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nuTensor/src/js/async.js

175 lines
5.0 KiB
JavaScript

/*******************************************************************************
µMatrix - a Chromium browser extension to black/white list requests.
Copyright (C) 2013 Raymond Hill
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see {http://www.gnu.org/licenses/}.
Home: https://github.com/gorhill/uMatrix
*/
/* global chrome, µMatrix */
/******************************************************************************/
// Async job queue module
µMatrix.asyncJobs = (function() {
var processJobs = function() {
asyncJobManager.process();
};
var AsyncJobEntry = function(name) {
this.name = name;
this.data = null;
this.callback = null;
this.when = 0;
this.period = 0;
};
AsyncJobEntry.prototype.destroy = function() {
this.name = '';
this.data = null;
this.callback = null;
};
var AsyncJobManager = function() {
this.timeResolution = 200;
this.jobs = {};
this.jobCount = 0;
this.jobJunkyard = [];
this.timerId = null;
this.timerWhen = Number.MAX_VALUE;
};
AsyncJobManager.prototype.restartTimer = function() {
var when = Number.MAX_VALUE;
var jobs = this.jobs, job;
for ( var jobName in jobs ) {
job = jobs[jobName];
if ( job instanceof AsyncJobEntry ) {
if ( job.when < when ) {
when = job.when;
}
}
}
// Quantize time value
when = Math.floor((when + this.timeResolution - 1) / this.timeResolution) * this.timeResolution;
if ( when < this.timerWhen ) {
clearTimeout(this.timerId);
this.timerWhen = when;
this.timerId = vAPI.setTimeout(processJobs, Math.max(when - Date.now(), 10));
}
};
AsyncJobManager.prototype.add = function(name, data, callback, delay, recurrent) {
var job = this.jobs[name];
if ( !job ) {
job = this.jobJunkyard.pop();
if ( !job ) {
job = new AsyncJobEntry(name);
} else {
job.name = name;
}
this.jobs[name] = job;
this.jobCount++;
}
job.data = data;
job.callback = callback;
job.when = Date.now() + delay;
job.period = recurrent ? delay : 0;
this.restartTimer();
};
AsyncJobManager.prototype.process = function() {
this.timerId = null;
this.timerWhen = Number.MAX_VALUE;
var now = Date.now();
var job;
for ( var jobName in this.jobs ) {
if ( this.jobs.hasOwnProperty(jobName) === false ) {
continue;
}
job = this.jobs[jobName];
if ( job.when > now ) {
continue;
}
job.callback(job.data);
if ( job.period ) {
job.when = now + job.period;
} else {
delete this.jobs[jobName];
job.destroy();
this.jobCount--;
this.jobJunkyard.push(job);
}
}
this.restartTimer();
};
// Only one instance
var asyncJobManager = new AsyncJobManager();
// Publish
return asyncJobManager;
})();
/******************************************************************************/
// Update badge
// rhill 2013-11-09: well this sucks, I can't update icon/badge
// incrementally, as chromium overwrite the icon at some point without
// notifying me, and this causes internal cached state to be out of sync.
µMatrix.updateBadgeAsync = (function() {
var tabIdToTimer = Object.create(null);
var updateBadge = function(tabId) {
delete tabIdToTimer[tabId];
var iconId = null;
var badgeStr = '';
var pageStore = this.pageStoreFromTabId(tabId);
if ( pageStore !== null ) {
var total = pageStore.perLoadAllowedRequestCount +
pageStore.perLoadBlockedRequestCount;
if ( total ) {
var squareSize = 19;
var greenSize = squareSize * Math.sqrt(pageStore.perLoadAllowedRequestCount / total);
iconId = greenSize < squareSize/2 ? Math.ceil(greenSize) : Math.floor(greenSize);
}
if ( this.userSettings.iconBadgeEnabled && pageStore.distinctRequestCount !== 0) {
badgeStr = this.formatCount(pageStore.distinctRequestCount);
}
}
vAPI.setIcon(tabId, iconId, badgeStr);
};
return function(tabId) {
if ( tabIdToTimer[tabId] ) {
return;
}
if ( vAPI.isBehindTheSceneTabId(tabId) ) {
return;
}
tabIdToTimer[tabId] = vAPI.setTimeout(updateBadge.bind(this, tabId), 500);
};
})();