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150 lines
6.7 KiB
ReStructuredText
API Efficiency
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==============
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A simple implementation of presence messaging has the ability to cause a large
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amount of Internet traffic relating to presence updates. In order to minimise
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the impact of such a feature, the following observations can be made:
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* There is no point in a homeserver polling status for peers in a user's
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presence list if the user has no clients connected that care about it.
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* It is highly likely that most presence subscriptions will be symmetric - a
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given user watching another is likely to in turn be watched by that user.
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* It is likely that most subscription pairings will be between users who share
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at least one Room in common, and so their homeservers are actively
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exchanging message PDUs or transactions relating to that Room.
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* Presence update messages do not need realtime guarantees. It is acceptable to
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delay delivery of updates for some small amount of time (10 seconds to a
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minute).
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The general model of presence information is that of a HS registering its
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interest in receiving presence status updates from other HSes, which then
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promise to send them when required. Rather than actively polling for the
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current state all the time, HSes can rely on their relative stability to only
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push updates when required.
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A homeserver should not rely on the longterm validity of this presence
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information, however, as this would not cover such cases as a user's server
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crashing and thus failing to inform their peers that users it used to host are
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no longer available online. Therefore, each promise of future updates should
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carry with a timeout value (whether explicit in the message, or implicit as some
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defined default in the protocol), after which the receiving HS should consider
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the information potentially stale and request it again.
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However, because of the likelihood that two homeservers are exchanging messages
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relating to chat traffic in a room common to both of them, the ongoing receipt
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of these messages can be taken by each server as an implicit notification that
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the sending server is still up and running, and therefore that no status changes
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have happened; because if they had the server would have sent them. A second,
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larger timeout should be applied to this implicit inference however, to protect
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against implementation bugs or other reasons that the presence state cache may
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become invalid; eventually the HS should re-enquire the current state of users
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and update them with its own.
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The following workflows can therefore be used to handle presence updates:
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1 When a user first appears online their HS sends a message to each other HS
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containing at least one user to be watched; each message carrying both a
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notification of the sender's new online status, and a request to obtain and
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watch the target users' presence information. This message implicitly
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promises the sending HS will now push updates to the target HSes.
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2 The target HSes then respond a single message each, containing the current
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status of the requested user(s). These messages too implicitly promise the
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target HSes will themselves push updates to the sending HS.
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As these messages arrive at the sending user's HS they can be pushed to the
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user's client(s), possibly batched again to ensure not too many small
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messages which add extra protocol overheads.
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At this point, all the user's clients now have the current presence status
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information for this moment in time, and have promised to send each other
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updates in future.
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3 The HS maintains two watchdog timers per peer HS it is exchanging presence
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information with. The first timer should have a relatively small expiry
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(perhaps 1 minute), and the second timer should have a much longer time
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(perhaps 1 hour).
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4 Any time any kind of message is received from a peer HS, the short-term
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presence timer associated with it is reset.
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5 Whenever either of these timers expires, an HS should push a status reminder
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to the target HS whose timer has now expired, and request again from that
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server the status of the subscribed users.
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6 On receipt of one of these presence status reminders, an HS can reset both
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of its presence watchdog timers.
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To avoid bursts of traffic, implementations should attempt to stagger the expiry
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of the longer-term watchdog timers for different peer HSes.
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When individual users actively change their status (either by explicit requests
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from clients, or inferred changes due to idle timers or client timeouts), the HS
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should batch up any status changes for some reasonable amount of time (10
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seconds to a minute). This allows for reduced protocol overheads in the case of
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multiple messages needing to be sent to the same peer HS; as is the likely
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scenario in many cases, such as a given human user having multiple user
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accounts.
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API Requirements
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================
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The data model presented here puts the following requirements on the APIs:
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Client-Server
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-------------
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Requests that a client can make to its homeserver
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* get/set current presence state
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Basic enumeration + ability to set a custom piece of text
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* report per-device idle time
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After some (configurable?) idle time the device should send a single message
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to set the idle duration. The HS can then infer a "start of idle" instant and
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use that to keep the device idleness up to date. At some later point the
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device can cancel this idleness.
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* report per-device type
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Inform the server that this device is a "mobile" device, or perhaps some
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other to-be-defined category of reduced capability that could be presented to
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other users.
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* start/stop presence polling for my presence list
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It is likely that these messages could be implicitly inferred by other
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messages, though having explicit control is always useful.
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* get my presence list
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[implicit poll start?]
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It is possible that the HS doesn't yet have current presence information when
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the client requests this. There should be a "don't know" type too.
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* add/remove a user to my presence list
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Server-Server
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-------------
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Requests that homeservers make to others
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* request permission to add a user to presence list
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* allow/deny a request to add to a presence list
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* perform a combined presence state push and subscription request
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For each sending user ID, the message contains their new status.
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For each receiving user ID, the message should contain an indication on
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whether the sending server is also interested in receiving status from that
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user; either as an immediate update response now, or as a promise to send
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future updates.
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Server to Client
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----------------
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[[TODO(paul): There also needs to be some way for a user's HS to push status
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updates of the presence list to clients, but the general server-client event
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model currently lacks a space to do that.]]
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