util/pool: add package for storing and using a pool of items

This can be used to implement a persistent pool (i.e. one that isn't
cleared like sync.Pool is) of items–e.g. database connections.

Some benchmarks vs. a naive implementation that uses a single map
iteration show a pretty meaningful improvement:

    $ benchstat -col /impl ./bench.txt
    goos: darwin
    goarch: arm64
    pkg: tailscale.com/util/pool
                       │    Pool     │                   map                    │
                       │   sec/op    │     sec/op      vs base                  │
    Pool_AddDelete-10    10.56n ± 2%     15.11n ±  1%    +42.97% (p=0.000 n=10)
    Pool_TakeRandom-10   56.75n ± 4%   1899.50n ± 20%  +3246.84% (p=0.000 n=10)
    geomean              24.49n          169.4n         +591.74%

Updates tailscale/corp#19900

Signed-off-by: Andrew Dunham <andrew@du.nham.ca>
Change-Id: Ie509cb65573c4726cfc3da9a97093e61c216ca18
pull/12241/head
Andrew Dunham 1 month ago
parent 87ee559b6f
commit 8e4a29433f

@ -0,0 +1,213 @@
// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
// Package pool contains a generic type for managing a pool of resources; for
// example, connections to a database, or to a remote service.
//
// Unlike sync.Pool from the Go standard library, this pool does not remove
// items from the pool when garbage collection happens, nor is it safe for
// concurrent use like sync.Pool.
package pool
import (
"fmt"
"math/rand/v2"
"tailscale.com/types/ptr"
)
// consistencyCheck enables additional runtime checks to ensure that the pool
// is well-formed; it is disabled by default, and can be enabled during tests
// to catch additional bugs.
const consistencyCheck = false
// Pool is a pool of resources. It is not safe for concurrent use.
type Pool[V any] struct {
s []itemAndIndex[V]
}
type itemAndIndex[V any] struct {
// item is the element in the pool
item V
// index is the current location of this item in pool.s. It gets set to
// -1 when the item is removed from the pool.
index *int
}
// Handle is an opaque handle to a resource in a pool. It is used to delete an
// item from the pool, without requiring the item to be comparable.
type Handle[V any] struct {
idx *int // pointer to index; -1 if not in slice
}
// Len returns the current size of the pool.
func (p *Pool[V]) Len() int {
return len(p.s)
}
// Clear removes all items from the pool.
func (p *Pool[V]) Clear() {
p.s = nil
}
// AppendTakeAll removes all items from the pool, appending them to the
// provided slice (which can be nil) and returning them. The returned slice can
// be nil if the provided slice was nil and the pool was empty.
//
// This function does not free the backing storage for the pool; to do that,
// use the Clear function.
func (p *Pool[V]) AppendTakeAll(dst []V) []V {
ret := dst
for i := range p.s {
e := p.s[i]
if consistencyCheck && e.index == nil {
panic(fmt.Sprintf("pool: index is nil at %d", i))
}
if *e.index >= 0 {
ret = append(ret, p.s[i].item)
}
}
p.s = p.s[:0]
return ret
}
// Add adds an item to the pool and returns a handle to it. The handle can be
// used to delete the item from the pool with the Delete method.
func (p *Pool[V]) Add(item V) Handle[V] {
// Store the index in a pointer, so that we can pass it to both the
// handle and store it in the itemAndIndex.
idx := ptr.To(len(p.s))
p.s = append(p.s, itemAndIndex[V]{
item: item,
index: idx,
})
return Handle[V]{idx}
}
// Peek will return the item with the given handle without removing it from the
// pool.
//
// It will return ok=false if the item has been deleted or previously taken.
func (p *Pool[V]) Peek(h Handle[V]) (v V, ok bool) {
p.checkHandle(h)
idx := *h.idx
if idx < 0 {
var zero V
return zero, false
}
p.checkIndex(idx)
return p.s[idx].item, true
}
// Delete removes the item from the pool.
//
// It reports whether the element was deleted; it will return false if the item
// has been taken with the TakeRandom function, or if the item was already
// deleted.
func (p *Pool[V]) Delete(h Handle[V]) bool {
p.checkHandle(h)
idx := *h.idx
if idx < 0 {
return false
}
p.deleteIndex(idx)
return true
}
func (p *Pool[V]) deleteIndex(idx int) {
// Mark the item as deleted.
p.checkIndex(idx)
*(p.s[idx].index) = -1
// If this isn't the last element in the slice, overwrite the element
// at this item's index with the last element.
lastIdx := len(p.s) - 1
if idx < lastIdx {
last := p.s[lastIdx]
p.checkElem(lastIdx, last)
*last.index = idx
p.s[idx] = last
}
// Zero out last element (for GC) and truncate slice.
p.s[lastIdx] = itemAndIndex[V]{}
p.s = p.s[:lastIdx]
}
// Take will remove the item with the given handle from the pool and return it.
//
// It will return ok=false and the zero value if the item has been deleted or
// previously taken.
func (p *Pool[V]) Take(h Handle[V]) (v V, ok bool) {
p.checkHandle(h)
idx := *h.idx
if idx < 0 {
var zero V
return zero, false
}
e := p.s[idx]
p.deleteIndex(idx)
return e.item, true
}
// TakeRandom returns and removes a random element from p
// and reports whether there was one to take.
//
// It will return ok=false and the zero value if the pool is empty.
func (p *Pool[V]) TakeRandom() (v V, ok bool) {
if len(p.s) == 0 {
var zero V
return zero, false
}
pick := rand.IntN(len(p.s))
e := p.s[pick]
p.checkElem(pick, e)
p.deleteIndex(pick)
return e.item, true
}
// checkIndex verifies that the provided index is within the bounds of the
// pool's slice, and that the corresponding element has a non-nil index
// pointer, and panics if not.
func (p *Pool[V]) checkIndex(idx int) {
if !consistencyCheck {
return
}
if idx >= len(p.s) {
panic(fmt.Sprintf("pool: index %d out of range (len %d)", idx, len(p.s)))
}
if p.s[idx].index == nil {
panic(fmt.Sprintf("pool: index is nil at %d", idx))
}
}
// checkHandle verifies that the provided handle is not nil, and panics if it
// is.
func (p *Pool[V]) checkHandle(h Handle[V]) {
if !consistencyCheck {
return
}
if h.idx == nil {
panic("pool: nil handle")
}
}
// checkElem verifies that the provided itemAndIndex has a non-nil index, and
// that the stored index matches the expected position within the slice.
func (p *Pool[V]) checkElem(idx int, e itemAndIndex[V]) {
if !consistencyCheck {
return
}
if e.index == nil {
panic("pool: index is nil")
}
if got := *e.index; got != idx {
panic(fmt.Sprintf("pool: index is incorrect: want %d, got %d", idx, got))
}
}

@ -0,0 +1,203 @@
// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package pool
import (
"slices"
"testing"
)
func TestPool(t *testing.T) {
p := Pool[int]{}
if got, want := p.Len(), 0; got != want {
t.Errorf("got initial length %v; want %v", got, want)
}
h1 := p.Add(101)
h2 := p.Add(102)
h3 := p.Add(103)
h4 := p.Add(104)
if got, want := p.Len(), 4; got != want {
t.Errorf("got length %v; want %v", got, want)
}
tests := []struct {
h Handle[int]
want int
}{
{h1, 101},
{h2, 102},
{h3, 103},
{h4, 104},
}
for i, test := range tests {
got, ok := p.Peek(test.h)
if !ok {
t.Errorf("test[%d]: did not find item", i)
continue
}
if got != test.want {
t.Errorf("test[%d]: got %v; want %v", i, got, test.want)
}
}
if deleted := p.Delete(h2); !deleted {
t.Errorf("h2 not deleted")
}
if deleted := p.Delete(h2); deleted {
t.Errorf("h2 should not be deleted twice")
}
if got, want := p.Len(), 3; got != want {
t.Errorf("got length %v; want %v", got, want)
}
if _, ok := p.Peek(h2); ok {
t.Errorf("h2 still in pool")
}
// Remove an item by handle
got, ok := p.Take(h4)
if !ok {
t.Errorf("h4 not found")
}
if got != 104 {
t.Errorf("got %v; want 104", got)
}
// Take doesn't work on previously-taken or deleted items.
if _, ok := p.Take(h4); ok {
t.Errorf("h4 should not be taken twice")
}
if _, ok := p.Take(h2); ok {
t.Errorf("h2 should not be taken after delete")
}
// Remove all items and return them
items := p.AppendTakeAll(nil)
want := []int{101, 103}
if !slices.Equal(items, want) {
t.Errorf("got items %v; want %v", items, want)
}
if got := p.Len(); got != 0 {
t.Errorf("got length %v; want 0", got)
}
// Insert and then clear should result in no items.
p.Add(105)
p.Clear()
if got := p.Len(); got != 0 {
t.Errorf("got length %v; want 0", got)
}
}
func TestTakeRandom(t *testing.T) {
p := Pool[int]{}
for i := 0; i < 10; i++ {
p.Add(i + 100)
}
seen := make(map[int]bool)
for i := 0; i < 10; i++ {
item, ok := p.TakeRandom()
if !ok {
t.Errorf("unexpected empty pool")
break
}
if seen[item] {
t.Errorf("got duplicate item %v", item)
}
seen[item] = true
}
// Verify that the pool is empty
if _, ok := p.TakeRandom(); ok {
t.Errorf("expected empty pool")
}
for i := 0; i < 10; i++ {
want := 100 + i
if !seen[want] {
t.Errorf("item %v not seen", want)
}
}
if t.Failed() {
t.Logf("seen: %+v", seen)
}
}
func BenchmarkPool_AddDelete(b *testing.B) {
b.Run("impl=Pool", func(b *testing.B) {
p := Pool[int]{}
// Warm up/force an initial allocation
h := p.Add(0)
p.Delete(h)
b.ResetTimer()
for i := 0; i < b.N; i++ {
h := p.Add(i)
p.Delete(h)
}
})
b.Run("impl=map", func(b *testing.B) {
p := make(map[int]bool)
// Force initial allocation
p[0] = true
delete(p, 0)
b.ResetTimer()
for i := 0; i < b.N; i++ {
p[i] = true
delete(p, i)
}
})
}
func BenchmarkPool_TakeRandom(b *testing.B) {
b.Run("impl=Pool", func(b *testing.B) {
p := Pool[int]{}
// Insert the number of items we'll be taking, then reset the timer.
for i := 0; i < b.N; i++ {
p.Add(i)
}
b.ResetTimer()
// Now benchmark taking all the items.
for i := 0; i < b.N; i++ {
p.TakeRandom()
}
if p.Len() != 0 {
b.Errorf("pool not empty")
}
})
b.Run("impl=map", func(b *testing.B) {
p := make(map[int]bool)
// Insert the number of items we'll be taking, then reset the timer.
for i := 0; i < b.N; i++ {
p[i] = true
}
b.ResetTimer()
// Now benchmark taking all the items.
for i := 0; i < b.N; i++ {
// Taking a random item is simulated by a single map iteration.
for k := range p {
delete(p, k) // "take" the item by removing it
break
}
}
if len(p) != 0 {
b.Errorf("map not empty")
}
})
}
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