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298 lines
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ReStructuredText
.. Copyright 2017,2019 New Vector Ltd
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..
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.. Licensed under the Apache License, Version 2.0 (the "License");
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.. you may not use this file except in compliance with the License.
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.. You may obtain a copy of the License at
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..
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.. http://www.apache.org/licenses/LICENSE-2.0
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..
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.. Unless required by applicable law or agreed to in writing, software
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.. distributed under the License is distributed on an "AS IS" BASIS,
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.. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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.. See the License for the specific language governing permissions and
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.. limitations under the License.
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Room Version 1
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==============
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This room version is the first ever version for rooms, and contains the building
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blocks for other room versions.
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.. contents:: Table of Contents
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.. sectnum::
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Server implementation components
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--------------------------------
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.. WARNING::
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The information contained in this section is strictly for server implementors.
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Applications which use the Client-Server API are generally unaffected by the
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details contained here, and can safely ignore their presence.
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The algorithms defined here should only apply to version 1 rooms. Other algorithms
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may be used by other room versions, and as such servers should be aware of which
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version room they are dealing with prior to executing a given algorithm.
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.. WARNING::
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Although room version 1 is the most popular room version, it is known to have
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undesirable effects. Servers implementing support for room version 1 should be
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aware that restrictions should be generally relaxed and that inconsistencies
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may occur until room version 2 (or later) is ready and adopted.
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State resolution
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~~~~~~~~~~~~~~~~
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.. WARNING::
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This section documents the state resolution algorithm as implemented by
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Synapse as of December 2017 (and therefore the de-facto Matrix protocol).
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However, this algorithm is known to have some problems.
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The room state :math:`S'(E)` after an event :math:`E` is defined in terms of
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the room state :math:`S(E)` before :math:`E`, and depends on whether
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:math:`E` is a state event or a message event:
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* If :math:`E` is a message event, then :math:`S'(E) = S(E)`.
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* If :math:`E` is a state event, then :math:`S'(E)` is :math:`S(E)`, except
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that its entry corresponding to :math:`E`'s ``event_type`` and ``state_key``
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is replaced by :math:`E`'s ``event_id``.
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The room state :math:`S(E)` before :math:`E` is the *resolution* of the set of
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states :math:`\{ S'(E'), S'(E''), … \}` consisting of the states after each of
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:math:`E`'s ``prev_event``\s :math:`\{ E', E'', … \}`.
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The *resolution* of a set of states is defined as follows. The resolved state
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is built up in a number of passes; here we use :math:`R` to refer to the
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results of the resolution so far.
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* Start by setting :math:`R` to the union of the states to be resolved,
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excluding any *conflicting* events.
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* First we resolve conflicts between ``m.room.power_levels`` events. If there
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is no conflict, this step is skipped, otherwise:
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* Assemble all the ``m.room.power_levels`` events from the states to
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be resolved into a list.
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* Sort the list by ascending ``depth`` then descending ``sha1(event_id)``.
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* Add the first event in the list to :math:`R`.
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* For each subsequent event in the list, check that the event would be
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allowed by the authorization rules for a room in state :math:`R`. If the
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event would be allowed, then update :math:`R` with the event and continue
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with the next event in the list. If it would not be allowed, stop and
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continue below with ``m.room.join_rules`` events.
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* Repeat the above process for conflicts between ``m.room.join_rules`` events.
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* Repeat the above process for conflicts between ``m.room.member`` events.
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* No other events affect the authorization rules, so for all other conflicts,
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just pick the event with the highest depth and lowest ``sha1(event_id)`` that
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passes authentication in :math:`R` and add it to :math:`R`.
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A *conflict* occurs between states where those states have different
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``event_ids`` for the same ``(state_type, state_key)``. The events thus
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affected are said to be *conflicting* events.
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Authorization rules
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~~~~~~~~~~~~~~~~~~~
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The types of state events that affect authorization are:
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- ``m.room.create``
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- ``m.room.member``
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- ``m.room.join_rules``
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- ``m.room.power_levels``
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- ``m.room.third_party_invite``
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The rules are as follows:
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1. If type is ``m.room.create``:
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a. If it has any previous events, reject.
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b. If the domain of the ``room_id`` does not match the domain of the
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``sender``, reject.
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c. If ``content.room_version`` is present and is not a recognised version,
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reject.
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d. If ``content`` has no ``creator`` field, reject.
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e. Otherwise, allow.
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#. Reject if event has ``auth_events`` that:
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a. have duplicate entries for a given ``type`` and ``state_key`` pair
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#. have entries whose ``type`` and ``state_key`` don't match those
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specified by the `auth events selection`_ algorithm described in the
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server specification.
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#. If event does not have a ``m.room.create`` in its ``auth_events``, reject.
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#. If type is ``m.room.aliases``:
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a. If event has no ``state_key``, reject.
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b. If sender's domain doesn't matches ``state_key``, reject.
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c. Otherwise, allow.
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#. If type is ``m.room.member``:
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a. If no ``state_key`` key or ``membership`` key in ``content``, reject.
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#. If ``membership`` is ``join``:
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i. If the only previous event is an ``m.room.create``
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and the ``state_key`` is the creator, allow.
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#. If the ``sender`` does not match ``state_key``, reject.
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#. If the ``sender`` is banned, reject.
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#. If the ``join_rule`` is ``invite`` then allow if membership state
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is ``invite`` or ``join``.
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#. If the ``join_rule`` is ``public``, allow.
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#. Otherwise, reject.
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#. If ``membership`` is ``invite``:
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i. If ``content`` has ``third_party_invite`` key:
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#. If *target user* is banned, reject.
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#. If ``content.third_party_invite`` does not have a
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``signed`` key, reject.
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#. If ``signed`` does not have ``mxid`` and ``token`` keys, reject.
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#. If ``mxid`` does not match ``state_key``, reject.
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#. If there is no ``m.room.third_party_invite`` event in the
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current room state with ``state_key`` matching ``token``, reject.
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#. If ``sender`` does not match ``sender`` of the
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``m.room.third_party_invite``, reject.
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#. If any signature in ``signed`` matches any public key in the
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``m.room.third_party_invite`` event, allow. The public keys are
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in ``content`` of ``m.room.third_party_invite`` as:
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#. A single public key in the ``public_key`` field.
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#. A list of public keys in the ``public_keys`` field.
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#. Otherwise, reject.
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#. If the ``sender``'s current membership state is not ``join``, reject.
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#. If *target user*'s current membership state is ``join`` or ``ban``,
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reject.
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#. If the ``sender``'s power level is greater than or equal to the *invite
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level*, allow.
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#. Otherwise, reject.
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#. If ``membership`` is ``leave``:
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i. If the ``sender`` matches ``state_key``, allow if and only if that user's
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current membership state is ``invite`` or ``join``.
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#. If the ``sender``'s current membership state is not ``join``, reject.
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#. If the *target user*'s current membership state is ``ban``, and the
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``sender``'s power level is less than the *ban level*, reject.
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#. If the ``sender``'s power level is greater than or equal to the *kick
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level*, and the *target user*'s power level is less than the
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``sender``'s power level, allow.
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#. Otherwise, reject.
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#. If ``membership`` is ``ban``:
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i. If the ``sender``'s current membership state is not ``join``, reject.
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#. If the ``sender``'s power level is greater than or equal to the *ban
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level*, and the *target user*'s power level is less than the
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``sender``'s power level, allow.
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#. Otherwise, reject.
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#. Otherwise, the membership is unknown. Reject.
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#. If the ``sender``'s current membership state is not ``join``, reject.
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#. If type is ``m.room.third_party_invite``:
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a. Allow if and only if ``sender``'s current power level is greater than
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or equal to the *invite level*.
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#. If the event type's *required power level* is greater than the ``sender``'s power
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level, reject.
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#. If the event has a ``state_key`` that starts with an ``@`` and does not match
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the ``sender``, reject.
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#. If type is ``m.room.power_levels``:
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a. If ``users`` key in ``content`` is not a dictionary with keys that are
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valid user IDs with values that are integers (or a string that is an
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integer), reject.
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#. If there is no previous ``m.room.power_levels`` event in the room, allow.
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#. For each of the keys ``users_default``, ``events_default``,
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``state_default``, ``ban``, ``redact``, ``kick``, ``invite``, as well as
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each entry being changed under the ``events`` or ``users`` keys:
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i. If the current value is higher than the ``sender``'s current power level,
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reject.
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#. If the new value is higher than the ``sender``'s current power level,
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reject.
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#. For each entry being changed under the ``users`` key, other than the
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``sender``'s own entry:
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i. If the current value is equal to the ``sender``'s current power level,
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reject.
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#. Otherwise, allow.
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#. If type is ``m.room.redaction``:
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a. If the ``sender``'s power level is greater than or equal to the *redact
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level*, allow.
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#. If the domain of the ``event_id`` of the event being redacted is the same
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as the domain of the ``event_id`` of the ``m.room.redaction``, allow.
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#. Otherwise, reject.
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#. Otherwise, allow.
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.. NOTE::
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Some consequences of these rules:
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* Unless you are a member of the room, the only permitted operations (apart
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from the initial create/join) are: joining a public room; accepting or
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rejecting an invitation to a room.
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* To unban somebody, you must have power level greater than or equal to both
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the kick *and* ban levels, *and* greater than the target user's power
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level.
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Event format
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~~~~~~~~~~~~
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Events in version 1 rooms have the following structure:
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{{definition_ss_pdu}}
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.. _`auth events selection`: ../server_server/%SERVER_RELEASE_LABEL%.html#auth-events-selection
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.. _`Signing Events`: ../server_server/%SERVER_RELEASE_LABEL%.html#signing-events
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