Adjusts the membership state for a user in a room. It is preferable to use the membership APIs (``/rooms/<room id>/invite`` etc) when performing membership actions rather than adjusting the state directly as there are a restricted set of valid transformations. For example, user A cannot force user B to join a room, and trying to force this state change directly will fail.
The following membership states are specified:
- ``invite`` - The user has been invited to join a room, but has not yet joined it. They may not participate in the room until they join.
- ``join`` - The user has joined the room (possibly after accepting an invite), and may participate in it.
- ``leave`` - The user was once joined to the room, but has since left (possibly by choice, or possibly by being kicked).
- ``ban`` - The user has been banned from the room, and is no longer allowed to join it until they are un-banned from the room (by having their membership state set to a value other than ``ban``).
- ``knock`` - This is a reserved word, which currently has no meaning.
The ``third_party_invite`` property will be set if this invite is an ``invite`` event and is the successor of an ``m.room.third_party_invite`` event, and absent otherwise.
"from ``invite``","No change.","User joined the room.","If the ``state_key`` is the same as the ``sender``, the user rejected the invite. Otherwise, the ``state_key`` user had their invite revoked.","User was banned.","Not implemented."
"from ``join``","Must never happen.","``displayname`` or ``avatar_url`` changed.","If the ``state_key`` is the same as the ``sender``, the user left. Otherwise, the ``state_key`` user was kicked.","User was kicked and banned.","Not implemented."
description: 'A subset of the state of the room at the time of the invite, if ``membership`` is ``invite``. Note that this state is informational, and SHOULD NOT be trusted; once the client has joined the room, it SHOULD fetch the live state from the server and discard the invite_room_state. Also, clients must not rely on any particular state being present here; they SHOULD behave properly (with possibly a degraded but not a broken experience) in the absence of any particular events here. If they are set on the room, at least the state for ``m.room.avatar``, ``m.room.canonical_alias``, ``m.room.join_rules``, and ``m.room.name`` SHOULD be included.'