Client-Server API v1 ==================== Overview -------- The client-server API provides a simple lightweight API to let clients send messages, control rooms and synchronise conversation history. It is designed to support both lightweight clients which store no state and lazy-load data from the server as required - as well as heavyweight clients which maintain a full local peristent copy of server state. This mostly describes v1 of the Client-Server API as featured in the original September 2014 launch of Matrix, apart from user-interactive authentication where it is encouraged to move to V2, therefore this is the version documented here. Version 2 is currently in development (as of Jan-March 2015) as an incremental but backwards-incompatible refinement of Version 1 and will be released shortly. Client Authentication --------------------- Most API endpoints require the user to identify themselves by presenting previously obtained credentials in the form of an ``access_token`` query parameter. In API version 2, when credentials are missing or invalid, the HTTP call will return with a status of 401 and the error code, ``M_MISSING_TOKEN`` or ``M_UNKNOWN_TOKEN`` respectively. User-Interactive Authentication API ----------------------------------- This section refers to API Version 2. Some API endpoints such as ``login`` or ``register`` require authentication that interacts with the user. The home server may provide many different ways of authenticating, such as user/password auth, login via a social network (OAuth2), login by confirming a token sent to their email address, etc. This specification does not define how home servers should authorise their users but instead defines the standard interface which implementations should follow so that ANY client can login to ANY home server. The process takes the form of one or more stages, where at each stage the client submits a set of data for a given stage type and awaits a response from the server, which will either be a final success or a request to perform an additional stage. This exchange continues until the final success. Authentication works by client and server exchanging dictionaries. This specification covers how this is done over JSON HTTP POST. For each endpoint, a server offers one of more 'flows' that the client can use to authenticate itself. Each flow comprises one or more 'stages'. When all stages are complete, authentication is complete and the API call succeeds. To establish what flows a server supports for an endpoint, a client sends the request with no authentication. The home server returns a response with HTTP status 401 and a JSON object as folows:: { "flows": [ { "stages": [ "example.type.foo", "example.type.bar" ] }, { "stages": [ "example.type.foo", "example.type.baz" ] } ], "params": { "example.type.baz": { "example_key": "foobar" } }, "session": "xxxxxx" } In addition to the ``flows``, this object contains some extra information: params This section contains any information that the client will need to know in order to use a given type of authentication. For each login stage type presented, that type may be present as a key in this dictionary. For example, the public part of an OAuth client ID could be given here. session This is a session identifier that the client must pass back to the home server, if one is provided, in subsequent attempts to authenticate in the same API call. The client then chooses a flow and attempts to complete one of the stages. It does this by resubmitting the same request with the the addition of an 'auth' key in the object that it submits. This dictionary contains a ``type`` key whose value is the name of the stage type that the client is attempting to complete. It must also contains a ``session`` key with the value of the session key given by the home server, if one was given. It also contains other keys dependent on the stage type being attempted. For example, if the client is attempting to complete login type ``example.type.foo``, it might submit something like this:: { "a_request_parameter": "something", "another_request_parameter": "something else", "auth": { "type": "example.type.foo", "session", "xxxxxx", "example_credential": "verypoorsharedsecret" } } If the home server deems the authentication attempt to be successful but still requires more stages to be completed, it returns HTTP status 401 along with the same object as when no authentication was attempted, with the addition of the ``completed`` key which is an array of stage type the client has completed successfully:: { "completed": [ "example.type.foo" ], "flows": [ { "stages": [ "example.type.foo", "example.type.bar" ] }, { "stages": [ "example.type.foo", "example.type.baz" ] } ], "params": { "example.type.baz": { "example_key": "foobar" } }, "session": "xxxxxx" } If the home server decides the attempt was unsuccessful, it returns an error message in the standard format:: { "errcode": [ "M_EXAMPLE_ERROR" ], "error": "Something was wrong" } If the client has completed all stages of a flow, the home server performs the API call and returns the result as normal. Some authentication types may be completed by means other than through the Matrix client, for example, an email confirmation may be completed when the user clicks on the link in the email. In this case, the client retries the request with an auth dict containing only the session key. The response to this will be the same as if the client were attempting to complete an auth state normally, ie. the request will either complete or request auth, with the presence or absence of that login stage type in the 'completed' array indicating whether that stage is complete. This specification defines the following login types: - ``m.login.password`` - ``m.login.recaptcha`` - ``m.login.oauth2`` - ``m.login.email.identity`` - ``m.login.dummy`` Password-based ~~~~~~~~~~~~~~ :Type: ``m.login.password`` :Description: The client submits a username and secret password, both sent in plaintext. To respond to this type, reply with an auth dict as follows:: { "type": "m.login.password", "user": "", "password": "" } Google ReCaptcha ~~~~~~~~~~~~~~~~ :Type: ``m.login.recaptcha`` :Description: The user completes a Google ReCaptcha 2.0 challenge To respond to this type, reply with an auth dict as follows:: { "type": "m.login.recaptcha", "response": "" } OAuth2-based ~~~~~~~~~~~~ :Type: ``m.login.oauth2`` :Description: Authentication is supported via OAuth2 URLs. This login consists of multiple requests. :Parameters: ``uri``: Authorization Request URI OR service selection URI. Both contain an encoded ``redirect URI``. The home server acts as a 'confidential' client for the purposes of OAuth2. If the uri is a ``service selection URI``, it MUST point to a webpage which prompts the user to choose which service to authorize with. On selection of a service, this MUST link through to an ``Authorization Request URI``. If there is only one service which the home server accepts when logging in, this indirection can be skipped and the "uri" key can be the ``Authorization Request URI``. The client then visits the ``Authorization Request URI``, which then shows the OAuth2 Allow/Deny prompt. Hitting 'Allow' returns the [XXX: redirects to the?]``redirect URI`` with the auth code. Home servers can choose any path for the ``redirect URI``. Once the OAuth flow has completed, the client retries the request with the session only, as above. Email-based (identity server) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ :Type: ``m.login.email.identity`` :Description: Authentication is supported by authorising an email address with an identity server. Prior to submitting this, the client should authenticate with an identity server. After authenticating, the session information should be submitted to the home server. To respond to this type, reply with an auth dict as follows:: { "type": "m.login.email.identity", "threepidCreds": [ { "sid": "", "clientSecret": "", "idServer": "" } ] } Dummy Auth ~~~~~~~~~~ :Type: ``m.login.dummy`` :Description: Dummy authentication always succeeds and requires no extra parameters. Its purpose is to allow servers to not require any form of User-Interactive Authentication to perform a request. To respond to this type, reply with an auth dict with just the type and session, if provided:: { "type": "m.login.dummy", } Fallback ~~~~~~~~ Clients cannot be expected to be able to know how to process every single login type. If a client does not know how to handle a given login type, it can direct the user to a web browser with the URL of a fallback page which will allow the user to complete that login step out-of-band in their web browser. The URL it should open is the Home Server base URL plus prefix, plus:: /auth//fallback/web?session= Where ``stage type`` is the type name of the stage it is attempting and ``session id`` is the ID of the session given by the home server. This MUST return an HTML page which can perform this authentication stage. This page must attempt to call the Javascript function ``window.onAuthDone`` when the authentication has been completed. Pagination ---------- Querying large datasets in Matrix always uses the same pagination API pattern to to give clients a consistent way of selecting subsets of a potentially changing dataset. Requests pass in ``from``, ``to`` and ``limit`` parameters which describe where to read from the stream. ``from`` and ``to`` are opaque textual 'stream tokens' which describe positions in the dataset. The response returns new ``start`` and ``end`` stream token values which can then be passed to subsequent requests to continue pagination. Pagination Request Query Parameters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Query parameters: from: $streamtoken - The opaque token to start streaming from. to: $streamtoken - The opaque token to end streaming at. Typically, clients will not know the item of data to end at, so this will usually be omitted. limit: integer - An integer representing the maximum number of items to return. 'START' and 'END' are placeholder values used in these examples to describe the start and end of the dataset respectively. Unless specified, the default pagination parameters are from=START, to=END, without a limit set. This allows you to hit an API like /events without any query parameters to get everything. For example, the event stream has events E1 -> E15. The client wants the last 5 events and doesn't know any previous events:: S E |-E1-E2-E3-E4-E5-E6-E7-E8-E9-E10-E11-E12-E13-E14-E15-| | | | | _____| | |__________________ | ___________________| | | | GET /events?to=START&limit=5&from=END Returns: E15,E14,E13,E12,E11 Another example: a public room list has rooms R1 -> R17. The client is showing 5 rooms at a time on screen, and is on page 2. They want to now show page 3 (rooms R11 -> 15):: S E | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | stream token |-R1-R2-R3-R4-R5-R6-R7-R8-R9-R10-R11-R12-R13-R14-R15-R16-R17| room |____________| |________________| | | Currently | viewing | | GET /rooms/list?from=9&to=END&limit=5 Returns: R11,R12,R13,R14,R15 Note that tokens are treated in an *exclusive*, not inclusive, manner. The end token from the intial request was '9' which corresponded to R10. When the 2nd request was made, R10 did not appear again, even though from=9 was specified. If you know the token, you already have the data. Pagination Response ~~~~~~~~~~~~~~~~~~~ Responses to pagination requests MUST follow the format:: { "chunk": [ ... , Responses , ... ], "start" : $streamtoken, "end" : $streamtoken } Where $streamtoken is an opaque token which can be used in another query to get the next set of results. The "start" and "end" keys can only be omitted if the complete dataset is provided in "chunk". Events ------ Overview ~~~~~~~~ The model of conversation history exposed by the client-server API can be considered as a list of events. The server 'linearises' the eventually-consistent event graph of events into an 'event stream' at any given point in time:: [E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9] Clients can add to the stream by POSTing message or state events, and can read from the stream via the |initialSync|_, |/rooms//initialSync|_, `Event Stream`_ and |/rooms//messages|_ APIs. For reading events, the intended flow of operation is to call $PREFIX/initialSync, which returns all of the state and the last N events in the event stream for each room, including ``start`` and ``end`` values describing the pagination of each room's event stream. For instance, $PREFIX/initialSync?limit=5 might return the events for a room in the rooms[0].messages.chunk[] array, with tokens describing the start and end of the range in rooms[0].messages.start as '1-2-3' and rooms[0].messages.end as 'a-b-c'. You can visualise the range of events being returned as:: [E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9] ^ ^ | | start: '1-2-3' end: 'a-b-c' Now, to receive future events in realtime on the eventstream, you simply GET $PREFIX/events with a ``from`` parameter of 'a-b-c': in other words passing in the ``end`` token returned by initialsync. The request blocks until new events are available or until your specified timeout elapses, and then returns a new paginatable chunk of events alongside new start and end parameters:: [E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10] ^ ^ | | | end: 'x-y-z' start: 'a-b-c' To resume polling the events stream, you pass in the new ``end`` token as the ``from`` parameter of $PREFIX/events and poll again. Similarly, to paginate events backwards in order to lazy-load in previous history from the room, you simply GET $PREFIX/rooms//messages specifying the ``from`` token to paginate backwards from and a limit of the number of messages to retrieve. For instance, calling this API with a ``from`` parameter of '1-2-3' and a limit of 5 would return:: [E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10] ^ ^ | | start: 'u-v-w' end: '1-2-3' To continue paginating backwards, one calls the /messages API again, supplying the new ``start`` value as the ``from`` parameter. Receiving live updates on a client ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Clients receive new events by long-polling the home server via the $PREFIX/events API, specifying a timeout in milliseconds in the timeout parameter. This will hold open the HTTP connection for a short period of time waiting for new events, returning early if an event occurs. This is called the `Event Stream`_. All events which are visible to the client will appear in the event stream. When the request returns, an ``end`` token is included in the response. This token can be used in the next request to continue where the last request left off. All events must be deduplicated based on their event ID. .. TODO is deduplication actually a hard requirement in CS v2? .. TODO-spec Do we ever return multiple events in a single request? Don't we get lots of request setup RTT latency if we only do one event per request? Do we ever support streaming requests? Why not websockets? When the client first logs in, they will need to initially synchronise with their home server. This is achieved via the |initialSync|_ API. This API also returns an ``end`` token which can be used with the event stream. See the 'Room Sync' section below. Events in a room ~~~~~~~~~~~~~~~~ Room events are split into two categories: :State Events: These are events which update the metadata state of the room (e.g. room topic, room membership etc). State is keyed by a tuple of event ``type`` and a ``state_key``. State in the room with the same key-tuple will be overwritten. :Message events: These are events which describe transient "once-off" activity in a room: typically communication such as sending an instant messaage or setting up a VoIP call. These used to be called 'non-state' events. This specification outlines several events, all with the event type prefix ``m.``. However, applications may wish to add their own type of event, and this can be achieved using the REST API detailed in the following sections. If new events are added, the event ``type`` key SHOULD follow the Java package naming convention, e.g. ``com.example.myapp.event``. This ensures event types are suitably namespaced for each application and reduces the risk of clashes. State events ~~~~~~~~~~~~ State events can be sent by ``PUT`` ing to |/rooms//state//|_. These events will be overwritten if ````, ```` and ```` all match. If the state event has no ``state_key``, it can be omitted from the path. These requests **cannot use transaction IDs** like other ``PUT`` paths because they cannot be differentiated from the ``state_key``. Furthermore, ``POST`` is unsupported on state paths. Valid requests look like:: PUT /rooms/!roomid:domain/state/m.example.event { "key" : "without a state key" } PUT /rooms/!roomid:domain/state/m.another.example.event/foo { "key" : "with 'foo' as the state key" } In contrast, these requests are invalid:: POST /rooms/!roomid:domain/state/m.example.event/ { "key" : "cannot use POST here" } PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11 { "key" : "txnIds are not supported" } Care should be taken to avoid setting the wrong ``state key``:: PUT /rooms/!roomid:domain/state/m.another.example.event/11 { "key" : "with '11' as the state key, but was probably intended to be a txnId" } The ``state_key`` is often used to store state about individual users, by using the user ID as the ``state_key`` value. For example:: PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com { "animal" : "cat", "reason": "fluffy" } In some cases, there may be no need for a ``state_key``, so it can be omitted:: PUT /rooms/!roomid:domain/state/m.room.bgd.color { "color": "red", "hex": "#ff0000" } See `Room Events`_ for the ``m.`` event specification. Message events ~~~~~~~~~~~~~~ Message events can be sent by sending a request to |/rooms//send/|_. These requests *can* use transaction IDs and ``PUT``/``POST`` methods. Message events allow access to historical events and pagination, making it best suited for sending messages. For example:: POST /rooms/!roomid:domain/send/m.custom.example.message { "text": "Hello world!" } PUT /rooms/!roomid:domain/send/m.custom.example.message/11 { "text": "Goodbye world!" } See `Room Events`_ for the ``m.`` event specification. Syncing rooms ~~~~~~~~~~~~~ .. NOTE:: This section is a work in progress. When a client logs in, they may have a list of rooms which they have already joined. These rooms may also have a list of events associated with them. The purpose of 'syncing' is to present the current room and event information in a convenient, compact manner. The events returned are not limited to room events; presence events will also be returned. A single syncing API is provided: - |initialSync|_ : A global sync which will present room and event information for all rooms the user has joined. .. TODO-spec room-scoped initial sync - |/rooms//initialSync|_ : A sync scoped to a single room. Presents room and event information for this room only. - Room-scoped initial sync is Very Tricky because typically people would want to sync the room then listen for any new content from that point onwards. The event stream cannot do this for a single room currently. As a result, commenting room-scoped initial sync at this time. The |initialSync|_ API contains the following keys: ``presence`` Description: Contains a list of presence information for users the client is interested in. Format: A JSON array of ``m.presence`` events. ``end`` Description: Contains an event stream token which can be used with the `Event Stream`_. Format: A string containing the event stream token. ``rooms`` Description: Contains a list of room information for all rooms the client has joined, and limited room information on rooms the client has been invited to. Format: A JSON array containing Room Information JSON objects. Room Information: Description: Contains all state events for the room, along with a limited amount of the most recent events, configured via the ``limit`` query parameter. Also contains additional keys with room metadata, such as the ``room_id`` and the client's ``membership`` to the room. Format: A JSON object with the following keys: ``room_id`` A string containing the ID of the room being described. ``membership`` A string representing the client's membership status in this room. ``messages`` An event stream JSON object containing a ``chunk`` of recent events (both state events and non-state events), along with an ``end`` token. ``state`` A JSON array containing all the current state events for this room. Getting events for a room ~~~~~~~~~~~~~~~~~~~~~~~~~ There are several APIs provided to ``GET`` events for a room: ``/rooms//state//`` Description: Get the state event identified. Response format: A JSON object representing the state event **content**. Example: ``/rooms/!room:domain.com/state/m.room.name`` returns ``{ "name": "Room name" }`` |/rooms//state|_ Description: Get all state events for a room. Response format: ``[ { state event }, { state event }, ... ]`` Example: TODO-doc |/rooms//members|_ Description: Get all ``m.room.member`` state events. Response format: ``{ "start": "", "end": "", "chunk": [ { m.room.member event }, ... ] }`` Example: TODO-doc |/rooms//messages|_ Description: Get all events from the room's timeline. This API supports pagination using ``from`` and ``to`` query parameters, coupled with the ``start`` and ``end`` tokens from an |initialSync|_ API. Response format: ``{ "start": "", "end": "" }`` Example: TODO-doc |/rooms//initialSync|_ Description: Get all relevant events for a room. This includes state events, paginated non-state events and presence events. Response format: `` { TODO-doc } `` Example: TODO-doc Redactions ~~~~~~~~~~ Since events are extensible it is possible for malicious users and/or servers to add keys that are, for example offensive or illegal. Since some events cannot be simply deleted, e.g. membership events, we instead 'redact' events. This involves removing all keys from an event that are not required by the protocol. This stripped down event is thereafter returned anytime a client or remote server requests it. Events that have been redacted include a ``redacted_because`` key whose value is the event that caused it to be redacted, which may include a reason. Redacting an event cannot be undone, allowing server owners to delete the offending content from the databases. .. TODO Currently, only room admins can redact events by sending a ``m.room.redaction`` event, but server admins also need to be able to redact events by a similar mechanism. Upon receipt of a redaction event, the server should strip off any keys not in the following list: - ``event_id`` - ``type`` - ``room_id`` - ``user_id`` - ``state_key`` - ``prev_state`` - ``content`` The content object should also be stripped of all keys, unless it is one of one of the following event types: - ``m.room.member`` allows key ``membership`` - ``m.room.create`` allows key ``creator`` - ``m.room.join_rules`` allows key ``join_rule`` - ``m.room.power_levels`` allows keys that are user ids or ``default`` - ``m.room.add_state_level`` allows key ``level`` - ``m.room.send_event_level`` allows key ``level`` - ``m.room.ops_levels`` allows keys ``kick_level``, ``ban_level`` and ``redact_level`` - ``m.room.aliases`` allows key ``aliases`` .. TODO Need to update m.room.power_levels to reflect new power levels formatting The redaction event should be added under the key ``redacted_because``. When a client receives a redaction event it should change the redacted event in the same way a server does. Rooms ----- Creation ~~~~~~~~ To create a room, a client has to use the |createRoom|_ API. There are various options which can be set when creating a room: ``visibility`` Type: String Optional: Yes Value: Either ``public`` or ``private``. Description: A ``public`` visibility indicates that the room will be shown in the public room list. A ``private`` visibility will hide the room from the public room list. Rooms default to ``private`` visibility if this key is not included. ``room_alias_name`` Type: String Optional: Yes Value: The room alias localpart. Description: If this is included, a room alias will be created and mapped to the newly created room. The alias will belong on the same home server which created the room, e.g. ``!qadnasoi:domain.com >>> #room_alias_name:domain.com`` ``name`` Type: String Optional: Yes Value: The ``name`` value for the ``m.room.name`` state event. Description: If this is included, an ``m.room.name`` event will be sent into the room to indicate the name of the room. See `Room Events`_ for more information on ``m.room.name``. ``topic`` Type: String Optional: Yes Value: The ``topic`` value for the ``m.room.topic`` state event. Description: If this is included, an ``m.room.topic`` event will be sent into the room to indicate the topic for the room. See `Room Events`_ for more information on ``m.room.topic``. ``invite`` Type: List Optional: Yes Value: A list of user ids to invite. Description: This will tell the server to invite everyone in the list to the newly created room. Example:: { "visibility": "public", "room_alias_name": "thepub", "name": "The Grand Duke Pub", "topic": "All about happy hour" } The home server will create a ``m.room.create`` event when the room is created, which serves as the root of the PDU graph for this room. This event also has a ``creator`` key which contains the user ID of the room creator. It will also generate several other events in order to manage permissions in this room. This includes: - ``m.room.power_levels`` : Sets the power levels of users. - ``m.room.join_rules`` : Whether the room is "invite-only" or not. - ``m.room.add_state_level``: The power level required in order to add new state to the room (as opposed to updating exisiting state) - ``m.room.send_event_level`` : The power level required in order to send a message in this room. - ``m.room.ops_level`` : The power level required in order to kick or ban a user from the room or redact an event in the room. See `Room Events`_ for more information on these events. Room aliases ~~~~~~~~~~~~ .. NOTE:: This section is a work in progress. Room aliases can be created by sending a ``PUT /directory/room/``:: { "room_id": } They can be deleted by sending a ``DELETE /directory/room/`` with no content. Only some privileged users may be able to delete room aliases, e.g. server admins, the creator of the room alias, etc. This specification does not outline the privilege level required for deleting room aliases. As room aliases are scoped to a particular home server domain name, it is likely that a home server will reject attempts to maintain aliases on other domain names. This specification does not provide a way for home servers to send update requests to other servers. Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state event. This alias list is partial because it cannot guarantee that the alias list is in any way accurate or up-to-date, as room aliases can point to different room IDs over time. Crucially, the aliases in this event are **purely informational** and SHOULD NOT be treated as accurate. They SHOULD be checked before they are used or shared with another user. If a room appears to have a room alias of ``#alias:example.com``, this SHOULD be checked to make sure that the room's ID matches the ``room_id`` returned from the request. Room aliases can be checked in the same way they are resolved; by sending a ``GET /directory/room/``:: { "room_id": , "servers": [ , , ] } Home servers can respond to resolve requests for aliases on other domains than their own by using the federation API to ask other domain name home servers. Permissions ~~~~~~~~~~~ .. NOTE:: This section is a work in progress. Permissions for rooms are done via the concept of power levels - to do any action in a room a user must have a suitable power level. Power levels are stored as state events in a given room. Power levels for users are defined in ``m.room.power_levels``, where both a default and specific users' power levels can be set:: { "": , "": , "default": 0 } By default all users have a power level of 0, other than the room creator whose power level defaults to 100. Users can grant other users increased power levels up to their own power level. For example, user A with a power level of 50 could increase the power level of user B to a maximum of level 50. Power levels for users are tracked per-room even if the user is not present in the room. State events may contain a ``required_power_level`` key, which indicates the minimum power a user must have before they can update that state key. The only exception to this is when a user leaves a room, which revokes the user's right to update state events in that room. To perform certain actions there are additional power level requirements defined in the following state events: - ``m.room.send_event_level`` defines the minimum ``level`` for sending non-state events. Defaults to 50. - ``m.room.add_state_level`` defines the minimum ``level`` for adding new state, rather than updating existing state. Defaults to 50. - ``m.room.ops_level`` defines the minimum ``ban_level`` and ``kick_level`` to ban and kick other users respectively. This defaults to a kick and ban levels of 50 each. Joining rooms ~~~~~~~~~~~~~ .. TODO-doc What does the home server have to do to join a user to a room? - See SPEC-30. Users need to join a room in order to send and receive events in that room. A user can join a room by making a request to |/join/|_ with:: {} Alternatively, a user can make a request to |/rooms//join|_ with the same request content. This is only provided for symmetry with the other membership APIs: ``/rooms//invite`` and ``/rooms//leave``. If a room alias was specified, it will be automatically resolved to a room ID, which will then be joined. The room ID that was joined will be returned in response:: { "room_id": "!roomid:domain" } The membership state for the joining user can also be modified directly to be ``join`` by sending the following request to ``/rooms//state/m.room.member/``:: { "membership": "join" } See the `Room events`_ section for more information on ``m.room.member``. After the user has joined a room, they will receive subsequent events in that room. This room will now appear as an entry in the |initialSync|_ API. Some rooms enforce that a user is *invited* to a room before they can join that room. Other rooms will allow anyone to join the room even if they have not received an invite. Inviting users ~~~~~~~~~~~~~~ .. TODO-doc Invite-join dance - Outline invite join dance. What is it? Why is it required? How does it work? - What does the home server have to do? The purpose of inviting users to a room is to notify them that the room exists so they can choose to become a member of that room. Some rooms require that all users who join a room are previously invited to it (an "invite-only" room). Whether a given room is an "invite-only" room is determined by the room config key ``m.room.join_rules``. It can have one of the following values: ``public`` This room is free for anyone to join without an invite. ``invite`` This room can only be joined if you were invited. Only users who have a membership state of ``join`` in a room can invite new users to said room. The person being invited must not be in the ``join`` state in the room. The fully-qualified user ID must be specified when inviting a user, as the user may reside on a different home server. To invite a user, send the following request to |/rooms//invite|_, which will manage the entire invitation process:: { "user_id": "" } Alternatively, the membership state for this user in this room can be modified directly by sending the following request to ``/rooms//state/m.room.member/``:: { "membership": "invite" } See the `Room events`_ section for more information on ``m.room.member``. Leaving rooms ~~~~~~~~~~~~~ .. TODO-spec - HS deleting rooms they are no longer a part of. Not implemented. - This is actually Very Tricky. If all clients a HS is serving leave a room, the HS will no longer get any new events for that room, because the servers who get the events are determined on the *membership list*. There should probably be a way for a HS to lurk on a room even if there are 0 of their members in the room. - Grace period before deletion? - Under what conditions should a room NOT be purged? A user can leave a room to stop receiving events for that room. A user must have joined the room before they are eligible to leave the room. If the room is an "invite-only" room, they will need to be re-invited before they can re-join the room. To leave a room, a request should be made to |/rooms//leave|_ with:: {} Alternatively, the membership state for this user in this room can be modified directly by sending the following request to ``/rooms//state/m.room.member/``:: { "membership": "leave" } See the `Room events`_ section for more information on ``m.room.member``. Once a user has left a room, that room will no longer appear on the |initialSync|_ API. If all members in a room leave, that room becomes eligible for deletion. Banning users in a room ~~~~~~~~~~~~~~~~~~~~~~~ A user may decide to ban another user in a room. 'Banning' forces the target user to leave the room and prevents them from re-joining the room. A banned user will not be treated as a joined user, and so will not be able to send or receive events in the room. In order to ban someone, the user performing the ban MUST have the required power level. To ban a user, a request should be made to |/rooms//ban|_ with:: { "user_id": "" } Banning a user adjusts the banned member's membership state to ``ban`` and adjusts the power level of this event to a level higher than the banned person. Like with other membership changes, a user can directly adjust the target member's state, by making a request to ``/rooms//state/m.room.member/``:: { "membership": "ban" } Registration ------------ This section refers to API Version 2. These API calls currently use the prefix ``/_matrix/client/v2_alpha``. Registering for a user account is done using the request:: POST $V2PREFIX/register This API endpoint uses the User-Interactive Authentication API. This API endoint does not require an access token. The body of the POST request is a JSON object containing: username Optional. This is the local part of the desired Matrix ID. If omitted, the Home Server must generate a Matrix ID local part. password Required. The desired password for the account. On success, this returns a JSON object with keys: user_id The fully-qualified Matrix ID that has been registered. access_token An access token for the new account. home_server The hostname of the Home Server on which the account has been registered. This endpoint may also return the following error codes: M_USER_IN_USE If the Matrix ID is already in use M_EXCLUSIVE If the requested Matrix ID is in the exclusive namespace of an application service. Home Servers MUST perform the relevant checks and return these codes before performing User-Interactive Authentication, although they may also return them after authentication is completed if, for example, the requested user ID was registered whilst the client was performing authentication. Old V1 API docs: |register|_ Login ~~~~~ This section refers to API Version 1. API docs: |login|_ Obtaining an access token for an existing user account is done using the request:: POST $PREFIX/login The body of the POST request is a JSON object containing: username The full qualified or local part of the Matrix ID to log in with. password The password for the account. On success, this returns a JSON object with keys: user_id The fully-qualified Matrix ID that has been registered. access_token An access token for the new account. home_server The hostname of the Home Server on which the account has been registered. Changing Password ~~~~~~~~~~~~~~~~~ This section refers to API Version 2. These API calls currently use the prefix ``/_matrix/client/v2_alpha``. Request:: POST $V2PREFIX/account/password This API endpoint uses the User-Interactive Authentication API. An access token should be submitted to this endpoint if the client has an active session. The Home Server may change the flows available depending on whether a valid access token is provided. The body of the POST request is a JSON object containing: new_password The new password for the account. On success, an empty JSON object is returned. The error code M_NOT_FOUND is returned if the user authenticated with a third party identifier but the Home Server could not find a matching account in its database. Adding a Third Party Identifier ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section refers to API Version 2. These API calls currently use the prefix ``/_matrix/client/v2_alpha``. Request:: POST $V2PREFIX/account/3pid Used to add a third party identifier to the user's account. The body of the POST request is a JSON object containing: threePidCreds An object containing third party identifier credentials. bind Optional. A boolean indicating whether the Home Server should also bind this third party identifier to the account's matrix ID with the Identity Server. If supplied and true, the Home Server must bind the 3pid accordingly. The third party identifier credentials object comprises: idServer The colon-separated hostname and port of the Identity Server used to authenticate the third party identifer. If the port is the default, it and the colon should be omitted. sid The session ID given by the Identity Server clientSecret The client secret used in the session with the Identity Server. On success, the empty JSON object is returned. May also return error codes: M_THREEPID_AUTH_FAILED If the credentials provided could not be verified with the ID Server. Fetching Currently Associated Third Party Identifiers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section refers to API Version 2. These API calls currently use the prefix ``/_matrix/client/v2_alpha``. Request:: GET $V2PREFIX/account/3pid This returns a list of third party identifiers that the Home Server has associated with the user's account. This is *not* the same as the list of third party identifiers bound to the user's Matrix ID in Identity Servers. Identifiers in this list may be used by the Home Server as, for example, identifiers that it will accept to reset the user's account password. Returns a JSON object with the key ``threepids`` whose contents is an array of objects with the following keys: medium The medium of the 3pid (eg, ``email``) address The textual address of the 3pid, eg. the email address Presence ~~~~~~~~ The client API for presence is on the following set of REST calls. Fetching basic status:: GET $PREFIX/presence//status Returned content: JSON object containing the following keys: presence: "offline"|"unavailable"|"online"|"free_for_chat" status_msg: (optional) string of freeform text last_active_ago: miliseconds since the last activity by the user Setting basic status:: PUT $PREFIX/presence//status Content: JSON object containing the following keys: presence and status_msg: as above When setting the status, the activity time is updated to reflect that activity; the client does not need to specify the ``last_active_ago`` field. Fetching the presence list:: GET $PREFIX/presence/list Returned content: JSON array containing objects; each object containing the following keys: user_id: observed user ID presence: "offline"|"unavailable"|"online"|"free_for_chat" status_msg: (optional) string of freeform text last_active_ago: miliseconds since the last activity by the user Maintaining the presence list:: POST $PREFIX/presence/list Content: JSON object containing either or both of the following keys: invite: JSON array of strings giving user IDs to send invites to drop: JSON array of strings giving user IDs to remove from the list .. TODO-spec - Define how users receive presence invites, and how they accept/decline them Profiles ~~~~~~~~ The client API for profile management consists of the following REST calls. Fetching a user account displayname:: GET $PREFIX/profile//displayname Returned content: JSON object containing the following keys: displayname: string of freeform text This call may be used to fetch the user's own displayname or to query the name of other users; either locally or on remote systems hosted on other home servers. Setting a new displayname:: PUT $PREFIX/profile//displayname Content: JSON object containing the following keys: displayname: string of freeform text Fetching a user account avatar URL:: GET $PREFIX/profile//avatar_url Returned content: JSON object containing the following keys: avatar_url: string containing an http-scheme URL As with displayname, this call may be used to fetch either the user's own, or other users' avatar URL. Setting a new avatar URL:: PUT $PREFIX/profile//avatar_url Content: JSON object containing the following keys: avatar_url: string containing an http-scheme URL Fetching combined account profile information:: GET $PREFIX/profile/ Returned content: JSON object containing the following keys: displayname: string of freeform text avatar_url: string containing an http-scheme URL At the current time, this API simply returns the displayname and avatar URL information, though it is intended to return more fields about the user's profile once they are defined. Client implementations should take care not to expect that these are the only two keys returned as future versions of this specification may yield more keys here. Security -------- Rate limiting ~~~~~~~~~~~~~ Home servers SHOULD implement rate limiting to reduce the risk of being overloaded. If a request is refused due to rate limiting, it should return a standard error response of the form:: { "errcode": "M_LIMIT_EXCEEDED", "error": "string", "retry_after_ms": integer (optional) } The ``retry_after_ms`` key SHOULD be included to tell the client how long they have to wait in milliseconds before they can try again. .. TODO-spec - Surely we should recommend an algorithm for the rate limiting, rather than letting every homeserver come up with their own idea, causing totally unpredictable performance over federated rooms? .. Links through the external API docs are below .. ============================================= .. |createRoom| replace:: ``/createRoom`` .. _createRoom: /docs/api/client-server/#!/-rooms/create_room .. |initialSync| replace:: ``/initialSync`` .. _initialSync: /docs/api/client-server/#!/-events/initial_sync .. |/rooms//initialSync| replace:: ``/rooms//initialSync`` .. _/rooms//initialSync: /docs/api/client-server/#!/-rooms/get_room_sync_data .. |login| replace:: ``/login`` .. _login: /docs/api/client-server/#!/-login .. |register| replace:: ``/register`` .. _register: /docs/api/client-server/#!/-registration .. |/rooms//messages| replace:: ``/rooms//messages`` .. _/rooms//messages: /docs/api/client-server/#!/-rooms/get_messages .. |/rooms//members| replace:: ``/rooms//members`` .. _/rooms//members: /docs/api/client-server/#!/-rooms/get_members .. |/rooms//state| replace:: ``/rooms//state`` .. _/rooms//state: /docs/api/client-server/#!/-rooms/get_state_events .. |/rooms//send/| replace:: ``/rooms//send/`` .. _/rooms//send/: /docs/api/client-server/#!/-rooms/send_non_state_event .. |/rooms//state//| replace:: ``/rooms//state//`` .. _/rooms//state//: /docs/api/client-server/#!/-rooms/send_state_event .. |/rooms//invite| replace:: ``/rooms//invite`` .. _/rooms//invite: /docs/api/client-server/#!/-rooms/invite .. |/rooms//join| replace:: ``/rooms//join`` .. _/rooms//join: /docs/api/client-server/#!/-rooms/join_room .. |/rooms//leave| replace:: ``/rooms//leave`` .. _/rooms//leave: /docs/api/client-server/#!/-rooms/leave .. |/rooms//ban| replace:: ``/rooms//ban`` .. _/rooms//ban: /docs/api/client-server/#!/-rooms/ban .. |/join/| replace:: ``/join/`` .. _/join/: /docs/api/client-server/#!/-rooms/join .. _`Event Stream`: /docs/api/client-server/#!/-events/get_event_stream