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ReStructuredText
79 lines
3.2 KiB
ReStructuredText
.. Copyright 2019 New Vector Ltd
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..
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.. Licensed under the Apache License, Version 2.0 (the "License");
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.. you may not use this file except in compliance with the License.
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.. You may obtain a copy of the License at
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..
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.. http://www.apache.org/licenses/LICENSE-2.0
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..
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.. Unless required by applicable law or agreed to in writing, software
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.. distributed under the License is distributed on an "AS IS" BASIS,
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.. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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.. See the License for the specific language governing permissions and
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.. limitations under the License.
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Room Upgrades
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=============
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.. _module:room-upgrades:
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From time to time, a room may need to be upgraded to a different room version for a
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variety for reasons. This module defines a way for rooms to upgrade to a different
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room version when needed.
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Events
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------
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{{m_room_tombstone_event}}
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Client behaviour
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----------------
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Clients which understand ``m.room.tombstone`` events and the ``predecessor`` field on
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``m.room.create`` events should communicate to the user that the room was upgraded.
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One way of accomplishing this would be hiding the old room from the user's room list
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and showing banners linking between the old and new room - ensuring that permalinks
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work when referencing the old room. Another approach may be to virtually merge the
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rooms such that the old room's timeline seamlessly continues into the new timeline
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without the user having to jump between the rooms.
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{{room_upgrades_cs_http_api}}
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Server behaviour
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----------------
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When the client requests to upgrade a known room to a known version, the server:
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1. Checks that the user has permission to send ``m.room.tombstone`` events in the room.
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2. Creates a replacement room with a ``m.room.create`` event containing a ``predecessor``
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field and the applicable ``room_version``.
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3. Replicates transferable state events to the new room. The exact details for what is
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transferred is left as an implementation detail, however the recommended state events
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to transfer are:
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* ``m.room.server_acl``
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* ``m.room.encryption``
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* ``m.room.name``
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* ``m.room.avatar``
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* ``m.room.topic``
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* ``m.room.guest_access``
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* ``m.room.history_visibility``
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* ``m.room.join_rules``
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* ``m.room.power_levels``
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Membership events should not be transferred to the new room due to technical limitations
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of servers not being able to impersonate people from other homeservers. Additionally,
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servers should not transfer state events which are sensitive to who sent them, such as
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events outside of the Matrix namespace where clients may rely on the sender to match
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certain criteria.
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4. Moves any local aliases to the new room.
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5. Sends a ``m.room.tombstone`` event to the old room to indicate that it is not intended
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to be used any further.
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6. If possible, the power levels in the old room should also be modified to prevent sending
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of events and inviting new users. For example, setting ``events_default`` and ``invite``
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to the greater of ``50`` and ``users_default + 1``.
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When a user joins the new room, the server should automatically transfer/replicate some of
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the user's personalized settings such as notifications, tags, etc.
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