You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
matrix-spec/content/client-server-api/modules/voip_events.md

12 KiB

Voice over IP

This module outlines how two users in a room can set up a Voice over IP (VoIP) call to each other. Voice and video calls are built upon the WebRTC 1.0 standard. Call signalling is achieved by sending message events to the room. In this version of the spec, only two-party communication is supported (e.g. between two peers, or between a peer and a multi-point conferencing unit). Calls can take place in rooms with multiple members, but only two devices can take part in the call.

All VoIP events have a version field. This is used to determine whether devices support this new version of the protocol. For example, clients can use this field to know whether to expect an m.call.select_answer event from their opponent. If clients see events with version other than 0 or "1" (including, for example, the numeric value 1), they should treat these the same as if they had version == "1".

Note that this implies any and all future versions of VoIP events should be backwards-compatible. If it does become necessary to introduce a non backwards-compatible VoIP spec, the intention would be for it to simply use a separate set of event types.

Party Identifiers

Whenever a client first participates in a new call, it generates a party_id for itself to use for the duration of the call. This needs to be long enough that the chance of a collision between multiple devices both generating an answer at the same time generating the same party ID is vanishingly small: 8 uppercase + lowercase alphanumeric characters is recommended. Parties in the call are identified by the tuple of (user_id, party_id).

The client adds a party_id field containing this ID to the top-level of the content of all VoIP events it sends on the call, including m.call.invite. Clients use this to identify remote echo of their own events: since a user may call themselves, they cannot simply ignore events from their own user. This field also identifies different answers sent by different clients to an invite, and matches m.call.candidates events to their respective answer/invite.

A client implementation may choose to use the device ID used in end-to-end cryptography for this purpose, or it may choose, for example, to use a different one for each call to avoid leaking information on which devices were used in a call (in an unencrypted room) or if a single device (ie. access token) were used to send signalling for more than one call party.

A grammar for party_id is defined below.

Politeness

In line with WebRTC perfect negotiation there are rules to establish which party is polite in the process of renegotiation. The callee is always the polite party. In a glare situation, the politeness of a party is therefore determined by whether the inbound or outbound call is used: if a client discards its outbound call in favour of an inbound call, it becomes the polite party.

Call Event Liveness

m.call.invite contains a lifetime field that indicates how long the offer is valid for. When a client receives an invite, it should use the event's age field in the sync response plus the time since it received the event from the homeserver to determine whether the invite is still valid. The use of the age field ensures that incorrect clocks on client devices don't break calls.

If the invite is still valid and will remain valid for long enough for the user to accept the call, it should signal an incoming call. The amount of time allowed for the user to accept the call may vary between clients. For example, it may be longer on a locked mobile device than on an unlocked desktop device.

The client should only signal an incoming call in a given room once it has completed processing the entire sync response and, for encrypted rooms, attempted to decrypt all encrypted events in the sync response for that room. This ensures that if the sync response contains subsequent events that indicate the call has been hung up, rejected, or answered elsewhere, the client does not signal it.

If on startup, after processing locally stored events, the client determines that there is an invite that is still valid, it should still signal it but only after it has completed a sync from the homeserver.

The minimal recommended lifetime is 90 seconds - this should give the user enough time to actually pick up the call.

ICE Candidate Batching

Clients should aim to send a small number of candidate events, with guidelines:

  • ICE candidates which can be discovered immediately or almost immediately in the invite/answer event itself (eg. host candidates). If server reflexive or relay candidates can be gathered in a sufficiently short period of time, these should be sent here too. A delay of around 200ms is suggested as a starting point.
  • The client should then allow some time for further candidates to be gathered in order to batch them, rather than sending each candidate as it arrives. A starting point of 2 seconds after sending the invite or 500ms after sending the answer is suggested as a starting point (since a delay is natural anyway after the invite whilst the client waits for the user to accept it).

End-of-candidates

An ICE candidate whose value is the empty string means that no more ICE candidates will be sent. Clients must send such a candidate in an m.call.candidates message. The WebRTC spec requires browsers to generate such a candidate, however note that at time of writing, not all browsers do (Chrome does not, but does generate an icegatheringstatechange event). The client should send any remaining candidates once candidate generation finishes, ignoring timeouts above. This allows bridges to batch the candidates together when bridging to protocols that don't support trickle ICE.

DTMF

Matrix clients can send DTMF as specified by WebRTC. The WebRTC standard as of August 2020 does not support receiving DTMF but a Matrix client can receive and interpret the DTMF sent in the RTP payload.

Grammar for VoIP IDs

call_ids and party_id are explicitly defined to be between 1 and 255 characters long, consisting of the characters [0-9a-zA-Z._~-].

(Note that this matches the grammar of 'opaque IDs' from MSC1597, and that of the id property of the m.login.sso flow schema.)

Behaviour on Room Leave

If the client sees the user it is in a call with leave the room, the client should treat this as a hangup event for any calls that are in progress. No specific requirement is given for the situation where a client has sent an invite and the invitee leaves the room, but the client may wish to treat it as a rejection if there are no more users in the room who could answer the call (eg. the user is now alone or the invitee field was set on the invite).

The same behaviour applies when a client is looking at historic calls.

Supported Codecs

The Matrix spec does not mandate particular audio or video codecs, but instead defers to the WebRTC spec. A compliant Matrix VoIP client will behave in the same way as a supported 'browser' in terms of what codecs it supports and what variants thereof. The latest WebRTC specification applies, so clients should keep up to date with new versions of the WebRTC specification whether or not there have been any changes to the Matrix spec.

Events

Common Fields

{{% event-fields event_type="call_event" %}}

Events

{{% event-group group_name="m.call" %}}

Client behaviour

A call is set up with message events exchanged as follows:

    Caller                    Callee
    [Place Call]
    m.call.invite ----------->
    m.call.candidate -------->
    [..candidates..] -------->
                            [Answers call]
           <--------------- m.call.answer
    m.call.select_answer ----------->
     [Call is active and ongoing]
           <--------------- m.call.hangup

Or a rejected call:

    Caller                      Callee
    m.call.invite ------------>
    m.call.candidate --------->
    [..candidates..] --------->
                             [Rejects call]
             <-------------- m.call.hangup

Calls are negotiated according to the WebRTC specification.

In response to an incoming invite, a client may do one of several things:

  • Attempt to accept the call by sending an m.call.answer.
  • Actively reject the call everywhere: send an m.call.reject as per above, which will stop the call from ringing on all the user's devices and the caller's client will inform them that the user has rejected their call.
  • Ignore the call: send no events, but stop alerting the user about the call. The user's other devices will continue to ring, and the caller's device will continue to indicate that the call is ringing, and will time the call out in the normal way if no other device responds.
Streams

Clients are expected to send one stream with one track of kind audio (creating a voice call). They can optionally send a second track in the same stream of kind video (creating a video call).

Clients implementing this specification use the first stream and will ignore any streamless tracks. Note that in the JavaScript WebRTC API, this means addTrack() must be passed two parameters: a track and a stream, not just a track, and in a video call the stream must be the same for both audio and video track.

A client may send other streams and tracks but the behaviour of the other party with respect to presenting such streams and tracks is undefined.

Invitees

The invitee field should be added whenever the call is intended for one specific user, and should be set to the Matrix user ID of that user. Invites without an invitee field are defined to be intended for any member of the room other than the sender of the event.

Clients should consider an incoming call if they see a non-expired invite event where the invitee field is either absent or equal to their user's Matrix ID, however they should evaluate whether or not to ring based on their user's trust relationship with the callers and/or where the call was placed. As a starting point, it is suggested that clients ignore call invites from users in public rooms. It is strongly recommended that when clients do not ring for an incoming call invite, they still display the call invite in the room and annotate that it was ignored.

Glare

"Glare" is a problem which occurs when two users call each other at roughly the same time. This results in the call failing to set up as there already is an incoming/outgoing call. A glare resolution algorithm can be used to determine which call to hangup and which call to answer. If both clients implement the same algorithm then they will both select the same call and the call will be successfully connected.

As calls are "placed" to rooms rather than users, the glare resolution algorithm outlined below is only considered for calls which are to the same room. The algorithm is as follows:

  • If an m.call.invite to a room is received whilst the client is preparing to send an m.call.invite to the same room:
    • the client should cancel its outgoing call and instead automatically accept the incoming call on behalf of the user.
  • If an m.call.invite to a room is received after the client has sent an m.call.invite to the same room and is waiting for a response:
    • the client should perform a lexicographical comparison of the call IDs of the two calls and use the lesser of the two calls, aborting the greater. If the incoming call is the lesser, the client should accept this call on behalf of the user.

The call setup should appear seamless to the user as if they had simply placed a call and the other party had accepted. This means any media stream that had been setup for use on a call should be transferred and used for the call that replaces it.

Server behaviour

The homeserver MAY provide a TURN server which clients can use to contact the remote party. The following HTTP API endpoints will be used by clients in order to get information about the TURN server.

{{% http-api spec="client-server" api="voip" %}}

Security considerations

Calls should only be placed to rooms with one other user in them. If they are placed to group chat rooms it is possible that another user will intercept and answer the call.