@ -136,13 +136,14 @@ type updateGen int64
// Auto connects to a tailcontrol server for a node.
// It's a concrete implementation of the Client interface.
type Auto struct {
direct * Direct // our interface to the server APIs
clock tstime . Clock
logf logger . Logf
closed bool
updateCh chan struct { } // readable when we should inform the server of a change
newMapCh chan struct { } // readable when we must restart a map request
observer Observer // called to update Client status; always non-nil
direct * Direct // our interface to the server APIs
clock tstime . Clock
logf logger . Logf
closed bool
updateCh chan struct { } // readable when we should inform the server of a change
newMapCh chan struct { } // readable when we must restart a map request
observer Observer // called to update Client status; always non-nil
observerQueue execQueue
unregisterHealthWatch func ( )
@ -667,7 +668,9 @@ func (c *Auto) sendStatus(who string, err error, url string, nm *netmap.NetworkM
// Launch a new goroutine to avoid blocking the caller while the observer
// does its thing, which may result in a call back into the client.
go c . observer . SetControlClientStatus ( new )
c . observerQueue . Add ( func ( ) {
c . observer . SetControlClientStatus ( new )
} )
}
func ( c * Auto ) Login ( t * tailcfg . Oauth2Token , flags LoginFlags ) {
@ -735,6 +738,7 @@ func (c *Auto) Shutdown() {
c . closed = true
c . cancelAuthCtxLocked ( )
c . cancelMapCtxLocked ( )
go c . observerQueue . shutdown ( )
}
c . mu . Unlock ( )
@ -748,6 +752,9 @@ func (c *Auto) Shutdown() {
if direct != nil {
direct . Close ( )
}
ctx , cancel := context . WithTimeout ( context . Background ( ) , 5 * time . Second )
defer cancel ( )
c . observerQueue . wait ( ctx )
c . logf ( "Client.Shutdown done." )
}
}
@ -788,3 +795,74 @@ func (c *Auto) DoNoiseRequest(req *http.Request) (*http.Response, error) {
func ( c * Auto ) GetSingleUseNoiseRoundTripper ( ctx context . Context ) ( http . RoundTripper , * tailcfg . EarlyNoise , error ) {
return c . direct . GetSingleUseNoiseRoundTripper ( ctx )
}
type execQueue struct {
mu sync . Mutex
closed bool
inFlight bool // whether a goroutine is running q.run
doneWaiter chan struct { } // non-nil if waiter is waiting, then closed
queue [ ] func ( )
}
func ( q * execQueue ) Add ( f func ( ) ) {
q . mu . Lock ( )
defer q . mu . Unlock ( )
if q . closed {
return
}
if q . inFlight {
q . queue = append ( q . queue , f )
} else {
q . inFlight = true
go q . run ( f )
}
}
func ( q * execQueue ) run ( f func ( ) ) {
f ( )
q . mu . Lock ( )
for len ( q . queue ) > 0 && ! q . closed {
f := q . queue [ 0 ]
q . queue [ 0 ] = nil
q . queue = q . queue [ 1 : ]
q . mu . Unlock ( )
f ( )
q . mu . Lock ( )
}
q . inFlight = false
q . queue = nil
if q . doneWaiter != nil {
close ( q . doneWaiter )
q . doneWaiter = nil
}
q . mu . Unlock ( )
}
func ( q * execQueue ) shutdown ( ) {
q . mu . Lock ( )
defer q . mu . Unlock ( )
q . closed = true
}
// wait waits for the queue to be empty.
func ( q * execQueue ) wait ( ctx context . Context ) error {
q . mu . Lock ( )
waitCh := q . doneWaiter
if q . inFlight && waitCh == nil {
waitCh = make ( chan struct { } )
q . doneWaiter = waitCh
}
q . mu . Unlock ( )
if waitCh == nil {
return nil
}
select {
case <- waitCh :
return nil
case <- ctx . Done ( ) :
return ctx . Err ( )
}
}