--- type: module weight: 10 --- ### Instant Messaging This module adds support for sending human-readable messages to a room. It also adds support for associating human-readable information with the room itself such as a room name and topic. #### Events {{% event event="m.room.message" %}} {{% event event="m.room.message.feedback" %}} Usage of this event is discouraged for several reasons: - The number of feedback events will grow very quickly with the number of users in the room. This event provides no way to "batch" feedback, unlike the [receipts module](#receipts). - Pairing feedback to messages gets complicated when paginating as feedback arrives before the message it is acknowledging. - There are no guarantees that the client has seen the event ID being acknowledged. {{% event event="m.room.name" %}} {{% event event="m.room.topic" %}} {{% event event="m.room.avatar" %}} {{% event event="m.room.pinned_events" %}} ##### m.room.message msgtypes Each [m.room.message](#mroommessage) MUST have a `msgtype` key which identifies the type of message being sent. Each type has their own required and optional keys, as outlined below. If a client cannot display the given `msgtype` then it SHOULD display the fallback plain text `body` key instead. Some message types support HTML in the event content that clients should prefer to display if available. Currently `m.text`, `m.emote`, and `m.notice` support an additional `format` parameter of `org.matrix.custom.html`. When this field is present, a `formatted_body` with the HTML must be provided. The plain text version of the HTML should be provided in the `body`. Clients should limit the HTML they render to avoid Cross-Site Scripting, HTML injection, and similar attacks. The strongly suggested set of HTML tags to permit, denying the use and rendering of anything else, is: `font`, `del`, `h1`, `h2`, `h3`, `h4`, `h5`, `h6`, `blockquote`, `p`, `a`, `ul`, `ol`, `sup`, `sub`, `li`, `b`, `i`, `u`, `strong`, `em`, `strike`, `code`, `hr`, `br`, `div`, `table`, `thead`, `tbody`, `tr`, `th`, `td`, `caption`, `pre`, `span`, `img`, `details`, `summary`. Not all attributes on those tags should be permitted as they may be avenues for other disruption attempts, such as adding `onclick` handlers or excessively large text. Clients should only permit the attributes listed for the tags below. Where `data-mx-bg-color` and `data-mx-color` are listed, clients should translate the value (a 6-character hex color code) to the appropriate CSS/attributes for the tag. `font` `data-mx-bg-color`, `data-mx-color`, `color` `span` `data-mx-bg-color`, `data-mx-color`, `data-mx-spoiler` (see [spoiler messages](#spoiler-messages)) `a` `name`, `target`, `href` (provided the value is not relative and has a scheme matching one of: `https`, `http`, `ftp`, `mailto`, `magnet`) `img` `width`, `height`, `alt`, `title`, `src` (provided it is a [Matrix Content (MXC) URI](#matrix-content-mxc-uris)) `ol` `start` `code` `class` (only classes which start with `language-` for syntax highlighting) Additionally, web clients should ensure that *all* `a` tags get a `rel="noopener"` to prevent the target page from referencing the client's tab/window. Tags must not be nested more than 100 levels deep. Clients should only support the subset of tags they can render, falling back to other representations of the tags where possible. For example, a client may not be able to render tables correctly and instead could fall back to rendering tab-delimited text. In addition to not rendering unsafe HTML, clients should not emit unsafe HTML in events. Likewise, clients should not generate HTML that is not needed, such as extra paragraph tags surrounding text due to Rich Text Editors. HTML included in events should otherwise be valid, such as having appropriate closing tags, appropriate attributes (considering the custom ones defined in this specification), and generally valid structure. A special tag, `mx-reply`, may appear on rich replies (described below) and should be allowed if, and only if, the tag appears as the very first tag in the `formatted_body`. The tag cannot be nested and cannot be located after another tag in the tree. Because the tag contains HTML, an `mx-reply` is expected to have a partner closing tag and should be treated similar to a `div`. Clients that support rich replies will end up stripping the tag and its contents and therefore may wish to exclude the tag entirely. {{% boxes/note %}} A future iteration of the specification will support more powerful and extensible message formatting options, such as the proposal [MSC1767](https://github.com/matrix-org/matrix-doc/pull/1767). {{% /boxes/note %}} {{% msgtypes %}} #### Client behaviour Clients SHOULD verify the structure of incoming events to ensure that the expected keys exist and that they are of the right type. Clients can discard malformed events or display a placeholder message to the user. Redacted `m.room.message` events MUST be removed from the client. This can either be replaced with placeholder text (e.g. "\[REDACTED\]") or the redacted message can be removed entirely from the messages view. Events which have attachments (e.g. `m.image`, `m.file`) SHOULD be uploaded using the [content repository module](#content-repository) where available. The resulting `mxc://` URI can then be used in the `url` key. Clients MAY include a client generated thumbnail image for an attachment under a `info.thumbnail_url` key. The thumbnail SHOULD also be a `mxc://` URI. Clients displaying events with attachments can either use the client generated thumbnail or ask its homeserver to generate a thumbnail from the original attachment using the [content repository module](#content-repository). ##### Recommendations when sending messages In the event of send failure, clients SHOULD retry requests using an exponential-backoff algorithm for a certain amount of time T. It is recommended that T is no longer than 5 minutes. After this time, the client should stop retrying and mark the message as "unsent". Users should be able to manually resend unsent messages. Users may type several messages at once and send them all in quick succession. Clients SHOULD preserve the order in which they were sent by the user. This means that clients should wait for the response to the previous request before sending the next request. This can lead to head-of-line blocking. In order to reduce the impact of head-of-line blocking, clients should use a queue per room rather than a global queue, as ordering is only relevant within a single room rather than between rooms. ##### Local echo Messages SHOULD appear immediately in the message view when a user presses the "send" button. This should occur even if the message is still sending. This is referred to as "local echo". Clients SHOULD implement "local echo" of messages. Clients MAY display messages in a different format to indicate that the server has not processed the message. This format should be removed when the server responds. Clients need to be able to match the message they are sending with the same message which they receive from the event stream. The echo of the same message from the event stream is referred to as "remote echo". Both echoes need to be identified as the same message in order to prevent duplicate messages being displayed. Ideally this pairing would occur transparently to the user: the UI would not flicker as it transitions from local to remote. Flickering can be reduced through clients making use of the transaction ID they used to send a particular event. The transaction ID used will be included in the event's `unsigned` data as `transaction_id` when it arrives through the event stream. Clients unable to make use of the transaction ID are likely to experience flickering when the remote echo arrives on the event stream *before* the request to send the message completes. In that case the event arrives before the client has obtained an event ID, making it impossible to identify it as a remote echo. This results in the client displaying the message twice for some time (depending on the server responsiveness) before the original request to send the message completes. Once it completes, the client can take remedial actions to remove the duplicate event by looking for duplicate event IDs. ##### Calculating the display name for a user Clients may wish to show the human-readable display name of a room member as part of a membership list, or when they send a message. However, different members may have conflicting display names. Display names MUST be disambiguated before showing them to the user, in order to prevent spoofing of other users. To ensure this is done consistently across clients, clients SHOULD use the following algorithm to calculate a disambiguated display name for a given user: 1. Inspect the `m.room.member` state event for the relevant user id. 2. If the `m.room.member` state event has no `displayname` field, or if that field has a `null` value, use the raw user id as the display name. Otherwise: 3. If the `m.room.member` event has a `displayname` which is unique among members of the room with `membership: join` or `membership: invite`, use the given `displayname` as the user-visible display name. Otherwise: 4. The `m.room.member` event has a non-unique `displayname`. This should be disambiguated using the user id, for example "display name (@id:homeserver.org)". Developers should take note of the following when implementing the above algorithm: - The user-visible display name of one member can be affected by changes in the state of another member. For example, if `@user1:matrix.org` is present in a room, with `displayname: Alice`, then when `@user2:example.com` joins the room, also with `displayname: Alice`, *both* users must be given disambiguated display names. Similarly, when one of the users then changes their display name, there is no longer a clash, and *both* users can be given their chosen display name. Clients should be alert to this possibility and ensure that all affected users are correctly renamed. - The display name of a room may also be affected by changes in the membership list. This is due to the room name sometimes being based on user display names (see [Calculating the display name for a room](#calculating-the-display-name-for-a-room)). - If the entire membership list is searched for clashing display names, this leads to an O(N^2) implementation for building the list of room members. This will be very inefficient for rooms with large numbers of members. It is recommended that client implementations maintain a hash table mapping from `displayname` to a list of room members using that name. Such a table can then be used for efficient calculation of whether disambiguation is needed. ##### Displaying membership information with messages Clients may wish to show the display name and avatar URL of the room member who sent a message. This can be achieved by inspecting the `m.room.member` state event for that user ID (see [Calculating the display name for a user](#calculating-the-display-name-for-a-user)). When a user paginates the message history, clients may wish to show the **historical** display name and avatar URL for a room member. This is possible because older `m.room.member` events are returned when paginating. This can be implemented efficiently by keeping two sets of room state: old and current. As new events arrive and/or the user paginates back in time, these two sets of state diverge from each other. New events update the current state and paginated events update the old state. When paginated events are processed sequentially, the old state represents the state of the room *at the time the event was sent*. This can then be used to set the historical display name and avatar URL. ##### Calculating the display name for a room Clients may wish to show a human-readable name for a room. There are a number of possibilities for choosing a useful name. To ensure that rooms are named consistently across clients, clients SHOULD use the following algorithm to choose a name: 1. If the room has an [m.room.name](#mroomname) state event with a non-empty `name` field, use the name given by that field. 2. If the room has an [m.room.canonical\_alias](#mroomcanonical_alias) state event with a valid `alias` field, use the alias given by that field as the name. Note that clients should avoid using `alt_aliases` when calculating the room name. 3. If none of the above conditions are met, a name should be composed based on the members of the room. Clients should consider [m.room.member](#mroommember) events for users other than the logged-in user, as defined below. 1. If the number of `m.heroes` for the room are greater or equal to `m.joined_member_count + m.invited_member_count - 1`, then use the membership events for the heroes to calculate display names for the users ([disambiguating them if required](#calculating-the-display-name-for-a-user)) and concatenating them. For example, the client may choose to show "Alice, Bob, and Charlie (@charlie:example.org)" as the room name. The client may optionally limit the number of users it uses to generate a room name. 2. If there are fewer heroes than `m.joined_member_count + m.invited_member_count - 1`, and `m.joined_member_count + m.invited_member_count` is greater than 1, the client should use the heroes to calculate display names for the users ([disambiguating them if required](#calculating-the-display-name-for-a-user)) and concatenating them alongside a count of the remaining users. For example, "Alice, Bob, and 1234 others". 3. If `m.joined_member_count + m.invited_member_count` is less than or equal to 1 (indicating the member is alone), the client should use the rules above to indicate that the room was empty. For example, "Empty Room (was Alice)", "Empty Room (was Alice and 1234 others)", or "Empty Room" if there are no heroes. Clients SHOULD internationalise the room name to the user's language when using the `m.heroes` to calculate the name. Clients SHOULD use minimum 5 heroes to calculate room names where possible, but may use more or less to fit better with their user experience. ##### Rich replies In some cases, events may wish to reference other events. This could be to form a thread of messages for the user to follow along with, or to provide more context as to what a particular event is describing. Currently, the only kind of relation defined is a "rich reply" where a user may reference another message to create a thread-like conversation. Relationships are defined under an `m.relates_to` key in the event's `content`. If the event is of the type `m.room.encrypted`, the `m.relates_to` key MUST NOT be covered by the encryption and instead be put alongside the encryption information held in the `content`. A rich reply is formed through use of an `m.relates_to` relation for `m.in_reply_to` where a single key, `event_id`, is used to reference the event being replied to. The referenced event ID SHOULD belong to the same room where the reply is being sent. Clients should be cautious of the event ID belonging to another room, or being invalid entirely. Rich replies can only be constructed in the form of `m.room.message` events with a `msgtype` of `m.text` or `m.notice`. Due to the fallback requirements, rich replies cannot be constructed for types of `m.emote`, `m.file`, etc. Rich replies may reference any other `m.room.message` event, however. Rich replies may reference another event which also has a rich reply, infinitely. An `m.in_reply_to` relationship looks like the following: ``` { ... "type": "m.room.message", "content": { "msgtype": "m.text", "body": "
", "format": "org.matrix.custom.html", "formatted_body": "", "m.relates_to": { "m.in_reply_to": { "event_id": "$another:event.com" } } } } ``` ##### Fallbacks for rich replies Some clients may not have support for rich replies and therefore need a fallback to use instead. Clients that do not support rich replies should render the event as if rich replies were not special. Clients that do support rich replies MUST provide the fallback format on replies, and MUST strip the fallback before rendering the reply. Rich replies MUST have a `format` of `org.matrix.custom.html` and therefore a `formatted_body` alongside the `body` and appropriate `msgtype`. The specific fallback text is different for each `msgtype`, however the general format for the `body` is: > <@alice:example.org> This is the original body This is where the reply goes The `formatted_body` should use the following template:In reply to @alice:example.org
In reply to * @alice:example.org
In reply to @alice:example.org
sent a file.