You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tailscale/safesocket/safesocket.go

165 lines
5.9 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package safesocket creates either a Unix socket, if possible, or
// otherwise a localhost TCP connection.
package safesocket
import (
"errors"
"net"
"runtime"
"time"
)
// WindowsLocalPort is the default localhost TCP port
// used by safesocket on Windows.
const WindowsLocalPort = 41112
type closeable interface {
CloseRead() error
CloseWrite() error
}
// ConnCloseRead calls c's CloseRead method. c is expected to be
// either a UnixConn or TCPConn as returned from this package.
func ConnCloseRead(c net.Conn) error {
return c.(closeable).CloseRead()
}
// ConnCloseWrite calls c's CloseWrite method. c is expected to be
// either a UnixConn or TCPConn as returned from this package.
func ConnCloseWrite(c net.Conn) error {
return c.(closeable).CloseWrite()
}
var processStartTime = time.Now()
var tailscaledProcExists = func() bool { return false } // set by safesocket_ps.go
// tailscaledStillStarting reports whether tailscaled is probably
// still starting up. That is, it reports whether the caller should
// keep retrying to connect.
func tailscaledStillStarting() bool {
d := time.Since(processStartTime)
if d < 2*time.Second {
// Without even checking the process table, assume
// that for the first two seconds that tailscaled is
// probably still starting. That is, assume they're
// running "tailscaled & tailscale up ...." and make
// the tailscale client block for a bit for tailscaled
// to start accepting on the socket.
return true
}
if d > 5*time.Second {
return false
}
return tailscaledProcExists()
}
// A ConnectionStrategy is a plan for how to connect to tailscaled or equivalent (e.g. IPNExtension on macOS).
type ConnectionStrategy struct {
// For now, a ConnectionStrategy is just a unix socket path, a TCP port,
// and a flag indicating whether to try fallback connections options.
path string
port uint16
fallback bool
// Longer term, a ConnectionStrategy should be an ordered list of things to attempt,
// with just the information required to connection for each.
//
// We have at least these cases to consider (see issue 3530):
//
// tailscale sandbox | tailscaled sandbox | OS | connection
// ------------------|--------------------|---------|-----------
// no | no | unix | unix socket
// no | no | Windows | TCP/port
// no | no | wasm | memconn
// no | Network Extension | macOS | TCP/port/token, port/token from lsof
// no | System Extension | macOS | TCP/port/token, port/token from lsof
// yes | Network Extension | macOS | TCP/port/token, port/token from readdir
// yes | System Extension | macOS | TCP/port/token, port/token from readdir
//
// Note e.g. that port is only relevant as an input to Connect on Windows,
// that path is not relevant to Windows, and that neither matters to wasm.
}
// DefaultConnectionStrategy returns a default connection strategy.
// The default strategy is to attempt to connect in as many ways as possible.
// It uses path as the unix socket path, when applicable,
// and defaults to WindowsLocalPort for the TCP port when applicable.
// It falls back to auto-discovery across sandbox boundaries on macOS.
// TODO: maybe take no arguments, since path is irrelevant on Windows? Discussion in PR 3499.
func DefaultConnectionStrategy(path string) *ConnectionStrategy {
return &ConnectionStrategy{path: path, port: WindowsLocalPort, fallback: true}
}
// UsePort modifies s to use port for the TCP port when applicable.
// UsePort is only applicable on Windows, and only then
// when not using the default for Windows.
func (s *ConnectionStrategy) UsePort(port uint16) {
s.port = port
}
// UseFallback modifies s to set whether it should fall back
// to connecting to the macOS GUI's tailscaled
// if the Unix socket path wasn't reachable.
func (s *ConnectionStrategy) UseFallback(b bool) {
s.fallback = b
}
// ExactPath returns a connection strategy that only attempts to connect via path.
func ExactPath(path string) *ConnectionStrategy {
return &ConnectionStrategy{path: path, fallback: false}
}
// Connect connects to tailscaled using s
func Connect(s *ConnectionStrategy) (net.Conn, error) {
for {
c, err := connect(s)
if err != nil && tailscaledStillStarting() {
time.Sleep(250 * time.Millisecond)
continue
}
return c, err
}
}
// Listen returns a listener either on Unix socket path (on Unix), or
// the localhost port (on Windows).
// If port is 0, the returned gotPort says which port was selected on Windows.
func Listen(path string, port uint16) (_ net.Listener, gotPort uint16, _ error) {
return listen(path, port)
}
var (
ErrTokenNotFound = errors.New("no token found")
ErrNoTokenOnOS = errors.New("no token on " + runtime.GOOS)
)
var localTCPPortAndToken func() (port int, token string, err error)
// LocalTCPPortAndToken returns the port number and auth token to connect to
// the local Tailscale daemon. It's currently only applicable on macOS
// when tailscaled is being run in the Mac Sandbox from the App Store version
// of Tailscale.
func LocalTCPPortAndToken() (port int, token string, err error) {
if localTCPPortAndToken == nil {
return 0, "", ErrNoTokenOnOS
}
return localTCPPortAndToken()
}
// PlatformUsesPeerCreds reports whether the current platform uses peer credentials
// to authenticate connections.
func PlatformUsesPeerCreds() bool { return GOOSUsesPeerCreds(runtime.GOOS) }
// GOOSUsesPeerCreds is like PlatformUsesPeerCreds but takes a
// runtime.GOOS value instead of using the current one.
func GOOSUsesPeerCreds(goos string) bool {
switch goos {
case "linux", "darwin", "freebsd":
return true
}
return false
}