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102 lines
3.1 KiB
ReStructuredText
102 lines
3.1 KiB
ReStructuredText
Voice over IP
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=============
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.. _module:voip:
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This module outlines how two users in a room can set up a Voice over IP (VoIP)
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call to each other. Voice and video calls are built upon the WebRTC 1.0 standard.
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Call signalling is achieved by sending `message events`_ to the room. As a result,
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this means that clients MUST only send call events to rooms with exactly two
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participants as currently the WebRTC standard is based around two-party
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communication.
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.. _message events: `sect:events`_
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Events
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------
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{{voip_events}}
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Client behaviour
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----------------
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A call is set up with message events exchanged as follows:
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::
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Caller Callee
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[Place Call]
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m.call.invite ----------->
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m.call.candidate -------->
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[..candidates..] -------->
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[Answers call]
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<--------------- m.call.answer
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[Call is active and ongoing]
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<--------------- m.call.hangup
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Or a rejected call:
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::
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Caller Callee
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m.call.invite ------------>
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m.call.candidate --------->
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[..candidates..] --------->
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[Rejects call]
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<-------------- m.call.hangup
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Calls are negotiated according to the WebRTC specification.
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Glare
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~~~~~
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"Glare" is a problem which occurs when two users call each other at roughly the
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same time. This results in the call failing to set up as there already is an
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incoming/outgoing call. A glare resolution algorithm can be used to determine
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which call to hangup and which call to answer. If both clients implement the
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same algorithm then they will both select the same call and the call will be
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successfully connected.
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As calls are "placed" to rooms rather than users, the glare resolution algorithm
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outlined below is only considered for calls which are to the same room. The
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algorithm is as follows:
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- If an ``m.call.invite`` to a room is received whilst the client is
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**preparing to send** an ``m.call.invite`` to the same room:
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* the client should cancel its outgoing call and instead
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automatically accept the incoming call on behalf of the user.
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- If an ``m.call.invite`` to a room is received **after the client has sent**
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an ``m.call.invite`` to the same room and is waiting for a response:
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* the client should perform a lexicographical comparison of the call IDs of
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the two calls and use the *lesser* of the two calls, aborting the
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greater. If the incoming call is the lesser, the client should accept
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this call on behalf of the user.
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The call setup should appear seamless to the user as if they had simply placed
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a call and the other party had accepted. This means any media stream that had been
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setup for use on a call should be transferred and used for the call that
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replaces it.
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Server behaviour
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----------------
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The homeserver MAY provide a TURN server which clients can use to contact the
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remote party. The following HTTP API endpoints will be used by clients in order
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to get information about the TURN server.
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{{voip_http_api}}
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Security considerations
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-----------------------
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Calls should only be placed to rooms with one other user in them. If they are
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placed to group chat rooms it is possible that another user will intercept and
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answer the call.
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