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@ -60,13 +60,26 @@ class EmojiHelper implements IEmojiHelper {
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foreach ($codePointIterator->getPartsIterator() as $codePoint) {
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$codePointType = \IntlChar::charType($codePoint);
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// If the current code-point is an emoji or a modifier (like a skin-tone)
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// just continue and check the next character
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if ($codePointType === \IntlChar::CHAR_CATEGORY_MODIFIER_SYMBOL ||
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$codePointType === \IntlChar::CHAR_CATEGORY_MODIFIER_LETTER ||
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$codePointType === \IntlChar::CHAR_CATEGORY_OTHER_SYMBOL ||
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$codePointType === \IntlChar::CHAR_CATEGORY_GENERAL_OTHER_TYPES) {
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continue;
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// Unicode chars need 2 or more chars
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// The characterCount before this loop already validate if is a single emoji
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// This condition is to don't continue if non emoji chars
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if (strlen($emoji) >= 2) {
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// If the current code-point is an emoji or a modifier (like a skin-tone)
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// just continue and check the next character
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if ($codePointType === \IntlChar::CHAR_CATEGORY_MODIFIER_SYMBOL ||
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$codePointType === \IntlChar::CHAR_CATEGORY_MODIFIER_LETTER ||
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$codePointType === \IntlChar::CHAR_CATEGORY_OTHER_SYMBOL ||
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$codePointType === \IntlChar::CHAR_CATEGORY_FORMAT_CHAR || // i.e. 🏴 🏴
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$codePointType === \IntlChar::CHAR_CATEGORY_OTHER_PUNCTUATION || // i.e. ‼️ ⁉️ #⃣
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$codePointType === \IntlChar::CHAR_CATEGORY_LOWERCASE_LETTER || // i.e. ℹ️
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$codePointType === \IntlChar::CHAR_CATEGORY_MATH_SYMBOL || // i.e. ↔️ ◻️ ⤴️ ⤵️
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$codePointType === \IntlChar::CHAR_CATEGORY_ENCLOSING_MARK || // i.e. 0⃣..9⃣
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$codePointType === \IntlChar::CHAR_CATEGORY_DECIMAL_DIGIT_NUMBER || // i.e. 0⃣..9⃣
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$codePointType === \IntlChar::CHAR_CATEGORY_DASH_PUNCTUATION || // i.e. 〰️
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$codePointType === \IntlChar::CHAR_CATEGORY_GENERAL_OTHER_TYPES
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) {
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continue;
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}
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}
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// If it's neither a modifier nor an emoji, we only allow
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