzpatrick 73280595a8 derp: accept dup clients without closing prior's connection
A public key should only have max one connection to a given
DERP node (or really: one connection to a node in a region).

But if people clone their machine keys (e.g. clone their VM, Raspbery
Pi SD card, etc), then we can get into a situation where a public key
is connected multiple times.

Originally, the DERP server handled this by just kicking out a prior
connections whenever a new one came. But this led to reconnect fights
where 2+ nodes were in hard loops trying to reconnect and kicking out
their peer.

Then a909d37a59 tried to add rate
limiting to how often that dup-kicking can happen, but empirically it
just doesn't work and ~leaks a bunch of goroutines and TCP
connections, tying them up for hour+ while more and more accumulate
and waste memory. Mostly because we were doing a time.Sleep forever
while not reading from their TCP connections.

Instead, just accept multiple connections per public key but track
which is the most recent. And if two both are writing back & forth,
then optionally disable them both. That last part is only enabled in
tests for now. The current default policy is just last-sender-wins
while we gather the next round of stats.

Updates #2751

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
3 years ago
Josh Bleecher Snyder 0ec9040c5e scripts: remove special case for _strings.go files in check license headers
And add a license header for derp/dropreason_string.go to make it happy.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
3 years ago
David Anderson 36492ace9d derp: add counters to track the type of dropped packets.
Signed-off-by: David Anderson <danderson@tailscale.com>
3 years ago