You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
580 lines
24 KiB
ReStructuredText
580 lines
24 KiB
ReStructuredText
Instant Messaging
|
|
=================
|
|
|
|
TODO
|
|
----
|
|
- Pagination: Would be nice to have "and X more". It will probably be Google-style estimates given
|
|
we can't know the exact number over federation, but as a purely informational display thing it would
|
|
be nice.
|
|
- HTTP Ordering: Blocking requests with higher seqnums is troublesome if there is a max # of concurrent
|
|
connections a client can have open.
|
|
- Session expiry: Do we really have to fonx the request if it was done with an old session ID?
|
|
- Server capabilities: Keep hashing step for consistency or not? Extra request.
|
|
- Client capabilities: List of hashes f.e device vs union of hashes on all devices?
|
|
- Client capabilities: Clients which are offline but can be pushed should have their capabilities visible.
|
|
How to manage unregistering them e.g. if they uninstall the app?
|
|
- What do server-generated events look like?
|
|
- What do read-up-to markers look like?
|
|
- Offline mode? How does that work with sessions?
|
|
- Per device presence
|
|
- Receiving events for unknown rooms. How do you handle this?
|
|
- Linking the termination of typing events to the message itself, so you don't need to send
|
|
two events and don't get flicker.
|
|
- Filtering: Blacklist (negative) filters? E.g. "don't give me ``event.type.here`` events
|
|
- Public room list API
|
|
|
|
Summary
|
|
-------
|
|
Included:
|
|
- Event filtering (type/room/users, federation-style events)
|
|
- Incremental syncing
|
|
- Rejecting invites
|
|
- Deleting state
|
|
- Contextual messages (view messages around an arbitrary message)
|
|
- Race conditions on event stream / actions
|
|
- Out-of-order events
|
|
- Capabilities
|
|
- Comments (relates_to key)
|
|
- Editing/updating messages (updates key)
|
|
|
|
Excluded:
|
|
- Searching messages
|
|
- State event pagination (see Global /initialSync API)
|
|
- Initial sync pagination (see Global /initialSync API)
|
|
- PATCHing power levels
|
|
- Handling "duplicate" events in state/messages key on initial sync.
|
|
- Multiple devices (other than VoIP)
|
|
- Room directory lists (aka public room list, paginating, permissions on editing the list, etc)
|
|
|
|
Filter API
|
|
----------
|
|
Inputs:
|
|
- Which event types (incl wildcards)
|
|
- Which room IDs
|
|
- Which user IDs (for profile/presence)
|
|
- Whether you want federation-style event JSON
|
|
- Whether you want coalesced ``updates`` events
|
|
- Whether you want coalesced ``relates_to`` events (and the max # to coalesce)
|
|
- limit= param?
|
|
- Which keys to return for events? e.g. no ``origin_server_ts`` if you don't show timestamps
|
|
Outputs:
|
|
- An opaque token which represents the inputs
|
|
Notes:
|
|
- The token may expire, in which case you would need to request another one.
|
|
- The token could be as simple as a concatenation of the requested filters with a delimiter between them.
|
|
- Omitting the token on APIs results in ALL THE THINGS coming down.
|
|
- Clients should remember which token they need to use for which API.
|
|
- HTTP note: If the filter API is a separate endpoint, then you could easily allow APIs which use filtering
|
|
to ALSO specifiy query parameters to tweak the filter.
|
|
TODO:
|
|
- Do we want to specify negative filters (e.g. don't give me ``event.type.here`` events)
|
|
|
|
Global ``/initialSync`` API
|
|
---------------------------
|
|
Inputs:
|
|
- A way of identifying the user (e.g. access token, user ID, etc)
|
|
- Streaming token (optional)
|
|
- Which state event types to return (e.g. ``m.room.name`` / ``m.room.topic`` / ``m.room.aliases``)
|
|
- Filter to apply
|
|
Outputs:
|
|
- For each room the user is joined:
|
|
- Requested state events
|
|
- # members
|
|
- max of limit= message events
|
|
- room ID
|
|
Notes:
|
|
- If a streaming token is applied, you will get a delta rather than all the rooms.
|
|
What data flows does it address:
|
|
- Home screen: data required on load.
|
|
|
|
TODO:
|
|
- Will need some form of state event pagination like we have for message events to handle large
|
|
amounts of state events for a room. Need to think of the consequences of this: you may not get a
|
|
``m.room.member`` for someone's message and so cannot display their display name / avatar.
|
|
Do we want to provide pagination on an event type basis?
|
|
- Handle paginating initial sync results themselves (e.g. 10 most recent rooms)
|
|
- No need for state events under the 'state' key to have a ``prev_content``. Can also apply some
|
|
optimisations depending on the direction of travel when scrolling back.
|
|
|
|
|
|
Event Stream API
|
|
----------------
|
|
Inputs:
|
|
- Position in the stream
|
|
- Filter to apply: which event types, which room IDs, whether to get out-of-order events, which users
|
|
to get presence/profile updates for
|
|
- User ID
|
|
- Device ID
|
|
Outputs:
|
|
- 0-N events the client hasn't seen. NB: Deleted state events will be missing a ``content`` key. Deleted
|
|
message events are ``m.room.redaction`` events.
|
|
- New position in the stream.
|
|
State Events Ordering Notes:
|
|
- Home servers may receive state events over federation that are superceded by state events previously
|
|
sent to the client. The home server *cannot* send these events to the client else they would end up
|
|
erroneously clobbering the superceding state event.
|
|
- As a result, the home server reserves the right to omit sending state events which are known to be
|
|
superceded already.
|
|
- This may result in missed *state* events. However, the state of the room will always be eventually
|
|
consistent.
|
|
Message Events Ordering Notes:
|
|
- Home servers may receive message events over federation that happened a long time ago. The client
|
|
may or may not be interested in these message events.
|
|
- For clients which do not store scrollback for a room (they discard events after processing them),
|
|
this is not a problem as they only care about the recent messages.
|
|
- For clients which do persist scrollback for a room, they need to know about the message event and
|
|
where to insert it so that scrollback remains consistent and doesn't omit messages.
|
|
- Clients can specify an input parameter stating that they wish to receive these out-of-order events.
|
|
- The event, when it comes down the stream, will indicate which event it comes after.
|
|
Rejected events:
|
|
- A home server may find out via federation that it should not have accepted an event (e.g. to send a
|
|
message/state event in a room).
|
|
- If this happens, the home server will send a ``m.room.redaction`` for the event in question. This will
|
|
be a local server event (not shared with other servers).
|
|
- If the event was a state event, it will synthesise a new state event to correct the client's room state.
|
|
This will be a local server event (not shared with other servers).
|
|
- In practice, clients don't need any extra special handling for this.
|
|
What data flows does it address:
|
|
- Home Screen: Data required when new message arrives for a room
|
|
- Home Screen: Data required when someone invites you to a room
|
|
- Home Screen: Data required when you leave a room on another device
|
|
- Home Screen: Data required when you join a room on another device
|
|
- Home Screen: Data required when your profile info changes on another device
|
|
- Chat Screen: Data required when member name changes
|
|
- Chat Screen: Data required when the room name changes
|
|
- Chat Screen: Data required when a new message arrives
|
|
|
|
Room Creation
|
|
-------------
|
|
Inputs:
|
|
- Invitee list of user IDs, public/private, state events to set on creation e.g.
|
|
name of room, alias of room, topic of room
|
|
Output:
|
|
- Room ID
|
|
Notes:
|
|
- This is a special case of joining a room. See the notes on joining a room.
|
|
What data flows does it address:
|
|
- Home Screen: Creating a room
|
|
|
|
Joining a room
|
|
--------------
|
|
Inputs:
|
|
- Room ID (with list of servers to join from) / room alias / invite event ID
|
|
- Optional filter (which events to return, whether the returned events should come down
|
|
the event stream)
|
|
Outputs:
|
|
- Room ID, the returned state events from the filter e.g. Room aliases (plural), Name,
|
|
topic, member list (f.e. member: user ID, avatar, presence, display name, power level,
|
|
whether they are typing), enough messages to fill screen (and whether there are more)
|
|
Notes:
|
|
- How do you return room information? In response to the join, or from the event stream?
|
|
- The events returned need to be filterable. Different clients for the same user may want
|
|
different information (e.g. the client performing the join may jump to the chat screen and
|
|
therefore want some messages, whereas the client not performing the join just needs to be
|
|
aware of the new room).
|
|
- As a result, the join response should return events *instead of* to the event stream, depending
|
|
on the client.
|
|
Mapping messages to the event stream:
|
|
- Once you join a room, you will start getting message events for it. How do you know when
|
|
you started getting events for this room? You need to know so you can provide a token when
|
|
scrolling back. You cannot currently infer this from the join event itself, as individual
|
|
events do not have tokens (only chunks do).
|
|
- This token can be provided as a separate server-generated event, or an annotation on the join
|
|
event itself.
|
|
- We propose that a server-generated event is sent down the event stream to all clients, rather
|
|
than annotating the join event. The server-generated event works nicely for Application
|
|
Services where an entity subscribes to a room without a join event.
|
|
What data flows does it address:
|
|
- Home Screen: Joining a room
|
|
|
|
Scrolling back (infinite scrolling)
|
|
-----------------------------------
|
|
Inputs:
|
|
- Identifier for the earliest event
|
|
- # requested events
|
|
- filter to apply
|
|
- flag to say if the home server should do a backfill over federation
|
|
Outputs:
|
|
- requested events (f.e change in display name, what the old name was),
|
|
- whether there are more events on the local HS / over federation.
|
|
- new identifier for the earliest event
|
|
What data flows does it address:
|
|
- Chat Screen: Scrolling back (infinite scrolling)
|
|
|
|
Contextual messages
|
|
-------------------
|
|
Inputs:
|
|
- Event ID of the message to get the surrounding context for (this specifies the room to get messages in).
|
|
- Number of messages before/after this message to obtain.
|
|
- Filter to apply.
|
|
Outputs:
|
|
- Chunk of messages
|
|
- Start / End pagination tokens
|
|
- Current room state at the end of the chunk as per initial sync.
|
|
|
|
|
|
Action APIs
|
|
-----------
|
|
The following APIs are "action APIs". This is defined to be a request which alters the state of
|
|
a room you are already joined to.
|
|
|
|
When you perform an action in a room, you immediately want to display the local echo. The client
|
|
can receive the response to the action either directly or from the event stream. The order in which
|
|
you receive these responses is undefined. As a result, clients MUST be able to handle all possible
|
|
orderings::
|
|
|
|
1 2a 3
|
|
START ----> REQUEST SENT ---> RESPONSE TO REQUEST RECEIVED --------> GOT BOTH
|
|
| ^
|
|
| 2b |
|
|
+----------> APPEARS IN EVENT STREAM -------------------+
|
|
|
|
1: Can display local echo at this point.
|
|
2a: The request has been successfully processed and can be displayed as Sent.
|
|
2b/3: The request has been successfully processed and the client knows its position in the event stream.
|
|
|
|
When a client sends a request, they can include an "action ID" so that they can match up the event in
|
|
the event stream to the request which they made. This ID is created by the client, and MUST be a
|
|
monotonically increasing integer for that client. This ID serves as a transaction ID for idempotency as
|
|
well as a sequence ID for ordering actions performed in parallel by that client. Events for actions
|
|
performed by a client in that client's event stream will include the action ID the client submitted
|
|
when making the request. The action ID will *not* appear in other client's event streams.
|
|
|
|
Action IDs are optional and are only needed by clients that retransmit their requests, or display local
|
|
echo, or allow the submission of multiple requests in parallel. An example of a client which may not need
|
|
the use of action IDs includes bots which operate using basic request/responses in a synchronous fashion.
|
|
|
|
Inviting a user
|
|
~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- User ID
|
|
- Room ID
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- Display name / avatar of user invited (if known)
|
|
What data flows does it address:
|
|
- Chat Screen: Invite a user
|
|
|
|
Rejecting an invite
|
|
~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Event ID (to know which invite you're rejecting)
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- Giving the event ID rather than user ID/room ID combo because mutliple users can invite the
|
|
same user into the same room.
|
|
- Rejecting an invite results in the ``m.room.member`` state event being DELETEd for that user.
|
|
|
|
Deleting a state event
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Event type
|
|
- State key
|
|
- Room ID
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- This is represented on the event stream as an event lacking a ``content`` key (for symmetry
|
|
with ``prev_content``)
|
|
|
|
Kicking a user
|
|
~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- User ID
|
|
- Room ID
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- None.
|
|
What data flows does it address:
|
|
- Chat Screen: Kick a user
|
|
|
|
Leaving a room
|
|
~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Room ID
|
|
- A way of identifying the user (user ID, access token)
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- None.
|
|
What data flows does it address:
|
|
- Chat Screen: Leave a room
|
|
|
|
Send a message
|
|
~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Room ID
|
|
- Message contents
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- Actual content sent (if server modified it)
|
|
- When in the stream this action happened. (to correctly display local echo)
|
|
What data flows does it address:
|
|
- Chat Screen: Send a Message
|
|
Ordering notes:
|
|
- HTTP: When sending a message with a higher seqnum, it will block the request until it receives
|
|
earlier seqnums. The block will expire after a timeout and reject the message stating that it
|
|
was missing a seqnum.
|
|
E2E Notes:
|
|
- For signing: You send the original message to the HS and it will return the full event JSON which will
|
|
be sent. This full event is then signed and sent to the HS again to send the message.
|
|
|
|
Sessions
|
|
--------
|
|
A session is a group of requests sent within a short amount of time by the same client.
|
|
Sessions time out after a short amount of time without any requests. Starting
|
|
a session is known as going "online". Its purpose is to wrap up the expiry of presence and
|
|
typing notifications into a clearer scope. A session starts when the client makes any request.
|
|
A session ends when the client doesn't make a request for a particular amount of time (times out).
|
|
A session can also end when explicitly hitting a particular endpoint. This is known as going "offline".
|
|
|
|
When a session starts, a session ID is sent in response to the first request the client makes. This
|
|
session ID should be sent in *all* subsequent requests. If the server expires a session and the client
|
|
uses an old session ID, the server should fail the request with the old session ID and send a new
|
|
session ID in response for the client to use. If the client receives a new session ID mid-session,
|
|
it must re-establish its typing status and presence status, as they are linked to the session ID.
|
|
|
|
Presence
|
|
~~~~~~~~
|
|
When a session starts, the home server can treat the user as "online". When the session ends, the home
|
|
server can treat the user as "offline".
|
|
|
|
Inputs:
|
|
- Presence state (online, offline, away, busy, do not disturb, etc)
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- TODO: Handle multiple devices.
|
|
|
|
|
|
Typing
|
|
~~~~~~
|
|
When in a session, a user can send a request stating that they are typing in a room. They are no longer
|
|
typing when either the session ends or they explicitly send another request to say they are no longer
|
|
typing.
|
|
|
|
Inputs:
|
|
- Room ID
|
|
- Whether you are typing or not.
|
|
Output:
|
|
- None.
|
|
Notes:
|
|
- Typing will time out when the session ends.
|
|
|
|
Action IDs
|
|
~~~~~~~~~~
|
|
Action IDs are scoped per session. The first action ID for a session should be 0. For each subsequent
|
|
action request, the ID should be incremented by 1. It should be reset to 0 when a new session starts.
|
|
|
|
If the client sends an action request with a stale session ID, the home server MUST fail the request
|
|
and start a new session. The request needs to be failed in order to avoid edge cases with incrementing
|
|
action IDs.
|
|
|
|
Updates (Events)
|
|
----------------
|
|
Events may update other events. This is represented by the ``updates`` key. This is a key which
|
|
contains the event ID for the event it relates to. Events that relate to other events are referred to
|
|
as "Child Events". The event being related to is referred to as "Parent Events". Child events cannot
|
|
stand alone as a separate entity; they require the parent event in order to make sense.
|
|
|
|
Bundling
|
|
~~~~~~~~
|
|
Events that relate to another event should come down inside that event. That is, the top-level event
|
|
should come down with all the child events at the same time. This is called a "bundle" and it is
|
|
represented as an array of events inside the top-level event.There are some issues with this however:
|
|
|
|
- Scrollback: Should you be told about child events for which you do not know the parent event?
|
|
Conclusion: No you shouldn't be told about child events. You will receive them when you scroll back
|
|
to the parent event.
|
|
- Pagination of child events: You don't necessarily want to have 1000000s of child events with the
|
|
parent event. We can't reasonably paginate child events because we require all the child events
|
|
in order to display the event correctly. Comments on a message should be done via another technique,
|
|
such as ``relates_to`.
|
|
- Do you allow child events to relate to other child events? There is no technical reason why we
|
|
cannot nest child events, however we can't think of any use cases for it. The behaviour would be
|
|
to get the child events recursively from the top-level event.
|
|
|
|
Main use cases for ``updates``:
|
|
- Call signalling (child events are ICE candidates, answer to the offer, and termination)
|
|
- *Local* Delivery/Read receipts : "Local" means they are not shared with other users on the same home
|
|
server or via federation but *are* shared between clients for the same user; useful for push
|
|
notifications, read count markers, etc. This is done to avoid the ``n^2`` problem for sending
|
|
receipts, where the vast majority of traffic tends towards sending more receipts.
|
|
- s/foo/bar/ style message edits
|
|
|
|
Clients *always* need to know how to apply the deltas because clients may receive the events separately
|
|
down the event stream. Combining event updates server-side does not make client implementation simpler,
|
|
as the client still needs to know how to combine the events.
|
|
|
|
Relates to (Events)
|
|
-------------------
|
|
Events may be in response to other events, e.g. comments. This is represented by the ``relates_to``
|
|
key. This differs from the ``updates`` key as they *do not update the event itself*, and are *not required*
|
|
in order to display the parent event. Crucially, the child events can be paginated, whereas ``updates`` child events cannot
|
|
be paginated.
|
|
|
|
Bundling
|
|
~~~~~~~~
|
|
Child events can be optionally bundled with the parent event, depending on your display mechanism. The
|
|
number of child events which can be bundled should be limited to prevent events becoming too large. This
|
|
limit should be set by the client. If the limit is exceeded, then the bundle should also include a pagination
|
|
token so that the client can request more child events.
|
|
|
|
Main use cases for ``relates_to``:
|
|
- Comments on a message.
|
|
- Non-local delivery/read receipts : If doing separate receipt events for each message.
|
|
- Meeting invite responses : Yes/No/Maybe for a meeting.
|
|
|
|
Like with ``updates``, clients need to know how to apply the deltas because clients may receive the
|
|
events separately down the event stream.
|
|
|
|
TODO:
|
|
- Can a child event reply to multiple parent events? Use case?
|
|
- Should a parent event and its children share a thread ID? Does the originating HS set this ID? Is
|
|
this thread ID exposed through federation? e.g. can a HS retrieve all events for a given thread ID from
|
|
another HS?
|
|
|
|
Example using ``updates`` and ``relates_to``
|
|
---------------------------------------------
|
|
- Room with a single message.
|
|
- 10 comments are added to the message via ``relates_to``.
|
|
- An edit is made to the original message via ``updates``.
|
|
- An initial sync on this room with a limit of 3 comments, would return the message with the update
|
|
event bundled with it and the most recent 3 comments and a pagination token to request earlier comments
|
|
|
|
.. code :: javascript
|
|
|
|
{
|
|
content: { body: "I am teh winner!" },
|
|
updated_by: [
|
|
{ content: { body: "I am the winner!" }, ... }
|
|
],
|
|
replies: {
|
|
start: "some_token",
|
|
chunk: [
|
|
{ content: { body: "8th comment" }, ... },
|
|
{ content: { body: "9th comment" }, ... },
|
|
{ content: { body: "10th comment" }, ... }
|
|
]
|
|
},
|
|
...
|
|
}
|
|
|
|
Events (breaking changes; event version 2)
|
|
------------------------------------------
|
|
- Prefix the event ``type`` to say if it is a state event, message event or ephemeral event. Needed
|
|
because you can't tell the different between message events and ephemeral ROOM events (e.g. typing).
|
|
- State keys need additional restrictions in order to increase flexibility on state event permissions.
|
|
State keys prefixed with an ``_`` have no specific restrictions. 0-length state keys are now represented
|
|
by just a single ``_``. State keys prefixed with ``@`` can be modified only by the named user ID *OR* the
|
|
room ops. They can have an optional path suffixed to it. State keys that start with a server name can only
|
|
be modified by that server name (e.g. ``some.server.com/some/path`` can only be modified by
|
|
``some.server.com``).
|
|
- Do we want to specify what restrictions apply to the state key in the event type? This would allow HSes
|
|
to enforce this, making life easier for clients when dealing with custom event types. E.g. ``_custom.event``
|
|
would allow anything in the state key, ``_@custom.event`` would only allow user IDs in the state key, etc.
|
|
- s/user_id/sender/g given that home servers can send events, not just users.
|
|
|
|
Capabilities
|
|
------------
|
|
How does a client know if the server it is using supports a content repository? How does a client know
|
|
if another client has VoIP support? This section outlines capability publishing for servers,
|
|
clients and federation.
|
|
|
|
Server
|
|
~~~~~~
|
|
- List of extensions it supports (e.g. content repo, contact repo, turn servers)
|
|
|
|
Inputs:
|
|
- User ID (e.g. only @bob can use the content repo)
|
|
Output:
|
|
- Hash of the capabilities::
|
|
|
|
{
|
|
"sha256": "fD876SFrt3sugh23FWEjio3"
|
|
}
|
|
|
|
This hash is fed into another API:
|
|
|
|
Inputs:
|
|
- The hash of the capabilities
|
|
Output:
|
|
- A list of capabilities::
|
|
|
|
{
|
|
"custom.feature.v1": {},
|
|
"m.cap.turnserver.v1": {}
|
|
}
|
|
|
|
Client
|
|
~~~~~~
|
|
- e.g. Whether this client supports VoIP
|
|
|
|
When a session is started, the client needs to provide a capability set. The server will take the "union"
|
|
of all the user's connected clients' capability sets and send the hash of the capabilities as part of
|
|
presence information (not necesarily as a ``m.presence`` event, but it should act like presence events).
|
|
|
|
On first signup, the client will attempt to send the hash and be most likely refused by the home server as
|
|
it does not know the full capability set for that hash. The client will then have to upload the full capability
|
|
set to the home server. The client will then be able to send the hash as normal.
|
|
|
|
When a client receives a hash, the client will either recognise the hash or will have to request the capability
|
|
set from their home server:
|
|
|
|
Inputs:
|
|
- Hash
|
|
- User ID
|
|
Output:
|
|
- A list of capabilities
|
|
|
|
Federation
|
|
~~~~~~~~~~
|
|
- e.g. Whether you support backfill, hypothetical search/query/threading APIs
|
|
- Same as the server capability API
|
|
|
|
VoIP
|
|
----
|
|
This addresses one-to-one calling with multiple devices. This uses the ``updates`` key to
|
|
handle signalling.
|
|
|
|
Event updates
|
|
~~~~~~~~~~~~~
|
|
- Call is placed by caller. Event generated with offer.
|
|
- 1-N callees may pick up or reject this offer.
|
|
- Callees update the event (with sdp answer if they are accepting the call)
|
|
- Caller acknowledges *one* of the callees (either one which picked up or rejected) by updating the event.
|
|
- Callees who weren't chosen then give up (Answered elsewhere, Rejected elsewhere, etc)
|
|
- Update with ICE candidates as they appear.
|
|
- ... in call ...
|
|
- Send hangup update when hanging up.
|
|
|
|
Placing a call
|
|
~~~~~~~~~~~~~~
|
|
::
|
|
|
|
caller callee
|
|
|-----m.call.invite--->|
|
|
| |
|
|
|<----m.call.answer----|
|
|
| device_id=foo |
|
|
| |
|
|
|------m.call.ack----->|
|
|
| device_id=foo |
|
|
| |
|
|
|<--m.call.candidate---|
|
|
|---m.call.candidate-->|
|
|
| |
|
|
[...] [...]
|
|
| |
|
|
|<----m.call.hangup----|
|
|
| device_id=foo |
|
|
|
|
Expiry
|
|
~~~~~~
|
|
- WIP: Of invites
|
|
- WIP: Of calls themselves (as they may never send a ``m.call.hangup``
|
|
|
|
|
|
|
|
|