|
|
|
|
---
|
|
|
|
|
toc_hide: true
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
The room state *S*′(*E*) after an event *E* is defined in terms of the
|
|
|
|
|
room state *S*(*E*) before *E*, and depends on whether *E* is a state
|
|
|
|
|
event or a message event:
|
|
|
|
|
|
|
|
|
|
- If *E* is a message event, then *S*′(*E*) = *S*(*E*).
|
|
|
|
|
- If *E* is a state event, then *S*′(*E*) is *S*(*E*), except that its
|
|
|
|
|
entry corresponding to *E*'s `event_type` and `state_key` is
|
|
|
|
|
replaced by *E*'s `event_id`.
|
|
|
|
|
|
|
|
|
|
The room state *S*(*E*) before *E* is the *resolution* of the set of
|
|
|
|
|
states {*S*′(*E*<sub>1</sub>), *S*′(*E*<sub>2</sub>), …} consisting of
|
|
|
|
|
the states after each of *E*'s `prev_event`s
|
|
|
|
|
{*E*<sub>1</sub>, *E*<sub>2</sub>, …}, where the resolution of a set of
|
|
|
|
|
states is given in the algorithm below.
|
|
|
|
|
|
|
|
|
|
#### Definitions
|
|
|
|
|
|
|
|
|
|
The state resolution algorithm for version 2 rooms uses the following
|
|
|
|
|
definitions, given the set of room states
|
|
|
|
|
{*S*<sub>1</sub>, *S*<sub>2</sub>, …}:
|
|
|
|
|
|
|
|
|
|
Power events
|
|
|
|
|
A *power event* is a state event with type `m.room.power_levels` or
|
|
|
|
|
`m.room.join_rules`, or a state event with type `m.room.member` where
|
|
|
|
|
the `membership` is `leave` or `ban` and the `sender` does not match the
|
|
|
|
|
`state_key`. The idea behind this is that power events are events that
|
|
|
|
|
might remove someone's ability to do something in the room.
|
|
|
|
|
|
|
|
|
|
Unconflicted state map and conflicted state set
|
|
|
|
|
The *unconflicted state map* is the state where the value of each key
|
|
|
|
|
exists and is the same in each state *S*<sub>*i*</sub>. The *conflicted
|
|
|
|
|
state set* is the set of all other state events. Note that the
|
|
|
|
|
unconflicted state map only has one event per `(event_type, state_key)`,
|
|
|
|
|
whereas the conflicted state set may have multiple events.
|
|
|
|
|
|
|
|
|
|
Auth difference
|
|
|
|
|
The *auth difference* is calculated by first calculating the full auth
|
|
|
|
|
chain for each state *S*<sub>*i*</sub>, that is the union of the auth
|
|
|
|
|
chains for each event in *S*<sub>*i*</sub>, and then taking every event
|
|
|
|
|
that doesn't appear in every auth chain. If *C*<sub>*i*</sub> is the
|
|
|
|
|
full auth chain of *S*<sub>*i*</sub>, then the auth difference is
|
|
|
|
|
∪ *C*<sub>*i*</sub> − ∩ *C*<sub>*i*</sub>.
|
|
|
|
|
|
|
|
|
|
Full conflicted set
|
|
|
|
|
The *full conflicted set* is the union of the conflicted state set and
|
|
|
|
|
the auth difference.
|
|
|
|
|
|
|
|
|
|
Reverse topological power ordering
|
|
|
|
|
The *reverse topological power ordering* of a set of events is the
|
|
|
|
|
lexicographically smallest topological ordering based on the DAG formed
|
|
|
|
|
by auth events. The reverse topological power ordering is ordered from
|
|
|
|
|
earliest event to latest. For comparing two topological orderings to
|
|
|
|
|
determine which is the lexicographically smallest, the following
|
|
|
|
|
comparison relation on events is used: for events *x* and *y*,
|
|
|
|
|
*x* < *y* if
|
|
|
|
|
|
|
|
|
|
1. *x*'s sender has *greater* power level than *y*'s sender, when
|
|
|
|
|
looking at their respective `auth_event`s; or
|
|
|
|
|
2. the senders have the same power level, but *x*'s `origin_server_ts`
|
|
|
|
|
is *less* than *y*'s `origin_server_ts`; or
|
|
|
|
|
3. the senders have the same power level and the events have the same
|
|
|
|
|
`origin_server_ts`, but *x*'s `event_id` is *less* than *y*'s
|
|
|
|
|
`event_id`.
|
|
|
|
|
|
|
|
|
|
The reverse topological power ordering can be found by sorting the
|
|
|
|
|
events using Kahn's algorithm for topological sorting, and at each step
|
|
|
|
|
selecting, among all the candidate vertices, the smallest vertex using
|
|
|
|
|
the above comparison relation.
|
|
|
|
|
|
|
|
|
|
Mainline ordering
|
|
|
|
|
Given an `m.room.power_levels` event *P*, the *mainline of* *P* is the
|
|
|
|
|
list of events generated by starting with *P* and recursively taking the
|
|
|
|
|
`m.room.power_levels` events from the `auth_events`, ordered such that
|
|
|
|
|
*P* is last. Given another event *e*, the *closest mainline event to*
|
|
|
|
|
*e* is the first event encountered in the mainline when iteratively
|
|
|
|
|
descending through the `m.room.power_levels` events in the `auth_events`
|
|
|
|
|
starting at *e*. If no mainline event is encountered when iteratively
|
|
|
|
|
descending through the `m.room.power_levels` events, then the closest
|
|
|
|
|
mainline event to *e* can be considered to be a dummy event that is
|
|
|
|
|
before any other event in the mainline of *P* for the purposes of
|
|
|
|
|
condition 1 below.
|
|
|
|
|
|
|
|
|
|
The *mainline ordering based on* *P* of a set of events is the ordering,
|
|
|
|
|
from smallest to largest, using the following comparison relation on
|
|
|
|
|
events: for events *x* and *y*, *x* < *y* if
|
|
|
|
|
|
|
|
|
|
1. the closest mainline event to *x* appears *before* the closest
|
|
|
|
|
mainline event to *y*; or
|
|
|
|
|
2. the closest mainline events are the same, but *x*'s
|
|
|
|
|
`origin_server_ts` is *less* than *y*'s `origin_server_ts`; or
|
|
|
|
|
3. the closest mainline events are the same and the events have the
|
|
|
|
|
same `origin_server_ts`, but *x*'s `event_id` is *less* than *y*'s
|
|
|
|
|
`event_id`.
|
|
|
|
|
|
|
|
|
|
Iterative auth checks
|
|
|
|
|
The *iterative auth checks algorithm* takes as input an initial room
|
|
|
|
|
state and a sorted list of state events, and constructs a new room state
|
|
|
|
|
by iterating through the event list and applying the state event to the
|
|
|
|
|
room state if the state event is allowed by the [authorization
|
|
|
|
|
rules](/server-server-api#authorization-rules).
|
|
|
|
|
If the state event is not allowed by the authorization rules, then the
|
|
|
|
|
event is ignored. If a `(event_type, state_key)` key that is required
|
|
|
|
|
for checking the authorization rules is not present in the state, then
|
|
|
|
|
the appropriate state event from the event's `auth_events` is used if
|
|
|
|
|
the auth event is not rejected.
|
|
|
|
|
|
|
|
|
|
#### Algorithm
|
|
|
|
|
|
|
|
|
|
The *resolution* of a set of states is obtained as follows:
|
|
|
|
|
|
|
|
|
|
1. Take all *power events* and any events in their auth chains,
|
|
|
|
|
recursively, that appear in the *full conflicted set* and order them
|
|
|
|
|
by the *reverse topological power ordering*.
|
|
|
|
|
2. Apply the *iterative auth checks algorithm*, starting from the
|
|
|
|
|
*unconflicted state map*, to the list of events from the previous
|
|
|
|
|
step to get a partially resolved state.
|
|
|
|
|
3. Take all remaining events that weren't picked in step 1 and order
|
|
|
|
|
them by the mainline ordering based on the power level in the
|
|
|
|
|
partially resolved state obtained in step 2.
|
|
|
|
|
4. Apply the *iterative auth checks algorithm* on the partial resolved
|
|
|
|
|
state and the list of events from the previous step.
|
|
|
|
|
5. Update the result by replacing any event with the event with the
|
|
|
|
|
same key from the *unconflicted state map*, if such an event exists,
|
|
|
|
|
to get the final resolved state.
|
|
|
|
|
|
|
|
|
|
#### Rejected events
|
|
|
|
|
|
|
|
|
|
Events that have been rejected due to failing auth based on the state at
|
|
|
|
|
the event (rather than based on their auth chain) are handled as usual
|
|
|
|
|
by the algorithm, unless otherwise specified.
|
|
|
|
|
|
|
|
|
|
Note that no events rejected due to failure to auth against their auth
|
|
|
|
|
chain should appear in the process, as they should not appear in state
|
|
|
|
|
(the algorithm only uses events that appear in either the state sets or
|
|
|
|
|
in the auth chain of the events in the state sets).
|
|
|
|
|
|
|
|
|
|
{{% boxes/rationale %}}
|
|
|
|
|
This helps ensure that different servers' view of state is more likely
|
|
|
|
|
to converge, since rejection state of an event may be different. This
|
|
|
|
|
can happen if a third server gives an incorrect version of the state
|
|
|
|
|
when a server joins a room via it (either due to being faulty or
|
|
|
|
|
malicious). Convergence of state is a desirable property as it ensures
|
|
|
|
|
that all users in the room have a (mostly) consistent view of the state
|
|
|
|
|
of the room. If the view of the state on different servers diverges it
|
|
|
|
|
can lead to bifurcation of the room due to e.g. servers disagreeing on
|
|
|
|
|
who is in the room.
|
|
|
|
|
|
|
|
|
|
Intuitively, using rejected events feels dangerous, however:
|
|
|
|
|
|
|
|
|
|
1. Servers cannot arbitrarily make up state, since they still need to
|
|
|
|
|
pass the auth checks based on the event's auth chain (e.g. they
|
|
|
|
|
can't grant themselves power levels if they didn't have them
|
|
|
|
|
before).
|
|
|
|
|
2. For a previously rejected event to pass auth there must be a set of
|
|
|
|
|
state that allows said event. A malicious server could therefore
|
|
|
|
|
produce a fork where it claims the state is that particular set of
|
|
|
|
|
state, duplicate the rejected event to point to that fork, and send
|
|
|
|
|
the event. The duplicated event would then pass the auth checks.
|
|
|
|
|
Ignoring rejected events would therefore not eliminate any potential
|
|
|
|
|
attack vectors.
|
|
|
|
|
{{% /boxes/rationale %}}
|
|
|
|
|
|
|
|
|
|
Rejected auth events are deliberately excluded from use in the iterative
|
|
|
|
|
auth checks, as auth events aren't re-authed (although non-auth events
|
|
|
|
|
are) during the iterative auth checks.
|