You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
5.8 KiB
ReStructuredText
157 lines
5.8 KiB
ReStructuredText
Events
|
|
======
|
|
|
|
All communication in Matrix is expressed in the form of data objects called
|
|
Events. These are the fundamental building blocks common to the client-server,
|
|
server-server and application-service APIs, and are described below.
|
|
|
|
{{common_event_fields}}
|
|
|
|
{{common_room_event_fields}}
|
|
|
|
{{common_state_event_fields}}
|
|
|
|
|
|
Room Events
|
|
-----------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
This specification outlines several standard event types, all of which are
|
|
prefixed with ``m.``
|
|
|
|
{{room_events}}
|
|
|
|
m.room.message msgtypes
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. TODO-spec
|
|
How a client should handle unknown message types.
|
|
|
|
|
|
Each `m.room.message`_ MUST have a ``msgtype`` key which identifies the type
|
|
of message being sent. Each type has their own required and optional keys, as
|
|
outlined below.
|
|
|
|
{{msgtype_events}}
|
|
|
|
Presence Events
|
|
~~~~~~~~~~~~~~~
|
|
|
|
{{presence_events}}
|
|
|
|
Each user has the concept of presence information. This encodes the
|
|
"availability" of that user, suitable for display on other user's clients.
|
|
This is transmitted as an ``m.presence`` event and is one of the few events
|
|
which are sent *outside the context of a room*. The basic piece of presence
|
|
information is represented by the ``presence`` key, which is an enum of one
|
|
of the following:
|
|
|
|
- ``online`` : The default state when the user is connected to an event
|
|
stream.
|
|
- ``unavailable`` : The user is not reachable at this time.
|
|
- ``offline`` : The user is not connected to an event stream.
|
|
- ``free_for_chat`` : The user is generally willing to receive messages
|
|
moreso than default.
|
|
- ``hidden`` : Behaves as offline, but allows the user to see the client
|
|
state anyway and generally interact with client features. (Not yet
|
|
implemented in synapse).
|
|
|
|
In addition, the server maintains a timestamp of the last time it saw a
|
|
pro-active event from the user; either sending a message to a room, or
|
|
changing presence state from a lower to a higher level of availability
|
|
(thus: changing state from ``unavailable`` to ``online`` counts as a
|
|
proactive event, whereas in the other direction it will not). This timestamp
|
|
is presented via a key called ``last_active_ago``, which gives the relative
|
|
number of milliseconds since the message is generated/emitted that the user
|
|
was last seen active.
|
|
|
|
|
|
Events on Change of Profile Information
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Because the profile displayname and avatar information are likely to be used in
|
|
many places of a client's display, changes to these fields cause an automatic
|
|
propagation event to occur, informing likely-interested parties of the new
|
|
values. This change is conveyed using two separate mechanisms:
|
|
|
|
- a ``m.room.member`` event is sent to every room the user is a member of,
|
|
to update the ``displayname`` and ``avatar_url``.
|
|
- a ``m.presence`` presence status update is sent, again containing the new values of the
|
|
``displayname`` and ``avatar_url`` keys, in addition to the required
|
|
``presence`` key containing the current presence state of the user.
|
|
|
|
Both of these should be done automatically by the home server when a user
|
|
successfully changes their displayname or avatar URL fields.
|
|
|
|
Additionally, when home servers emit room membership events for their own
|
|
users, they should include the displayname and avatar URL fields in these
|
|
events so that clients already have these details to hand, and do not have to
|
|
perform extra roundtrips to query it.
|
|
|
|
Voice over IP
|
|
-------------
|
|
Matrix can also be used to set up VoIP calls. This is part of the core
|
|
specification, although is at a relatively early stage. Voice (and video) over
|
|
Matrix is built on the WebRTC 1.0 standard. Call events are sent to a room, like
|
|
any other event. This means that clients must only send call events to rooms
|
|
with exactly two participants as currently the WebRTC standard is based around
|
|
two-party communication.
|
|
|
|
{{voip_events}}
|
|
|
|
Message Exchange
|
|
~~~~~~~~~~~~~~~~
|
|
A call is set up with messages exchanged as follows:
|
|
|
|
::
|
|
|
|
Caller Callee
|
|
[Place Call]
|
|
m.call.invite ----------->
|
|
m.call.candidate -------->
|
|
[..candidates..] -------->
|
|
[Answers call]
|
|
<--------------- m.call.answer
|
|
[Call is active and ongoing]
|
|
<--------------- m.call.hangup
|
|
|
|
Or a rejected call:
|
|
|
|
::
|
|
|
|
Caller Callee
|
|
m.call.invite ------------>
|
|
m.call.candidate --------->
|
|
[..candidates..] --------->
|
|
[Rejects call]
|
|
<-------------- m.call.hangup
|
|
|
|
Calls are negotiated according to the WebRTC specification.
|
|
|
|
|
|
Glare
|
|
~~~~~
|
|
This specification aims to address the problem of two users calling each other
|
|
at roughly the same time and their invites crossing on the wire. It is a far
|
|
better experience for the users if their calls are connected if it is clear
|
|
that their intention is to set up a call with one another.
|
|
|
|
In Matrix, calls are to rooms rather than users (even if those rooms may only
|
|
contain one other user) so we consider calls which are to the same room. The
|
|
rules for dealing with such a situation are as follows:
|
|
|
|
- If an invite to a room is received whilst the client is preparing to send an
|
|
invite to the same room, the client should cancel its outgoing call and
|
|
instead automatically accept the incoming call on behalf of the user.
|
|
- If an invite to a room is received after the client has sent an invite to
|
|
the same room and is waiting for a response, the client should perform a
|
|
lexicographical comparison of the call IDs of the two calls and use the
|
|
lesser of the two calls, aborting the greater. If the incoming call is the
|
|
lesser, the client should accept this call on behalf of the user.
|
|
|
|
The call setup should appear seamless to the user as if they had simply placed
|
|
a call and the other party had accepted. Thusly, any media stream that had been
|
|
setup for use on a call should be transferred and used for the call that
|
|
replaces it.
|
|
|