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.. Copyright 2016 OpenMarket Ltd
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..
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.. Licensed under the Apache License, Version 2.0 (the "License");
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.. you may not use this file except in compliance with the License.
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.. You may obtain a copy of the License at
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..
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.. http://www.apache.org/licenses/LICENSE-2.0
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..
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.. Unless required by applicable law or agreed to in writing, software
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.. distributed under the License is distributed on an "AS IS" BASIS,
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.. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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.. See the License for the specific language governing permissions and
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.. limitations under the License.
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Matrix Specification
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====================
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.. Note that this file is specifically unversioned because we don't want to
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.. have to add Yet Another version number, and the commentary on what specs we
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.. have should hopefully not get complex enough that we need to worry about
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.. versioning it.
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Matrix defines a set of open APIs for decentralised communication, suitable for
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securely publishing, persisting and subscribing to data over a global open
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federation of servers with no single point of control. Uses include Instant Messaging (IM),
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Voice over IP (VoIP) signalling, Internet of Things (IoT) communication, and bridging
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together existing communication silos - providing the basis of a new open real-time
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communication ecosystem.
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To propose a change to the Matrix Spec, see the explanations at
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`Proposals for Spec Changes to Matrix <proposals>`_.
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.. contents:: Table of Contents
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.. sectnum::
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Matrix APIs
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-----------
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The specification consists of the following parts:
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{{apis}}
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Additionally, this introduction page contains the key baseline information required to
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understand the specific APIs, including the sections on `room versions`_
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and `overall architecture <#architecture>`_.
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The `Appendices <appendices.html>`_ contain supplemental information not specific to
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one of the above APIs.
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The `Matrix Client-Server API Swagger Viewer <https://matrix.org/docs/api/client-server/>`_
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is useful for browsing the Client-Server API.
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Matrix versions
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~~~~~~~~~~~~~~~
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.. Note::
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As of June 10th 2019, the Matrix specification is considered out of beta -
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indicating that all currently released APIs are considered stable and secure
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to the best of our knowledge, and the spec should contain the complete
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information necessary to develop production-grade implementations of Matrix
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without the need for external reference.
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Matrix 1.0 (released June 10th, 2019) consists of the following minimum API
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versions:
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======================= =======
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API/Specification Version
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======================= =======
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Client-Server API r0.5.0
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Server-Server API r0.1.2
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Application Service API r0.1.1
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Identity Service API r0.1.1
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Push Gateway API r0.1.0
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Room Version v5
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======================= =======
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Introduction to the Matrix APIs
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-------------------------------
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Matrix is a set of open APIs for open-federated Instant Messaging (IM), Voice
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over IP (VoIP) and Internet of Things (IoT) communication, designed to create
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and support a new global real-time communication ecosystem. The intention is to
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provide an open decentralised pubsub layer for the internet for securely
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persisting and publishing/subscribing JSON objects. This specification is the
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ongoing result of standardising the APIs used by the various components of the
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Matrix ecosystem to communicate with one another.
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The principles that Matrix attempts to follow are:
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- Pragmatic Web-friendly APIs (i.e. JSON over REST)
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- Keep It Simple & Stupid
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+ provide a simple architecture with minimal third-party dependencies.
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- Fully open:
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+ Fully open federation - anyone should be able to participate in the global
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Matrix network
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+ Fully open standard - publicly documented standard with no IP or patent
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licensing encumbrances
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+ Fully open source reference implementation - liberally-licensed example
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implementations with no IP or patent licensing encumbrances
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- Empowering the end-user
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+ The user should be able to choose the server and clients they use
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+ The user should be able to control how private their communication is
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+ The user should know precisely where their data is stored
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- Fully decentralised - no single points of control over conversations or the
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network as a whole
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- Learning from history to avoid repeating it
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+ Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP
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whilst trying to avoid their failings
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The functionality that Matrix provides includes:
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- Creation and management of fully distributed chat rooms with no
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single points of control or failure
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- Eventually-consistent cryptographically secure synchronisation of room
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state across a global open network of federated servers and services
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- Sending and receiving extensible messages in a room with (optional)
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end-to-end encryption
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- Extensible user management (inviting, joining, leaving, kicking, banning)
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mediated by a power-level based user privilege system.
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- Extensible room state management (room naming, aliasing, topics, bans)
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- Extensible user profile management (avatars, display names, etc)
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- Managing user accounts (registration, login, logout)
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- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
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Facebook accounts to authenticate, identify and discover users on Matrix.
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- Trusted federation of identity servers for:
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+ Publishing user public keys for PKI
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+ Mapping of 3PIDs to Matrix IDs
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The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
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arbitrary data between sets of people, devices and services - be that for
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instant messages, VoIP call setups, or any other objects that need to be
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reliably and persistently pushed from A to B in an interoperable and federated
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manner.
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Spec Change Proposals
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~~~~~~~~~~~~~~~~~~~~~
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To propose a change to the Matrix Spec, see the explanations at `Proposals
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for Spec Changes to Matrix <proposals>`_.
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.. _`architecture`:
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Architecture
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------------
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Matrix defines APIs for synchronising extensible JSON objects known as
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"events" between compatible clients, servers and services. Clients are
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typically messaging/VoIP applications or IoT devices/hubs and communicate by
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synchronising communication history with their "homeserver" using the
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"Client-Server API". Each homeserver stores the communication history and
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account information for all of its clients, and shares data with the wider
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Matrix ecosystem by synchronising communication history with other homeservers
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and their clients.
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Clients typically communicate with each other by emitting events in the
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context of a virtual "room". Room data is replicated across *all of the
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homeservers* whose users are participating in a given room. As such, *no
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single homeserver has control or ownership over a given room*. Homeservers
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model communication history as a partially ordered graph of events known as
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the room's "event graph", which is synchronised with eventual consistency
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between the participating servers using the "Server-Server API". This process
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of synchronising shared conversation history between homeservers run by
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different parties is called "Federation". Matrix optimises for the
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Availability and Partitioned properties of CAP theorem at
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the expense of Consistency.
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For example, for client A to send a message to client B, client A performs an
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HTTP PUT of the required JSON event on its homeserver (HS) using the
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client-server API. A's HS appends this event to its copy of the room's event
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graph, signing the message in the context of the graph for integrity. A's HS
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then replicates the message to B's HS by performing an HTTP PUT using the
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server-server API. B's HS authenticates the request, validates the event's
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signature, authorises the event's contents and then adds it to its copy of the
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room's event graph. Client B then receives the message from his homeserver via
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a long-lived GET request.
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::
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How data flows between clients
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==============================
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{ Matrix client A } { Matrix client B }
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^ | ^ |
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| events | Client-Server API | events |
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| V | V
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+------------------+ +------------------+
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| |---------( HTTPS )--------->| |
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| homeserver | | homeserver |
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| |<--------( HTTPS )----------| |
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+------------------+ Server-Server API +------------------+
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History Synchronisation
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(Federation)
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Users
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~~~~~
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Each client is associated with a user account, which is identified in Matrix
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using a unique "user ID". This ID is namespaced to the homeserver which
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allocated the account and has the form::
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@localpart:domain
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See `'Identifier Grammar' in the appendices <appendices.html#identifier-grammar>`_ for full details of
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the structure of user IDs.
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Devices
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~~~~~~~
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The Matrix specification has a particular meaning for the term "device". As a
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user, I might have several devices: a desktop client, some web browsers, an
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Android device, an iPhone, etc. They broadly relate to a real device in the
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physical world, but you might have several browsers on a physical device, or
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several Matrix client applications on a mobile device, each of which would be
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its own device.
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Devices are used primarily to manage the keys used for end-to-end encryption
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(each device gets its own copy of the decryption keys), but they also help
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users manage their access - for instance, by revoking access to particular
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devices.
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When a user first uses a client, it registers itself as a new device. The
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longevity of devices might depend on the type of client. A web client will
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probably drop all of its state on logout, and create a new device every time
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you log in, to ensure that cryptography keys are not leaked to a new user. In
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a mobile client, it might be acceptable to reuse the device if a login session
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expires, provided the user is the same.
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Devices are identified by a ``device_id``, which is unique within the scope of
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a given user.
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A user may assign a human-readable display name to a device, to help them
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manage their devices.
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Events
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~~~~~~
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All data exchanged over Matrix is expressed as an "event". Typically each client
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action (e.g. sending a message) correlates with exactly one event. Each event
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has a ``type`` which is used to differentiate different kinds of data. ``type``
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values MUST be uniquely globally namespaced following Java's `package naming
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conventions`_, e.g.
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``com.example.myapp.event``. The special top-level namespace ``m.`` is reserved
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for events defined in the Matrix specification - for instance ``m.room.message``
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is the event type for instant messages. Events are usually sent in the context
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of a "Room".
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.. _package naming conventions: https://en.wikipedia.org/wiki/Java_package#Package_naming_conventions
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Event Graphs
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~~~~~~~~~~~~
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.. _sect:event-graph:
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Events exchanged in the context of a room are stored in a directed acyclic graph
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(DAG) called an "event graph". The partial ordering of this graph gives the
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chronological ordering of events within the room. Each event in the graph has a
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list of zero or more "parent" events, which refer to any preceding events
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which have no chronological successor from the perspective of the homeserver
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which created the event.
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Typically an event has a single parent: the most recent message in the room at
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the point it was sent. However, homeservers may legitimately race with each
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other when sending messages, resulting in a single event having multiple
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successors. The next event added to the graph thus will have multiple parents.
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Every event graph has a single root event with no parent.
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To order and ease chronological comparison between the events within the graph,
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homeservers maintain a ``depth`` metadata field on each event. An event's
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``depth`` is a positive integer that is strictly greater than the depths of any
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of its parents. The root event should have a depth of 1. Thus if one event is
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before another, then it must have a strictly smaller depth.
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Room structure
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~~~~~~~~~~~~~~
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A room is a conceptual place where users can send and receive events. Events are
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sent to a room, and all participants in that room with sufficient access will
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receive the event. Rooms are uniquely identified internally via "Room IDs",
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which have the form::
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!opaque_id:domain
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There is exactly one room ID for each room. Whilst the room ID does contain a
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domain, it is simply for globally namespacing room IDs. The room does NOT
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reside on the domain specified.
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See `'Identifier Grammar' in the appendices <appendices.html#identifier-grammar>`_ for full details of
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the structure of a room ID.
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The following conceptual diagram shows an
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``m.room.message`` event being sent to the room ``!qporfwt:matrix.org``::
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{ @alice:matrix.org } { @bob:example.org }
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| ^
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[HTTP POST] [HTTP GET]
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Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
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Event type: m.room.message Event type: m.room.message
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Content: { JSON object } Content: { JSON object }
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V |
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+------------------+ +------------------+
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| homeserver | | homeserver |
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| matrix.org | | example.org |
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+------------------+ +------------------+
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| ^
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| [HTTP PUT] |
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| Room ID: !qporfwt:matrix.org |
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| Event type: m.room.message |
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| Content: { JSON object } |
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`-------> Pointer to the preceding message ------`
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PKI signature from matrix.org
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Transaction-layer metadata
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PKI Authorization header
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....................................
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| Shared Data |
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| State: |
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| Room ID: !qporfwt:matrix.org |
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| Servers: matrix.org, example.org |
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| Members: |
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| - @alice:matrix.org |
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| - @bob:example.org |
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| Messages: |
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| - @alice:matrix.org |
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| Content: { JSON object } |
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|....................................|
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Federation maintains *shared data structures* per-room between multiple
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homeservers. The data is split into ``message events`` and ``state events``.
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Message events:
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These describe transient 'once-off' activity in a room such as an
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instant messages, VoIP call setups, file transfers, etc. They generally
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describe communication activity.
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State events:
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These describe updates to a given piece of persistent information
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('state') related to a room, such as the room's name, topic, membership,
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participating servers, etc. State is modelled as a lookup table of key/value
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pairs per room, with each key being a tuple of ``state_key`` and ``event type``.
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Each state event updates the value of a given key.
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The state of the room at a given point is calculated by considering all events
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preceding and including a given event in the graph. Where events describe the
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same state, a merge conflict algorithm is applied. The state resolution
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algorithm is transitive and does not depend on server state, as it must
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consistently select the same event irrespective of the server or the order the
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events were received in. Events are signed by the originating server (the
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signature includes the parent relations, type, depth and payload hash) and are
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pushed over federation to the participating servers in a room, currently using
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full mesh topology. Servers may also request backfill of events over federation
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from the other servers participating in a room.
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.. Note::
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Events are not limited to the types defined in this specification. New or custom
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event types can be created on a whim using the Java package naming convention.
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For example, a ``com.example.game.score`` event can be sent by clients and other
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clients would receive it through Matrix, assuming the client has access to the
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``com.example`` namespace.
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Room Aliases
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++++++++++++
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Each room can also have multiple "Room Aliases", which look like::
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#room_alias:domain
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See `'Identifier Grammar' in the appendices <appendices.html#identifier-grammar>`_ for full details of
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the structure of a room alias.
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A room alias "points" to a room ID and is the human-readable label by which
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rooms are publicised and discovered. The room ID the alias is pointing to can
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be obtained by visiting the domain specified. Note that the mapping from a room
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alias to a room ID is not fixed, and may change over time to point to a
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different room ID. For this reason, Clients SHOULD resolve the room alias to a
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room ID once and then use that ID on subsequent requests.
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When resolving a room alias the server will also respond with a list of servers
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that are in the room that can be used to join via.
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::
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HTTP GET
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#matrix:example.org !aaabaa:matrix.org
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| ^
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| |
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_______V____________________|____
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| example.org |
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| Mappings: |
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| #matrix >> !aaabaa:matrix.org |
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| #golf >> !wfeiofh:sport.com |
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| #bike >> !4rguxf:matrix.org |
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|________________________________|
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Identity
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~~~~~~~~
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Users in Matrix are identified via their Matrix user ID. However,
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existing 3rd party ID namespaces can also be used in order to identify Matrix
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users. A Matrix "Identity" describes both the user ID and any other existing IDs
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from third party namespaces *linked* to their account.
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Matrix users can *link* third-party IDs (3PIDs) such as email addresses, social
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network accounts and phone numbers to their user ID. Linking 3PIDs creates a
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mapping from a 3PID to a user ID. This mapping can then be used by Matrix
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users in order to discover the user IDs of their contacts.
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In order to ensure that the mapping from 3PID to user ID is genuine, a globally
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federated cluster of trusted "identity servers" (IS) are used to verify the 3PID
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and persist and replicate the mappings.
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Usage of an IS is not required in order for a client application to be part of
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the Matrix ecosystem. However, without one clients will not be able to look up
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user IDs using 3PIDs.
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Profiles
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~~~~~~~~
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Users may publish arbitrary key/value data associated with their account - such
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as a human readable display name, a profile photo URL, contact information
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(email address, phone numbers, website URLs etc).
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.. TODO
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Actually specify the different types of data - e.g. what format are display
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names allowed to be?
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Private User Data
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~~~~~~~~~~~~~~~~~
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Users may also store arbitrary private key/value data in their account - such as
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client preferences, or server configuration settings which lack any other
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dedicated API. The API is symmetrical to managing Profile data.
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.. TODO
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Would it really be overengineered to use the same API for both profile &
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private user data, but with different ACLs?
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Common concepts
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---------------
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Various things are common throughout all of the Matrix APIs. They are
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documented here.
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.. TODO: Some words about trailing slashes. See https://github.com/matrix-org/matrix-doc/issues/2107
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Namespacing
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~~~~~~~~~~~
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Namespacing helps prevent conflicts between multiple applications and the specification
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itself. Where namespacing is used, ``m.`` prefixes are used by the specification to
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indicate that the field is controlled by the specification. Custom or non-specified
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namespaces used in the wild MUST use the Java package naming convention to prevent
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conflicts.
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As an example, event types defined in the specification are namespaced under the
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special ``m.`` prefix, however any client can send a custom event type, such as
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``com.example.game.score`` (assuming the client has rights to the ``com.example``
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namespace) without needing to put the event into the ``m.`` namespace.
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Timestamps
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~~~~~~~~~~
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Unless otherwise stated, timestamps are measured as milliseconds since the Unix epoch.
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Throughout the specification this may be referred to as POSIX, Unix, or just "time in
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milliseconds".
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.. _`room versions`:
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|
Room Versions
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|
-------------
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Rooms are central to how Matrix operates, and have strict rules for what
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is allowed to be contained within them. Rooms can also have various
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algorithms that handle different tasks, such as what to do when two or
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|
more events collide in the underlying DAG. To allow rooms to be improved
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upon through new algorithms or rules, "room versions" are employed to
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manage a set of expectations for each room. New room versions are assigned
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as needed.
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There is no implicit ordering or hierarchy to room versions, and their principles
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|
are immutable once placed in the specification. Although there is a recommended
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set of versions, some rooms may benefit from features introduced by other versions.
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|
Rooms move between different versions by "upgrading" to the desired version. Due
|
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|
to versions not being ordered or hierarchical, this means a room can "upgrade"
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|
from version 2 to version 1, if it is so desired.
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|
Room version grammar
|
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|
~~~~~~~~~~~~~~~~~~~~
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|
|
Room versions are used to change properties of rooms that may not be compatible
|
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|
|
with other servers. For example, changing the rules for event authorization would
|
|
|
|
cause older servers to potentially end up in a split-brain situation due to not
|
|
|
|
understanding the new rules.
|
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|
|
A room version is defined as a string of characters which MUST NOT exceed 32
|
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|
|
codepoints in length. Room versions MUST NOT be empty and SHOULD contain only
|
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|
the characters ``a-z``, ``0-9``, ``.``, and ``-``.
|
|
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|
|
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|
|
Room versions are not intended to be parsed and should be treated as opaque
|
|
|
|
identifiers. Room versions consisting only of the characters ``0-9`` and ``.``
|
|
|
|
are reserved for future versions of the Matrix protocol.
|
|
|
|
|
|
|
|
The complete grammar for a legal room version is::
|
|
|
|
|
|
|
|
room_version = 1*room_version_char
|
|
|
|
room_version_char = DIGIT
|
|
|
|
/ %x61-7A ; a-z
|
|
|
|
/ "-" / "."
|
|
|
|
|
|
|
|
Examples of valid room versions are:
|
|
|
|
|
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|
|
* ``1`` (would be reserved by the Matrix protocol)
|
|
|
|
* ``1.2`` (would be reserved by the Matrix protocol)
|
|
|
|
* ``1.2-beta``
|
|
|
|
* ``com.example.version``
|
|
|
|
|
|
|
|
Complete list of room versions
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Room versions are divided into two distinct groups: stable and unstable. Stable
|
|
|
|
room versions may be used by rooms safely. Unstable room versions are everything
|
|
|
|
else which is either not listed in the specification or flagged as unstable for
|
|
|
|
some other reason. Versions can switch between stable and unstable periodically
|
|
|
|
for a variety of reasons, including discovered security vulnerabilities and age.
|
|
|
|
|
|
|
|
Clients should not ask room administrators to upgrade their rooms if the room is
|
|
|
|
running a stable version. Servers SHOULD use room version 4 as the default room
|
|
|
|
version when creating new rooms.
|
|
|
|
|
|
|
|
The available room versions are:
|
|
|
|
|
|
|
|
* `Version 1 <rooms/v1.html>`_ - **Stable**. The current version of most rooms.
|
|
|
|
* `Version 2 <rooms/v2.html>`_ - **Stable**. Implements State Resolution Version 2.
|
|
|
|
* `Version 3 <rooms/v3.html>`_ - **Stable**. Introduces events whose IDs are the event's hash.
|
|
|
|
* `Version 4 <rooms/v4.html>`_ - **Stable**. Builds on v3 by using URL-safe base64 for event IDs.
|
|
|
|
* `Version 5 <rooms/v5.html>`_ - **Stable**. Introduces enforcement of signing key validity periods.
|
|
|
|
|
|
|
|
Specification Versions
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
The specification for each API is versioned in the form ``rX.Y.Z``.
|
|
|
|
* A change to ``X`` reflects a breaking change: a client implemented against
|
|
|
|
``r1.0.0`` may need changes to work with a server which supports (only)
|
|
|
|
``r2.0.0``.
|
|
|
|
* A change to ``Y`` represents a change which is backwards-compatible for
|
|
|
|
existing clients, but not necessarily existing servers: a client implemented
|
|
|
|
against ``r1.1.0`` will work without changes against a server which supports
|
|
|
|
``r1.2.0``; but a client which requires ``r1.2.0`` may not work correctly
|
|
|
|
with a server which implements only ``r1.1.0``.
|
|
|
|
* A change to ``Z`` represents a change which is backwards-compatible on both
|
|
|
|
sides. Typically this implies a clarification to the specification, rather
|
|
|
|
than a change which must be implemented.
|
|
|
|
|
|
|
|
License
|
|
|
|
-------
|
|
|
|
|
|
|
|
The Matrix specification is licensed under the `Apache License, Version 2.0
|
|
|
|
<http://www.apache.org/licenses/LICENSE-2.0>`_.
|