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@ -100,12 +100,11 @@ type Server struct {
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bsMu sync.Mutex // lock order: bsMu, then mu
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bs *ipn.BackendServer
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mu sync.Mutex
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serverModeUser *user.User // or nil if not in server mode
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lastUserID string // tracks last userid; on change, Reset state for paranoia
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allClients map[net.Conn]*ipnauth.ConnIdentity // HTTP or IPN
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clients map[net.Conn]bool // subset of allClients; only IPN protocol
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disconnectSub map[chan<- struct{}]struct{} // keys are subscribers of disconnects
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mu sync.Mutex
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lastUserID string // tracks last userid; on change, Reset state for paranoia
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allClients map[net.Conn]*ipnauth.ConnIdentity // HTTP or IPN
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clients map[net.Conn]bool // subset of allClients; only IPN protocol
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disconnectSub map[chan<- struct{}]struct{} // keys are subscribers of disconnects
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}
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// LocalBackend returns the server's LocalBackend.
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@ -303,8 +302,8 @@ func (s *Server) checkConnIdentityLocked(ci *ipnauth.ConnIdentity) error {
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return inUseOtherUserError{fmt.Errorf("Tailscale already in use by %s, pid %d", active.User().Username, active.Pid())}
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}
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}
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if su := s.serverModeUser; su != nil && ci.UserID() != su.Uid {
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return inUseOtherUserError{fmt.Errorf("Tailscale already in use by %s", su.Username)}
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if cu := s.b.CurrentUser(); cu != "" && cu != ci.UserID() {
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return inUseOtherUserError{fmt.Errorf("Tailscale already in use by %s", s.b.CurrentUser())}
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}
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return nil
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}
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@ -472,50 +471,12 @@ func (s *Server) stopAll() {
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s.clients = nil
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}
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// setServerModeUserLocked is called when we're in server mode but our s.serverModeUser is nil.
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//
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// s.mu must be held
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func (s *Server) setServerModeUserLocked() {
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var ci *ipnauth.ConnIdentity
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var ok bool
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for _, ci = range s.allClients {
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ok = true
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break
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}
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if !ok {
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s.logf("ipnserver: [unexpected] now in server mode, but no connected client")
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return
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}
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if ci.NotWindows() {
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return
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}
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if ci.User() != nil {
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s.logf("ipnserver: now in server mode; user=%v", ci.User().Username)
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s.serverModeUser = ci.User()
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} else {
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s.logf("ipnserver: [unexpected] now in server mode, but nil User")
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}
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}
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var jsonEscapedZero = []byte(`\u0000`)
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func (s *Server) writeToClients(n ipn.Notify) {
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inServerMode := s.b.InServerMode()
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s.mu.Lock()
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defer s.mu.Unlock()
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if inServerMode {
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if s.serverModeUser == nil {
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s.setServerModeUserLocked()
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}
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} else {
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if s.serverModeUser != nil {
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s.logf("ipnserver: no longer in server mode")
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s.serverModeUser = nil
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}
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}
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if len(s.clients) == 0 {
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// Common case (at least on busy servers): nobody
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// connected (no GUI, etc), so return before
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@ -644,23 +605,11 @@ func New(logf logger.Logf, logid string, store ipn.StateStore, eng wgengine.Engi
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}
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var serverModeUser *user.User
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if uid := b.CurrentUser(); uid != "" {
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u, err := ipnauth.LookupUserFromID(logf, uid)
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if err != nil {
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logf("ipnserver: found server mode auto-start key; failed to load user: %v", err)
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} else {
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logf("ipnserver: found server mode auto-start key (user %s)", u.Username)
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serverModeUser = u
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}
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}
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server := &Server{
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b: b,
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backendLogID: logid,
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logf: logf,
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resetOnZero: !opts.SurviveDisconnects,
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serverModeUser: serverModeUser,
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b: b,
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backendLogID: logid,
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logf: logf,
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resetOnZero: !opts.SurviveDisconnects,
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}
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server.bs = ipn.NewBackendServer(logf, b, server.writeToClients)
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return server, nil
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