wgengine: remove DiscoKey method from Engine interface

It has one user (LocalBackend) which can ask magicsock itself.

Updates #cleanup

Change-Id: I8c03cbb1e5ba57b0b442621b5fa467030c14a2e2
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
pull/9389/head
Brad Fitzpatrick 8 months ago committed by Brad Fitzpatrick
parent 9843e922b8
commit 99bb355791

@ -1467,7 +1467,7 @@ func (b *LocalBackend) Start(opts ipn.Options) error {
})
}
discoPublic := b.e.DiscoPublicKey()
discoPublic := b.magicConn().DiscoPublicKey()
var err error

@ -1157,10 +1157,6 @@ func (e *userspaceEngine) SetNetworkMap(nm *netmap.NetworkMap) {
e.mu.Unlock()
}
func (e *userspaceEngine) DiscoPublicKey() key.DiscoPublic {
return e.magicConn.DiscoPublicKey()
}
func (e *userspaceEngine) UpdateStatus(sb *ipnstate.StatusBuilder) {
st, err := e.getStatus()
if err != nil {

@ -18,7 +18,6 @@ import (
"tailscale.com/ipn/ipnstate"
"tailscale.com/net/dns"
"tailscale.com/tailcfg"
"tailscale.com/types/key"
"tailscale.com/types/netmap"
"tailscale.com/wgengine/capture"
"tailscale.com/wgengine/filter"
@ -140,10 +139,6 @@ func (e *watchdogEngine) RequestStatus() {
func (e *watchdogEngine) SetNetworkMap(nm *netmap.NetworkMap) {
e.watchdog("SetNetworkMap", func() { e.wrap.SetNetworkMap(nm) })
}
func (e *watchdogEngine) DiscoPublicKey() (k key.DiscoPublic) {
e.watchdog("DiscoPublicKey", func() { k = e.wrap.DiscoPublicKey() })
return k
}
func (e *watchdogEngine) Ping(ip netip.Addr, pingType tailcfg.PingType, size int, cb func(*ipnstate.PingResult)) {
e.watchdog("Ping", func() { e.wrap.Ping(ip, pingType, size, cb) })
}

@ -11,7 +11,6 @@ import (
"tailscale.com/ipn/ipnstate"
"tailscale.com/net/dns"
"tailscale.com/tailcfg"
"tailscale.com/types/key"
"tailscale.com/types/netmap"
"tailscale.com/wgengine/capture"
"tailscale.com/wgengine/filter"
@ -102,10 +101,6 @@ type Engine interface {
// The network map should only be read from.
SetNetworkMap(*netmap.NetworkMap)
// DiscoPublicKey gets the public key used for path discovery
// messages.
DiscoPublicKey() key.DiscoPublic
// UpdateStatus populates the network state using the provided
// status builder.
UpdateStatus(*ipnstate.StatusBuilder)

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