You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
matrix-spec/specification/modules/push.rst

435 lines
17 KiB
ReStructuredText

Push Notifications
==================
.. _module:push:
::
+--------------------+ +-------------------+
Matrix HTTP | | | |
Notification Protocol | App Developer | | Device Vendor |
| | | |
+-------------------+ | +----------------+ | | +---------------+ |
| | | | | | | | | |
| Matrix Home Server+-----> Push Gateway +------> Push Provider | |
| | | | | | | | | |
+-^-----------------+ | +----------------+ | | +----+----------+ |
| | | | | |
Matrix | | | | | |
Client/Server API + | | | | |
| | +--------------------+ +-------------------+
| +--+-+ |
| | <-------------------------------------------+
+---+ |
| | Provider Push Protocol
+----+
Mobile Device or Client
This module adds support for push notifications. Homeservers send notifications
of events to user-configured HTTP endpoints. Users may also configure a
number of rules that determine which events generate notifications. These are
all stored and managed by the user's homeserver. This allows user-specific push
settings to be reused between client applications.
The above diagram shows the flow of push notifications being sent to a handset
where push notifications are submitted via the handset vendor, such as Apple's
APNS or Google's GCM. This happens as follows:
1. The client app signs in to a homeserver.
2. The client app registers with its vendor's Push Provider and
obtains a routing token of some kind.
3. The mobile app uses the Client/Server API to add a 'pusher', providing the
URL of a specific Push Gateway which is configured for that
application. It also provides the routing token it has acquired from the
Push Provider.
4. The homeserver starts sending HTTP requests to the Push Gateway using the
supplied URL. The Push Gateway relays this notification to
the Push Provider, passing the routing token along with any
necessary private credentials the provider requires to send push
notifications.
5. The Push Provider sends the notification to the device.
Definitions for terms used in this section are below:
Push Provider
A push provider is a service managed by the device vendor which can send
notifications directly to the device. Google Cloud Messaging (GCM) and Apple
Push Notification Service (APNS) are two examples of push providers.
Push Gateway
A push gateway is a server that receives HTTP event notifications from
homeservers and passes them on to a different protocol such as APNS for iOS
devices or GCM for Android devices. Clients inform the homeserver which
Push Gateway to send notifications to when it sets up a Pusher.
Pusher
A pusher is a worker on the homeserver that manages the sending
of HTTP notifications for a user. A user can have multiple pushers: one per
device.
Push Rule
A push rule is a single rule that states under what *conditions* an event should
be passed onto a push gateway and *how* the notification should be presented.
These rules are stored on the user's homeserver. They are manually configured
by the user, who can create and view them via the Client/Server API.
Push Ruleset
A push ruleset *scopes a set of rules according to some criteria*. For example,
some rules may only be applied for messages from a particular sender,
a particular room, or by default. The push ruleset contains the entire set
of scopes and rules.
Client behaviour
----------------
Clients MUST configure a Pusher before they will receive push notifications.
There is a single API endpoint for this, as described below.
{{pusher_http_api}}
Push Rules
~~~~~~~~~~
A push rule is a single rule that states under what *conditions* an event should
be passed onto a push gateway and *how* the notification should be presented.
There are different "kinds" of push rules and each rule has an associated
priority. Every push rule MUST have a ``kind`` and ``rule_id``. The ``rule_id``
is a unique string within the kind of rule and its' scope: ``rule_ids`` do not
need to be unique between rules of the same kind on different devices. Rules may
have extra keys depending on the value of ``kind``.The different kinds of rule
in descending order of priority are:
Override Rules ``override``
The highest priority rules are user-configured overrides.
Content-specific Rules ``content``
These configure behaviour for (unencrypted) messages that match certain
patterns. Content rules take one parameter: ``pattern``, that gives the glob
pattern to match against. This is treated in the same way as ``pattern`` for
``event_match``.
Room-specific Rules ``room``
These rules change the behaviour of all messages for a given room. The
``rule_id`` of a room rule is always the ID of the room that it affects.
Sender-specific rules ``sender``
These rules configure notification behaviour for messages from a specific
Matrix user ID. The ``rule_id`` of Sender rules is always the Matrix user
ID of the user whose messages they'd apply to.
Underride rules ``underride``
These are identical to ``override`` rules, but have a lower priority than
``content``, ``room`` and ``sender`` rules.
Push rules may be either global or device-specific. Device specific rules only
affect delivery of notifications via pushers with a matching ``profile_tag``.
All device-specific rules have a higher priority than global rules. This means
that the full list of rule kinds, in descending priority order, is as follows:
* Device-specific Override
* Device-specific Content
* Device-specific Room
* Device-specific Sender
* Device-specific Underride
* Global Override
* Global Content
* Global Room
* Global Sender
* Global Underride
Rules with the same ``kind`` can specify an ordering priority. This determines
which rule is selected in the event of multiple matches. For example, a rule
matching "tea" and a separate rule matching "time" would both match the sentence
"It's time for tea". The ordering of the rules would then resolve the tiebreak
to determine which rule is executed. Only ``actions`` for highest priority rule
will be sent to the Push Gateway.
Each rule can be enabled or disabled. Disabled rules never match. If no rules
match an event, the homeserver MUST NOT notify the Push Gateway for that event.
Homeservers MUST NOT notify the Push Gateway for events that the user has sent
themselves.
Actions
+++++++
All rules have an associated list of ``actions``. An action affects if and how a
notification is delivered for a matching event. The following actions are defined:
``notify``
This causes each matching event to generate a notification.
``dont_notify``
This prevents each matching event from generating a notification
``coalesce``
This enables notifications for matching events but activates homeserver
specific behaviour to intelligently coalesce multiple events into a single
notification. Not all homeservers may support this. Those that do not support
it should treat it as the ``notify`` action.
``set_tweak``
Sets an entry in the ``tweaks`` dictionary key that is sent in the notification
request to the Push Gateway. This takes the form of a dictionary with a
``set_tweak`` key whose value is the name of the tweak to set. It may also
have a ``value`` key which is the value to which it should be set.
Actions that have no parameters are represented as a string. Otherwise, they are
represented as a dictionary with a key equal to their name and other keys as
their parameters, e.g. ``{ "set_tweak": "sound", "value": "default" }``
Tweaks
^^^^^^
The ``set_tweak`` action is used to add an entry to the 'tweaks' dictionary
that is sent in the notification request to the Push Gateway. The following
tweaks are defined:
``sound``
A string representing the sound to be played when this notification arrives.
A value of ``default`` means to play a default sound.
``highlight``
A boolean representing whether or not this message should be highlighted in
the UI. This will normally take the form of presenting the message in a
different colour and/or style. The UI might also be adjusted to draw
particular attention to the room in which the event occurred. The ``value``
may be omitted from the highlight tweak, in which case it should default to
``true``.
Tweaks are passed transparently through the homeserver so client applications
and Push Gateways may agree on additional tweaks. For example, a tweak may be
added to specify how to flash the notification light on a mobile device.
Predefined Rules
++++++++++++++++
Homeservers can specify "server-default rules" which operate at a lower priority
than "user-defined rules". The ``rule_id`` for all server-default rules MUST
start with a dot (".") to identify them as "server-default". The following
server-default rules are specified:
``.m.rule.contains_user_name``
Matches any message whose content is unencrypted and contains the local part
of the user's Matrix ID, separated by word boundaries.
Definition (as a ``content`` rule)::
{
"rule_id": ".m.rule.contains_user_name"
"pattern": "[the local part of the user's Matrix ID]",
"actions": [
"notify",
{
"set_tweak": "sound",
"value": "default"
}
],
}
``.m.rule.contains_display_name``
Matches any message whose content is unencrypted and contains the user's
current display name in the room in which it was sent.
Definition (this rule can only be an ``override`` or ``underride`` rule)::
{
"rule_id": ".m.rule.contains_display_name"
"conditions": [
{
"kind": "contains_display_name"
}
],
"actions": [
"notify",
{
"set_tweak": "sound",
"value": "default"
}
],
}
``.m.rule.room_one_to_one``
Matches any message sent in a room with exactly two members.
Definition (this rule can only be an ``override`` or ``underride`` rule)::
{
"rule_id": ".m.rule.room_two_members"
"conditions": [
{
"is": "2",
"kind": "room_member_count"
}
],
"actions": [
"notify",
{
"set_tweak": "sound",
"value": "default"
}
],
}
``.m.rule.suppress_notices``
Matches messages with a ``msgtype`` of ``notice``. This should be an
``override`` rule so that it takes priority over ``content`` / ``sender`` /
``room`` rules.
Definition::
{
'rule_id': '.m.rule.suppress_notices',
'conditions': [
{
'kind': 'event_match',
'key': 'content.msgtype',
'pattern': 'm.notice',
}
],
'actions': [
'dont-notify',
]
}
``.m.rule.fallback``
Matches any message. Used to define the behaviour of messages that match no
other rules. If homeservers define this it should be the lowest priority
``underride`` rule.
Definition::
{
"rule_id": ".m.rule.fallback"
"conditions": [],
"actions": [
"notify"
],
}
Conditions
++++++++++
Override, Underride and Default Rules MAY have a list of 'conditions'.
All conditions must hold true for an event in order to apply the ``action`` for
the event. A rule with no conditions always matches. Room, Sender, User and
Content rules do not have conditions in the same way, but instead have
predefined conditions. These conditions can be configured using the parameters
outlined below. In the cases of room and sender rules, the ``rule_id`` of the
rule determines its behaviour. The following conditions are defined:
``event_match``
This is a glob pattern match on a field of the event. Parameters:
* ``key``: The dot-separated field of the event to match, e.g. ``content.body``
* ``pattern``: The glob-style pattern to match against. Patterns with no
special glob characters should be treated as having asterisks
prepended and appended when testing the condition.
``profile_tag``
Matches the ``profile_tag`` of the device that the notification would be
delivered to. Parameters:
* ``profile_tag``: The profile_tag to match with.
``contains_display_name``
This matches unencrypted messages where ``content.body`` contains the owner's
display name in that room. This is a separate rule because display names may
change and as such it would be hard to maintain a rule that matched the user's
display name. This condition has no parameters.
``room_member_count``
This matches the current number of members in the room. Parameters:
* ``is``: A decimal integer optionally prefixed by one of, ``==``, ``<``,
``>``, ``>=`` or ``<=``. A prefix of ``<`` matches rooms where the member
count is strictly less than the given number and so forth. If no prefix is
present, this parameter defaults to ``==``.
Push Rules: API
~~~~~~~~~~~~~~~
Clients can retrieve, add, modify and remove push rules globally or per-device
using the APIs below.
{{pushrules_http_api}}
Examples
++++++++
To create a rule that suppresses notifications for the room with ID
``!dj234r78wl45Gh4D:matrix.org``::
curl -X PUT -H "Content-Type: application/json" "http://localhost:8008/_matrix/client/api/v1/pushrules/global/room/%21dj234r78wl45Gh4D%3Amatrix.org?access_token=123456" -d \
'{
"actions" : ["dont_notify"]
}'
To suppress notifications for the user ``@spambot:matrix.org``::
curl -X PUT -H "Content-Type: application/json" "http://localhost:8008/_matrix/client/api/v1/pushrules/global/sender/%40spambot%3Amatrix.org?access_token=123456" -d \
'{
"actions" : ["dont_notify"]
}'
To always notify for messages that contain the work 'cake' and set a specific
sound (with a rule_id of ``SSByZWFsbHkgbGlrZSBjYWtl``)::
curl -X PUT -H "Content-Type: application/json" "http://localhost:8008/_matrix/client/api/v1/pushrules/global/content/SSByZWFsbHkgbGlrZSBjYWtl?access_token=123456" -d \
'{
"pattern": "cake",
"actions" : ["notify", {"set_sound":"cakealarm.wav"}]
}'
To add a rule suppressing notifications for messages starting with 'cake' but
ending with 'lie', superseding the previous rule::
curl -X PUT -H "Content-Type: application/json" "http://localhost:8008/_matrix/client/api/v1/pushrules/global/content/U3BvbmdlIGNha2UgaXMgYmVzdA?access_token=123456&before=SSByZWFsbHkgbGlrZSBjYWtl" -d \
'{
"pattern": "cake*lie",
"actions" : ["notify"]
}'
To add a custom sound for notifications messages containing the word 'beer' in
any rooms with 10 members or fewer (with greater importance than the room,
sender and content rules)::
curl -X PUT -H "Content-Type: application/json" "http://localhost:8008/_matrix/client/api/v1/pushrules/global/override/U2VlIHlvdSBpbiBUaGUgRHVrZQ?access_token=123456" -d \
'{
"conditions": [
{"kind": "event_match", "key": "content.body", "pattern": "beer" },
{"kind": "room_member_count", "is": "<=10"}
],
"actions" : [
"notify",
{"set_sound":"beeroclock.wav"}
]
}'
Server behaviour
----------------
This describes the format used by "HTTP" pushers to send notifications of
events to Push Gateways. If the endpoint returns an HTTP error code, the
homeserver SHOULD retry for a reasonable amount of time using exponential-backoff.
{{push_notifier_http_api}}
Push Gateway behaviour
----------------------
Recommendations for APNS
~~~~~~~~~~~~~~~~~~~~~~~~
The exact format for sending APNS notifications is flexible and up to the
client app and its' push gateway to agree on. As APNS requires that the sender
has a private key owned by the app developer, each app must have its own push
gateway. It is recommended that:
* The APNS token be base64 encoded and used as the pushkey.
* A different app_id be used for apps on the production and sandbox
APS environments.
* APNS push gateways do not attempt to wait for errors from the APNS
gateway before returning and instead to store failures and return
'rejected' responses next time that pushkey is used.
Security considerations
-----------------------
Clients specify the Push Gateway URL to use to send event notifications to. This
URL should be over HTTPS and *never* over HTTP.
As push notifications will pass through a Push Provider, message content
shouldn't be sent in the push itself where possible. Instead, Push Gateways
should send a "sync" command to instruct the client to get new events from the
homeserver directly.