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@ -28,11 +28,9 @@ import (
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// from the cloud to the local WireGuard engine.
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type LocalBackend struct {
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logf logger.Logf
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notify func(Notify)
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c *controlclient.Client // TODO: appears to be (inconsistently) guarded by mu
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e wgengine.Engine
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store StateStore
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serverURL string
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serverURL string // tailcontrol URL
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backendLogID string
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portpoll *portlist.Poller // may be nil
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newDecompressor func() (controlclient.Decompressor, error)
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@ -40,13 +38,15 @@ type LocalBackend struct {
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// The mutex protects the following elements.
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mu sync.Mutex
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notify func(Notify)
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c *controlclient.Client // TODO: appears to be (inconsistently) guarded by mu
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stateKey StateKey
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prefs *Prefs
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state State
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hiCache *tailcfg.Hostinfo
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netMapCache *controlclient.NetworkMap
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engineStatus EngineStatus
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endPoints []string
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netMapCache *controlclient.NetworkMap // TODO: many uses without holding mu
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engineStatus EngineStatus // TODO: many uses without holding mu
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endPoints []string // TODO: many uses without holding mu
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blocked bool
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authURL string
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interact int
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@ -125,17 +125,6 @@ func (b *LocalBackend) Start(opts Options) error {
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return errors.New("no state key or prefs provided")
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}
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if b.c != nil {
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// TODO(apenwarr): avoid the need to reinit controlclient.
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// This will trigger a full relogin/reconfigure cycle every
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// time a Handle reconnects to the backend. Ideally, we
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// would send the new Prefs and everything would get back
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// into sync with the minimal changes. But that's not how it
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// is right now, which is a sign that the code is still too
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// complicated.
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b.c.Shutdown()
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}
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if opts.Prefs != nil {
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b.logf("Start: %v\n", opts.Prefs.Pretty())
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} else {
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@ -147,13 +136,25 @@ func (b *LocalBackend) Start(opts Options) error {
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hi.FrontendLogID = opts.FrontendLogID
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b.mu.Lock()
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if b.c != nil {
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// TODO(apenwarr): avoid the need to reinit controlclient.
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// This will trigger a full relogin/reconfigure cycle every
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// time a Handle reconnects to the backend. Ideally, we
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// would send the new Prefs and everything would get back
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// into sync with the minimal changes. But that's not how it
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// is right now, which is a sign that the code is still too
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// complicated.
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b.c.Shutdown()
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}
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if b.hiCache != nil {
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hi.Services = b.hiCache.Services // keep any previous session
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}
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b.hiCache = hi
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b.state = NoState
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if err := b.loadStateWithLock(opts.StateKey, opts.Prefs, opts.LegacyConfigPath); err != nil {
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if err := b.loadStateLocked(opts.StateKey, opts.Prefs, opts.LegacyConfigPath); err != nil {
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b.mu.Unlock()
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return fmt.Errorf("loading requested state: %v", err)
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}
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@ -193,51 +194,51 @@ func (b *LocalBackend) Start(opts Options) error {
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cli.UpdateEndpoints(0, b.endPoints)
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}
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cli.SetStatusFunc(func(new controlclient.Status) {
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if new.LoginFinished != nil {
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cli.SetStatusFunc(func(newSt controlclient.Status) {
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if newSt.LoginFinished != nil {
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// Auth completed, unblock the engine
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b.blockEngineUpdates(false)
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b.authReconfig()
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b.send(Notify{LoginFinished: &empty.Message{}})
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}
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if new.Persist != nil {
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persist := *new.Persist // copy
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if newSt.Persist != nil {
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persist := *newSt.Persist // copy
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b.prefs.Persist = &persist
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if b.stateKey != "" {
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if b.stateKey != "" { // TODO: accessed without b.mu held?
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if err := b.store.WriteState(b.stateKey, b.prefs.ToBytes()); err != nil {
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b.logf("Failed to save new controlclient state: %v", err)
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}
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}
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b.send(Notify{Prefs: b.prefs.Copy()})
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}
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if new.NetMap != nil {
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if newSt.NetMap != nil {
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if b.netMapCache != nil && b.cmpDiff != nil {
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s1 := strings.Split(b.netMapCache.Concise(), "\n")
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s2 := strings.Split(new.NetMap.Concise(), "\n")
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s2 := strings.Split(newSt.NetMap.Concise(), "\n")
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b.logf("netmap diff:\n%v\n", b.cmpDiff(s1, s2))
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}
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b.netMapCache = new.NetMap
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b.send(Notify{NetMap: new.NetMap})
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b.netMapCache = newSt.NetMap
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b.send(Notify{NetMap: newSt.NetMap})
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b.updateFilter()
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}
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if new.URL != "" {
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b.logf("Received auth URL: %.20v...\n", new.URL)
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if newSt.URL != "" {
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b.logf("Received auth URL: %.20v...\n", newSt.URL)
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b.mu.Lock()
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interact := b.interact
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b.authURL = new.URL
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b.authURL = newSt.URL
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b.mu.Unlock()
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if interact > 0 {
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b.popBrowserAuthNow()
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}
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}
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if new.Err != "" {
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if newSt.Err != "" {
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// TODO(crawshaw): display in the UI.
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log.Print(new.Err)
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log.Print(newSt.Err)
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return
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}
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if new.NetMap != nil {
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if newSt.NetMap != nil {
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if b.prefs.WantRunning || b.State() == NeedsLogin {
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b.prefs.WantRunning = true
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}
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@ -255,14 +256,15 @@ func (b *LocalBackend) Start(opts Options) error {
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log.Fatalf("weird: non-error wgengine update with status=nil\n")
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}
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b.mu.Lock()
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b.mu.Lock() // why does this hold b.mu? parseWgStatus only reads b.logf
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es := b.parseWgStatus(s)
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c := b.c
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b.mu.Unlock()
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b.engineStatus = es
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if b.c != nil {
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b.c.UpdateEndpoints(0, s.LocalAddrs)
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if c != nil {
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c.UpdateEndpoints(0, s.LocalAddrs)
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}
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b.endPoints = append([]string{}, s.LocalAddrs...)
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b.stateMachine()
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@ -342,9 +344,13 @@ func (b *LocalBackend) runPoller() {
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}
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func (b *LocalBackend) send(n Notify) {
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if b.notify != nil {
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b.mu.Lock()
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notify := b.notify
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b.mu.Unlock()
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if notify != nil {
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n.Version = version.LONG
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b.notify(n)
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notify(n)
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}
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}
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@ -364,7 +370,8 @@ func (b *LocalBackend) popBrowserAuthNow() {
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}
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}
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func (b *LocalBackend) loadStateWithLock(key StateKey, prefs *Prefs, legacyPath string) error {
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// b.mu must be held
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func (b *LocalBackend) loadStateLocked(key StateKey, prefs *Prefs, legacyPath string) error {
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if prefs == nil && key == "" {
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panic("state key and prefs are both unset")
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}
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@ -430,17 +437,18 @@ func (b *LocalBackend) EngineStatus() EngineStatus {
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}
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func (b *LocalBackend) StartLoginInteractive() {
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b.assertClient()
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b.mu.Lock()
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b.assertClientLocked()
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b.interact++
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url := b.authURL
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c := b.c
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b.mu.Unlock()
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b.logf("StartLoginInteractive: url=%v\n", url != "")
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if url != "" {
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b.popBrowserAuthNow()
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} else {
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b.c.Login(nil, controlclient.LoginInteractive)
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c.Login(nil, controlclient.LoginInteractive)
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}
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}
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@ -618,6 +626,7 @@ func (b *LocalBackend) enterState(newState State) {
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b.mu.Lock()
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state := b.state
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prefs := b.prefs
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notify := b.notify
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b.mu.Unlock()
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if state == newState {
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@ -625,7 +634,7 @@ func (b *LocalBackend) enterState(newState State) {
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}
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b.logf("Switching ipn state %v -> %v (WantRunning=%v)\n",
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state, newState, prefs.WantRunning)
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if b.notify != nil {
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if notify != nil {
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b.send(Notify{State: &newState})
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}
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@ -652,11 +661,11 @@ func (b *LocalBackend) enterState(newState State) {
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}
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func (b *LocalBackend) nextState() State {
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b.assertClient()
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c := b.mustClient()
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state := b.State()
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if b.netMapCache == nil {
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if b.c.AuthCantContinue() {
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if c.AuthCantContinue() {
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// Auth was interrupted or waiting for URL visit,
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// so it won't proceed without human help.
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return NeedsLogin
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@ -721,14 +730,21 @@ func (b *LocalBackend) requestEngineStatusAndWait() {
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// Maybe that's for the better; if someone logs out accidentally,
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// rebooting will fix it.
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func (b *LocalBackend) Logout() {
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b.assertClient()
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c := b.mustClient()
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b.netMapCache = nil
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b.c.Logout()
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c.Logout()
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b.netMapCache = nil
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b.stateMachine()
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}
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func (b *LocalBackend) assertClient() {
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func (b *LocalBackend) mustClient() *controlclient.Client {
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b.mu.Lock()
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defer b.mu.Unlock()
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b.assertClientLocked()
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return b.c
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}
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func (b *LocalBackend) assertClientLocked() {
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if b.c == nil {
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panic("LocalBackend.assertClient: b.c == nil")
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}
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