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88 lines
3.4 KiB
ReStructuredText
Presence
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========
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.. _module:presence:
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Each user has the concept of presence information. This encodes:
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* Whether the user is currently online
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* How recently the user was last active (as seen by the server)
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* Whether a given client considers the user to be currently idle
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* Arbitrary information about the user's current status (e.g. "in a meeting").
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This information is collated from both per-device (``online``, ``idle``,
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``last_active``) and per-user (status) data, aggregated by the user's homeserver
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and transmitted as an ``m.presence`` event. This is one of the few events which
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are sent *outside the context of a room*. Presence events are sent to all users
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who subscribe to this user's presence through a presence list or by sharing
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membership of a room.
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A presence list is a list of user IDs whose presence the user wants to follow.
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To be added to this list, the user being added must be invited by the list owner
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who must accept the invitation.
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User's presence state is represented by the ``presence`` key, which is an enum
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of one of the following:
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- ``online`` : The default state when the user is connected to an event
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stream.
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- ``unavailable`` : The user is not reachable at this time e.g. they are
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idle.
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- ``offline`` : The user is not connected to an event stream or is
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explicitly suppressing their profile information from being sent.
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Events
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------
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{{presence_events}}
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Client behaviour
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----------------
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Clients can manually set/get their presence/presence list using the HTTP APIs
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listed below.
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{{presence_cs_http_api}}
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Server behaviour
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----------------
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Each user's homeserver stores a "presence list" per user. Once a user accepts
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a presence list, both user's HSes must track the subscription.
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Last active ago
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~~~~~~~~~~~~~~~
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The server maintains a timestamp of the last time it saw a pro-active event from
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the user. A pro-active event may be sending a message to a room or changing
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presence state to ``online``. This timestamp is presented via a key called
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``last_active_ago`` which gives the relative number of milliseconds since the
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pro-active event.
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To reduce the number of presence updates sent to clients the server may include
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a ``currently_active`` boolean field when the presence state is ``online``. When
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true, the server will not send further updates to the last active time until an
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update is sent to the client with either a) ``currently_active`` set to false or
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b) a presence state other than ``online``. During this period clients must
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consider the user to be currently active, irrespective of the last active time.
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The last active time must be up to date whenever the server gives a presence
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event to the client. The ``currently_active`` mechanism should purely be used by
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servers to stop sending continuous presence updates, as opposed to disabling
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last active tracking entirely. Thus clients can fetch up to date last active
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times by explicitly requesting the presence for a given user.
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Idle timeout
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~~~~~~~~~~~~
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The server will automatically set a user's presence to ``unavailable`` if their
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last active time was over a threshold value (e.g. 5 minutes). Clients can
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manually set a user's presence to ``unavailable``. Any activity that bumps the
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last active time on any of the user's clients will cause the server to
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automatically set their presence to ``online``.
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Security considerations
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-----------------------
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Presence information is shared with all users who share a room with the target
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user. In large public rooms this could be undesirable.
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