It knows how to dispatch messages from multiple receivers (associated
with multiple services) to multiple threads, where the service
implementation is invoked on the message.
It wakes a maximum of one thread per received message.
It knows how to shut down gracefully.
Implication: due to the latch use, there are 2 file descriptors burned
for every thread. We don't need interruptibility here, so in future, it
might be nice to allow swapping a diferent queueing primitive into
Select (maybe a subclass?) just for this case.
Implication: the entire message remains buffered until its last byte is
transmitted. Not wasting time on it, as there are pieces of work like
issue #6 that might invalidate these problems on the transmit path
entirely.
Rather than slowly build up a Python string over time, we just store a
deque of chunks (which, in a later commit, will now be around 128KB
each), and track the total buffer size in a separate integer.
The tricky loop is there to ensure the header does not need to be sliced
off the full message (which may be huge, causing yet another spike and
copy), but rather only off the much smaller first 128kb-sized chunk
received.
There is one more problem with this code: the ''.join() causes RAM usage
to temporarily double, but that was true of the old solution too. Shall
wait for bug reports before fixing this, as it gets very ugly very fast.
There is no penalty for just passing as much data to the OS as possible,
it is not copied, and for a non-blocking socket, the OS will just keep
buffer as much as it can and tell us how much that was.
Also avoids a rather pointless string slice.
Reduces the number of IO loop iterations required to receive large
messages at a small cost to RAM usage.
Note that when calling read() with a large buffer value like this,
Python must zero-allocate that much RAM. In other words, for even a
single byte received, 128kb of RAM might need to be written.
Consequently CHUNK_SIZE is quite a sensitive value and this might need
further tuning.