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---
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title: "Client-Server API"
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weight: 10
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type: docs
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---
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The client-server API allows clients to
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send messages, control rooms and synchronise conversation history. It is
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designed to support both lightweight clients which store no state and
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lazy-load data from the server as required - as well as heavyweight
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clients which maintain a full local persistent copy of server state.
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## API Standards
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The mandatory baseline for client-server communication in Matrix is
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exchanging JSON objects over HTTP APIs. More efficient transports may be
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specified in future as optional extensions.
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HTTPS is recommended for communication. The use of plain HTTP is not
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recommended outside test environments.
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Clients are authenticated using opaque `access_token` strings (see [Client
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Authentication](#client-authentication) for details).
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All `POST` and `PUT` endpoints, with the exception of
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[`POST /_matrix/media/v3/upload`](#post_matrixmediav3upload), require the
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client to supply a request body containing a (potentially empty) JSON object.
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Clients should supply a `Content-Type` header of `application/json` for all requests with JSON bodies,
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but this is not required.
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Similarly, all endpoints require the server to return a JSON object,
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with the exception of 200 responses to
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[`GET /_matrix/media/v3/download/{serverName}/{mediaId}`](#get_matrixmediav3downloadservernamemediaid)
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and [`GET /_matrix/media/v3/thumbnail/{serverName}/{mediaId}`](#get_matrixmediav3thumbnailservernamemediaid).
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Servers must include a `Content-Type` header of `application/json` for all JSON responses.
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All JSON data, in requests or responses, must be encoded using UTF-8.
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See also [Conventions for Matrix APIs](/appendices#conventions-for-matrix-apis)
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in the Appendices for conventions which all Matrix APIs are expected to follow,
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and [Web Browser Clients](#web-browser-clients) below for additional
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requirements for server responses.
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### Standard error response
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Any errors which occur at the Matrix API level MUST return a "standard
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error response". This is a JSON object which looks like:
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```json
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{
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"errcode": "<error code>",
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"error": "<error message>"
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}
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```
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The `error` string will be a human-readable error message, usually a
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sentence explaining what went wrong.
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The `errcode` string will be a unique string which can be used to handle an
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error message e.g. `M_FORBIDDEN`. Error codes should have their namespace
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first in ALL CAPS, followed by a single `_`. For example, if there was a custom
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namespace `com.mydomain.here`, and a `FORBIDDEN` code, the error code should
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look like `COM.MYDOMAIN.HERE_FORBIDDEN`. Error codes defined by this
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specification should start `M_`.
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Some `errcode`s define additional keys which should be present in the error
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response object, but the keys `error` and `errcode` MUST always be present.
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Errors are generally best expressed by their error code rather than the
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HTTP status code returned. When encountering the error code `M_UNKNOWN`,
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clients should prefer the HTTP status code as a more reliable reference
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for what the issue was. For example, if the client receives an error
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code of `M_NOT_FOUND` but the request gave a 400 Bad Request status
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code, the client should treat the error as if the resource was not
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found. However, if the client were to receive an error code of
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`M_UNKNOWN` with a 400 Bad Request, the client should assume that the
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request being made was invalid.
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#### Common error codes
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These error codes can be returned by any API endpoint:
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`M_FORBIDDEN`
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Forbidden access, e.g. joining a room without permission, failed login.
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`M_UNKNOWN_TOKEN`
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The access or refresh token specified was not recognised.
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An additional response parameter, `soft_logout`, might be present on the
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response for 401 HTTP status codes. See [the soft logout
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section](#soft-logout) for more information.
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`M_MISSING_TOKEN`
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No access token was specified for the request.
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`M_BAD_JSON`
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Request contained valid JSON, but it was malformed in some way, e.g.
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missing required keys, invalid values for keys.
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`M_NOT_JSON`
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Request did not contain valid JSON.
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`M_NOT_FOUND`
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No resource was found for this request.
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`M_LIMIT_EXCEEDED`
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Too many requests have been sent in a short period of time. Wait a while
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then try again.
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`M_UNRECOGNIZED`
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The server did not understand the request. This is expected to be returned with
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a 404 HTTP status code if the endpoint is not implemented or a 405 HTTP status
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code if the endpoint is implemented, but the incorrect HTTP method is used.
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`M_UNKNOWN`
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An unknown error has occurred.
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#### Other error codes
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The following error codes are specific to certain endpoints.
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<!-- TODO: move them to the endpoints that return them -->
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`M_UNAUTHORIZED`
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The request was not correctly authorized. Usually due to login failures.
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`M_USER_DEACTIVATED`
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The user ID associated with the request has been deactivated. Typically
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for endpoints that prove authentication, such as `/login`.
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`M_USER_IN_USE`
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Encountered when trying to register a user ID which has been taken.
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`M_INVALID_USERNAME`
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Encountered when trying to register a user ID which is not valid.
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`M_ROOM_IN_USE`
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Sent when the room alias given to the `createRoom` API is already in
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use.
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`M_INVALID_ROOM_STATE`
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Sent when the initial state given to the `createRoom` API is invalid.
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`M_THREEPID_IN_USE`
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Sent when a threepid given to an API cannot be used because the same
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threepid is already in use.
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`M_THREEPID_NOT_FOUND`
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Sent when a threepid given to an API cannot be used because no record
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matching the threepid was found.
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`M_THREEPID_AUTH_FAILED`
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Authentication could not be performed on the third-party identifier.
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`M_THREEPID_DENIED`
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The server does not permit this third-party identifier. This may happen
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if the server only permits, for example, email addresses from a
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particular domain.
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`M_SERVER_NOT_TRUSTED`
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The client's request used a third-party server, e.g. identity server,
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that this server does not trust.
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`M_UNSUPPORTED_ROOM_VERSION`
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The client's request to create a room used a room version that the
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server does not support.
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`M_INCOMPATIBLE_ROOM_VERSION`
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The client attempted to join a room that has a version the server does
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not support. Inspect the `room_version` property of the error response
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for the room's version.
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`M_BAD_STATE`
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The state change requested cannot be performed, such as attempting to
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unban a user who is not banned.
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`M_GUEST_ACCESS_FORBIDDEN`
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The room or resource does not permit guests to access it.
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`M_CAPTCHA_NEEDED`
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A Captcha is required to complete the request.
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`M_CAPTCHA_INVALID`
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The Captcha provided did not match what was expected.
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`M_MISSING_PARAM`
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A required parameter was missing from the request.
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`M_INVALID_PARAM`
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A parameter that was specified has the wrong value. For example, the
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server expected an integer and instead received a string.
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`M_TOO_LARGE`
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The request or entity was too large.
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`M_EXCLUSIVE`
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The resource being requested is reserved by an application service, or
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the application service making the request has not created the resource.
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`M_RESOURCE_LIMIT_EXCEEDED`
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The request cannot be completed because the homeserver has reached a
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resource limit imposed on it. For example, a homeserver held in a shared
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hosting environment may reach a resource limit if it starts using too
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much memory or disk space. The error MUST have an `admin_contact` field
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to provide the user receiving the error a place to reach out to.
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Typically, this error will appear on routes which attempt to modify
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state (e.g.: sending messages, account data, etc) and not routes which
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only read state (e.g.: `/sync`, get account data, etc).
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`M_CANNOT_LEAVE_SERVER_NOTICE_ROOM`
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The user is unable to reject an invite to join the server notices room.
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See the [Server Notices](#server-notices) module for more information.
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### Transaction identifiers
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The client-server API typically uses `HTTP PUT` to submit requests with
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a client-generated transaction identifier in the HTTP path.
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The purpose of the transaction ID is to allow the homeserver to distinguish a
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new request from a retransmission of a previous request so that it can make
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the request idempotent.
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The transaction ID should **only** be used for this purpose.
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From the client perspective, after the request has finished, the `{txnId}`
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value should be changed by for the next request (how is not specified; a
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monotonically increasing integer is recommended).
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The homeserver should identify a request as a retransmission if the
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transaction ID is the same as a previous request, and the path of the
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HTTP request is the same.
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Where a retransmission has been identified, the homeserver should return
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the same HTTP response code and content as the original request.
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For example, `PUT /_matrix/client/v3/rooms/{roomId}/send/{eventType}/{txnId}`
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would return a `200 OK` with the `event_id` of the original request in
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the response body.
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As well as the HTTP path, the scope of a transaction ID is a "client
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session", where that session is identified by a particular access token.
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When [refreshing](#refreshing-access-tokens) an access token, the
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transaction ID's scope is retained. This means that if a client with
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token `A` uses `TXN1` as their transaction ID, refreshes the token to
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`B`, and uses `TXN1` again it'll be assumed to be a duplicate request
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and ignored. If the client logs out and back in between the `A` and `B`
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tokens, `TXN1` could be used once for each.
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Some API endpoints may allow or require the use of `POST` requests
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without a transaction ID. Where this is optional, the use of a `PUT`
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request is strongly recommended.
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## Web Browser Clients
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It is realistic to expect that some clients will be written to be run
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within a web browser or similar environment. In these cases, the
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homeserver should respond to pre-flight requests and supply Cross-Origin
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Resource Sharing (CORS) headers on all requests.
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Servers MUST expect that clients will approach them with `OPTIONS`
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requests, allowing clients to discover the CORS headers. All endpoints
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in this specification support the `OPTIONS` method, however the server
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MUST NOT perform any logic defined for the endpoints when approached
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with an `OPTIONS` request.
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When a client approaches the server with a request, the server should
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respond with the CORS headers for that route. The recommended CORS
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headers to be returned by servers on all requests are:
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Access-Control-Allow-Origin: *
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Access-Control-Allow-Methods: GET, POST, PUT, DELETE, OPTIONS
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Access-Control-Allow-Headers: X-Requested-With, Content-Type, Authorization
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## Server Discovery
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In order to allow users to connect to a Matrix server without needing to
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explicitly specify the homeserver's URL or other parameters, clients
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SHOULD use an auto-discovery mechanism to determine the server's URL
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based on a user's Matrix ID. Auto-discovery should only be done at login
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time.
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In this section, the following terms are used with specific meanings:
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`PROMPT`
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Retrieve the specific piece of information from the user in a way which
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fits within the existing client user experience, if the client is
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inclined to do so. Failure can take place instead if no good user
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experience for this is possible at this point.
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`IGNORE`
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Stop the current auto-discovery mechanism. If no more auto-discovery
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mechanisms are available, then the client may use other methods of
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determining the required parameters, such as prompting the user, or
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using default values.
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`FAIL_PROMPT`
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Inform the user that auto-discovery failed due to invalid/empty data and
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`PROMPT` for the parameter.
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`FAIL_ERROR`
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Inform the user that auto-discovery did not return any usable URLs. Do
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not continue further with the current login process. At this point,
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valid data was obtained, but no server is available to serve the client.
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No further guess should be attempted and the user should make a
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conscientious decision what to do next.
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### Well-known URI
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{{% boxes/note %}}
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Servers hosting the `.well-known` JSON file SHOULD offer CORS headers,
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as per the [CORS](#web-browser-clients) section in this specification.
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{{% /boxes/note %}}
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The `.well-known` method uses a JSON file at a predetermined location to
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specify parameter values. The flow for this method is as follows:
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1. Extract the server name from the user's Matrix ID by splitting the
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Matrix ID at the first colon.
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2. Extract the hostname from the server name.
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3. Make a GET request to `https://hostname/.well-known/matrix/client`.
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1. If the returned status code is 404, then `IGNORE`.
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2. If the returned status code is not 200, or the response body is
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empty, then `FAIL_PROMPT`.
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3. Parse the response body as a JSON object
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1. If the content cannot be parsed, then `FAIL_PROMPT`.
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4. Extract the `base_url` value from the `m.homeserver` property.
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This value is to be used as the base URL of the homeserver.
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1. If this value is not provided, then `FAIL_PROMPT`.
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5. Validate the homeserver base URL:
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1. Parse it as a URL. If it is not a URL, then `FAIL_ERROR`.
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2. Clients SHOULD validate that the URL points to a valid
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homeserver before accepting it by connecting to the
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[`/_matrix/client/versions`](/client-server-api/#get_matrixclientversions) endpoint, ensuring that it does
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not return an error, and parsing and validating that the
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data conforms with the expected response format. If any step
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in the validation fails, then `FAIL_ERROR`. Validation is
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done as a simple check against configuration errors, in
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order to ensure that the discovered address points to a
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valid homeserver.
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3. It is important to note that the `base_url` value might include
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a trailing `/`. Consumers should be prepared to handle both cases.
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6. If the `m.identity_server` property is present, extract the
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`base_url` value for use as the base URL of the identity server.
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Validation for this URL is done as in the step above, but using
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`/_matrix/identity/v2` as the endpoint to connect to. If the
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`m.identity_server` property is present, but does not have a
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`base_url` value, then `FAIL_PROMPT`.
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{{% http-api spec="client-server" api="wellknown" %}}
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{{% http-api spec="client-server" api="versions" %}}
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## Client Authentication
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Most API endpoints require the user to identify themselves by presenting
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previously obtained credentials in the form of an `access_token` query
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|
parameter or through an Authorization Header of `Bearer $access_token`.
|
|
|
|
An access token is typically obtained via the [Login](#login) or
|
|
|
|
[Registration](#account-registration-and-management) processes. Access tokens
|
|
|
|
can expire; a new access token can be generated by using a refresh token.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
This specification does not mandate a particular format for the access
|
|
|
|
token. Clients should treat it as an opaque byte sequence. Servers are
|
|
|
|
free to choose an appropriate format. Server implementors may like to
|
|
|
|
investigate [macaroons](http://research.google.com/pubs/pub41892.html).
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
### Using access tokens
|
|
|
|
|
|
|
|
Access tokens may be provided in two ways, both of which the homeserver
|
|
|
|
MUST support:
|
|
|
|
|
|
|
|
1. Via a query string parameter, `access_token=TheTokenHere`.
|
|
|
|
2. Via a request header, `Authorization: Bearer TheTokenHere`.
|
|
|
|
|
|
|
|
Clients are encouraged to use the `Authorization` header where possible
|
|
|
|
to prevent the access token being leaked in access/HTTP logs. The query
|
|
|
|
string should only be used in cases where the `Authorization` header is
|
|
|
|
inaccessible for the client.
|
|
|
|
|
|
|
|
When credentials are required but missing or invalid, the HTTP call will
|
|
|
|
return with a status of 401 and the error code, `M_MISSING_TOKEN` or
|
|
|
|
`M_UNKNOWN_TOKEN` respectively. Note that an error code of `M_UNKNOWN_TOKEN`
|
|
|
|
could mean one of four things:
|
|
|
|
|
|
|
|
1. the access token was never valid.
|
|
|
|
2. the access token has been logged out.
|
|
|
|
3. the access token has been [soft logged out](#soft-logout).
|
|
|
|
4. {{< added-in v="1.3" >}} the access token [needs to be refreshed](#refreshing-access-tokens).
|
|
|
|
|
|
|
|
When a client receives an error code of `M_UNKNOWN_TOKEN`, it should:
|
|
|
|
|
|
|
|
- attempt to [refresh the token](#refreshing-access-tokens), if it has a refresh
|
|
|
|
token;
|
|
|
|
- if [`soft_logout`](#soft-logout) is set to `true`, it can offer to
|
|
|
|
re-log in the user, retaining any of the client's persisted
|
|
|
|
information;
|
|
|
|
- otherwise, consider the user as having been logged out.
|
|
|
|
|
|
|
|
### Relationship between access tokens and devices
|
|
|
|
|
|
|
|
Client [devices](../index.html#devices) are closely related to access
|
|
|
|
tokens and refresh tokens. Matrix servers should record which device
|
|
|
|
each access token and refresh token are assigned to, so that
|
|
|
|
subsequent requests can be handled correctly. When a refresh token is
|
|
|
|
used to generate a new access token and refresh token, the new access
|
|
|
|
and refresh tokens are now bound to the device associated with the
|
|
|
|
initial refresh token.
|
|
|
|
|
|
|
|
By default, the [Login](#login) and [Registration](#account-registration-and-management)
|
|
|
|
processes auto-generate a new `device_id`. A client is also free to
|
|
|
|
generate its own `device_id` or, provided the user remains the same,
|
|
|
|
reuse a device: in either case the client should pass the `device_id` in
|
|
|
|
the request body. If the client sets the `device_id`, the server will
|
|
|
|
invalidate any access and refresh tokens previously assigned to that device.
|
|
|
|
|
|
|
|
### Refreshing access tokens
|
|
|
|
|
|
|
|
{{% added-in v="1.3" %}}
|
|
|
|
|
|
|
|
Access tokens can expire after a certain amount of time. Any HTTP calls that
|
|
|
|
use an expired access token will return with an error code `M_UNKNOWN_TOKEN`,
|
|
|
|
preferably with `soft_logout: true`. When a client receives this error and it
|
|
|
|
has a refresh token, it should attempt to refresh the access token by calling
|
|
|
|
[`/refresh`](#post_matrixclientv3refresh). Clients can also refresh their
|
|
|
|
access token at any time, even if it has not yet expired. If the token refresh
|
|
|
|
succeeds, the client should use the new token for future requests, and can
|
|
|
|
re-try previously-failed requests with the new token. When an access token is
|
|
|
|
refreshed, a new refresh token may be returned; if a new refresh token is
|
|
|
|
given, the old refresh token will be invalidated, and the new refresh token
|
|
|
|
should be used when the access token needs to be refreshed.
|
|
|
|
|
|
|
|
The old refresh token remains valid until the new access token or refresh token
|
|
|
|
is used, at which point the old refresh token is revoked. This ensures that if
|
|
|
|
a client fails to receive or persist the new tokens, it will be able to repeat
|
|
|
|
the refresh operation.
|
|
|
|
|
|
|
|
If the token refresh fails and the error response included a `soft_logout:
|
|
|
|
true` property, then the client can treat it as a [soft logout](#soft-logout)
|
|
|
|
and attempt to obtain a new access token by re-logging in. If the error
|
|
|
|
response does not include a `soft_logout: true` property, the client should
|
|
|
|
consider the user as being logged out.
|
|
|
|
|
|
|
|
Handling of clients that do not support refresh tokens is up to the homeserver;
|
|
|
|
clients indicate their support for refresh tokens by including a
|
|
|
|
`refresh_token: true` property in the request body of the
|
|
|
|
[`/login`](#post_matrixclientv3login) and
|
|
|
|
[`/register`](#post_matrixclientv3register) endpoints. For example, homeservers
|
|
|
|
may allow the use of non-expiring access tokens, or may expire access tokens
|
|
|
|
anyways and rely on soft logout behaviour on clients that don't support
|
|
|
|
refreshing.
|
|
|
|
|
|
|
|
### Soft logout
|
|
|
|
|
|
|
|
A client can be in a "soft logout" state if the server requires
|
|
|
|
re-authentication before continuing, but does not want to invalidate the
|
|
|
|
client's session. The server indicates that the client is in a soft logout
|
|
|
|
state by including a `soft_logout: true` parameter in an `M_UNKNOWN_TOKEN`
|
|
|
|
error response; the `soft_logout` parameter defaults to `false`. If the
|
|
|
|
`soft_logout` parameter is omitted or is `false`, this means the server has
|
|
|
|
destroyed the session and the client should not reuse it. That is, any
|
|
|
|
persisted state held by the client, such as encryption keys and device
|
|
|
|
information, must not be reused and must be discarded. If `soft_logout` is
|
|
|
|
`true` the client can reuse any persisted state.
|
|
|
|
|
|
|
|
{{% changed-in v="1.3" %}} A client that receives such a response can try to
|
|
|
|
[refresh its access token](#refreshing-access-tokens), if it has a refresh
|
|
|
|
token available. If it does not have a refresh token available, or refreshing
|
|
|
|
fails with `soft_logout: true`, the client can acquire a new access token by
|
|
|
|
specifying the device ID it is already using to the login API.
|
|
|
|
|
|
|
|
### User-Interactive Authentication API
|
|
|
|
|
|
|
|
#### Overview
|
|
|
|
|
|
|
|
Some API endpoints require authentication that interacts with the user.
|
|
|
|
The homeserver may provide many different ways of authenticating, such
|
|
|
|
as user/password auth, login via a single-sign-on server (SSO), etc.
|
|
|
|
This specification does not define how homeservers should authorise
|
|
|
|
their users but instead defines the standard interface which
|
|
|
|
implementations should follow so that ANY client can log in to ANY
|
|
|
|
homeserver.
|
|
|
|
|
|
|
|
The process takes the form of one or more 'stages'. At each stage the
|
|
|
|
client submits a set of data for a given authentication type and awaits
|
|
|
|
a response from the server, which will either be a final success or a
|
|
|
|
request to perform an additional stage. This exchange continues until
|
|
|
|
the final success.
|
|
|
|
|
|
|
|
For each endpoint, a server offers one or more 'flows' that the client
|
|
|
|
can use to authenticate itself. Each flow comprises a series of stages,
|
|
|
|
as described above. The client is free to choose which flow it follows,
|
|
|
|
however the flow's stages must be completed in order. Failing to follow
|
|
|
|
the flows in order must result in an HTTP 401 response, as defined
|
|
|
|
below. When all stages in a flow are complete, authentication is
|
|
|
|
complete and the API call succeeds.
|
|
|
|
|
|
|
|
#### User-interactive API in the REST API
|
|
|
|
|
|
|
|
In the REST API described in this specification, authentication works by
|
|
|
|
the client and server exchanging JSON dictionaries. The server indicates
|
|
|
|
what authentication data it requires via the body of an HTTP 401
|
|
|
|
response, and the client submits that authentication data via the `auth`
|
|
|
|
request parameter.
|
|
|
|
|
|
|
|
A client should first make a request with no `auth` parameter.
|
|
|
|
The homeserver returns an HTTP 401 response, with a JSON body, as follows:
|
|
|
|
|
|
|
|
HTTP/1.1 401 Unauthorized
|
|
|
|
Content-Type: application/json
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"flows": [
|
|
|
|
{
|
|
|
|
"stages": [ "example.type.foo", "example.type.bar" ]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"stages": [ "example.type.foo", "example.type.baz" ]
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"params": {
|
|
|
|
"example.type.baz": {
|
|
|
|
"example_key": "foobar"
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"session": "xxxxxx"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
In addition to the `flows`, this object contains some extra information:
|
|
|
|
|
|
|
|
* `params`: This section contains any information that the client will
|
|
|
|
need to know in order to use a given type of authentication. For each
|
|
|
|
authentication type presented, that type may be present as a key in this
|
|
|
|
dictionary. For example, the public part of an OAuth client ID could be
|
|
|
|
given here.
|
|
|
|
|
|
|
|
* `session`: This is a session identifier that the client must pass back
|
|
|
|
to the homeserver, if one is provided, in subsequent attempts to authenticate
|
|
|
|
in the same API call.
|
|
|
|
|
|
|
|
The client then chooses a flow and attempts to complete the first stage.
|
|
|
|
It does this by resubmitting the same request with the addition of an
|
|
|
|
`auth` key in the object that it submits. This dictionary contains a
|
|
|
|
`type` key whose value is the name of the authentication type that the
|
|
|
|
client is attempting to complete. It must also contain a `session` key
|
|
|
|
with the value of the session key given by the homeserver, if one was
|
|
|
|
given. It also contains other keys dependent on the auth type being
|
|
|
|
attempted. For example, if the client is attempting to complete auth
|
|
|
|
type `example.type.foo`, it might submit something like this:
|
|
|
|
|
|
|
|
POST /_matrix/client/v3/endpoint HTTP/1.1
|
|
|
|
Content-Type: application/json
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"a_request_parameter": "something",
|
|
|
|
"another_request_parameter": "something else",
|
|
|
|
"auth": {
|
|
|
|
"type": "example.type.foo",
|
|
|
|
"session": "xxxxxx",
|
|
|
|
"example_credential": "verypoorsharedsecret"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
If the homeserver deems the authentication attempt to be successful but
|
|
|
|
still requires more stages to be completed, it returns HTTP status 401
|
|
|
|
along with the same object as when no authentication was attempted, with
|
|
|
|
the addition of the `completed` key which is an array of auth types the
|
|
|
|
client has completed successfully:
|
|
|
|
|
|
|
|
HTTP/1.1 401 Unauthorized
|
|
|
|
Content-Type: application/json
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"completed": [ "example.type.foo" ],
|
|
|
|
"flows": [
|
|
|
|
{
|
|
|
|
"stages": [ "example.type.foo", "example.type.bar" ]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"stages": [ "example.type.foo", "example.type.baz" ]
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"params": {
|
|
|
|
"example.type.baz": {
|
|
|
|
"example_key": "foobar"
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"session": "xxxxxx"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Individual stages may require more than one request to complete, in
|
|
|
|
which case the response will be as if the request was unauthenticated
|
|
|
|
with the addition of any other keys as defined by the auth type.
|
|
|
|
|
|
|
|
If the homeserver decides that an attempt on a stage was unsuccessful,
|
|
|
|
but the client may make a second attempt, it returns the same HTTP
|
|
|
|
status 401 response as above, with the addition of the standard
|
|
|
|
`errcode` and `error` fields describing the error. For example:
|
|
|
|
|
|
|
|
HTTP/1.1 401 Unauthorized
|
|
|
|
Content-Type: application/json
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"errcode": "M_FORBIDDEN",
|
|
|
|
"error": "Invalid password",
|
|
|
|
"completed": [ "example.type.foo" ],
|
|
|
|
"flows": [
|
|
|
|
{
|
|
|
|
"stages": [ "example.type.foo", "example.type.bar" ]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"stages": [ "example.type.foo", "example.type.baz" ]
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"params": {
|
|
|
|
"example.type.baz": {
|
|
|
|
"example_key": "foobar"
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"session": "xxxxxx"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
If the request fails for a reason other than authentication, the server
|
|
|
|
returns an error message in the standard format. For example:
|
|
|
|
|
|
|
|
HTTP/1.1 400 Bad request
|
|
|
|
Content-Type: application/json
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"errcode": "M_EXAMPLE_ERROR",
|
|
|
|
"error": "Something was wrong"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
If the client has completed all stages of a flow, the homeserver
|
|
|
|
performs the API call and returns the result as normal. Completed stages
|
|
|
|
cannot be retried by clients, therefore servers must return either a 401
|
|
|
|
response with the completed stages, or the result of the API call if all
|
|
|
|
stages were completed when a client retries a stage.
|
|
|
|
|
|
|
|
Some authentication types may be completed by means other than through
|
|
|
|
the Matrix client, for example, an email confirmation may be completed
|
|
|
|
when the user clicks on the link in the email. In this case, the client
|
|
|
|
retries the request with an auth dict containing only the session key.
|
|
|
|
The response to this will be the same as if the client were attempting
|
|
|
|
to complete an auth state normally, i.e. the request will either
|
|
|
|
complete or request auth, with the presence or absence of that auth type
|
|
|
|
in the 'completed' array indicating whether that stage is complete.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
A request to an endpoint that uses User-Interactive Authentication never
|
|
|
|
succeeds without auth. Homeservers may allow requests that don't require
|
|
|
|
auth by offering a stage with only the `m.login.dummy` auth type, but they
|
|
|
|
must still give a 401 response to requests with no auth data.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
#### Example
|
|
|
|
|
|
|
|
At a high level, the requests made for an API call completing an auth
|
|
|
|
flow with three stages will resemble the following diagram:
|
|
|
|
|
|
|
|
```
|
|
|
|
_______________________
|
|
|
|
| Stage 0 |
|
|
|
|
| No auth |
|
|
|
|
| ___________________ |
|
|
|
|
| |_Request_1_________| | <-- Returns "session" key which is used throughout.
|
|
|
|
|_______________________|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_________V_____________
|
|
|
|
| Stage 1 |
|
|
|
|
| type: "<auth type1>" |
|
|
|
|
| ___________________ |
|
|
|
|
| |_Request_1_________| |
|
|
|
|
|_______________________|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_________V_____________
|
|
|
|
| Stage 2 |
|
|
|
|
| type: "<auth type2>" |
|
|
|
|
| ___________________ |
|
|
|
|
| |_Request_1_________| |
|
|
|
|
| ___________________ |
|
|
|
|
| |_Request_2_________| |
|
|
|
|
| ___________________ |
|
|
|
|
| |_Request_3_________| |
|
|
|
|
|_______________________|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_________V_____________
|
|
|
|
| Stage 3 |
|
|
|
|
| type: "<auth type3>" |
|
|
|
|
| ___________________ |
|
|
|
|
| |_Request_1_________| | <-- Returns API response
|
|
|
|
|_______________________|
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Authentication types
|
|
|
|
|
|
|
|
This specification defines the following auth types:
|
|
|
|
- `m.login.password`
|
|
|
|
- `m.login.recaptcha`
|
|
|
|
- `m.login.sso`
|
|
|
|
- `m.login.email.identity`
|
|
|
|
- `m.login.msisdn`
|
|
|
|
- `m.login.dummy`
|
|
|
|
- `m.login.registration_token`
|
|
|
|
|
|
|
|
##### Password-based
|
|
|
|
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|--------------------|--------------------------------------------------------------------------------|
|
|
|
|
| `m.login.password` | The client submits an identifier and secret password, both sent in plain-text. |
|
|
|
|
|
|
|
|
To use this authentication type, clients should submit an auth dict as
|
|
|
|
follows:
|
|
|
|
|
|
|
|
```
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"identifier": {
|
|
|
|
...
|
|
|
|
},
|
|
|
|
"password": "<password>",
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
where the `identifier` property is a user identifier object, as
|
|
|
|
described in [Identifier types](#identifier-types).
|
|
|
|
|
|
|
|
For example, to authenticate using the user's Matrix ID, clients would
|
|
|
|
submit:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.user",
|
|
|
|
"user": "<user_id or user localpart>"
|
|
|
|
},
|
|
|
|
"password": "<password>",
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Alternatively reply using a 3PID bound to the user's account on the
|
|
|
|
homeserver using the [`/account/3pid`](#get_matrixclientv3account3pid) API rather than giving the `user`
|
|
|
|
explicitly as follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.thirdparty",
|
|
|
|
"medium": "<The medium of the third-party identifier.>",
|
|
|
|
"address": "<The third-party address of the user>"
|
|
|
|
},
|
|
|
|
"password": "<password>",
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
In the case that the homeserver does not know about the supplied 3PID,
|
|
|
|
the homeserver must respond with 403 Forbidden.
|
|
|
|
|
|
|
|
##### Google ReCaptcha
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|---------------------|------------------------------------------------------|
|
|
|
|
| `m.login.recaptcha` | The user completes a Google ReCaptcha 2.0 challenge. |
|
|
|
|
|
|
|
|
To use this authentication type, clients should submit an auth dict as
|
|
|
|
follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.recaptcha",
|
|
|
|
"response": "<captcha response>",
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
##### Single Sign-On
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|---------------|--------------------------------------------------------------------------------------|
|
|
|
|
| `m.login.sso` | Authentication is supported by authorising with an external single sign-on provider. |
|
|
|
|
|
|
|
|
A client wanting to complete authentication using SSO should use the
|
|
|
|
[Fallback](#fallback) mechanism. See [SSO during User-Interactive
|
|
|
|
Authentication](#sso-during-user-interactive-authentication) for more information.
|
|
|
|
|
|
|
|
##### Email-based (identity / homeserver)
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|--------------------------|------------------------------------------------------------------------------------------------------------------|
|
|
|
|
| `m.login.email.identity` | Authentication is supported by authorising an email address with an identity server, or homeserver if supported. |
|
|
|
|
|
|
|
|
Prior to submitting this, the client should authenticate with an
|
|
|
|
identity server (or homeserver). After authenticating, the session
|
|
|
|
information should be submitted to the homeserver.
|
|
|
|
|
|
|
|
To use this authentication type, clients should submit an auth dict as
|
|
|
|
follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.email.identity",
|
|
|
|
"threepid_creds": {
|
|
|
|
"sid": "<identity server session id>",
|
|
|
|
"client_secret": "<identity server client secret>",
|
|
|
|
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>",
|
|
|
|
"id_access_token": "<access token previously registered with the identity server>"
|
|
|
|
},
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Note that `id_server` (and therefore `id_access_token`) is optional if
|
|
|
|
the `/requestToken` request did not include them.
|
|
|
|
|
|
|
|
##### Phone number/MSISDN-based (identity / homeserver)
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|------------------|----------------------------------------------------------------------------------------------------------------|
|
|
|
|
| `m.login.msisdn` | Authentication is supported by authorising a phone number with an identity server, or homeserver if supported. |
|
|
|
|
|
|
|
|
Prior to submitting this, the client should authenticate with an
|
|
|
|
identity server (or homeserver). After authenticating, the session
|
|
|
|
information should be submitted to the homeserver.
|
|
|
|
|
|
|
|
To use this authentication type, clients should submit an auth dict as
|
|
|
|
follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.msisdn",
|
|
|
|
"threepid_creds": {
|
|
|
|
"sid": "<identity server session id>",
|
|
|
|
"client_secret": "<identity server client secret>",
|
|
|
|
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>",
|
|
|
|
"id_access_token": "<access token previously registered with the identity server>"
|
|
|
|
},
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Note that `id_server` (and therefore `id_access_token`) is optional if
|
|
|
|
the `/requestToken` request did not include them.
|
|
|
|
|
|
|
|
##### Dummy Auth
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|------------------|------------------------------------------------------------------------|
|
|
|
|
| `m.login.dummy` | Dummy authentication always succeeds and requires no extra parameters. |
|
|
|
|
|
|
|
|
The purpose of dummy authentication is to allow servers to not require any form of
|
|
|
|
User-Interactive Authentication to perform a request. It can also be
|
|
|
|
used to differentiate flows where otherwise one flow would be a subset
|
|
|
|
of another flow. e.g. if a server offers flows `m.login.recaptcha` and
|
|
|
|
`m.login.recaptcha, m.login.email.identity` and the client completes the
|
|
|
|
recaptcha stage first, the auth would succeed with the former flow, even
|
|
|
|
if the client was intending to then complete the email auth stage. A
|
|
|
|
server can instead send flows `m.login.recaptcha, m.login.dummy` and
|
|
|
|
`m.login.recaptcha, m.login.email.identity` to fix the ambiguity.
|
|
|
|
|
|
|
|
To use this authentication type, clients should submit an auth dict with
|
|
|
|
just the type and session, if provided:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.dummy",
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
##### Token-authenticated registration
|
|
|
|
|
|
|
|
{{% added-in v="1.2" %}}
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|-------------------------------|-------------------------------------------------------------------|
|
|
|
|
| `m.login.registration_token` | Registers an account with a pre-shared token for authentication |
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
The `m.login.registration_token` authentication type is only valid on the
|
|
|
|
[`/register`](#post_matrixclientv3register) endpoint.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
This authentication type provides homeservers the ability to allow registrations
|
|
|
|
to a limited set of people instead of either offering completely open registrations
|
|
|
|
or completely closed registration (where the homeserver administrators create
|
|
|
|
and distribute accounts).
|
|
|
|
|
|
|
|
The token required for this authentication type is shared out of band from
|
|
|
|
Matrix and is an opaque string with maximum length of 64 characters in the
|
|
|
|
range `[A-Za-z0-9._~-]`. The server can keep any number of tokens for any
|
|
|
|
length of time/validity. Such cases might be a token limited to 100 uses or
|
|
|
|
for the next 2 hours - after the tokens expire, they can no longer be used
|
|
|
|
to create accounts.
|
|
|
|
|
|
|
|
To use this authentication type, clients should submit an auth dict with just
|
|
|
|
the type, token, and session:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.registration_token",
|
|
|
|
"token": "fBVFdqVE",
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
To determine if a token is valid before attempting to use it, the client can
|
|
|
|
use the `/validity` API defined below. The API doesn't guarantee that a token
|
|
|
|
will be valid when used, but does avoid cases where the user finds out late
|
|
|
|
in the registration process that their token has expired.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="registration_tokens" %}}
|
|
|
|
|
|
|
|
#### Fallback
|
|
|
|
|
|
|
|
Clients cannot be expected to be able to know how to process every
|
|
|
|
single login type. If a client does not know how to handle a given login
|
|
|
|
type, it can direct the user to a web browser with the URL of a fallback
|
|
|
|
page which will allow the user to complete that login step out-of-band
|
|
|
|
in their web browser. The URL it should open is:
|
|
|
|
|
|
|
|
/_matrix/client/v3/auth/<auth type>/fallback/web?session=<session ID>
|
|
|
|
|
|
|
|
Where `auth type` is the type name of the stage it is attempting and
|
|
|
|
`session ID` is the ID of the session given by the homeserver.
|
|
|
|
|
|
|
|
This MUST return an HTML page which can perform this authentication
|
|
|
|
stage. This page must use the following JavaScript when the
|
|
|
|
authentication has been completed:
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (window.onAuthDone) {
|
|
|
|
window.onAuthDone();
|
|
|
|
} else if (window.opener && window.opener.postMessage) {
|
|
|
|
window.opener.postMessage("authDone", "*");
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
This allows the client to either arrange for the global function
|
|
|
|
`onAuthDone` to be defined in an embedded browser, or to use the HTML5
|
|
|
|
[cross-document
|
|
|
|
messaging](https://www.w3.org/TR/webmessaging/#web-messaging) API, to
|
|
|
|
receive a notification that the authentication stage has been completed.
|
|
|
|
|
|
|
|
Once a client receives the notification that the authentication stage
|
|
|
|
has been completed, it should resubmit the request with an auth dict
|
|
|
|
with just the session ID:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"session": "<session ID>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
##### Example
|
|
|
|
|
|
|
|
A client webapp might use the following JavaScript to open a popup
|
|
|
|
window which will handle unknown login types:
|
|
|
|
|
|
|
|
```js
|
|
|
|
/**
|
|
|
|
* Arguments:
|
|
|
|
* homeserverUrl: the base url of the homeserver (e.g. "https://matrix.org")
|
|
|
|
*
|
|
|
|
* apiEndpoint: the API endpoint being used (e.g.
|
|
|
|
* "/_matrix/client/v3/account/password")
|
|
|
|
*
|
|
|
|
* loginType: the loginType being attempted (e.g. "m.login.recaptcha")
|
|
|
|
*
|
|
|
|
* sessionID: the session ID given by the homeserver in earlier requests
|
|
|
|
*
|
|
|
|
* onComplete: a callback which will be called with the results of the request
|
|
|
|
*/
|
|
|
|
function unknownLoginType(homeserverUrl, apiEndpoint, loginType, sessionID, onComplete) {
|
|
|
|
var popupWindow;
|
|
|
|
|
|
|
|
var eventListener = function(ev) {
|
|
|
|
// check it's the right message from the right place.
|
|
|
|
if (ev.data !== "authDone" || ev.origin !== homeserverUrl) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// close the popup
|
|
|
|
popupWindow.close();
|
|
|
|
window.removeEventListener("message", eventListener);
|
|
|
|
|
|
|
|
// repeat the request
|
|
|
|
var requestBody = {
|
|
|
|
auth: {
|
|
|
|
session: sessionID,
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
request({
|
|
|
|
method:'POST', url:apiEndpoint, json:requestBody,
|
|
|
|
}, onComplete);
|
|
|
|
};
|
|
|
|
|
|
|
|
window.addEventListener("message", eventListener);
|
|
|
|
|
|
|
|
var url = homeserverUrl +
|
|
|
|
"/_matrix/client/v3/auth/" +
|
|
|
|
encodeURIComponent(loginType) +
|
|
|
|
"/fallback/web?session=" +
|
|
|
|
encodeURIComponent(sessionID);
|
|
|
|
|
|
|
|
popupWindow = window.open(url);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Identifier types
|
|
|
|
|
|
|
|
Some authentication mechanisms use a user identifier object to identify
|
|
|
|
a user. The user identifier object has a `type` field to indicate the
|
|
|
|
type of identifier being used, and depending on the type, has other
|
|
|
|
fields giving the information required to identify the user as described
|
|
|
|
below.
|
|
|
|
|
|
|
|
This specification defines the following identifier types:
|
|
|
|
- `m.id.user`
|
|
|
|
- `m.id.thirdparty`
|
|
|
|
- `m.id.phone`
|
|
|
|
|
|
|
|
##### Matrix User ID
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|-------------|--------------------------------------------|
|
|
|
|
| `m.id.user` | The user is identified by their Matrix ID. |
|
|
|
|
|
|
|
|
A client can identify a user using their Matrix ID. This can either be
|
|
|
|
the fully qualified Matrix user ID, or just the localpart of the user
|
|
|
|
ID.
|
|
|
|
|
|
|
|
```json
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.user",
|
|
|
|
"user": "<user_id or user localpart>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
##### Third-party ID
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|-------------------|---------------------------------------------------------------------------|
|
|
|
|
| `m.id.thirdparty` | The user is identified by a third-party identifier in canonicalised form. |
|
|
|
|
|
|
|
|
A client can identify a user using a 3PID associated with the user's
|
|
|
|
account on the homeserver, where the 3PID was previously associated
|
|
|
|
using the [`/account/3pid`](#get_matrixclientv3account3pid) API. See the [3PID
|
|
|
|
Types](/appendices#3pid-types) Appendix for a list of Third-party
|
|
|
|
ID media.
|
|
|
|
|
|
|
|
```json
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.thirdparty",
|
|
|
|
"medium": "<The medium of the third-party identifier>",
|
|
|
|
"address": "<The canonicalised third-party address of the user>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
##### Phone number
|
|
|
|
|
|
|
|
| Type | Description |
|
|
|
|
|--------------|-------------------------------------------|
|
|
|
|
| `m.id.phone` | The user is identified by a phone number. |
|
|
|
|
|
|
|
|
A client can identify a user using a phone number associated with the
|
|
|
|
user's account, where the phone number was previously associated using
|
|
|
|
the [`/account/3pid`](#get_matrixclientv3account3pid) API. The phone number can be passed in as entered
|
|
|
|
by the user; the homeserver will be responsible for canonicalising it.
|
|
|
|
If the client wishes to canonicalise the phone number, then it can use
|
|
|
|
the `m.id.thirdparty` identifier type with a `medium` of `msisdn`
|
|
|
|
instead.
|
|
|
|
|
|
|
|
```json
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.phone",
|
|
|
|
"country": "<The country that the phone number is from>",
|
|
|
|
"phone": "<The phone number>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
The `country` is the two-letter uppercase ISO-3166-1 alpha-2 country
|
|
|
|
code that the number in `phone` should be parsed as if it were dialled
|
|
|
|
from.
|
|
|
|
|
|
|
|
### Login
|
|
|
|
|
|
|
|
A client can obtain access tokens using the `/login` API.
|
|
|
|
|
|
|
|
Note that this endpoint does <span class="title-ref">not</span>
|
|
|
|
currently use the [User-Interactive Authentication
|
|
|
|
API](#user-interactive-authentication-api).
|
|
|
|
|
|
|
|
For a simple username/password login, clients should submit a `/login`
|
|
|
|
request as follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.user",
|
|
|
|
"user": "<user_id or user localpart>"
|
|
|
|
},
|
|
|
|
"password": "<password>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Alternatively, a client can use a 3PID bound to the user's account on
|
|
|
|
the homeserver using the [`/account/3pid`](#get_matrixclientv3account3pid) API rather than giving the
|
|
|
|
`user` explicitly, as follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"identifier": {
|
|
|
|
"medium": "<The medium of the third-party identifier>",
|
|
|
|
"address": "<The canonicalised third-party address of the user>"
|
|
|
|
},
|
|
|
|
"password": "<password>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
In the case that the homeserver does not know about the supplied 3PID,
|
|
|
|
the homeserver must respond with `403 Forbidden`.
|
|
|
|
|
|
|
|
To log in using a login token, clients should submit a `/login` request
|
|
|
|
as follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.token",
|
|
|
|
"token": "<login token>"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
The `token` must encode the user ID, since there is no other identifying
|
|
|
|
data in the request. In the case that the token is not valid, the homeserver must
|
|
|
|
respond with `403 Forbidden` and an error code of `M_FORBIDDEN`.
|
|
|
|
|
|
|
|
If the homeserver advertises `m.login.sso` as a viable flow, and the
|
|
|
|
client supports it, the client should redirect the user to the
|
|
|
|
`/redirect` endpoint for [client login via SSO](#client-login-via-sso). After authentication
|
|
|
|
is complete, the client will need to submit a `/login` request matching
|
|
|
|
`m.login.token`.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="login" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="refresh" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="logout" %}}
|
|
|
|
|
|
|
|
#### Appservice Login
|
|
|
|
|
|
|
|
{{% added-in v="1.2" %}}
|
|
|
|
|
|
|
|
An appservice can log in by providing a valid appservice token and a user within the appservice's
|
|
|
|
namespace.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Appservices do not need to log in as individual users in all cases, as they
|
|
|
|
can perform [Identity Assertion](/application-service-api#identity-assertion)
|
|
|
|
using the appservice token. However, if the appservice needs a scoped token
|
|
|
|
for a single user then they can use this API instead.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
This request must be authenticated by the [appservice `as_token`](/application-service-api#registration)
|
|
|
|
(see [Client Authentication](#client-authentication) on how to provide the token).
|
|
|
|
|
|
|
|
To use this login type, clients should submit a `/login` request as follows:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"type": "m.login.application_service",
|
|
|
|
"identifier": {
|
|
|
|
"type": "m.id.user",
|
|
|
|
"user": "<user_id or user localpart>"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
If the access token is not valid, does not correspond to an appservice
|
|
|
|
or the user has not previously been registered then the homeserver will
|
|
|
|
respond with an errcode of `M_FORBIDDEN`.
|
|
|
|
|
|
|
|
If the access token does correspond to an appservice, but the user id does
|
|
|
|
not lie within its namespace then the homeserver will respond with an
|
|
|
|
errcode of `M_EXCLUSIVE`.
|
|
|
|
|
|
|
|
#### Login Fallback
|
|
|
|
|
|
|
|
If a client does not recognize any or all login flows it can use the
|
|
|
|
fallback login API:
|
|
|
|
|
|
|
|
GET /_matrix/static/client/login/
|
|
|
|
|
|
|
|
This returns an HTML and JavaScript page which can perform the entire
|
|
|
|
login process. The page will attempt to call the JavaScript function
|
|
|
|
`window.onLogin` when login has been successfully completed.
|
|
|
|
|
|
|
|
{{% added-in v="1.1" %}} Non-credential parameters valid for the `/login`
|
|
|
|
endpoint can be provided as query string parameters here. These are to be
|
|
|
|
forwarded to the login endpoint during the login process. For example:
|
|
|
|
|
|
|
|
GET /_matrix/static/client/login/?device_id=GHTYAJCE
|
|
|
|
|
|
|
|
### Account registration and management
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="registration" %}}
|
|
|
|
|
|
|
|
#### Notes on password management
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
Clients SHOULD enforce that the password provided is suitably complex.
|
|
|
|
The password SHOULD include a lower-case letter, an upper-case letter, a
|
|
|
|
number and a symbol and be at a minimum 8 characters in length. Servers
|
|
|
|
MAY reject weak passwords with an error code `M_WEAK_PASSWORD`.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
### Adding Account Administrative Contact Information
|
|
|
|
|
|
|
|
A homeserver may keep some contact information for administrative use.
|
|
|
|
This is independent of any information kept by any identity servers,
|
|
|
|
though can be proxied (bound) to the identity server in many cases.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
This section deals with two terms: "add" and "bind". Where "add" (or
|
|
|
|
"remove") is used, it is speaking about an identifier that was not bound
|
|
|
|
to an identity server. As a result, "bind" (or "unbind") references an
|
|
|
|
identifier that is found in an identity server. Note that an identifier
|
|
|
|
can be added and bound at the same time, depending on context.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="administrative_contact" %}}
|
|
|
|
|
|
|
|
### Current account information
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="whoami" %}}
|
|
|
|
|
|
|
|
#### Notes on identity servers
|
|
|
|
|
|
|
|
Identity servers in Matrix store bindings (relationships) between a
|
|
|
|
user's third-party identifier, typically email or phone number, and
|
|
|
|
their user ID. Once a user has chosen an identity server, that identity
|
|
|
|
server should be used by all clients.
|
|
|
|
|
|
|
|
Clients can see which identity server the user has chosen through the
|
|
|
|
`m.identity_server` account data event, as described below. Clients
|
|
|
|
SHOULD refrain from making requests to any identity server until the
|
|
|
|
presence of `m.identity_server` is confirmed as (not) present. If
|
|
|
|
present, the client SHOULD check for the presence of the `base_url`
|
|
|
|
property in the event's content. If the `base_url` is present, the
|
|
|
|
client SHOULD use the identity server in that property as the identity
|
|
|
|
server for the user. If the `base_url` is missing, or the account data
|
|
|
|
event is not present, the client SHOULD use whichever default value it
|
|
|
|
normally would for an identity server, if applicable. Clients SHOULD NOT
|
|
|
|
update the account data with the default identity server when the user
|
|
|
|
is missing an identity server in their account data.
|
|
|
|
|
|
|
|
Clients SHOULD listen for changes to the `m.identity_server` account
|
|
|
|
data event and update the identity server they are contacting as a
|
|
|
|
result.
|
|
|
|
|
|
|
|
If the client offers a way to set the identity server to use, it MUST
|
|
|
|
update the value of `m.identity_server` accordingly. A `base_url` of
|
|
|
|
`null` MUST be treated as though the user does not want to use an
|
|
|
|
identity server, disabling all related functionality as a result.
|
|
|
|
|
|
|
|
Clients SHOULD refrain from populating the account data as a migration
|
|
|
|
step for users who are lacking the account data, unless the user sets
|
|
|
|
the identity server within the client to a value. For example, a user
|
|
|
|
which has no `m.identity_server` account data event should not end up
|
|
|
|
with the client's default identity server in their account data, unless
|
|
|
|
the user first visits their account settings to set the identity server.
|
|
|
|
|
|
|
|
{{% event event="m.identity_server" %}}
|
|
|
|
|
|
|
|
## Capabilities negotiation
|
|
|
|
|
|
|
|
A homeserver may not support certain operations and clients must be able
|
|
|
|
to query for what the homeserver can and can't offer. For example, a
|
|
|
|
homeserver may not support users changing their password as it is
|
|
|
|
configured to perform authentication against an external system.
|
|
|
|
|
|
|
|
The capabilities advertised through this system are intended to
|
|
|
|
advertise functionality which is optional in the API, or which depend in
|
|
|
|
some way on the state of the user or server. This system should not be
|
|
|
|
used to advertise unstable or experimental features - this is better
|
|
|
|
done by the `/versions` endpoint.
|
|
|
|
|
|
|
|
Some examples of what a reasonable capability could be are:
|
|
|
|
|
|
|
|
- Whether the server supports user presence.
|
|
|
|
- Whether the server supports optional features, such as the user or
|
|
|
|
room directories.
|
|
|
|
- The rate limits or file type restrictions imposed on clients by the
|
|
|
|
server.
|
|
|
|
|
|
|
|
Some examples of what should **not** be a capability are:
|
|
|
|
|
|
|
|
- Whether the server supports a feature in the `unstable`
|
|
|
|
specification.
|
|
|
|
- Media size limits - these are handled by the
|
|
|
|
[`/config`](#get_matrixmediav3config) API.
|
|
|
|
- Optional encodings or alternative transports for communicating with
|
|
|
|
the server.
|
|
|
|
|
|
|
|
Capabilities prefixed with `m.` are reserved for definition in the
|
|
|
|
Matrix specification while other values may be used by servers using the
|
|
|
|
Java package naming convention. The capabilities supported by the Matrix
|
|
|
|
specification are defined later in this section.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="capabilities" %}}
|
|
|
|
|
|
|
|
### `m.change_password` capability
|
|
|
|
|
|
|
|
This capability has a single flag, `enabled`, which indicates whether or
|
|
|
|
not the user can use the `/account/password` API to change their
|
|
|
|
password. If not present, the client should assume that password changes
|
|
|
|
are possible via the API. When present, clients SHOULD respect the
|
|
|
|
capability's `enabled` flag and indicate to the user if they are unable
|
|
|
|
to change their password.
|
|
|
|
|
|
|
|
An example of the capability API's response for this capability is:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"capabilities": {
|
|
|
|
"m.change_password": {
|
|
|
|
"enabled": false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
### `m.room_versions` capability
|
|
|
|
|
|
|
|
This capability describes the default and available room versions a
|
|
|
|
server supports, and at what level of stability. Clients should make use
|
|
|
|
of this capability to determine if users need to be encouraged to
|
|
|
|
upgrade their rooms.
|
|
|
|
|
|
|
|
An example of the capability API's response for this capability is:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"capabilities": {
|
|
|
|
"m.room_versions": {
|
|
|
|
"default": "1",
|
|
|
|
"available": {
|
|
|
|
"1": "stable",
|
|
|
|
"2": "stable",
|
|
|
|
"3": "unstable",
|
|
|
|
"custom-version": "unstable"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
This capability mirrors the same restrictions of [room
|
|
|
|
versions](/rooms) to describe which versions are
|
|
|
|
stable and unstable. Clients should assume that the `default` version is
|
|
|
|
`stable`. Any version not explicitly labelled as `stable` in the
|
|
|
|
`available` versions is to be treated as `unstable`. For example, a
|
|
|
|
version listed as `future-stable` should be treated as `unstable`.
|
|
|
|
|
|
|
|
The `default` version is the version the server is using to create new
|
|
|
|
rooms. Clients should encourage users with sufficient permissions in a
|
|
|
|
room to upgrade their room to the `default` version when the room is
|
|
|
|
using an `unstable` version.
|
|
|
|
|
|
|
|
When this capability is not listed, clients should use `"1"` as the
|
|
|
|
default and only stable `available` room version.
|
|
|
|
|
|
|
|
### `m.set_displayname` capability
|
|
|
|
|
|
|
|
This capability has a single flag, `enabled`, to denote whether the user
|
|
|
|
is able to change their own display name via profile endpoints. Cases for
|
|
|
|
disabling might include users mapped from external identity/directory
|
|
|
|
services, such as LDAP.
|
|
|
|
|
|
|
|
Note that this is well paired with the `m.set_avatar_url` capability.
|
|
|
|
|
|
|
|
When not listed, clients should assume the user is able to change their
|
|
|
|
display name.
|
|
|
|
|
|
|
|
An example of the capability API's response for this capability is:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"capabilities": {
|
|
|
|
"m.set_displayname": {
|
|
|
|
"enabled": false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
### `m.set_avatar_url` capability
|
|
|
|
|
|
|
|
This capability has a single flag, `enabled`, to denote whether the user
|
|
|
|
is able to change their own avatar via profile endpoints. Cases for
|
|
|
|
disabling might include users mapped from external identity/directory
|
|
|
|
services, such as LDAP.
|
|
|
|
|
|
|
|
Note that this is well paired with the `m.set_displayname` capability.
|
|
|
|
|
|
|
|
When not listed, clients should assume the user is able to change their
|
|
|
|
avatar.
|
|
|
|
|
|
|
|
An example of the capability API's response for this capability is:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"capabilities": {
|
|
|
|
"m.set_avatar_url": {
|
|
|
|
"enabled": false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
### `m.3pid_changes` capability
|
|
|
|
|
|
|
|
This capability has a single flag, `enabled`, to denote whether the user
|
|
|
|
is able to add, remove, or change 3PID associations on their account. Note
|
|
|
|
that this only affects a user's ability to use the
|
|
|
|
[Admin Contact Information](#adding-account-administrative-contact-information)
|
|
|
|
API, not endpoints exposed by an Identity Service. Cases for disabling
|
|
|
|
might include users mapped from external identity/directory services,
|
|
|
|
such as LDAP.
|
|
|
|
|
|
|
|
When not listed, clients should assume the user is able to modify their 3PID
|
|
|
|
associations.
|
|
|
|
|
|
|
|
An example of the capability API's response for this capability is:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"capabilities": {
|
|
|
|
"m.3pid_changes": {
|
|
|
|
"enabled": false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
## Filtering
|
|
|
|
|
|
|
|
Filters can be created on the server and can be passed as a parameter to
|
|
|
|
APIs which return events. These filters alter the data returned from
|
|
|
|
those APIs. Not all APIs accept filters.
|
|
|
|
|
|
|
|
### Lazy-loading room members
|
|
|
|
|
|
|
|
Membership events often take significant resources for clients to track.
|
|
|
|
In an effort to reduce the number of resources used, clients can enable
|
|
|
|
"lazy-loading" for room members. By doing this, servers will attempt to
|
|
|
|
only send membership events which are relevant to the client.
|
|
|
|
|
|
|
|
It is important to understand that lazy-loading is not intended to be a
|
|
|
|
perfect optimisation, and that it may not be practical for the server to
|
|
|
|
calculate precisely which membership events are relevant to the client.
|
|
|
|
As a result, it is valid for the server to send redundant membership
|
|
|
|
events to the client to ease implementation, although such redundancy
|
|
|
|
should be minimised where possible to conserve bandwidth.
|
|
|
|
|
|
|
|
In terms of filters, lazy-loading is enabled by enabling
|
|
|
|
`lazy_load_members` on a `RoomEventFilter` (or a `StateFilter` in the
|
|
|
|
case of `/sync` only). When enabled, lazy-loading aware endpoints (see
|
|
|
|
below) will only include membership events for the `sender` of events
|
|
|
|
being included in the response. For example, if a client makes a `/sync`
|
|
|
|
request with lazy-loading enabled, the server will only return
|
|
|
|
membership events for the `sender` of events in the timeline, not all
|
|
|
|
members of a room.
|
|
|
|
|
|
|
|
When processing a sequence of events (e.g. by looping on `/sync` or
|
|
|
|
paginating `/messages`), it is common for blocks of events in the
|
|
|
|
sequence to share a similar set of senders. Rather than responses in the
|
|
|
|
sequence sending duplicate membership events for these senders to the
|
|
|
|
client, the server MAY assume that clients will remember membership
|
|
|
|
events they have already been sent, and choose to skip sending
|
|
|
|
membership events for members whose membership has not changed. These
|
|
|
|
are called 'redundant membership events'. Clients may request that
|
|
|
|
redundant membership events are always included in responses by setting
|
|
|
|
`include_redundant_members` to true in the filter.
|
|
|
|
|
|
|
|
The expected pattern for using lazy-loading is currently:
|
|
|
|
|
|
|
|
- Client performs an initial /sync with lazy-loading enabled, and
|
|
|
|
receives only the membership events which relate to the senders of
|
|
|
|
the events it receives.
|
|
|
|
- Clients which support display-name tab-completion or other
|
|
|
|
operations which require rapid access to all members in a room
|
|
|
|
should call /members for the currently selected room, with an `?at`
|
|
|
|
parameter set to the /sync response's from token. The member list
|
|
|
|
for the room is then maintained by the state in subsequent
|
|
|
|
incremental /sync responses.
|
|
|
|
- Clients which do not support tab-completion may instead pull in
|
|
|
|
profiles for arbitrary users (e.g. read receipts, typing
|
|
|
|
notifications) on demand by querying the room state or `/profile`.
|
|
|
|
|
|
|
|
The current endpoints which support lazy-loading room members are:
|
|
|
|
|
|
|
|
- [`/sync`](/client-server-api/#get_matrixclientv3sync)
|
|
|
|
- [`/rooms/<room_id>/messages`](/client-server-api/#get_matrixclientv3roomsroomidmessages)
|
|
|
|
- [`/rooms/{roomId}/context/{eventId}`](/client-server-api/#get_matrixclientv3roomsroomidcontexteventid)
|
|
|
|
|
|
|
|
### API endpoints
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="filter" %}}
|
|
|
|
|
|
|
|
## Events
|
|
|
|
|
|
|
|
The model of conversation history exposed by the client-server API can
|
|
|
|
be considered as a list of events. The server 'linearises' the
|
|
|
|
eventually-consistent event graph of events into an 'event stream' at
|
|
|
|
any given point in time:
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
|
|
|
|
|
|
|
|
### Types of room events
|
|
|
|
|
|
|
|
Room events are split into two categories:
|
|
|
|
|
|
|
|
* **State events**: These are events which update the metadata state of the room (e.g. room
|
|
|
|
topic, room membership etc). State is keyed by a tuple of event `type`
|
|
|
|
and a `state_key`. State in the room with the same key-tuple will be
|
|
|
|
overwritten.
|
|
|
|
|
|
|
|
* **Message events**: These are events which describe transient "once-off" activity in a room:
|
|
|
|
typically communication such as sending an instant message or setting up
|
|
|
|
a VoIP call.
|
|
|
|
|
|
|
|
This specification outlines several events, all with the event type
|
|
|
|
prefix `m.`. (See [Room Events](#room-events) for the m. event
|
|
|
|
specification.) However, applications may wish to add their own type of
|
|
|
|
event, and this can be achieved using the REST API detailed in the
|
|
|
|
following sections. If new events are added, the event `type` key SHOULD
|
|
|
|
follow the Java package naming convention, e.g.
|
|
|
|
`com.example.myapp.event`. This ensures event types are suitably
|
|
|
|
namespaced for each application and reduces the risk of clashes.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Events are not limited to the types defined in this specification. New
|
|
|
|
or custom event types can be created on a whim using the Java package
|
|
|
|
naming convention. For example, a `com.example.game.score` event can be
|
|
|
|
sent by clients and other clients would receive it through Matrix,
|
|
|
|
assuming the client has access to the `com.example` namespace.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
### Room event format
|
|
|
|
|
|
|
|
The "federation" format of a room event, which is used internally by homeservers
|
|
|
|
and between homeservers via the Server-Server API, depends on the ["room
|
|
|
|
version"](/rooms) in use by the room. See, for example, the definitions
|
|
|
|
in [room version 1](/rooms/v1#event-format) and [room version
|
|
|
|
3](/rooms/v3#event-format).
|
|
|
|
|
|
|
|
However, it is unusual that a Matrix client would encounter this event
|
|
|
|
format. Instead, homeservers are responsible for converting events into the
|
|
|
|
format shown below so that they can be easily parsed by clients.
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
Event bodies are considered untrusted data. This means that any application using
|
|
|
|
Matrix must validate that the event body is of the expected shape/schema
|
|
|
|
before using the contents verbatim.
|
|
|
|
|
|
|
|
**It is not safe to assume that an event body will have all the expected
|
|
|
|
fields of the expected types.**
|
|
|
|
|
|
|
|
See [MSC2801](https://github.com/matrix-org/matrix-spec-proposals/pull/2801) for more
|
|
|
|
detail on why this assumption is unsafe.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
{{% definition path="api/client-server/definitions/client_event" %}}
|
|
|
|
|
|
|
|
### Stripped state
|
|
|
|
|
|
|
|
Stripped state is a simplified view of the state of a room intended to help a
|
|
|
|
potential joiner identify the room. It consists of a limited set of state events
|
|
|
|
that are themselves simplified to reduce the amount of data required.
|
|
|
|
|
|
|
|
Stripped state events can only have the `sender`, `type`, `state_key` and
|
|
|
|
`content` properties present.
|
|
|
|
|
|
|
|
Stripped state typically appears in invites, knocks, and in other places where a
|
|
|
|
user *could* join the room under the conditions available (such as a
|
|
|
|
[`restricted` room](#restricted-rooms)).
|
|
|
|
|
|
|
|
Clients should only use stripped state events when they don't have
|
|
|
|
access to the proper state of the room. Once the state of the room is
|
|
|
|
available, all stripped state should be discarded. In cases where the
|
|
|
|
client has an archived state of the room (such as after being kicked)
|
|
|
|
and the client is receiving stripped state for the room, such as from an
|
|
|
|
invite or knock, then the stripped state should take precedence until
|
|
|
|
fresh state can be acquired from a join.
|
|
|
|
|
|
|
|
Stripped state should contain some or all of the following state events, which
|
|
|
|
should be represented as stripped state events when possible:
|
|
|
|
|
|
|
|
* [`m.room.create`](#mroomcreate)
|
|
|
|
* [`m.room.name`](#mroomname)
|
|
|
|
* [`m.room.avatar`](#mroomavatar)
|
|
|
|
* [`m.room.topic`](#mroomtopic)
|
|
|
|
* [`m.room.join_rules`](#mroomjoin_rules)
|
|
|
|
* [`m.room.canonical_alias`](#mroomcanonical_alias)
|
|
|
|
* [`m.room.encryption`](#mroomencryption)
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Clients should inspect the list of stripped state events and not assume any
|
|
|
|
particular event is present. The server might include events not described
|
|
|
|
here as well.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
{{% boxes/rationale %}}
|
|
|
|
The name, avatar, topic, and aliases are presented as aesthetic information
|
|
|
|
about the room, allowing users to make decisions about whether or not they
|
|
|
|
want to join the room.
|
|
|
|
|
|
|
|
The join rules are given to help the client determine *why* it is able to
|
|
|
|
potentially join. For example, annotating the room decoration with iconography
|
|
|
|
consistent with the respective join rule for the room.
|
|
|
|
|
|
|
|
The create event can help identify what kind of room is being joined, as it
|
|
|
|
may be a Space or other kind of room. The client might choose to render the
|
|
|
|
invite in a different area of the application as a result.
|
|
|
|
|
|
|
|
Similar to join rules, the encryption information is given to help clients
|
|
|
|
decorate the room with appropriate iconography or messaging.
|
|
|
|
{{% /boxes/rationale %}}
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
Although stripped state is usually generated and provided by the server, it
|
|
|
|
is still possible to be incorrect on the receiving end. The stripped state
|
|
|
|
events are not signed and could theoretically be modified, or outdated due to
|
|
|
|
updates not being sent.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
{{% event-fields event_type="stripped_state" %}}
|
|
|
|
|
|
|
|
### Size limits
|
|
|
|
|
|
|
|
The complete event MUST NOT be larger than 65536 bytes, when formatted
|
|
|
|
with the [federation event format](#room-event-format), including any
|
|
|
|
signatures, and encoded as [Canonical
|
|
|
|
JSON](/appendices#canonical-json).
|
|
|
|
|
|
|
|
There are additional restrictions on sizes per key:
|
|
|
|
|
|
|
|
- `sender` MUST NOT exceed 255 bytes (including domain).
|
|
|
|
- `room_id` MUST NOT exceed 255 bytes.
|
|
|
|
- `state_key` MUST NOT exceed 255 bytes.
|
|
|
|
- `type` MUST NOT exceed 255 bytes.
|
|
|
|
- `event_id` MUST NOT exceed 255 bytes.
|
|
|
|
|
|
|
|
Some event types have additional size restrictions which are specified
|
|
|
|
in the description of the event. Additional keys have no limit other
|
|
|
|
than that implied by the total 64 KiB limit on events.
|
|
|
|
|
|
|
|
### Room Events
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
This section is a work in progress.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
This specification outlines several standard event types, all of which
|
|
|
|
are prefixed with `m.`
|
|
|
|
|
|
|
|
{{% event event="m.room.canonical_alias" %}}
|
|
|
|
|
|
|
|
{{% event event="m.room.create" %}}
|
|
|
|
|
|
|
|
{{% event event="m.room.join_rules" %}}
|
|
|
|
|
|
|
|
{{% event event="m.room.member" %}}
|
|
|
|
|
|
|
|
{{% event event="m.room.power_levels" %}}
|
|
|
|
|
|
|
|
#### Historical events
|
|
|
|
|
|
|
|
Some events within the `m.` namespace might appear in rooms, however
|
|
|
|
they serve no significant meaning in this version of the specification.
|
|
|
|
They are:
|
|
|
|
|
|
|
|
- `m.room.aliases`
|
|
|
|
|
|
|
|
Previous versions of the specification have more information on these
|
|
|
|
events.
|
|
|
|
|
|
|
|
### Syncing
|
|
|
|
|
|
|
|
To read events, the intended flow of operation is for clients to first
|
|
|
|
call the [`/sync`](/client-server-api/#get_matrixclientv3sync) API without a `since` parameter. This returns the
|
|
|
|
most recent message events for each room, as well as the state of the
|
|
|
|
room at the start of the returned timeline. The response also includes a
|
|
|
|
`next_batch` field, which should be used as the value of the `since`
|
|
|
|
parameter in the next call to `/sync`. Finally, the response includes,
|
|
|
|
for each room, a `prev_batch` field, which can be passed as a `start`
|
|
|
|
parameter to the [`/rooms/<room_id>/messages`](/client-server-api/#get_matrixclientv3roomsroomidmessages) API to retrieve earlier
|
|
|
|
messages.
|
|
|
|
|
|
|
|
For example, a `/sync` request might return a range of four events
|
|
|
|
`E2`, `E3`, `E4` and `E5` within a given room, omitting two prior events
|
|
|
|
`E0` and `E1`. This can be visualised as follows:
|
|
|
|
|
|
|
|
```
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
prev_batch: '1-2-3' next_batch: 'a-b-c'
|
|
|
|
```
|
|
|
|
|
|
|
|
Clients then receive new events by "long-polling" the homeserver via the
|
|
|
|
`/sync` API, passing the value of the `next_batch` field from the
|
|
|
|
response to the previous call as the `since` parameter. The client
|
|
|
|
should also pass a `timeout` parameter. The server will then hold open
|
|
|
|
the HTTP connection for a short period of time waiting for new events,
|
|
|
|
returning early if an event occurs. Only the `/sync` API (and the
|
|
|
|
deprecated `/events` API) support long-polling in this way.
|
|
|
|
|
|
|
|
Continuing the example above, an incremental sync might report
|
|
|
|
a single new event `E6`. The response can be visualised as:
|
|
|
|
|
|
|
|
```
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
| next_batch: 'x-y-z'
|
|
|
|
prev_batch: 'a-b-c'
|
|
|
|
```
|
|
|
|
|
|
|
|
Normally, all new events which are visible to the client will appear in
|
|
|
|
the response to the `/sync` API. However, if a large number of events
|
|
|
|
arrive between calls to `/sync`, a "limited" timeline is returned,
|
|
|
|
containing only the most recent message events. A state "delta" is also
|
|
|
|
returned, summarising any state changes in the omitted part of the
|
|
|
|
timeline. The client may therefore end up with "gaps" in its knowledge
|
|
|
|
of the message timeline. The client can fill these gaps using the
|
|
|
|
[`/rooms/<room_id>/messages`](/client-server-api/#get_matrixclientv3roomsroomidmessages) API.
|
|
|
|
|
|
|
|
Continuing our example, suppose we make a third `/sync` request asking for
|
|
|
|
events since the last sync, by passing the `next_batch` token `x-y-z` as
|
|
|
|
the `since` parameter. The server knows about four new events, `E7`, `E8`,
|
|
|
|
`E9` and `E10`, but decides this is too many to report at once. Instead,
|
|
|
|
the server sends a `limited` response containing `E8`, `E9` and `E10`but
|
|
|
|
omitting `E7`. This forms a gap, which we can see in the visualisation:
|
|
|
|
|
|
|
|
```
|
|
|
|
| gap |
|
|
|
|
| <-> |
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
|
|
|
|
^ ^ ^
|
|
|
|
| | |
|
|
|
|
since: 'x-y-z' | |
|
|
|
|
prev_batch: 'd-e-f' next_batch: 'u-v-w'
|
|
|
|
```
|
|
|
|
|
|
|
|
The limited response includes a state delta which describes how the state
|
|
|
|
of the room changes over the gap. This delta explains how to build the state
|
|
|
|
prior to returned timeline (i.e. at `E7`) from the state the client knows
|
|
|
|
(i.e. at `E6`). To close the gap, the client should make a request to
|
|
|
|
[`/rooms/<room_id>/messages`](/client-server-api/#get_matrixclientv3roomsroomidmessages)
|
|
|
|
with the query parameters `from=x-y-z` and `to=d-e-f`.
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
Events are ordered in this API according to the arrival time of the
|
|
|
|
event on the homeserver. This can conflict with other APIs which order
|
|
|
|
events based on their partial ordering in the event graph. This can
|
|
|
|
result in duplicate events being received (once per distinct API
|
|
|
|
called). Clients SHOULD de-duplicate events based on the event ID when
|
|
|
|
this happens.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
The `/sync` API returns a `state` list which is separate from the
|
|
|
|
`timeline`. This `state` list allows clients to keep their model of the
|
|
|
|
room state in sync with that on the server. In the case of an initial
|
|
|
|
(`since`-less) sync, the `state` list represents the complete state of
|
|
|
|
the room at the **start** of the returned timeline (so in the case of a
|
|
|
|
recently-created room whose state fits entirely in the `timeline`, the
|
|
|
|
`state` list will be empty).
|
|
|
|
|
|
|
|
In the case of an incremental sync, the `state` list gives a delta
|
|
|
|
between the state of the room at the `since` parameter and that at the
|
|
|
|
start of the returned `timeline`. (It will therefore be empty unless the
|
|
|
|
timeline was `limited`.)
|
|
|
|
|
|
|
|
In both cases, it should be noted that the events returned in the
|
|
|
|
`state` list did **not** necessarily take place just before the returned
|
|
|
|
`timeline`, so clients should not display them to the user in the
|
|
|
|
timeline.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
{{% boxes/rationale %}}
|
|
|
|
An early design of this specification made the `state` list represent
|
|
|
|
the room state at the end of the returned timeline, instead of the
|
|
|
|
start. This was unsatisfactory because it led to duplication of events
|
|
|
|
between the `state` list and the `timeline`, but more importantly, it
|
|
|
|
made it difficult for clients to show the timeline correctly.
|
|
|
|
|
|
|
|
In particular, consider a returned timeline \[M0, S1, M2\], where M0 and
|
|
|
|
M2 are both messages sent by the same user, and S1 is a state event
|
|
|
|
where that user changes their displayname. If the `state` list
|
|
|
|
represents the room state at the end of the timeline, the client must
|
|
|
|
take a copy of the state dictionary, and *rewind* S1, in order to
|
|
|
|
correctly calculate the display name for M0.
|
|
|
|
{{% /boxes/rationale %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="sync" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="old_sync" %}}
|
|
|
|
|
|
|
|
### Getting events for a room
|
|
|
|
|
|
|
|
There are several APIs provided to `GET` events for a room:
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="rooms" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="message_pagination" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="room_event_by_timestamp" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="room_initial_sync" %}}
|
|
|
|
|
|
|
|
### Sending events to a room
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
{{% added-in v="1.3" %}}
|
|
|
|
|
|
|
|
Servers might need to post-process some events if they
|
|
|
|
[relate to](#forming-relationships-between-events) another event. The event's
|
|
|
|
relationship type (`rel_type`) determines any restrictions which might apply,
|
|
|
|
such as the user only being able to send one event of a given type in relation
|
|
|
|
to another.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="room_state" %}}
|
|
|
|
|
|
|
|
**Examples**
|
|
|
|
|
|
|
|
Valid requests look like:
|
|
|
|
|
|
|
|
```
|
|
|
|
PUT /rooms/!roomid:domain/state/m.example.event
|
|
|
|
{ "key" : "without a state key" }
|
|
|
|
```
|
|
|
|
```
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
|
|
|
|
{ "key" : "with 'foo' as the state key" }
|
|
|
|
```
|
|
|
|
|
|
|
|
In contrast, these requests are invalid:
|
|
|
|
|
|
|
|
```
|
|
|
|
POST /rooms/!roomid:domain/state/m.example.event/
|
|
|
|
{ "key" : "cannot use POST here" }
|
|
|
|
```
|
|
|
|
```
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
|
|
|
|
{ "key" : "txnIds are not supported" }
|
|
|
|
```
|
|
|
|
|
|
|
|
Care should be taken to avoid setting the wrong `state key`:
|
|
|
|
|
|
|
|
```
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/11
|
|
|
|
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
|
|
|
|
```
|
|
|
|
|
|
|
|
The `state_key` is often used to store state about individual users, by
|
|
|
|
using the user ID as the `state_key` value. For example:
|
|
|
|
|
|
|
|
```
|
|
|
|
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Aexample.org
|
|
|
|
{ "animal" : "cat", "reason": "fluffy" }
|
|
|
|
```
|
|
|
|
|
|
|
|
In some cases, there may be no need for a `state_key`, so it can be
|
|
|
|
omitted:
|
|
|
|
|
|
|
|
```
|
|
|
|
PUT /rooms/!roomid:domain/state/m.room.bgd.color
|
|
|
|
{ "color": "red", "hex": "#ff0000" }
|
|
|
|
```
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="room_send" %}}
|
|
|
|
|
|
|
|
### Redactions
|
|
|
|
|
|
|
|
Since events are extensible it is possible for malicious users and/or
|
|
|
|
servers to add keys that are, for example offensive or illegal. Since
|
|
|
|
some events cannot be simply deleted, e.g. membership events, we instead
|
|
|
|
'redact' events. This involves removing all keys from an event that are
|
|
|
|
not required by the protocol. This stripped down event is thereafter
|
|
|
|
returned anytime a client or remote server requests it. Redacting an
|
|
|
|
event cannot be undone, allowing server owners to delete the offending
|
|
|
|
content from the databases. Servers should include a copy of the
|
|
|
|
`m.room.redaction` event under `unsigned` as `redacted_because`
|
|
|
|
when serving the redacted event to clients.
|
|
|
|
|
|
|
|
The exact algorithm to apply against an event is defined in the [room
|
|
|
|
version specification](/rooms), as are the criteria homeservers should
|
|
|
|
use when deciding whether to accept a redaction event from a remote
|
|
|
|
homeserver.
|
|
|
|
|
|
|
|
When a client receives an `m.room.redaction` event, it should change
|
|
|
|
the affected event in the same way a server does.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Redacted events can still affect the state of the room. When redacted,
|
|
|
|
state events behave as though their properties were simply not
|
|
|
|
specified, except those protected by the redaction algorithm. For
|
|
|
|
example, a redacted `join` event will still result in the user being
|
|
|
|
considered joined. Similarly, a redacted topic does not necessarily
|
|
|
|
cause the topic to revert to what it was prior to the event - it causes
|
|
|
|
the topic to be removed from the room.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
#### Events
|
|
|
|
|
|
|
|
{{% event event="m.room.redaction" %}}
|
|
|
|
|
|
|
|
#### Client behaviour
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="redaction" %}}
|
|
|
|
|
|
|
|
### Forming relationships between events
|
|
|
|
|
|
|
|
{{% changed-in v="1.3" %}}
|
|
|
|
|
|
|
|
In some cases it is desirable to logically associate one event's contents with
|
|
|
|
another event's contents — for example, when replying to a message, editing an
|
|
|
|
event, or simply looking to add context for an event's purpose.
|
|
|
|
|
|
|
|
Events are related to each other in a parent/child structure, where any event can
|
|
|
|
become a parent by simply having a child event point at it. Parent events do not
|
|
|
|
define their children, instead relying on the children to describe their parent.
|
|
|
|
|
|
|
|
The relationship between a child and its parent event is described in the child
|
|
|
|
event's `content` as `m.relates_to` (defined below). A child event can point at
|
|
|
|
any other event, including another child event, to build the relationship so long
|
|
|
|
as both events are in the same room, however additional restrictions might be imposed
|
|
|
|
by the type of the relationship (the `rel_type`).
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Child events can point at other child events, forming a chain of events. These chains
|
|
|
|
can naturally take the shape of a tree if two independent children point at a single
|
|
|
|
parent event, for example.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
To allow the server to aggregate and find child events for a parent, the `m.relates_to`
|
|
|
|
key of an event MUST be included in the cleartext portion of the event. It cannot be
|
|
|
|
exclusively recorded in the encrypted payload as the server cannot decrypt the event
|
|
|
|
for processing.
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
If an encrypted event contains an `m.relates_to` in its payload, it should be
|
|
|
|
ignored and instead favour the cleartext `m.relates_to` copy (including when there
|
|
|
|
is no cleartext copy). This is to ensure the client's behaviour matches the server's
|
|
|
|
capability to handle relationships.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
Relationships which don't match the schema, or which break the rules of a relationship,
|
|
|
|
are simply ignored. An example might be the parent and child being in different
|
|
|
|
rooms, or the relationship missing properties required by the schema below. Clients
|
|
|
|
handling such invalid relationships should show the events independently of each
|
|
|
|
other, optionally with an error message.
|
|
|
|
|
|
|
|
`m.relates_to` is defined as follows:
|
|
|
|
|
|
|
|
{{% definition path="api/client-server/definitions/m.relates_to" %}}
|
|
|
|
|
|
|
|
#### Relationship types
|
|
|
|
|
|
|
|
This specification describes the following relationship types:
|
|
|
|
|
|
|
|
* [Rich replies](#rich-replies) (**Note**: does not use `rel_type`).
|
|
|
|
* [Event replacements](#event-replacements).
|
|
|
|
* [Threads](#threading).
|
|
|
|
* [References](#reference-relations)
|
|
|
|
|
|
|
|
#### Aggregations of child events
|
|
|
|
|
|
|
|
{{% added-in v="1.3" %}}
|
|
|
|
|
|
|
|
Some child events can be "aggregated" by the server, depending on their
|
|
|
|
`rel_type`. This can allow a set of child events to be summarised to the client without
|
|
|
|
the client needing the child events themselves.
|
|
|
|
|
|
|
|
An example of this might be that a `rel_type` requires an extra `key` field which, when
|
|
|
|
appropriately specified, would mean that the client receives a total count for the number
|
|
|
|
of times that `key` was used by child events.
|
|
|
|
|
|
|
|
The actual aggregation format depends on the `rel_type`.
|
|
|
|
|
|
|
|
When an event is served to the client through the APIs listed below, a
|
|
|
|
`m.relations` property is included under `unsigned` if the event has child
|
|
|
|
events which can be aggregated and point at it. The `m.relations` property is
|
|
|
|
an object keyed by `rel_type` and value being the type-specific aggregated
|
|
|
|
format for that `rel_type`. This `m.relations` property is known as a "bundled
|
|
|
|
aggregation".
|
|
|
|
|
|
|
|
For example (unimportant fields not included):
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"event_id": "$my_event",
|
|
|
|
"unsigned": {
|
|
|
|
"m.relations": {
|
|
|
|
"org.example.possible_annotations": [
|
|
|
|
{
|
|
|
|
"key": "👍",
|
|
|
|
"origin_server_ts": 1562763768320,
|
|
|
|
"count": 3
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"key": "👎",
|
|
|
|
"origin_server_ts": 1562763768320,
|
|
|
|
"count": 1
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"org.example.possible_thread": {
|
|
|
|
"current_server_participated": true,
|
|
|
|
"count": 7,
|
|
|
|
"latest_event": {
|
|
|
|
"event_id": "$another_event",
|
|
|
|
"content": {
|
|
|
|
"body": "Hello world"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Note how the `org.example.possible_annotations` aggregation is an array, while in the
|
|
|
|
`org.example.possible_thread` aggregation where the server is summarising the state of
|
|
|
|
the relationship in a single object. Both are valid ways to aggregate: the format of an
|
|
|
|
aggregation depends on the `rel_type`.
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
State events do not currently receive bundled aggregations. This is not
|
|
|
|
necessarily a deliberate design decision, and MSCs which aim to fix this are welcome.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
The endpoints where the server *should* include bundled aggregations are:
|
|
|
|
|
|
|
|
* [`GET /rooms/{roomId}/messages`](#get_matrixclientv3roomsroomidmessages)
|
|
|
|
* [`GET /rooms/{roomId}/context/{eventId}`](#get_matrixclientv3roomsroomidcontexteventid)
|
|
|
|
* [`GET /rooms/{roomId}/event/{eventId}`](#get_matrixclientv3roomsroomideventeventid)
|
|
|
|
* [`GET /rooms/{roomId}/relations/{eventId}`](#get_matrixclientv1roomsroomidrelationseventid)
|
|
|
|
* [`GET /rooms/{roomId}/relations/{eventId}/{relType}`](#get_matrixclientv1roomsroomidrelationseventidreltype)
|
|
|
|
* [`GET /rooms/{roomId}/relations/{eventId}/{relType}/{eventType}`](#get_matrixclientv1roomsroomidrelationseventidreltypeeventtype)
|
|
|
|
* [`GET /sync`](#get_matrixclientv3sync) when the relevant section has a `limited` value
|
|
|
|
of `true`.
|
|
|
|
* [`POST /search`](#post_matrixclientv3search) for any matching events under `room_events`.
|
|
|
|
* {{< added-in v="1.4" >}} [`GET /rooms/{roomId}/threads`](#get_matrixclientv1roomsroomidthreads)
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
The server is **not** required to return bundled aggregations on deprecated endpoints
|
|
|
|
such as `/initialSync`.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
While this functionality allows the client to see what was known to the server at the
|
|
|
|
time of handling, the client should continue to aggregate locally if it is aware of
|
|
|
|
the relationship type's behaviour. For example, a client might internally increment a `count`
|
|
|
|
in a parent event's aggregation data if it saw a new child event which referenced that parent.
|
|
|
|
|
|
|
|
The aggregation provided by the server only includes child events which were known at the
|
|
|
|
time the client would receive the aggregation. For example, in a single `/sync` response
|
|
|
|
with the parent and multiple child events the child events would have already been
|
|
|
|
included on the parent's `m.relations` field. Events received in future syncs would
|
|
|
|
need to be aggregated manually by the client.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Events from [ignored users](#ignoring-users) do not appear in the aggregation
|
|
|
|
from the server, however clients might still have events from ignored users cached. Like
|
|
|
|
with normal events, clients will need to de-aggregate child events sent by ignored users to
|
|
|
|
avoid them being considered in counts. Servers must additionally ensure they do not
|
|
|
|
consider child events from ignored users when preparing an aggregation for the client.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
When a parent event is redacted, the child events which pointed to that parent remain, however
|
|
|
|
when a child event is redacted then the relationship is broken. Therefore, the server needs
|
|
|
|
to de-aggregate or disassociate the event once the relationship is lost. Clients with local
|
|
|
|
aggregation or which handle redactions locally should do the same.
|
|
|
|
|
|
|
|
It is suggested that clients perform local echo on aggregations — for instance, aggregating
|
|
|
|
a new child event into a parent event optimistically until the server returns a failure or the client
|
|
|
|
gives up on sending the event, at which point the event should be de-aggregated and an
|
|
|
|
error or similar shown. The client should be cautious to not aggregate an event twice if
|
|
|
|
it has already optimistically aggregated the event. Clients are encouraged to take this
|
|
|
|
a step further to additionally track child events which target unsent/pending events,
|
|
|
|
likely using the transaction ID as a temporary event ID until a proper event ID is known.
|
|
|
|
|
|
|
|
{{% boxes/warning %}}
|
|
|
|
Due to history visibility restrictions, child events might not be visible to the user
|
|
|
|
if they are in a section of history the user cannot see. This means any aggregations which would
|
|
|
|
normally include those events will be lacking them and the client will not be able to
|
|
|
|
locally aggregate the events either — relating events of importance (such as votes) should
|
|
|
|
take into consideration history visibility.
|
|
|
|
|
|
|
|
Additionally, if the server is missing portions of the room history then it may not be
|
|
|
|
able to accurately aggregate the events.
|
|
|
|
{{% /boxes/warning %}}
|
|
|
|
|
|
|
|
#### Relationships API
|
|
|
|
|
|
|
|
{{% added-in v="1.3" %}}
|
|
|
|
|
|
|
|
To retrieve the child events for a parent from the server, the client can call the
|
|
|
|
following endpoint.
|
|
|
|
|
|
|
|
This endpoint is particularly useful if the client has lost context on the aggregation for
|
|
|
|
a parent event and needs to rebuild/verify it.
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
Because replies do not use `rel_type`, they will not be accessible via this API.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="relations" %}}
|
|
|
|
|
|
|
|
## Rooms
|
|
|
|
|
|
|
|
### Types
|
|
|
|
|
|
|
|
{{% added-in v="1.2" %}}
|
|
|
|
|
|
|
|
Optionally, rooms can have types to denote their intended function. A room
|
|
|
|
without a type does not necessarily mean it has a specific default function,
|
|
|
|
though commonly these rooms will be for conversational purposes.
|
|
|
|
|
|
|
|
Room types are best applied when a client might need to differentiate between
|
|
|
|
two different rooms, such as conversation-holding and data-holding. If a room
|
|
|
|
has a type, it is specified in the `type` key of an [`m.room.create`](#mroomcreate)
|
|
|
|
event. To specify a room's type, provide it as part of `creation_content` on
|
|
|
|
the create room request.
|
|
|
|
|
|
|
|
In this specification the following room types are specified:
|
|
|
|
|
|
|
|
* [`m.space`](#spaces)
|
|
|
|
|
|
|
|
Unspecified room types are permitted through the use of
|
|
|
|
[Namespaced Identifiers](/appendices/#common-namespaced-identifier-grammar).
|
|
|
|
|
|
|
|
### Creation
|
|
|
|
|
|
|
|
The homeserver will create an `m.room.create` event when a room is
|
|
|
|
created, which serves as the root of the event graph for this room. This
|
|
|
|
event also has a `creator` key which contains the user ID of the room
|
|
|
|
creator. It will also generate several other events in order to manage
|
|
|
|
permissions in this room. This includes:
|
|
|
|
|
|
|
|
- `m.room.power_levels` : Sets the power levels of users and required power
|
|
|
|
levels for various actions within the room such as sending events.
|
|
|
|
|
|
|
|
- `m.room.join_rules` : Whether the room is "invite-only" or not.
|
|
|
|
|
|
|
|
See [Room Events](#room-events) for more information on these events. To
|
|
|
|
create a room, a client has to use the following API.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="create_room" %}}
|
|
|
|
|
|
|
|
### Room aliases
|
|
|
|
|
|
|
|
Servers may host aliases for rooms with human-friendly names. Aliases
|
|
|
|
take the form `#friendlyname:server.name`.
|
|
|
|
|
|
|
|
As room aliases are scoped to a particular homeserver domain name, it is
|
|
|
|
likely that a homeserver will reject attempts to maintain aliases on
|
|
|
|
other domain names. This specification does not provide a way for
|
|
|
|
homeservers to send update requests to other servers. However,
|
|
|
|
homeservers MUST handle `GET` requests to resolve aliases on other
|
|
|
|
servers; they should do this using the federation API if necessary.
|
|
|
|
|
|
|
|
Rooms do not store a list of all aliases present on a room, though
|
|
|
|
members of the room with relevant permissions may publish preferred
|
|
|
|
aliases through the `m.room.canonical_alias` state event. The aliases in
|
|
|
|
the state event should point to the room ID they are published within,
|
|
|
|
however room aliases can and do drift to other room IDs over time.
|
|
|
|
Clients SHOULD NOT treat the aliases as accurate. They SHOULD be checked
|
|
|
|
before they are used or shared with another user. If a room appears to
|
|
|
|
have a room alias of `#alias:example.com`, this SHOULD be checked to
|
|
|
|
make sure that the room's ID matches the `room_id` returned from the
|
|
|
|
request.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="directory" %}}
|
|
|
|
|
|
|
|
### Permissions
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
This section is a work in progress.
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
Permissions for rooms are done via the concept of power levels - to do
|
|
|
|
any action in a room a user must have a suitable power level. Power
|
|
|
|
levels are stored as state events in a given room. The power levels
|
|
|
|
required for operations and the power levels for users are defined in
|
|
|
|
`m.room.power_levels`, where both a default and specific users' power
|
|
|
|
levels can be set. By default all users have a power level of 0, other
|
|
|
|
than the room creator whose power level defaults to 100. Users can grant
|
|
|
|
other users increased power levels up to their own power level. For
|
|
|
|
example, user A with a power level of 50 could increase the power level
|
|
|
|
of user B to a maximum of level 50. Power levels for users are tracked
|
|
|
|
per-room even if the user is not present in the room. The keys contained
|
|
|
|
in `m.room.power_levels` determine the levels required for certain
|
|
|
|
operations such as kicking, banning and sending state events. See
|
|
|
|
[m.room.power\_levels](#room-events) for more information.
|
|
|
|
|
|
|
|
Clients may wish to assign names to particular power levels. A suggested
|
|
|
|
mapping is as follows: - 0 User - 50 Moderator - 100 Admin
|
|
|
|
|
|
|
|
### Room membership
|
|
|
|
|
|
|
|
Users need to be a member of a room in order to send and receive events
|
|
|
|
in that room. There are several states in which a user may be, in
|
|
|
|
relation to a room:
|
|
|
|
|
|
|
|
- Unrelated (the user cannot send or receive events in the room)
|
|
|
|
- Knocking (the user has requested to participate in the room, but has
|
|
|
|
not yet been allowed to)
|
|
|
|
- Invited (the user has been invited to participate in the room, but
|
|
|
|
is not yet participating)
|
|
|
|
- Joined (the user can send and receive events in the room)
|
|
|
|
- Banned (the user is not allowed to join the room)
|
|
|
|
|
|
|
|
There are a few notable exceptions which allow non-joined members of the
|
|
|
|
room to send events in the room:
|
|
|
|
|
|
|
|
- Users wishing to reject an invite would send `m.room.member` events with
|
|
|
|
`content.membership` of `leave`. They must have been invited first.
|
|
|
|
|
|
|
|
- If the room allows, users can send `m.room.member` events with `content.membership`
|
|
|
|
of `knock` to knock on the room. This is a request for an invite by the user.
|
|
|
|
|
|
|
|
- To retract a previous knock, a user would send a `leave` event similar to
|
|
|
|
rejecting an invite.
|
|
|
|
|
|
|
|
Some rooms require that users be invited to it before they can join;
|
|
|
|
others allow anyone to join. Whether a given room is an "invite-only"
|
|
|
|
room is determined by the room config key `m.room.join_rules`. It can
|
|
|
|
have one of the following values:
|
|
|
|
|
|
|
|
`public`
|
|
|
|
This room is free for anyone to join without an invite.
|
|
|
|
|
|
|
|
`invite`
|
|
|
|
This room can only be joined if you were invited.
|
|
|
|
|
|
|
|
`knock`
|
|
|
|
This room can only be joined if you were invited, and allows anyone to
|
|
|
|
request an invite to the room. Note that this join rule is only available
|
|
|
|
in room versions [which support knocking](/rooms/#feature-matrix).
|
|
|
|
|
|
|
|
{{% added-in v="1.2" %}} `restricted`
|
|
|
|
This room can be joined if you were invited or if you are a member of another
|
|
|
|
room listed in the join rules. If the server cannot verify membership for any
|
|
|
|
of the listed rooms then you can only join with an invite. Note that this rule
|
|
|
|
is only expected to work in room versions [which support it](/rooms/#feature-matrix).
|
|
|
|
|
|
|
|
{{% added-in v="1.3" %}} `knock_restricted`
|
|
|
|
This room can be joined as though it was `restricted` *or* `knock`. If you
|
|
|
|
interact with the room using knocking, the `knock` rule takes effect whereas
|
|
|
|
trying to join the room without an invite applies the `restricted` join rule.
|
|
|
|
Note that this rule is only expected to work in room versions
|
|
|
|
[which support it](/rooms/#feature-matrix).
|
|
|
|
|
|
|
|
The allowable state transitions of membership are:
|
|
|
|
|
|
|
|
![membership-flow-diagram](/diagrams/membership.png)
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="list_joined_rooms" %}}
|
|
|
|
|
|
|
|
#### Joining rooms
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="inviting" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="joining" %}}
|
|
|
|
|
|
|
|
##### Knocking on rooms
|
|
|
|
|
|
|
|
{{% added-in v="1.1" %}}
|
|
|
|
{{% changed-in v="1.3" %}}
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
As of `v1.3`, it is possible to knock on a [restricted room](#restricted-rooms)
|
|
|
|
if the room supports and is using the `knock_restricted` join rule.
|
|
|
|
|
|
|
|
Note that `knock_restricted` is only expected to work in room versions
|
|
|
|
[which support it](/rooms/#feature-matrix).
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
<!--
|
|
|
|
This section is here because it's most similar to being invited/joining a
|
|
|
|
room, though has added complexity which needs to be explained. Otherwise
|
|
|
|
this will have been just the API definition and nothing more (like invites).
|
|
|
|
-->
|
|
|
|
|
|
|
|
If the join rules allow, external users to the room can `/knock` on it to
|
|
|
|
request permission to join. Users with appropriate permissions within the
|
|
|
|
room can then approve (`/invite`) or deny (`/kick`, `/ban`, or otherwise
|
|
|
|
set membership to `leave`) the knock. Knocks can be retracted by calling
|
|
|
|
`/leave` or otherwise setting membership to `leave`.
|
|
|
|
|
|
|
|
Users who are currently in the room, already invited, or banned cannot
|
|
|
|
knock on the room.
|
|
|
|
|
|
|
|
To accept another user's knock, the user must have permission to invite
|
|
|
|
users to the room. To reject another user's knock, the user must have
|
|
|
|
permission to either kick or ban users (whichever is being performed).
|
|
|
|
Note that setting another user's membership to `leave` is kicking them.
|
|
|
|
|
|
|
|
The knocking homeserver should assume that an invite to the room means
|
|
|
|
that the knock was accepted, even if the invite is not explicitly related
|
|
|
|
to the knock.
|
|
|
|
|
|
|
|
Homeservers are permitted to automatically accept invites as a result of
|
|
|
|
knocks as they should be aware of the user's intent to join the room. If
|
|
|
|
the homeserver is not auto-accepting invites (or there was an unrecoverable
|
|
|
|
problem with accepting it), the invite is expected to be passed down normally
|
|
|
|
to the client to handle. Clients can expect to see the join event if the
|
|
|
|
server chose to auto-accept.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="knocking" %}}
|
|
|
|
|
|
|
|
##### Restricted rooms
|
|
|
|
|
|
|
|
{{% added-in v="1.2" %}}
|
|
|
|
{{% changed-in v="1.3" %}}
|
|
|
|
|
|
|
|
{{% boxes/note %}}
|
|
|
|
As of `v1.3`, it is possible to [knock](#knocking-on-rooms) on a restricted
|
|
|
|
room if the room supports and is using the `knock_restricted` join rule.
|
|
|
|
|
|
|
|
Note that `knock_restricted` is only expected to work in room versions
|
|
|
|
[which support it](/rooms/#feature-matrix).
|
|
|
|
{{% /boxes/note %}}
|
|
|
|
|
|
|
|
Restricted rooms are rooms with a `join_rule` of `restricted`. These rooms
|
|
|
|
are accompanied by "allow conditions" as described in the
|
|
|
|
[`m.room.join_rules`](#mroomjoin_rules) state event.
|
|
|
|
|
|
|
|
If the user has an invite to the room then the restrictions will not affect
|
|
|
|
them. They should be able to join by simply accepting the invite.
|
|
|
|
|
|
|
|
When joining without an invite, the server MUST verify that the requesting
|
|
|
|
user meets at least one of the conditions. If no conditions can be verified
|
|
|
|
or no conditions are satisfied, the user will not be able to join. When the
|
|
|
|
join is happening over federation, the remote server will check the conditions
|
|
|
|
before accepting the join. See the [Server-Server Spec](/server-server-api/#restricted-rooms)
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
If the room is `restricted` but no valid conditions are presented then the
|
|
|
|
room is effectively invite only.
|
|
|
|
|
|
|
|
The user does not need to maintain the conditions in order to stay a member
|
|
|
|
of the room: the conditions are only checked/evaluated during the join process.
|
|
|
|
|
|
|
|
###### Conditions
|
|
|
|
|
|
|
|
Currently there is only one condition available: `m.room_membership`. This
|
|
|
|
condition requires the user trying to join the room to be a *joined* member
|
|
|
|
of another room (specifically, the `room_id` accompanying the condition). For
|
|
|
|
example, if `!restricted:example.org` wanted to allow joined members of
|
|
|
|
`!other:example.org` to join, `!restricted:example.org` would have the following
|
|
|
|
`content` for [`m.room.join_rules`](#mroomjoin_rules):
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"join_rule": "restricted",
|
|
|
|
"allow": [
|
|
|
|
{
|
|
|
|
"room_id": "!other:example.org",
|
|
|
|
"type": "m.room_membership"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Leaving rooms
|
|
|
|
|
|
|
|
A user can leave a room to stop receiving events for that room. A user
|
|
|
|
must have been invited to or have joined the room before they are
|
|
|
|
eligible to leave the room. Leaving a room to which the user has been
|
|
|
|
invited rejects the invite, and can retract a knock. Once a user leaves
|
|
|
|
a room, it will no longer appear in the response to the
|
|
|
|
[`/sync`](/client-server-api/#get_matrixclientv3sync) API unless it is
|
|
|
|
explicitly requested via a filter with the `include_leave` field set
|
|
|
|
to `true`.
|
|
|
|
|
|
|
|
Whether or not they actually joined the room, if the room is an
|
|
|
|
"invite-only" room the user will need to be re-invited before they can
|
|
|
|
re-join the room.
|
|
|
|
|
|
|
|
A user can also forget a room which they have left. Rooms which have
|
|
|
|
been forgotten will never appear the response to the [`/sync`](/client-server-api/#get_matrixclientv3sync) API,
|
|
|
|
until the user re-joins, is re-invited, or knocks.
|
|
|
|
|
|
|
|
A user may wish to force another user to leave a room. This can be done
|
|
|
|
by 'kicking' the other user. To do so, the user performing the kick MUST
|
|
|
|
have the required power level. Once a user has been kicked, the
|
|
|
|
behaviour is the same as if they had left of their own accord. In
|
|
|
|
particular, the user is free to re-join if the room is not
|
|
|
|
"invite-only".
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="leaving" %}}
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="kicking" %}}
|
|
|
|
|
|
|
|
##### Banning users in a room
|
|
|
|
|
|
|
|
A user may decide to ban another user in a room. 'Banning' forces the
|
|
|
|
target user to leave the room and prevents them from re-joining the
|
|
|
|
room. A banned user will not be treated as a joined user, and so will
|
|
|
|
not be able to send or receive events in the room. In order to ban
|
|
|
|
someone, the user performing the ban MUST have the required power level.
|
|
|
|
To ban a user, a request should be made to [`/rooms/<room_id>/ban`](/client-server-api/#post_matrixclientv3roomsroomidban)
|
|
|
|
with:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"user_id": "<user id to ban>",
|
|
|
|
"reason": "string: <reason for the ban>"
|
|
|
|
}
|
|
|
|
````
|
|
|
|
|
|
|
|
Banning a user adjusts the banned member's membership state to `ban`.
|
|
|
|
Like with other membership changes, a user can directly adjust the
|
|
|
|
target member's state, by making a request to
|
|
|
|
`/rooms/<room id>/state/m.room.member/<user id>`:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"membership": "ban"
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
A user must be explicitly unbanned with a request to
|
|
|
|
[`/rooms/<room_id>/unban`](/client-server-api/#post_matrixclientv3roomsroomidunban) before they can re-join the room or be
|
|
|
|
re-invited.
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="banning" %}}
|
|
|
|
|
|
|
|
### Listing rooms
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="list_public_rooms" %}}
|
|
|
|
|
|
|
|
## User Data
|
|
|
|
|
|
|
|
### User Directory
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="users" %}}
|
|
|
|
|
|
|
|
### Profiles
|
|
|
|
|
|
|
|
{{% http-api spec="client-server" api="profile" %}}
|
|
|
|
|
|
|
|
#### Events on Change of Profile Information
|
|
|
|
|
|
|
|
Because the profile display name and avatar information are likely to be
|
|
|
|
used in many places of a client's display, changes to these fields cause
|
|
|
|
an automatic propagation event to occur, informing likely-interested
|
|
|
|
parties of the new values. This change is conveyed using two separate
|
|
|
|
mechanisms:
|
|
|
|
|
|
|
|
- an `m.room.member` event (with a `join` membership) is sent to every
|
|
|
|
room the user is a member of, to update the `displayname` and
|
|
|
|
`avatar_url`.
|
|
|
|
- an `m.presence` presence status update is sent, again containing the
|
|
|
|
new values of the `displayname` and `avatar_url` keys, in addition
|
|
|
|
to the required `presence` key containing the current presence state
|
|
|
|
of the user.
|
|
|
|
|
|
|
|
Both of these should be done automatically by the homeserver when a user
|
|
|
|
successfully changes their display name or avatar URL fields.
|
|
|
|
|
|
|
|
Additionally, when homeservers emit room membership events for their own
|
|
|
|
users, they should include the display name and avatar URL fields in
|
|
|
|
these events so that clients already have these details to hand, and do
|
|
|
|
not have to perform extra round trips to query it.
|
|
|
|
|
|
|
|
## Security
|
|
|
|
|
|
|
|
### Rate limiting
|
|
|
|
|
|
|
|
Homeservers SHOULD implement rate limiting to reduce the risk of being
|
|
|
|
overloaded. If a request is refused due to rate limiting, it should
|
|
|
|
return a standard error response of the form:
|
|
|
|
|
|
|
|
```json
|
|
|
|
{
|
|
|
|
"errcode": "M_LIMIT_EXCEEDED",
|
|
|
|
"error": "string",
|
|
|
|
"retry_after_ms": integer (optional)
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
The `retry_after_ms` key SHOULD be included to tell the client how long
|
|
|
|
they have to wait in milliseconds before they can try again.
|
|
|
|
|
|
|
|
## Modules
|
|
|
|
|
|
|
|
Modules are parts of the Client-Server API which are not universal to
|
|
|
|
all endpoints. Modules are strictly defined within this specification
|
|
|
|
and should not be mistaken for experimental extensions or optional
|
|
|
|
features. A compliant server implementation MUST support all modules and
|
|
|
|
supporting specification (unless the implementation only targets clients
|
|
|
|
of certain profiles, in which case only the required modules for those
|
|
|
|
feature profiles MUST be implemented). A compliant client implementation
|
|
|
|
MUST support all the required modules and supporting specification for
|
|
|
|
the [Feature Profile](#feature-profiles) it targets.
|
|
|
|
|
|
|
|
### Feature Profiles
|
|
|
|
|
|
|
|
Matrix supports many different kinds of clients: from embedded IoT
|
|
|
|
devices to desktop clients. Not all clients can provide the same feature
|
|
|
|
sets as other clients e.g. due to lack of physical hardware such as not
|
|
|
|
having a screen. Clients can fall into one of several profiles and each
|
|
|
|
profile contains a set of features that the client MUST support. This
|
|
|
|
section details a set of "feature profiles". Clients are expected to
|
|
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implement a profile in its entirety in order for it to be classified as
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that profile.
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#### Summary
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| Module / Profile | Web | Mobile | Desktop | CLI | Embedded |
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|------------------------------------------------------------|-----------|----------|----------|----------|----------|
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| [Instant Messaging](#instant-messaging) | Required | Required | Required | Required | Optional |
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| [Rich replies](#rich-replies) | Optional | Optional | Optional | Optional | Optional |
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| [Direct Messaging](#direct-messaging) | Required | Required | Required | Required | Optional |
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| [Mentions](#user-and-room-mentions) | Required | Required | Required | Optional | Optional |
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| [Presence](#presence) | Required | Required | Required | Required | Optional |
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| [Push Notifications](#push-notifications) | Optional | Required | Optional | Optional | Optional |
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| [Receipts](#receipts) | Required | Required | Required | Required | Optional |
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| [Fully read markers](#fully-read-markers) | Optional | Optional | Optional | Optional | Optional |
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| [Typing Notifications](#typing-notifications) | Required | Required | Required | Required | Optional |
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| [VoIP](#voice-over-ip) | Required | Required | Required | Optional | Optional |
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| [Ignoring Users](#ignoring-users) | Required | Required | Required | Optional | Optional |
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| [Reporting Content](#reporting-content) | Optional | Optional | Optional | Optional | Optional |
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| [Content Repository](#content-repository) | Required | Required | Required | Optional | Optional |
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| [Managing History Visibility](#room-history-visibility) | Required | Required | Required | Required | Optional |
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| [Server Side Search](#server-side-search) | Optional | Optional | Optional | Optional | Optional |
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| [Room Upgrades](#room-upgrades) | Required | Required | Required | Required | Optional |
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| [Server Administration](#server-administration) | Optional | Optional | Optional | Optional | Optional |
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| [Event Context](#event-context) | Optional | Optional | Optional | Optional | Optional |
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| [Third-party Networks](#third-party-networks) | Optional | Optional | Optional | Optional | Optional |
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| [Send-to-Device Messaging](#send-to-device-messaging) | Optional | Optional | Optional | Optional | Optional |
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| [Device Management](#device-management) | Optional | Optional | Optional | Optional | Optional |
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| [End-to-End Encryption](#end-to-end-encryption) | Optional | Optional | Optional | Optional | Optional |
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| [Guest Accounts](#guest-access) | Optional | Optional | Optional | Optional | Optional |
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| [Room Previews](#room-previews) | Optional | Optional | Optional | Optional | Optional |
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| [Client Config](#client-config) | Optional | Optional | Optional | Optional | Optional |
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| [SSO Login](#sso-client-loginauthentication) | Optional | Optional | Optional | Optional | Optional |
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| [OpenID](#openid) | Optional | Optional | Optional | Optional | Optional |
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| [Stickers](#sticker-messages) | Optional | Optional | Optional | Optional | Optional |
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| [Server ACLs](#server-access-control-lists-acls-for-rooms) | Optional | Optional | Optional | Optional | Optional |
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| [Server Notices](#server-notices) | Optional | Optional | Optional | Optional | Optional |
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| [Moderation policies](#moderation-policy-lists) | Optional | Optional | Optional | Optional | Optional |
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| [Spaces](#spaces) | Optional | Optional | Optional | Optional | Optional |
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| [Event Replacements](#event-replacements) | Optional | Optional | Optional | Optional | Optional |
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| [Threading](#threading) | Optional | Optional | Optional | Optional | Optional |
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| [Reference Relations](#reference-relations) | Optional | Optional | Optional | Optional | Optional |
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*Please see each module for more details on what clients need to
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implement.*
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#### Clients
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##### Stand-alone web (`Web`)
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This is a web page which heavily uses Matrix for communication.
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Single-page web apps would be classified as a stand-alone web client, as
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would multi-page web apps which use Matrix on nearly every page.
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##### Mobile (`Mobile`)
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This is a Matrix client specifically designed for consumption on mobile
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devices. This is typically a mobile app but need not be so provided the
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feature set can be reached (e.g. if a mobile site could display push
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notifications it could be classified as a mobile client).
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##### Desktop (`Desktop`)
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This is a native GUI application which can run in its own environment
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outside a browser.
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##### Command Line Interface (`CLI`)
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This is a client which is used via a text-based terminal.
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##### Embedded (`Embedded`)
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This is a client which is embedded into another application or an
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embedded device.
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###### Application
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This is a Matrix client which is embedded in another website, e.g. using
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iframes. These embedded clients are typically for a single purpose
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related to the website in question, and are not intended to be
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fully-fledged communication apps.
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###### Device
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This is a client which is typically running on an embedded device such
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as a kettle, fridge or car. These clients tend to perform a few
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operations and run in a resource constrained environment. Like embedded
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applications, they are not intended to be fully-fledged communication
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systems.
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{{< cs-module name="instant_messaging" >}}
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{{< cs-module name="rich_replies" >}}
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{{< cs-module name="voip_events" >}}
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{{< cs-module name="typing_notifications" >}}
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{{< cs-module name="receipts" >}}
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{{< cs-module name="read_markers" >}}
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{{< cs-module name="presence" >}}
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{{< cs-module name="content_repo" >}}
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{{< cs-module name="send_to_device" >}}
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{{< cs-module name="device_management" >}}
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{{< cs-module name="end_to_end_encryption" >}}
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{{< cs-module name="secrets" >}}
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{{< cs-module name="history_visibility" >}}
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{{< cs-module name="push" >}}
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{{< cs-module name="third_party_invites" >}}
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{{< cs-module name="search" >}}
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{{< cs-module name="guest_access" >}}
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{{< cs-module name="room_previews" >}}
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{{< cs-module name="tags" >}}
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{{< cs-module name="account_data" >}}
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{{< cs-module name="admin" >}}
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{{< cs-module name="event_context" >}}
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{{< cs-module name="sso_login" >}}
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{{< cs-module name="dm" >}}
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{{< cs-module name="ignore_users" >}}
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{{< cs-module name="stickers" >}}
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{{< cs-module name="report_content" >}}
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{{< cs-module name="third_party_networks" >}}
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{{< cs-module name="openid" >}}
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{{< cs-module name="server_acls" >}}
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{{< cs-module name="mentions" >}}
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{{< cs-module name="room_upgrades" >}}
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{{< cs-module name="server_notices" >}}
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{{< cs-module name="moderation_policies" >}}
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{{< cs-module name="spaces" >}}
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{{< cs-module name="event_replacements" >}}
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{{< cs-module name="threading" >}}
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{{< cs-module name="reference_relations" >}}
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