tstest/natlab: add latency & loss simulation

A simple implementation of latency and loss simulation, applied to
writes to the ethernet interface of the NIC. The latency implementation
could be optimized substantially later if necessary.

Updates #13355
Signed-off-by: James Tucker <james@tailscale.com>
pull/11970/merge
James Tucker 2 months ago committed by James Tucker
parent 41aac26106
commit c0a1ed86cb

@ -10,6 +10,7 @@ import (
"net/netip"
"os"
"slices"
"time"
"github.com/google/gopacket/layers"
"github.com/google/gopacket/pcapgo"
@ -279,10 +280,28 @@ type Network struct {
svcs set.Set[NetworkService]
latency time.Duration // latency applied to interface writes
lossRate float64 // chance of packet loss (0.0 to 1.0)
// ...
err error // carried error
}
// SetLatency sets the simulated network latency for this network.
func (n *Network) SetLatency(d time.Duration) {
n.latency = d
}
// SetPacketLoss sets the packet loss rate for this network 0.0 (no loss) to 1.0 (total loss).
func (n *Network) SetPacketLoss(rate float64) {
if rate < 0 {
rate = 0
} else if rate > 1 {
rate = 1
}
n.lossRate = rate
}
// SetBlackholedIPv4 sets whether the network should blackhole all IPv4 traffic
// out to the Internet. (DHCP etc continues to work on the LAN.)
func (n *Network) SetBlackholedIPv4(v bool) {
@ -361,6 +380,8 @@ func (s *Server) initFromConfig(c *Config) error {
wanIP4: conf.wanIP4,
lanIP4: conf.lanIP4,
breakWAN4: conf.breakWAN4,
latency: conf.latency,
lossRate: conf.lossRate,
nodesByIP4: map[netip.Addr]*node{},
nodesByMAC: map[MAC]*node{},
logf: logger.WithPrefix(s.logf, fmt.Sprintf("[net-%v] ", conf.mac)),

@ -3,7 +3,10 @@
package vnet
import "testing"
import (
"testing"
"time"
)
func TestConfig(t *testing.T) {
tests := []struct {
@ -18,6 +21,16 @@ func TestConfig(t *testing.T) {
c.AddNode(c.AddNetwork("2.2.2.2", "10.2.0.1/16", HardNAT))
},
},
{
name: "latency-and-loss",
setup: func(c *Config) {
n1 := c.AddNetwork("2.1.1.1", "192.168.1.1/24", EasyNAT, NATPMP)
n1.SetLatency(time.Second)
n1.SetPacketLoss(0.1)
c.AddNode(n1)
c.AddNode(c.AddNetwork("2.2.2.2", "10.2.0.1/16", HardNAT))
},
},
{
name: "indirect",
setup: func(c *Config) {

@ -515,6 +515,8 @@ type network struct {
wanIP4 netip.Addr // router's LAN IPv4, if any
lanIP4 netip.Prefix // router's LAN IP + CIDR (e.g. 192.168.2.1/24)
breakWAN4 bool // break WAN IPv4 connectivity
latency time.Duration // latency applied to interface writes
lossRate float64 // probability of dropping a packet (0.0 to 1.0)
nodesByIP4 map[netip.Addr]*node // by LAN IPv4
nodesByMAC map[MAC]*node
logf func(format string, args ...any)
@ -977,7 +979,7 @@ func (n *network) writeEth(res []byte) bool {
for mac, nw := range n.writers.All() {
if mac != srcMAC {
num++
nw.write(res)
n.conditionedWrite(nw, res)
}
}
return num > 0
@ -987,7 +989,7 @@ func (n *network) writeEth(res []byte) bool {
return false
}
if nw, ok := n.writers.Load(dstMAC); ok {
nw.write(res)
n.conditionedWrite(nw, res)
return true
}
@ -1000,6 +1002,23 @@ func (n *network) writeEth(res []byte) bool {
return false
}
func (n *network) conditionedWrite(nw networkWriter, packet []byte) {
if n.lossRate > 0 && rand.Float64() < n.lossRate {
// packet lost
return
}
if n.latency > 0 {
// copy the packet as there's no guarantee packet is owned long enough.
// TODO(raggi): this could be optimized substantially if necessary,
// a pool of buffers and a cheaper delay mechanism are both obvious improvements.
var pkt = make([]byte, len(packet))
copy(pkt, packet)
time.AfterFunc(n.latency, func() { nw.write(pkt) })
} else {
nw.write(packet)
}
}
var (
macAllNodes = MAC{0: 0x33, 1: 0x33, 5: 0x01}
macAllRouters = MAC{0: 0x33, 1: 0x33, 5: 0x02}

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