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---
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type: module
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---
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### Instant Messaging
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This module adds support for sending human-readable messages to a room.
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It also adds support for associating human-readable information with the
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room itself such as a room name and topic.
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#### Events
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{{% event event="m.room.message" %}}
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{{% event event="m.room.name" %}}
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{{% event event="m.room.topic" %}}
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{{% event event="m.room.avatar" %}}
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{{% event event="m.room.pinned_events" %}}
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##### m.room.message msgtypes
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Each [m.room.message](#mroommessage) MUST have a `msgtype` key which identifies the
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type of message being sent. Each type has their own required and
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optional keys, as outlined below. If a client cannot display the given
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`msgtype` then it SHOULD display the fallback plain text `body` key
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instead.
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Some message types support HTML in the event content that clients should
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prefer to display if available. Currently `m.text`, `m.emote`, and
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`m.notice` support an additional `format` parameter of
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`org.matrix.custom.html`. When this field is present, a `formatted_body`
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with the HTML must be provided. The plain text version of the HTML
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should be provided in the `body`.
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Clients should limit the HTML they render to avoid Cross-Site Scripting,
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HTML injection, and similar attacks. The strongly suggested set of HTML
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tags to permit, denying the use and rendering of anything else, is:
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`font`, `del`, `h1`, `h2`, `h3`, `h4`, `h5`, `h6`, `blockquote`, `p`,
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`a`, `ul`, `ol`, `sup`, `sub`, `li`, `b`, `i`, `u`, `strong`, `em`,
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`strike`, `code`, `hr`, `br`, `div`, `table`, `thead`, `tbody`, `tr`,
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`th`, `td`, `caption`, `pre`, `span`, `img`, `details`, `summary`.
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Not all attributes on those tags should be permitted as they may be
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avenues for other disruption attempts, such as adding `onclick` handlers
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or excessively large text. Clients should only permit the attributes
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listed for the tags below. Where `data-mx-bg-color` and `data-mx-color`
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are listed, clients should translate the value (a 6-character hex color
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code) to the appropriate CSS/attributes for the tag.
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`font`
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`data-mx-bg-color`, `data-mx-color`, `color`
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`span`
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`data-mx-bg-color`, `data-mx-color`, `data-mx-spoiler` (see
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[spoiler messages](#spoiler-messages))
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`a`
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`name`, `target`, `href` (provided the value is not relative and has a
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scheme matching one of: `https`, `http`, `ftp`, `mailto`, `magnet`)
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`img`
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`width`, `height`, `alt`, `title`, `src` (provided it is a [Matrix
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Content (MXC) URI](#matrix-content-mxc-uris))
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`ol`
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`start`
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`code`
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`class` (only classes which start with `language-` for syntax
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highlighting)
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Additionally, web clients should ensure that *all* `a` tags get a
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`rel="noopener"` to prevent the target page from referencing the
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client's tab/window.
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Tags must not be nested more than 100 levels deep. Clients should only
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support the subset of tags they can render, falling back to other
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representations of the tags where possible. For example, a client may
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not be able to render tables correctly and instead could fall back to
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rendering tab-delimited text.
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In addition to not rendering unsafe HTML, clients should not emit unsafe
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HTML in events. Likewise, clients should not generate HTML that is not
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needed, such as extra paragraph tags surrounding text due to Rich Text
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Editors. HTML included in events should otherwise be valid, such as
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having appropriate closing tags, appropriate attributes (considering the
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custom ones defined in this specification), and generally valid
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structure.
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A special tag, `mx-reply`, may appear on rich replies (described below)
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and should be allowed if, and only if, the tag appears as the very first
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tag in the `formatted_body`. The tag cannot be nested and cannot be
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located after another tag in the tree. Because the tag contains HTML, an
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`mx-reply` is expected to have a partner closing tag and should be
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treated similar to a `div`. Clients that support rich replies will end
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up stripping the tag and its contents and therefore may wish to exclude
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the tag entirely.
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{{% boxes/note %}}
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A future iteration of the specification will support more powerful and
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extensible message formatting options, such as the proposal
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[MSC1767](https://github.com/matrix-org/matrix-spec-proposals/pull/1767).
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{{% /boxes/note %}}
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{{% msgtypes %}}
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#### Client behaviour
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Clients SHOULD verify the structure of incoming events to ensure that
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the expected keys exist and that they are of the right type. Clients can
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discard malformed events or display a placeholder message to the user.
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Redacted `m.room.message` events MUST be removed from the client. This
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can either be replaced with placeholder text (e.g. "\[REDACTED\]") or
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the redacted message can be removed entirely from the messages view.
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Events which have attachments (e.g. `m.image`, `m.file`) SHOULD be
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uploaded using the [content repository module](#content-repository)
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where available. The resulting `mxc://` URI can then be used in the `url`
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key.
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Clients MAY include a client generated thumbnail image for an attachment
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under a `info.thumbnail_url` key. The thumbnail SHOULD also be a
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`mxc://` URI. Clients displaying events with attachments can either use
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the client generated thumbnail or ask its homeserver to generate a
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thumbnail from the original attachment using the [content repository
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module](#content-repository).
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##### Recommendations when sending messages
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In the event of send failure, clients SHOULD retry requests using an
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exponential-backoff algorithm for a certain amount of time T. It is
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recommended that T is no longer than 5 minutes. After this time, the
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client should stop retrying and mark the message as "unsent". Users
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should be able to manually resend unsent messages.
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Users may type several messages at once and send them all in quick
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succession. Clients SHOULD preserve the order in which they were sent by
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the user. This means that clients should wait for the response to the
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previous request before sending the next request. This can lead to
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head-of-line blocking. In order to reduce the impact of head-of-line
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blocking, clients should use a queue per room rather than a global
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queue, as ordering is only relevant within a single room rather than
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between rooms.
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##### Local echo
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Messages SHOULD appear immediately in the message view when a user
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presses the "send" button. This should occur even if the message is
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still sending. This is referred to as "local echo". Clients SHOULD
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implement "local echo" of messages. Clients MAY display messages in a
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different format to indicate that the server has not processed the
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message. This format should be removed when the server responds.
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Clients need to be able to match the message they are sending with the
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same message which they receive from the event stream. The echo of the
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same message from the event stream is referred to as "remote echo". Both
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echoes need to be identified as the same message in order to prevent
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duplicate messages being displayed. Ideally this pairing would occur
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transparently to the user: the UI would not flicker as it transitions
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from local to remote. Flickering can be reduced through clients making
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use of the transaction ID they used to send a particular event. The
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transaction ID used will be included in the event's `unsigned` data as
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`transaction_id` when it arrives through the event stream.
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Clients unable to make use of the transaction ID are likely to
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experience flickering when the remote echo arrives on the event stream
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*before* the request to send the message completes. In that case the
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event arrives before the client has obtained an event ID, making it
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impossible to identify it as a remote echo. This results in the client
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displaying the message twice for some time (depending on the server
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responsiveness) before the original request to send the message
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completes. Once it completes, the client can take remedial actions to
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remove the duplicate event by looking for duplicate event IDs.
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##### Calculating the display name for a user
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Clients may wish to show the human-readable display name of a room
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member as part of a membership list, or when they send a message.
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However, different members may have conflicting display names. Display
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names MUST be disambiguated before showing them to the user, in order to
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prevent spoofing of other users.
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To ensure this is done consistently across clients, clients SHOULD use
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the following algorithm to calculate a disambiguated display name for a
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given user:
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1. Inspect the `m.room.member` state event for the relevant user id.
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2. If the `m.room.member` state event has no `displayname` field, or if
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that field has a `null` value, use the raw user id as the display
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name. Otherwise:
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3. If the `m.room.member` event has a `displayname` which is unique
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among members of the room with `membership: join` or
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`membership: invite`, use the given `displayname` as the
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user-visible display name. Otherwise:
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4. The `m.room.member` event has a non-unique `displayname`. This
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should be disambiguated using the user id, for example "display name
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(@id:homeserver.org)".
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Developers should take note of the following when implementing the above
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algorithm:
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- The user-visible display name of one member can be affected by
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changes in the state of another member. For example, if
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`@user1:matrix.org` is present in a room, with `displayname: Alice`,
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then when `@user2:example.com` joins the room, also with
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`displayname: Alice`, *both* users must be given disambiguated
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display names. Similarly, when one of the users then changes their
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display name, there is no longer a clash, and *both* users can be
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given their chosen display name. Clients should be alert to this
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possibility and ensure that all affected users are correctly
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renamed.
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- The display name of a room may also be affected by changes in the
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membership list. This is due to the room name sometimes being based
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on user display names (see [Calculating the display name for a
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room](#calculating-the-display-name-for-a-room)).
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- If the entire membership list is searched for clashing display
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names, this leads to an O(N^2) implementation for building the list
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of room members. This will be very inefficient for rooms with large
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numbers of members. It is recommended that client implementations
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maintain a hash table mapping from `displayname` to a list of room
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members using that name. Such a table can then be used for efficient
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calculation of whether disambiguation is needed.
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##### Displaying membership information with messages
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Clients may wish to show the display name and avatar URL of the room
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member who sent a message. This can be achieved by inspecting the
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`m.room.member` state event for that user ID (see [Calculating the
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display name for a user](#calculating-the-display-name-for-a-user)).
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When a user paginates the message history, clients may wish to show the
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**historical** display name and avatar URL for a room member. This is
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possible because older `m.room.member` events are returned when
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paginating. This can be implemented efficiently by keeping two sets of
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room state: old and current. As new events arrive and/or the user
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paginates back in time, these two sets of state diverge from each other.
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New events update the current state and paginated events update the old
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state. When paginated events are processed sequentially, the old state
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represents the state of the room *at the time the event was sent*. This
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can then be used to set the historical display name and avatar URL.
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##### Calculating the display name for a room
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Clients may wish to show a human-readable name for a room. There are a
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number of possibilities for choosing a useful name. To ensure that rooms
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are named consistently across clients, clients SHOULD use the following
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algorithm to choose a name:
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1. If the room has an [m.room.name](#mroomname) state event with a non-empty
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`name` field, use the name given by that field.
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2. If the room has an [m.room.canonical\_alias](#mroomcanonical_alias) state event with a
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valid `alias` field, use the alias given by that field as the name.
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Note that clients should avoid using `alt_aliases` when calculating
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the room name.
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3. If none of the above conditions are met, a name should be composed
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based on the members of the room. Clients should consider
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[m.room.member](#mroommember) events for users other than the logged-in user, as
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defined below.
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1. If the number of `m.heroes` for the room are greater or equal to
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`m.joined_member_count + m.invited_member_count - 1`, then use
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the membership events for the heroes to calculate display names
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for the users ([disambiguating them if
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required](#calculating-the-display-name-for-a-user)) and
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concatenating them. For example, the client may choose to show
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"Alice, Bob, and Charlie (@charlie:example.org)" as the room
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name. The client may optionally limit the number of users it
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uses to generate a room name.
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2. If there are fewer heroes than
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`m.joined_member_count + m.invited_member_count - 1`, and
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`m.joined_member_count + m.invited_member_count` is greater than
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1, the client should use the heroes to calculate display names
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for the users ([disambiguating them if
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required](#calculating-the-display-name-for-a-user)) and
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concatenating them alongside a count of the remaining users. For
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example, "Alice, Bob, and 1234 others".
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3. If `m.joined_member_count + m.invited_member_count` is less than
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or equal to 1 (indicating the member is alone), the client
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should use the rules above to indicate that the room was empty.
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For example, "Empty Room (was Alice)", "Empty Room (was Alice
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and 1234 others)", or "Empty Room" if there are no heroes.
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Clients SHOULD internationalise the room name to the user's language
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when using the `m.heroes` to calculate the name. Clients SHOULD use
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minimum 5 heroes to calculate room names where possible, but may use
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more or less to fit better with their user experience.
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##### Spoiler messages
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{{% added-in v="1.1" %}}
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Parts of a message can be hidden visually from the user through use of spoilers.
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This does not affect the server's representation of the event content - it
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is simply a visual cue to the user that the message may reveal important
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information about something, spoiling any relevant surprise.
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To send spoilers clients MUST use the `formatted_body` and therefore the
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`org.matrix.custom.html` format, described above. This makes spoilers valid on
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any `msgtype` which can support this format appropriately.
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Spoilers themselves are contained with `span` tags, with the reason (optionally)
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being in the `data-mx-spoiler` attribute. Spoilers without a reason must at least
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specify the attribute, though the value may be empty/undefined.
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An example of a spoiler is:
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```json
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{
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"msgtype": "m.text",
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"format": "org.matrix.custom.html",
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"body": "Alice [Spoiler](mxc://example.org/abc123) in the movie.",
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"formatted_body": "Alice <span data-mx-spoiler>lived happily ever after</span> in the movie."
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}
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```
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If a reason were to be supplied, it would look like:
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```json
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{
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"msgtype": "m.text",
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"format": "org.matrix.custom.html",
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"body": "Alice [Spoiler for health of Alice](mxc://example.org/abc123) in the movie.",
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"formatted_body": "Alice <span data-mx-spoiler='health of alice'>lived happily ever after</span> in the movie."
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}
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```
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When sending a spoiler, clients SHOULD provide the plain text fallback in the `body`
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as shown above (including the reason). The fallback SHOULD omit the spoiler text verbatim
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since `body` might show up in text-only clients or in notifications. To prevent spoilers
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showing up in such situations, clients are strongly encouraged to first upload the plaintext
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to the media repository then reference the MXC URI in a markdown-style link, as shown above.
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Clients SHOULD render spoilers differently with some sort of disclosure. For example, the
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client could blur the actual text and ask the user to click on it for it to be revealed.
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#### Server behaviour
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Homeservers SHOULD reject `m.room.message` events which don't have a
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`msgtype` key, or which don't have a textual `body` key, with an HTTP
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status code of 400.
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#### Security considerations
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Messages sent using this module are not encrypted, although end to end
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encryption is in development (see [E2E module](#end-to-end-encryption)).
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Clients should sanitise **all displayed keys** for unsafe HTML to
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prevent Cross-Site Scripting (XSS) attacks. This includes room names and
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topics.
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