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@ -50,30 +50,46 @@ type Server struct {
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meshKey string
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// Counters:
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packetsSent, bytesSent expvar.Int
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packetsRecv, bytesRecv expvar.Int
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packetsDropped expvar.Int
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packetsDroppedReason metrics.LabelMap
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packetsDroppedUnknown *expvar.Int // unknown dst pubkey
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packetsDroppedGone *expvar.Int // dst conn shutting down
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packetsDroppedQueueHead *expvar.Int // queue full, drop head packet
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packetsDroppedQueueTail *expvar.Int // queue full, drop tail packet
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packetsDroppedWrite *expvar.Int // error writing to dst conn
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peerGoneFrames expvar.Int // number of peer gone frames sent
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accepts expvar.Int
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curClients expvar.Int
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curHomeClients expvar.Int // ones with preferred
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clientsReplaced expvar.Int
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unknownFrames expvar.Int
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homeMovesIn expvar.Int // established clients announce home server moves in
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homeMovesOut expvar.Int // established clients announce home server moves out
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packetsSent, bytesSent expvar.Int
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packetsRecv, bytesRecv expvar.Int
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packetsDropped expvar.Int
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packetsDroppedReason metrics.LabelMap
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packetsDroppedUnknown *expvar.Int // unknown dst pubkey
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packetsDroppedFwdUnknown *expvar.Int // unknown dst pubkey on forward
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packetsDroppedGone *expvar.Int // dst conn shutting down
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packetsDroppedQueueHead *expvar.Int // queue full, drop head packet
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packetsDroppedQueueTail *expvar.Int // queue full, drop tail packet
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packetsDroppedWrite *expvar.Int // error writing to dst conn
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packetsForwardedOut expvar.Int
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packetsForwardedIn expvar.Int
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peerGoneFrames expvar.Int // number of peer gone frames sent
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accepts expvar.Int
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curClients expvar.Int
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curHomeClients expvar.Int // ones with preferred
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clientsReplaced expvar.Int
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unknownFrames expvar.Int
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homeMovesIn expvar.Int // established clients announce home server moves in
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homeMovesOut expvar.Int // established clients announce home server moves out
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multiForwarderCreated expvar.Int
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multiForwarderDeleted expvar.Int
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mu sync.Mutex
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closed bool
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netConns map[Conn]chan struct{} // chan is closed when conn closes
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clients map[key.Public]*sclient
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clientsEver map[key.Public]bool // never deleted from, for stats; fine for now
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watchers map[*sclient]bool // mesh peer -> true
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clientsEver map[key.Public]bool // never deleted from, for stats; fine for now
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watchers map[*sclient]bool // mesh peer -> true
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clientsMesh map[key.Public]PacketForwarder // clients connected to mesh peers; nil means only in clients, not remote
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}
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// PacketForwarder is something that can forward packets.
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//
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// It's mostly an inteface for circular dependency reasons; the
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// typical implementation is derphttp.Client. The other implementation
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// is a multiForwarder, which this package creates as needed if a
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// public key gets more than one PacketForwarder registered for it.
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type PacketForwarder interface {
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ForwardPacket(src, dst key.Public, payload []byte) error
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}
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// Conn is the subset of the underlying net.Conn the DERP Server needs.
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@ -101,11 +117,13 @@ func NewServer(privateKey key.Private, logf logger.Logf) *Server {
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packetsDroppedReason: metrics.LabelMap{Label: "reason"},
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clients: make(map[key.Public]*sclient),
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clientsEver: make(map[key.Public]bool),
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clientsMesh: map[key.Public]PacketForwarder{},
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netConns: make(map[Conn]chan struct{}),
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memSys0: ms.Sys,
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watchers: map[*sclient]bool{},
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}
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s.packetsDroppedUnknown = s.packetsDroppedReason.Get("unknown_dest")
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s.packetsDroppedFwdUnknown = s.packetsDroppedReason.Get("unknown_dest_on_fwd")
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s.packetsDroppedGone = s.packetsDroppedReason.Get("gone")
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s.packetsDroppedQueueHead = s.packetsDroppedReason.Get("queue_head")
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s.packetsDroppedQueueTail = s.packetsDroppedReason.Get("queue_tail")
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@ -210,6 +228,9 @@ func (s *Server) registerClient(c *sclient) {
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}
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s.clients[c.key] = c
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s.clientsEver[c.key] = true
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if _, ok := s.clientsMesh[c.key]; !ok {
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s.clientsMesh[c.key] = nil // just for varz of total users in cluster
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}
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s.curClients.Add(1)
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s.broadcastPeerStateChangeLocked(c.key, true)
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}
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@ -238,6 +259,9 @@ func (s *Server) unregisterClient(c *sclient) {
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if c.canMesh {
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delete(s.watchers, c)
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}
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if v, ok := s.clientsMesh[c.key]; ok && v == nil {
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delete(s.clientsMesh, c.key)
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}
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s.broadcastPeerStateChangeLocked(c.key, false)
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s.curClients.Add(-1)
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@ -271,8 +295,6 @@ func (s *Server) addWatcher(c *sclient) {
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if c.key == s.publicKey {
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// We're connecting to ourself. Do nothing.
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// TODO(bradfitz): have client notice and disconnect
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// so an idle TCP connection isn't kept open.
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return
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}
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@ -378,6 +400,8 @@ func (c *sclient) run(ctx context.Context) error {
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err = c.handleFrameNotePreferred(ft, fl)
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case frameSendPacket:
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err = c.handleFrameSendPacket(ft, fl)
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case frameForwardPacket:
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err = c.handleFrameForwardPacket(ft, fl)
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case frameWatchConns:
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err = c.handleFrameWatchConns(ft, fl)
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default:
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@ -417,6 +441,42 @@ func (c *sclient) handleFrameWatchConns(ft frameType, fl uint32) error {
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return nil
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}
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// handleFrameForwardPacket reads a "forward packet" frame from the client
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// (which must be a trusted client, a peer in our mesh).
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func (c *sclient) handleFrameForwardPacket(ft frameType, fl uint32) error {
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if !c.canMesh {
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return fmt.Errorf("insufficient permissions")
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}
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s := c.s
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srcKey, dstKey, contents, err := s.recvForwardPacket(c.br, fl)
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if err != nil {
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return fmt.Errorf("client %x: recvForwardPacket: %v", c.key, err)
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}
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s.packetsForwardedIn.Add(1)
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s.mu.Lock()
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dst := s.clients[dstKey]
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// TODO(bradfitz): think about the sentTo/Issue 150 optimization
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// in the context of DERP meshes.
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s.mu.Unlock()
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if dst == nil {
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s.packetsDropped.Add(1)
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s.packetsDroppedFwdUnknown.Add(1)
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if debug {
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c.logf("dropping forwarded packet for unknown %x", dstKey)
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}
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return nil
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}
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return c.sendPkt(dst, pkt{
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bs: contents,
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src: srcKey,
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})
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}
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// handleFrameSendPacket reads a "send packet" frame from the client.
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func (c *sclient) handleFrameSendPacket(ft frameType, fl uint32) error {
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s := c.s
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@ -425,9 +485,12 @@ func (c *sclient) handleFrameSendPacket(ft frameType, fl uint32) error {
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return fmt.Errorf("client %x: recvPacket: %v", c.key, err)
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}
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var fwd PacketForwarder
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s.mu.Lock()
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dst := s.clients[dstKey]
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if dst != nil {
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if dst == nil {
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fwd = s.clientsMesh[dstKey]
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} else {
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// Track that we've sent to this peer, so if/when we
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// disconnect first, the server can inform all our old
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// recipients that we're gone. (Issue 150 optimization)
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@ -436,6 +499,14 @@ func (c *sclient) handleFrameSendPacket(ft frameType, fl uint32) error {
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s.mu.Unlock()
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if dst == nil {
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if fwd != nil {
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s.packetsForwardedOut.Add(1)
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if err := fwd.ForwardPacket(c.key, dstKey, contents); err != nil {
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// TODO:
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return nil
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}
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return nil
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}
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s.packetsDropped.Add(1)
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s.packetsDroppedUnknown.Add(1)
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if debug {
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@ -450,6 +521,13 @@ func (c *sclient) handleFrameSendPacket(ft frameType, fl uint32) error {
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if dst.info.Version >= protocolSrcAddrs {
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p.src = c.key
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}
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return c.sendPkt(dst, p)
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}
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func (c *sclient) sendPkt(dst *sclient, p pkt) error {
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s := c.s
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dstKey := dst.key
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// Attempt to queue for sending up to 3 times. On each attempt, if
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// the queue is full, try to drop from queue head to prioritize
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// fresher packets.
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@ -615,6 +693,29 @@ func (s *Server) recvPacket(br *bufio.Reader, frameLen uint32) (dstKey key.Publi
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// zpub is the key.Public zero value.
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var zpub key.Public
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func (s *Server) recvForwardPacket(br *bufio.Reader, frameLen uint32) (srcKey, dstKey key.Public, contents []byte, err error) {
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if frameLen < keyLen*2 {
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return zpub, zpub, nil, errors.New("short send packet frame")
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}
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if _, err := io.ReadFull(br, srcKey[:]); err != nil {
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return zpub, zpub, nil, err
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}
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if _, err := io.ReadFull(br, dstKey[:]); err != nil {
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return zpub, zpub, nil, err
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}
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packetLen := frameLen - keyLen*2
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if packetLen > MaxPacketSize {
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return zpub, zpub, nil, fmt.Errorf("data packet longer (%d) than max of %v", packetLen, MaxPacketSize)
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}
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contents = make([]byte, packetLen)
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if _, err := io.ReadFull(br, contents); err != nil {
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return zpub, zpub, nil, err
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}
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// TODO: was s.packetsRecv.Add(1)
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// TODO: was s.bytesRecv.Add(int64(len(contents)))
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return srcKey, dstKey, contents, nil
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}
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// sclient is a client connection to the server.
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//
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// (The "s" prefix is to more explicitly distinguish it from Client in derp_client.go)
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@ -889,6 +990,108 @@ func (c *sclient) sendPacket(srcKey key.Public, contents []byte) (err error) {
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return err
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}
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// AddPacketForwarder registers fwd as a packet forwarder for dst.
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// fwd must be comparable.
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func (s *Server) AddPacketForwarder(dst key.Public, fwd PacketForwarder) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if prev, ok := s.clientsMesh[dst]; ok {
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if prev == fwd {
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// Duplicate registration of same forwarder. Ignore.
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return
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}
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if m, ok := prev.(multiForwarder); ok {
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if _, ok := m[fwd]; !ok {
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// Duplicate registration of same forwarder in set; ignore.
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return
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}
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m[fwd] = m.maxVal() + 1
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return
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}
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// Otherwise, the existing value is not a set and not a dup, so make it a set.
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fwd = multiForwarder{
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prev: 1, // existed 1st, higher priority
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fwd: 2, // the passed in fwd is in 2nd place
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}
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s.multiForwarderCreated.Add(1)
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}
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s.clientsMesh[dst] = fwd
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}
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// RemovePacketForwarder removes fwd as a packet forwarder for dst.
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// fwd must be comparable.
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func (s *Server) RemovePacketForwarder(dst key.Public, fwd PacketForwarder) {
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s.mu.Lock()
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defer s.mu.Unlock()
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v, ok := s.clientsMesh[dst]
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if !ok {
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return
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}
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if m, ok := v.(multiForwarder); ok {
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if len(m) < 2 {
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panic("unexpected")
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}
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delete(m, fwd)
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// If fwd was in m and we no longer need to be a
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// multiForwarder, replace the entry with the
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// remaining PacketForwarder.
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if len(m) == 1 {
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var remain PacketForwarder
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for k := range m {
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remain = k
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}
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s.clientsMesh[dst] = remain
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s.multiForwarderDeleted.Add(1)
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}
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return
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}
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if v != fwd {
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// Delete of an entry that wasn't in the
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// map. Harmless, so ignore.
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// (This might happen if a user is moving around
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// between nodes and/or the server sent duplicate
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// connection change broadcasts.)
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return
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}
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if _, isLocal := s.clients[dst]; isLocal {
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s.clientsMesh[dst] = nil
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} else {
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delete(s.clientsMesh, dst)
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}
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}
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// multiForwarder is a PacketForwarder that represents a set of
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// forwarding options. It's used in the rare cases that a client is
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// connected to multiple DERP nodes in a region. That shouldn't really
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// happen except for perhaps during brief moments while the client is
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// reconfiguring, in which case we don't want to forget where the
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// client is. The map value is unique connection number; the lowest
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// one has been seen the longest. It's used to make sure we forward
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// packets consistently to the same node and don't pick randomly.
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type multiForwarder map[PacketForwarder]uint8
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func (m multiForwarder) maxVal() (max uint8) {
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for _, v := range m {
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if v > max {
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max = v
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}
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}
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return
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}
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func (m multiForwarder) ForwardPacket(src, dst key.Public, payload []byte) error {
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var fwd PacketForwarder
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var lowest uint8
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for k, v := range m {
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if fwd == nil || v < lowest {
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fwd = k
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lowest = v
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}
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}
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return fwd.ForwardPacket(src, dst, payload)
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}
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func (s *Server) expVarFunc(f func() interface{}) expvar.Func {
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return expvar.Func(func() interface{} {
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s.mu.Lock()
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@ -905,6 +1108,8 @@ func (s *Server) ExpVar() expvar.Var {
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m.Set("gauge_watchers", s.expVarFunc(func() interface{} { return len(s.watchers) }))
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m.Set("gauge_current_connnections", &s.curClients)
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m.Set("gauge_current_home_connnections", &s.curHomeClients)
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m.Set("gauge_clients_total", expvar.Func(func() interface{} { return len(s.clientsMesh) }))
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m.Set("gauge_clients_remote", expvar.Func(func() interface{} { return len(s.clientsMesh) - len(s.clients) }))
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m.Set("accepts", &s.accepts)
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m.Set("clients_replaced", &s.clientsReplaced)
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m.Set("bytes_received", &s.bytesRecv)
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@ -917,5 +1122,9 @@ func (s *Server) ExpVar() expvar.Var {
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m.Set("home_moves_in", &s.homeMovesIn)
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m.Set("home_moves_out", &s.homeMovesOut)
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m.Set("peer_gone_frames", &s.peerGoneFrames)
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m.Set("packets_forwarded_out", &s.packetsForwardedOut)
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m.Set("packets_forwarded_in", &s.packetsForwardedIn)
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m.Set("multiforwarder_created", &s.multiForwarderCreated)
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m.Set("multiforwarder_deleted", &s.multiForwarderDeleted)
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return m
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}
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