Add support for maps and interfaces to the fast path.
Add cycle-detection to the pointer handling logic.
This logic is mostly copied from the slow path.
A future commit will delete the slow path once
the fast path never falls back to the slow path.
Performance:
name old time/op new time/op delta
Hash-24 18.5µs ± 1% 14.9µs ± 2% -19.52% (p=0.000 n=10+10)
HashPacketFilter-24 2.54µs ± 1% 2.60µs ± 1% +2.19% (p=0.000 n=10+10)
HashMapAcyclic-24 31.6µs ± 1% 30.5µs ± 1% -3.42% (p=0.000 n=9+8)
TailcfgNode-24 1.44µs ± 2% 1.43µs ± 1% ~ (p=0.171 n=10+10)
HashArray-24 324ns ± 1% 324ns ± 2% ~ (p=0.425 n=9+9)
The additional cycle detection logic doesn't incur much slow down
since it only activates if a type is recursive, which does not apply
for any of the types that we care about.
There is a notable performance boost since we switch from the fath path
to the slow path less often. Most notably, a struct with a field that
could not be handled by the fast path would previously cause
the entire struct to go through the slow path.
Signed-off-by: Joe Tsai <joetsai@digital-static.net>