Clarify how third party invites work

This adds several diagrams to the Client-Server API about how invites
are handled, including what the server is expected to do. This helps
implementors know what they are supposed to do in the common cases,
and infer where needed to get the more complex cases correct.

Although lacking in some areas, this is how third party invites work
today.

A link to the now-improved client-server documentation for third party
invites has been added to the server-server specification. The existing
server-server specification needed no further changes on the subject.

Fixes https://github.com/matrix-org/matrix-doc/issues/1366
pull/977/head
Travis Ralston 6 years ago
parent 669d526ea7
commit 88b35d1be5

@ -56,7 +56,7 @@ paths:
get:
summary: Check whether a long-term public key is valid.
description: |-
Check whether a long-term public key is valid.
Check whether a long-term public key is valid. The request must be idempotent.
operationId: isPubKeyValid
parameters:
- in: query

@ -40,6 +40,7 @@ with ``content.membership`` = ``invite``, as well as a
``content.third_party_invite`` property which contains proof that the invitee
does indeed own that third party identifier.
Events
------
@ -55,41 +56,79 @@ A client asks a server to invite a user by their third party identifier.
Server behaviour
----------------
All homeservers MUST verify the signature in the event's
``content.third_party_invite.signed`` object.
When a homeserver inserts an ``m.room.member`` ``invite`` event into the graph
because of an ``m.room.third_party_invite`` event,
that homesever MUST validate that the public
key used for signing is still valid, by checking ``key_validity_url`` from the ``m.room.third_party_invite``. It does
this by making an HTTP GET request to ``key_validity_url``:
.. TODO: Link to identity server spec when it exists
Upon receipt of an ``/invite``, the server is expected to look up the third party
identifier with the provided identity server. If the lookup yields a result for
a Matrix User ID then the normal invite process can be initiated. This process
ends up looking like this:
::
+---------+ +-------------+ +-----------------+
| Client | | Homeserver | | IdentityServer |
+---------+ +-------------+ +-----------------+
| | |
| POST /invite | |
|------------------------------------>| |
| | |
| | GET /lookup |
| |--------------------------------------------------->|
| | |
| | User ID result |
| |<---------------------------------------------------|
| | |
| | Invite process for the discovered User ID |
| |------------------------------------------ |
| | | |
| |<----------------------------------------- |
| | |
| Complete the /invite request | |
|<------------------------------------| |
| | |
However, if the lookup does not yield a bound User ID, the homeserver must store
the invite on the identity server and emit a valid ``m.room.third_party_invite``
event to the room. This process ends up looking like this:
::
+---------+ +-------------+ +-----------------+
| Client | | Homeserver | | IdentityServer |
+---------+ +-------------+ +-----------------+
| | |
| POST /invite | |
|------------------------------------>| |
| | |
| | GET /lookup |
| |-------------------------------------------------------------->|
| | |
| | "no users" result |
| |<--------------------------------------------------------------|
| | |
| | POST /store-invite |
| |-------------------------------------------------------------->|
| | |
| | Information needed for the m.room.third_party_invite |
| |<--------------------------------------------------------------|
| | |
| | Emit m.room.third_party_invite to the room |
| |------------------------------------------- |
| | | |
| |<------------------------------------------ |
| | |
| Complete the /invite request | |
|<------------------------------------| |
| | |
Schema::
=> GET $key_validity_url?public_key=$public_key
<= HTTP/1.1 200 OK
{
"valid": true|false
}
Example::
key_validity_url = https://identity.server/is_valid
public_key = ALJWLAFQfqffQHFqFfeqFUOEHf4AIHfefh4
=> GET https://identity.server/is_valid?public_key=ALJWLAFQfqffQHFqFfeqFUOEHf4AIHfefh4
<= HTTP/1.1 200 OK
{
"valid": true
}
All homeservers MUST verify the signature in the event's
``content.third_party_invite.signed`` object.
with the querystring
?public_key=``public_key``. A JSON object will be returned.
The invitation is valid if the object contains a key named ``valid`` which is
``true``. Otherwise, the invitation MUST be rejected. This request is
idempotent and may be retried by the homeserver.
The third party user will then need to verify their identity, which results in
a call from the Identity Server to the homeserver that bound the third party
identifier to a user. The homeserver then exchanges the ``m.room.third_party_invite``
event in the room for a complete ``m.room.member`` event for ``membership: invite``
for the user that has bound the third party identifier.
If a homeserver is joining a room for the first time because of an
``m.room.third_party_invite``, the server which is already participating in the
@ -102,26 +141,85 @@ No other homeservers may reject the joining of the room on the basis of
the room. They may, however, indicate to their clients that a member's'
membership is questionable.
For example:
#. Room R has two participating homeservers, H1, H2
#. User A on H1 invites a third party identifier to room R
#. H1 asks the identity server for a binding to a Matrix user ID, and has none,
so issues an ``m.room.third_party_invite`` event to the room.
#. When the third party user validates their identity, their homeserver H3
is notified and attempts to issue an ``m.room.member`` event to participate
in the room.
#. H3 validates the signature given to it by the identity server.
#. H3 then asks H1 to join it to the room. H1 *must* validate the ``signed``
property *and* check ``key_validity_url``.
#. Having validated these things, H1 writes the invite event to the room, and H3
begins participating in the room. H2 *must* accept this event.
For example, given H1, H2, and H3 as homeservers, UserA as a user of H1, and an
identity server IS, the full sequence for a third party invite would look like
the following. This diagram assumes H1 and H2 are residents of the room while
H3 is attempting to join.
::
+-------+ +-----------------+ +-----+ +-----+ +-----+ +-----+
| UserA | | ThirdPartyUser | | H1 | | H2 | | H3 | | IS |
+-------+ +-----------------+ +-----+ +-----+ +-----+ +-----+
| | | | | |
| POST /invite for ThirdPartyUser | | | |
|----------------------------------->| | | |
| | | | | |
| | | GET /lookup | | |
| | |---------------------------------------------------------------------------------------------->|
| | | | | |
| | | | Lookup results (empty object) |
| | |<----------------------------------------------------------------------------------------------|
| | | | | |
| | | POST /store-invite | | |
| | |---------------------------------------------------------------------------------------------->|
| | | | | |
| | | | Token, keys, etc for third party invite |
| | |<----------------------------------------------------------------------------------------------|
| | | | | |
| | | (Federation) Emit m.room.third_party_invite | | |
| | |----------------------------------------------->| | |
| | | | | |
| Complete /invite request | | | |
|<-----------------------------------| | | |
| | | | | |
| | Verify identity | | | |
| |-------------------------------------------------------------------------------------------------------------------->|
| | | | | |
| | | | | POST /3pid/onbind |
| | | | |<---------------------------|
| | | | | |
| | | PUT /exchange_third_party_invite/:roomId | |
| | |<-----------------------------------------------------------------| |
| | | | | |
| | | Verify the request | | |
| | |------------------- | | |
| | | | | | |
| | |<------------------ | | |
| | | | | |
| | | (Federation) Emit m.room.member for invite | | |
| | |----------------------------------------------->| | |
| | | | | |
| | | | Accept event | |
| | | |------------- | |
| | | | | | |
| | | |<------------ | |
| | | | | |
| | | (Federation) Emit the m.room.member event sent to H2 | |
| | |----------------------------------------------------------------->| |
| | | | | |
| | | Complete /exchange_third_party_invite/:roomId request | |
| | |----------------------------------------------------------------->| |
| | | | | |
| | | | | Participate in the room |
| | | | |------------------------ |
| | | | | | |
| | | | |<----------------------- |
| | | | | |
Note that when H1 sends the ``m.room.member`` event to H2 and H3 it does not
have to block on either server's receipt of the event. Likewise, H1 may complete
the ``/exchange_third_party_invite/:roomId`` request at the same time as sending
the ``m.room.member`` event to H2 and H3. Additionally, H3 may complete the
``/3pid/onbind`` request it got from IS at any time - the completion is not shown
in the diagram.
H1 MUST verify the request from H3 to ensure the ``signed`` property is correct
as well as the ``key_validity_url`` as still being valid. This is done by making
a request to the `Identity Server /isvalid`_ endpoint, using the provided URL
rather than constructing a new one. The query string and response for the provided
URL must match the Identity Server specification.
The reason that no other homeserver may reject the event based on checking
``key_validity_url`` is that we must ensure event acceptance is deterministic.
@ -158,3 +256,6 @@ There is some risk of denial of service attacks by flooding homeservers or
identity servers with many requests, or much state to store. Defending against
these is left to the implementer's discretion.
.. _`Identity Server /isvalid`: ../identity_service/unstable.html#get-matrix-identity-api-v1-pubkey-isvalid

@ -734,6 +734,10 @@ event to other servers in the room.
Third-party invites
-------------------
.. NOTE::
More information about third party invites is available in the `Client-Server API`_
under the Third Party Invites module.
When an user wants to invite another user in a room but doesn't know the Matrix
ID to invite, they can do so using a third-party identifier (e.g. an e-mail or a
phone number).

Loading…
Cancel
Save