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69 lines
2.8 KiB
Markdown
69 lines
2.8 KiB
Markdown
---
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type: module
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weight: 320
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---
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### Server Notices
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Homeserver hosts often want to send messages to users in an official
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capacity, or have resource limits which affect a user's ability to use
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the homeserver. For example, the homeserver may be limited to a certain
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number of active users per month and has exceeded that limit. To
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communicate this failure to users, the homeserver would use the Server
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Notices room.
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The aesthetics of the room (name, topic, avatar, etc) are left as an
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implementation detail. It is recommended that the homeserver decorate
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the room such that it looks like an official room to users.
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#### Events
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Notices are sent to the client as normal `m.room.message` events with a
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`msgtype` of `m.server_notice` in the server notices room. Events with a
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`m.server_notice` `msgtype` outside of the server notice room must be
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ignored by clients.
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The specified values for `server_notice_type` are:
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`m.server_notice.usage_limit_reached`
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The server has exceeded some limit which requires the server
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administrator to intervene. The `limit_type` describes the kind of limit
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reached. The specified values for `limit_type` are:
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`monthly_active_user`
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The server's number of active users in the last 30 days has exceeded the
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maximum. New connections are being refused by the server. What defines
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"active" is left as an implementation detail, however servers are
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encouraged to treat syncing users as "active".
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{{% event event="m.room.message$m.server_notice" %}}
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#### Client behaviour
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Clients can identify the server notices room by the `m.server_notice`
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tag on the room. Active notices are represented by the [pinned
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events](#mroompinned_events) in the server notices room. Server notice
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events pinned in that room should be shown to the user through special
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UI and not through the normal pinned events interface in the client. For
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example, clients may show warning banners or bring up dialogs to get the
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user's attention. Events which are not server notice events and are
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pinned in the server notices room should be shown just like any other
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pinned event in a room.
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The client must not expect to be able to reject an invite to join the
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server notices room. Attempting to reject the invite must result in a
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`M_CANNOT_LEAVE_SERVER_NOTICE_ROOM` error. Servers should not prevent
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the user leaving the room after joining the server notices room, however
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the same error code must be used if the server will prevent leaving the
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room.
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#### Server behaviour
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Servers should manage exactly 1 server notices room per user. Servers
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must identify this room to clients with the `m.server_notice` tag.
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Servers should invite the target user rather than automatically join
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them to the server notice room.
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How servers send notices to clients, and which user they use to send the
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events, is left as an implementation detail for the server.
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