ipn/ipnlocal: add LocalBackend.broadcastStatusChanged

To reduce repetition.

Also, document why we acquire the lock.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
pull/2870/head
Josh Bleecher Snyder 3 years ago committed by Josh Bleecher Snyder
parent b7ede14396
commit 45d3174c0d

@ -601,18 +601,12 @@ func (b *LocalBackend) findExitNodeIDLocked(nm *netmap.NetworkMap) (prefsChanged
func (b *LocalBackend) setWgengineStatus(s *wgengine.Status, err error) {
if err != nil {
b.logf("wgengine status error: %v", err)
b.statusLock.Lock()
b.statusChanged.Broadcast()
b.statusLock.Unlock()
b.broadcastStatusChanged()
return
}
if s == nil {
b.logf("[unexpected] non-error wgengine update with status=nil: %v", s)
b.statusLock.Lock()
b.statusChanged.Broadcast()
b.statusLock.Unlock()
b.broadcastStatusChanged()
return
}
@ -632,12 +626,18 @@ func (b *LocalBackend) setWgengineStatus(s *wgengine.Status, err error) {
}
b.stateMachine()
}
b.broadcastStatusChanged()
b.send(ipn.Notify{Engine: &es})
}
func (b *LocalBackend) broadcastStatusChanged() {
// The sync.Cond docs say: "It is allowed but not required for the caller to hold c.L during the call."
// In this particular case, we must acquire b.statusLock. Otherwise we might broadcast before
// the waiter (in requestEngineStatusAndWait) starts to wait, in which case
// the waiter can get stuck indefinitely. See PR 2865.
b.statusLock.Lock()
b.statusChanged.Broadcast()
b.statusLock.Unlock()
b.send(ipn.Notify{Engine: &es})
}
func endpointsEqual(x, y []tailcfg.Endpoint) bool {

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