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ReStructuredText
608 lines
20 KiB
ReStructuredText
Events
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======
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All communication in Matrix is expressed in the form of data objects called
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Events. These are the fundamental building blocks common to the client-server,
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server-server and application-service APIs, and are described below.
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Common event fields
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-------------------
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All events MUST have the following fields:
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``event_id``
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Type:
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String.
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Description:
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Represents the globally unique ID for this event.
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``type``
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Type:
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String.
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Description:
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Contains the event type, e.g. ``m.room.message``
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``content``
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Type:
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JSON Object.
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Description:
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Contains the content of the event. When interacting with the REST API, this is the HTTP body.
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``room_id``
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Type:
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String.
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Description:
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Contains the ID of the room associated with this event.
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``user_id``
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Type:
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String.
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Description:
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Contains the fully-qualified ID of the user who *sent* this event.
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State events have the additional fields:
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``state_key``
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Type:
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String.
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Description:
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Contains the state key for this state event. If there is no state key for this state event, this
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will be an empty string. The presence of ``state_key`` makes this event a state event.
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``required_power_level``
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Type:
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Integer.
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Description:
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Contains the minimum power level a user must have before they can update this event.
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``prev_content``
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Type:
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JSON Object.
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Description:
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Optional. Contains the previous ``content`` for this event. If there is no previous content, this
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key will be missing.
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.. TODO-spec
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How do "age" and "ts" fit in to all this? Which do we expose?
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Room Events
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-----------
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.. NOTE::
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This section is a work in progress.
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This specification outlines several standard event types, all of which are
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prefixed with ``m.``
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``m.room.name``
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Summary:
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Set the human-readable name for the room.
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Type:
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State event
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JSON format:
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``{ "name" : "string" }``
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Example:
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``{ "name" : "My Room" }``
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Description:
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A room has an opaque room ID which is not human-friendly to read. A room
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alias is human-friendly, but not all rooms have room aliases. The room name
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is a human-friendly string designed to be displayed to the end-user. The
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room name is not *unique*, as multiple rooms can have the same room name
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set. The room name can also be set when creating a room using |createRoom|_
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with the ``name`` key.
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``m.room.topic``
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Summary:
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Set a topic for the room.
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Type:
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State event
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JSON format:
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``{ "topic" : "string" }``
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Example:
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``{ "topic" : "Welcome to the real world." }``
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Description:
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A topic is a short message detailing what is currently being discussed in
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the room. It can also be used as a way to display extra information about
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the room, which may not be suitable for the room name. The room topic can
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also be set when creating a room using |createRoom|_ with the ``topic``
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key.
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``m.room.member``
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Summary:
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The current membership state of a user in the room.
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Type:
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State event
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JSON format:
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``{ "membership" : "enum[ invite|join|leave|ban ]" }``
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Example:
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``{ "membership" : "join" }``
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Description:
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Adjusts the membership state for a user in a room. It is preferable to use
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the membership APIs (``/rooms/<room id>/invite`` etc) when performing
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membership actions rather than adjusting the state directly as there are a
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restricted set of valid transformations. For example, user A cannot force
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user B to join a room, and trying to force this state change directly will
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fail. See the `Rooms`_ section for how to use the membership APIs.
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``m.room.create``
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Summary:
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The first event in the room.
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Type:
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State event
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JSON format:
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``{ "creator": "string"}``
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Example:
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``{ "creator": "@user:example.com" }``
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Description:
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This is the first event in a room and cannot be changed. It acts as the
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root of all other events.
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``m.room.join_rules``
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Summary:
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Descripes how/if people are allowed to join.
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Type:
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State event
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JSON format:
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``{ "join_rule": "enum [ public|knock|invite|private ]" }``
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Example:
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``{ "join_rule": "public" }``
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Description:
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TODO-doc : Use docs/models/rooms.rst
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``m.room.power_levels``
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Summary:
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Defines the power levels of users in the room.
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Type:
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State event
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JSON format:
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``{ "<user_id>": <int>, ..., "default": <int>}``
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Example:
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``{ "@user:example.com": 5, "@user2:example.com": 10, "default": 0 }``
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Description:
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If a user is in the list, then they have the associated power level.
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Otherwise they have the default level. If not ``default`` key is supplied,
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it is assumed to be 0.
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``m.room.add_state_level``
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Summary:
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Defines the minimum power level a user needs to add state.
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Type:
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State event
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JSON format:
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``{ "level": <int> }``
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Example:
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``{ "level": 5 }``
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Description:
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To add a new piece of state to the room a user must have the given power
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level. This does not apply to updating current state, which is goverened
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by the ``required_power_level`` event key.
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``m.room.send_event_level``
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Summary:
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Defines the minimum power level a user needs to send an event.
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Type:
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State event
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JSON format:
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``{ "level": <int> }``
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Example:
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``{ "level": 0 }``
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Description:
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To send a new event into the room a user must have at least this power
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level. This allows ops to make the room read only by increasing this level,
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or muting individual users by lowering their power level below this
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threshold.
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``m.room.ops_levels``
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Summary:
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Defines the minimum power levels that a user must have before they can
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kick and/or ban other users.
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Type:
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State event
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JSON format:
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``{ "ban_level": <int>, "kick_level": <int>, "redact_level": <int> }``
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Example:
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``{ "ban_level": 5, "kick_level": 5 }``
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Description:
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This defines who can ban and/or kick people in the room. Most of the time
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``ban_level`` will be greater than or equal to ``kick_level`` since
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banning is more severe than kicking.
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``m.room.aliases``
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Summary:
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These state events are used to inform the room about what room aliases it
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has.
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Type:
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State event
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JSON format:
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``{ "aliases": ["string", ...] }``
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Example:
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``{ "aliases": ["#foo:example.com"] }``
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Description:
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This event is sent by a homeserver directly to inform of changes to the
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list of aliases it knows about for that room. As a special-case, the
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``state_key`` of the event is the homeserver which owns the room alias.
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For example, an event might look like::
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{
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"type": "m.room.aliases",
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"event_id": "012345678ab",
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"room_id": "!xAbCdEfG:example.com",
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"state_key": "example.com",
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"content": {
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"aliases": ["#foo:example.com"]
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}
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}
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The event contains the full list of aliases now stored by the home server
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that emitted it; additions or deletions are not explicitly mentioned as
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being such. The entire set of known aliases for the room is then the union
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of the individual lists declared by all such keys, one from each home
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server holding at least one alias.
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Clients `should` check the validity of any room alias given in this list
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before presenting it to the user as trusted fact. The lists given by this
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event should be considered simply as advice on which aliases might exist,
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for which the client can perform the lookup to confirm whether it receives
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the correct room ID.
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``m.room.message``
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Summary:
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A message.
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Type:
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Non-state event
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JSON format:
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``{ "msgtype": "string" }``
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Example:
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``{ "msgtype": "m.text", "body": "Testing" }``
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Description:
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This event is used when sending messages in a room. Messages are not
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limited to be text. The ``msgtype`` key outlines the type of message, e.g.
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text, audio, image, video, etc. Whilst not required, the ``body`` key
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SHOULD be used with every kind of ``msgtype`` as a fallback mechanism when
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a client cannot render the message. For more information on the types of
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messages which can be sent, see `m.room.message msgtypes`_.
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``m.room.message.feedback``
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Summary:
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A receipt for a message.
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Type:
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Non-state event
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JSON format:
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``{ "type": "enum [ delivered|read ]", "target_event_id": "string" }``
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Example:
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``{ "type": "delivered", "target_event_id": "e3b2icys" }``
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Description:
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Feedback events are events sent to acknowledge a message in some way. There
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are two supported acknowledgements: ``delivered`` (sent when the event has
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been received) and ``read`` (sent when the event has been observed by the
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end-user). The ``target_event_id`` should reference the ``m.room.message``
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event being acknowledged.
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``m.room.redaction``
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Summary:
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Indicates a previous event has been redacted.
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Type:
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Non-state event
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JSON format:
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``{ "reason": "string" }``
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Description:
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Events can be redacted by either room or server admins. Redacting an event
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means that all keys not required by the protocol are stripped off, allowing
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admins to remove offensive or illegal content that may have been attached
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to any event. This cannot be undone, allowing server owners to physically
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delete the offending data. There is also a concept of a moderator hiding a
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non-state event, which can be undone, but cannot be applied to state
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events.
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The event that has been redacted is specified in the ``redacts`` event
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level key.
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m.room.message msgtypes
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~~~~~~~~~~~~~~~~~~~~~~~
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.. TODO-spec
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How a client should handle unknown message types.
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.. TODO-spec
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We've forgotten m.file...
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.. TODO-spec
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It's really confusing that the m. prefix is used both for event types and
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for msgtypes. We should namespace them differently somehow.
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Each ``m.room.message`` MUST have a ``msgtype`` key which identifies the type
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of message being sent. Each type has their own required and optional keys, as
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outlined below:
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``m.text``
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Required keys:
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- ``body`` : "string" - The body of the message.
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Optional keys:
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None.
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Example:
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``{ "msgtype": "m.text", "body": "I am a fish" }``
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``m.emote``
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Required keys:
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- ``body`` : "string" - The emote action to perform.
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Optional keys:
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None.
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Example:
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``{ "msgtype": "m.emote", "body": "tries to come up with a witty explanation" }``
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``m.notice``
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Required keys:
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- ``body`` : "string" - The body of the message.
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Optional keys:
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None.
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Example:
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``{ "msgype": "m.notice", "body": "some kind of automated announcement" }``
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A ``m.notice`` message should be considered similar to a plain ``m.text``
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message except that clients should visually distinguish it in some way. It is
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intended to be used by automated clients, such as bots, bridges, and other
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entities, rather than humans. Additionally, such automated agents which watch
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a room for messages and respond to them ought to ignore ``m.notice`` messages.
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This helps to prevent infinite-loop situations where two automated clients
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continuously exchange messages, as each responds to the other.
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``m.image``
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Required keys:
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- ``url`` : "string" - The URL to the image.
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Optional keys:
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- ``info`` : "string" - info : JSON object (ImageInfo) - The image info for
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image referred to in ``url``.
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- ``thumbnail_url`` : "string" - The URL to the thumbnail.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
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image referred to in ``thumbnail_url``.
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- ``body`` : "string" - The alt text of the image, or some kind of content
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description for accessibility e.g. "image attachment".
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ImageInfo:
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Information about an image::
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{
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"size" : integer (size of image in bytes),
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"w" : integer (width of image in pixels),
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"h" : integer (height of image in pixels),
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"mimetype" : "string (e.g. image/jpeg)",
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}
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``m.audio``
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Required keys:
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- ``url`` : "string" - The URL to the audio.
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Optional keys:
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- ``info`` : JSON object (AudioInfo) - The audio info for the audio
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referred to in ``url``.
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- ``body`` : "string" - A description of the audio e.g. "Bee Gees - Stayin'
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Alive", or some kind of content description for accessibility e.g.
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"audio attachment".
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AudioInfo:
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Information about a piece of audio::
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{
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"mimetype" : "string (e.g. audio/aac)",
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"size" : integer (size of audio in bytes),
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"duration" : integer (duration of audio in milliseconds),
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}
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``m.video``
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Required keys:
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- ``url`` : "string" - The URL to the video.
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Optional keys:
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- ``info`` : JSON object (VideoInfo) - The video info for the video
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referred to in ``url``.
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- ``body`` : "string" - A description of the video e.g. "Gangnam style", or
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some kind of content description for accessibility e.g. "video
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attachment".
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VideoInfo:
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Information about a video::
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{
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"mimetype" : "string (e.g. video/mp4)",
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"size" : integer (size of video in bytes),
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"duration" : integer (duration of video in milliseconds),
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"w" : integer (width of video in pixels),
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"h" : integer (height of video in pixels),
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"thumbnail_url" : "string (URL to image)",
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"thumbanil_info" : JSON object (ImageInfo)
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}
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``m.location``
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Required keys:
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- ``geo_uri`` : "string" - The geo URI representing the location.
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Optional keys:
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- ``thumbnail_url`` : "string" - The URL to a thumnail of the location
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being represented.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
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image referred to in ``thumbnail_url``.
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- ``body`` : "string" - A description of the location e.g. "Big Ben,
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London, UK", or some kind of content description for accessibility e.g.
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"location attachment".
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``m.file``
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Required keys:
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- ``url`` : "string" - The URL for the file
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- ``filename`` : "string" - The original filename of the uploaded file
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Optional keys:
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- ``info`` : JSON object (FileInfo) - The info for the file
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referred to in ``url``.
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- ``thumbnail_url`` : "string" - The URL to a thumnail of the location
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being represented.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
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image referred to in ``thumbnail_url``.
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- ``body`` : "string" - A human-readable description of the file for
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backwards compatibility. This is recommended to be the filename of the
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original upload.
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FileInfo:
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Information about a file::
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{
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"size" : integer (size of file in bytes),
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"mimetype" : "string (e.g. image/jpeg)",
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}
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.. TODO-spec
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Make the definitions "inherit" from FileInfo where necessary...
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Events on Change of Profile Information
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Because the profile displayname and avatar information are likely to be used in
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many places of a client's display, changes to these fields cause an automatic
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propagation event to occur, informing likely-interested parties of the new
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values. This change is conveyed using two separate mechanisms:
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- a ``m.room.member`` event is sent to every room the user is a member of,
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to update the ``displayname`` and ``avatar_url``.
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- a presence status update is sent, again containing the new values of the
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``displayname`` and ``avatar_url`` keys, in addition to the required
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``presence`` key containing the current presence state of the user.
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Both of these should be done automatically by the home server when a user
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successfully changes their displayname or avatar URL fields.
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Additionally, when home servers emit room membership events for their own
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users, they should include the displayname and avatar URL fields in these
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events so that clients already have these details to hand, and do not have to
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perform extra roundtrips to query it.
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Voice over IP
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-------------
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Matrix can also be used to set up VoIP calls. This is part of the core
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specification, although is at a relatively early stage. Voice (and video) over
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Matrix is built on the WebRTC 1.0 standard.
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Call events are sent to a room, like any other event. This means that clients
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must only send call events to rooms with exactly two participants as currently
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the WebRTC standard is based around two-party communication.
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Events
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~~~~~~
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``m.call.invite``
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This event is sent by the caller when they wish to establish a call.
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Required keys:
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- ``call_id`` : "string" - A unique identifier for the call
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- ``offer`` : "offer object" - The session description
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- ``version`` : "integer" - The version of the VoIP specification this
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message adheres to. This specification is version 0.
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- ``lifetime`` : "integer" - The time in milliseconds that the invite is
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valid for. Once the invite age exceeds this value, clients should discard
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it. They should also no longer show the call as awaiting an answer in the
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UI.
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Optional keys:
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None.
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Example:
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``{ "version" : 0, "call_id": "12345", "offer": { "type" : "offer", "sdp" : "v=0\r\no=- 6584580628695956864 2 IN IP4 127.0.0.1[...]" } }``
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``Offer Object``
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Required keys:
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- ``type`` : "string" - The type of session description, in this case
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'offer'
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- ``sdp`` : "string" - The SDP text of the session description
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``m.call.candidates``
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This event is sent by callers after sending an invite and by the callee after
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answering. Its purpose is to give the other party additional ICE candidates to
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try using to communicate.
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Required keys:
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- ``call_id`` : "string" - The ID of the call this event relates to
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- ``version`` : "integer" - The version of the VoIP specification this
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messages adheres to. his specification is version 0.
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- ``candidates`` : "array of candidate objects" - Array of object
|
|
describing the candidates.
|
|
|
|
``Candidate Object``
|
|
|
|
Required Keys:
|
|
- ``sdpMid`` : "string" - The SDP media type this candidate is intended
|
|
for.
|
|
- ``sdpMLineIndex`` : "integer" - The index of the SDP 'm' line this
|
|
candidate is intended for
|
|
- ``candidate`` : "string" - The SDP 'a' line of the candidate
|
|
|
|
``m.call.answer``
|
|
|
|
Required keys:
|
|
- ``call_id`` : "string" - The ID of the call this event relates to
|
|
- ``version`` : "integer" - The version of the VoIP specification this
|
|
messages
|
|
- ``answer`` : "answer object" - Object giving the SDK answer
|
|
|
|
``Answer Object``
|
|
|
|
Required keys:
|
|
- ``type`` : "string" - The type of session description. 'answer' in this
|
|
case.
|
|
- ``sdp`` : "string" - The SDP text of the session description
|
|
|
|
``m.call.hangup``
|
|
Sent by either party to signal their termination of the call. This can be sent
|
|
either once the call has has been established or before to abort the call.
|
|
|
|
Required keys:
|
|
- ``call_id`` : "string" - The ID of the call this event relates to
|
|
- ``version`` : "integer" - The version of the VoIP specification this
|
|
messages
|
|
|
|
Message Exchange
|
|
~~~~~~~~~~~~~~~~
|
|
A call is set up with messages exchanged as follows:
|
|
|
|
::
|
|
|
|
Caller Callee
|
|
m.call.invite ----------->
|
|
m.call.candidate -------->
|
|
[more candidates events]
|
|
User answers call
|
|
<------ m.call.answer
|
|
[...]
|
|
<------ m.call.hangup
|
|
|
|
Or a rejected call:
|
|
|
|
::
|
|
|
|
Caller Callee
|
|
m.call.invite ----------->
|
|
m.call.candidate -------->
|
|
[more candidates events]
|
|
User rejects call
|
|
<------- m.call.hangup
|
|
|
|
Calls are negotiated according to the WebRTC specification.
|
|
|
|
|
|
Glare
|
|
~~~~~
|
|
This specification aims to address the problem of two users calling each other
|
|
at roughly the same time and their invites crossing on the wire. It is a far
|
|
better experience for the users if their calls are connected if it is clear
|
|
that their intention is to set up a call with one another.
|
|
|
|
In Matrix, calls are to rooms rather than users (even if those rooms may only
|
|
contain one other user) so we consider calls which are to the same room.
|
|
|
|
The rules for dealing with such a situation are as follows:
|
|
|
|
- If an invite to a room is received whilst the client is preparing to send an
|
|
invite to the same room, the client should cancel its outgoing call and
|
|
instead automatically accept the incoming call on behalf of the user.
|
|
- If an invite to a room is received after the client has sent an invite to
|
|
the same room and is waiting for a response, the client should perform a
|
|
lexicographical comparison of the call IDs of the two calls and use the
|
|
lesser of the two calls, aborting the greater. If the incoming call is the
|
|
lesser, the client should accept this call on behalf of the user.
|
|
|
|
The call setup should appear seamless to the user as if they had simply placed
|
|
a call and the other party had accepted. Thusly, any media stream that had been
|
|
setup for use on a call should be transferred and used for the call that
|
|
replaces it.
|
|
|