Update README.md

Signed-off-by: Andrea Gottardo <andrea@tailscale.com>
agottardo-patch-1
Andrea Gottardo 2 weeks ago committed by GitHub
parent 44ac22c29d
commit 36f2995d10
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

@ -17,7 +17,6 @@ This repository contains the open source Tailscale Android client.
alt="Get it on Google Play"
height="80">](https://play.google.com/store/apps/details?id=com.tailscale.ipn)
## Preparing a build environment
There are several options for setting up a build environment. The Android Studio
@ -87,7 +86,6 @@ release candidate builds (currently Go 1.14) in module mode. It might
work in earlier Go versions or in GOPATH mode, but we're making no
effort to keep those working.
## Google Sign-In
Google Sign-In support relies on configuring a [Google API Console
@ -97,28 +95,6 @@ hashes](https://developers.google.com/android/guides/client-auth).
The official release uses the app identifier `com.tailscale.ipn`;
custom builds should use a different identifier.
## Running in the Android emulator
By default, the android emulator uses an older version of OpenGL ES,
which results in a black screen when opening the Tailscale app. To fix
this, with the emulator running:
- Open the three-dots menu to access emulator settings
- To to `Settings > Advanced`
- Set "OpenGL ES API level" to "Renderer maximum (up to OpenGL ES 3.1)"
- Close the emulator.
- In Android Studio's emulator view (that lists all your emulated
devices), hit the down arrow by the virtual device and select "Cold
boot now" to restart the emulator from scratch.
The Tailscale app should now render correctly.
Additionally, there seems to be a bug that prevents using the
system-level Google sign-in option (the one that pops up a
system-level UI to select your Google account). You can work around
this by selecting "Other" at the sign-in screen, and then selecting
Google from the next screen.
## Developing on a Fire Stick TV
On the Fire Stick:

Loading…
Cancel
Save