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286 lines
11 KiB
ReStructuredText
286 lines
11 KiB
ReStructuredText
9 years ago
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WebSockets API
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==============
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Introduction
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------------
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This document is a proposal for a WebSockets-based client-server API. It is not
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intended to replace the REST API, but rather to complement it and provide an
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alternative interface for certain operations.
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The primary goal is to offer a more efficient interface than the REST API: by
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using a bidirectional protocol such as WebSockets we can avoid the overheads
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involved in long-polling (SSL negotiation, HTTP headers, etc). In doing so we
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will reduce the latency between server and client by allowing the server to
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send events as soon as they arrive, rather than having to wait for a poll from
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the client.
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Handshake
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---------
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1. Instead of calling ``/sync``, the client makes a websocket request to
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``/_matrix/client/rN/stream``, passing the query parameters ``access_token``
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and ``since``, and optionally ``filter`` - all of which have the same
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meaning as for ``/sync``.
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* The client sets the ``Sec-WebSocket-Protocol`` to ``m.json``. (Servers may
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offer alternative encodings; at present only the JSON encoding is
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specified but in future we will specify alternative encodings.)
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#. The server returns the websocket handshake; the socket is then connected.
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If the server does not return a valid websocket handshake, this indicates that
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the server or an intermediate proxy does not support WebSockets. In this case,
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the client should fall back to polling the ``/sync`` REST endpoint.
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Example
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~~~~~~~
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Client request:
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.. code:: http
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GET /_matrix/client/v2_alpha/stream?access_token=123456&since=s72594_4483_1934 HTTP/1.1
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Host: matrix.org
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Upgrade: websocket
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Connection: Upgrade
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Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==
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Sec-WebSocket-Protocol: m.json
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Sec-WebSocket-Version: 13
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Origin: https://matrix.org
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Server response:
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.. code:: http
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HTTP/1.1 101 Switching Protocols
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Upgrade: websocket
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Connection: Upgrade
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Sec-WebSocket-Accept: HSmrc0sMlYUkAGmm5OPpG2HaGWk=
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Sec-WebSocket-Protocol: m.json
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Update Notifications
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--------------------
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Once the socket is connected, the server begins streaming updates over the
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websocket. The server sends Update notifications about new messages or state
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changes. To make it easy for clients to parse, Update notifications have the
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same structure as the response to ``/sync``: an object with the following
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members:
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============= ========== ===================================================
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Key Type Description
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============= ========== ===================================================
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next_batch string The batch token to supply in the ``since`` param of
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the next /sync request. This is not required for
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streaming of events over the WebSocket, but is
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provided so that clients can reconnect if the
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socket is disconnected.
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presence Presence The updates to the presence status of other users.
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rooms Rooms Updates to rooms.
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============= ========== ===================================================
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Example
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~~~~~~~
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Message from the server:
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.. code:: json
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{
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"next_batch": "s72595_4483_1934",
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"presence": {
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"events": []
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},
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"rooms": {
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"join": {},
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"invite": {},
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"leave": {}
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}
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}
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Client-initiated operations
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---------------------------
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The client can perform certain operations by sending a websocket message to
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the server. Such a "Request" message should be a JSON-encoded object with
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the following members:
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============= ========== ===================================================
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Key Type Description
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============= ========== ===================================================
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id string A unique identifier for this request
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method string Specifies the name of the operation to be
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performed; see below for available operations
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param object The parameters for the requested operation.
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============= ========== ===================================================
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The server responds to a client Request with a Response message. This is a
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JSON-encoded object with the following members:
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============= ========== ===================================================
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Key Type Description
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============= ========== ===================================================
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id string The same as the value in the corresponding Request
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object. The presence of the ``id`` field
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distinguishes a Response message from an Update
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notification.
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result object On success, the results of the request.
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error object On error, an object giving the resons for the
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error. This has the same structure as the "standard
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error response" for the Matrix API: an object with
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the fields ``errcode`` and ``error``.
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============= ========== ===================================================
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Request methods
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~~~~~~~~~~~~~~~
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It is not intended that all operations which are available via the REST API
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will be available via the WebSockets API, but a few simple, common operations
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will be exposed. The initial operations will be as follows.
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``ping``
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^^^^^^^^
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This is a no-op which clients may use to keep their connection alive.
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The request ``params`` and the response ``result`` should be empty.
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``send``
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^^^^^^^^
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Send a message event to a room. The parameters are as follows:
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============= ========== ===================================================
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Parameter Type Description
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============= ========== ===================================================
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room_id string **Required.** The room to send the event to
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event_type string **Required.** The type of event to send.
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content object **Required.** The content of the event.
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============= ========== ===================================================
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The result is as follows:
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============= ========== ===================================================
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Key Type Description
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============= ========== ===================================================
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event_id string A unique identifier for the event.
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============= ========== ===================================================
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The ``id`` from the Request message is used as the transaction ID by the
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server.
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``state``
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^^^^^^^^^
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Update the state on a room.
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============= ========== ===================================================
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Parameter Type Description
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============= ========== ===================================================
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room_id string **Required.** The room to set the state in
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event_type string **Required.** The type of event to send.
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state_key string **Required.** The state_key for the state to send.
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content object **Required.** The content of the event.
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============= ========== ===================================================
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The result is as follows:
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============= ========== ===================================================
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Key Type Description
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============= ========== ===================================================
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event_id string A unique identifier for the event.
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============= ========== ===================================================
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Example
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~~~~~~~
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Client request:
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.. code:: json
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{
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"id": "12345",
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"method": "send",
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"params": {
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"room_id": "!d41d8cd:matrix.org",
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"event_type": "m.room.message",
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"content": {
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"msgtype": "m.text",
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"body": "hello"
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}
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}
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}
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Server response:
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.. code:: json
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{
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"id": "12345",
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"result": {
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"event_id": "$66697273743031:matrix.org"
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}
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}
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Alternative server response, in case of error:
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.. code:: json
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{
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"id": "12345",
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"error": {
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"errcode": "M_MISSING_PARAM",
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"error": "Missing parameter: event_type"
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}
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}
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Rationale
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---------
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Alternatives to WebSockets include HTTP/2, CoAP, and simply rolling our own
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protocol over raw TCP sockets. However, the need to implement browser-based
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clients essentially reduces our choice to WebSockets. HTTP/2 streams will
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probably provide an interesting alternative in the future, but current browsers
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do not appear to give javascript applications low-level access to the protocol.
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Concerning the continued use of the JSON encoding: we prefer to focus on the
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transition to WebSockets initially. Replacing JSON with a compact
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representation such as CBOR, MessagePack, or even just compressed JSON will be
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a likely extension for the future. The support for negotiation of subprotocols
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within WebSockets should make this a simple transition once time permits.
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The number of methods available for client requests is deliberately limited, as
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each method requires code to be written to map it onto the equivalent REST
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implementation. Some REST methods - for instance, user registration and login -
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would be pointless to expose via WebSockets. It is likely, however, that we
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will increate the number of methods available via the WebSockets API as it
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becomes clear which would be most useful.
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Open questions
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--------------
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Throttling
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~~~~~~~~~~
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At least in v2 sync, clients are inherently self-throttling - if they do not
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poll quickly enough, events will be dropped from the next result. This proposal
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raises the possibility that events will be produced more quickly than they can
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be sent to the client; backlogs will build up on the server and/or in the
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intermediate network, which will not only lead to high latency on events being
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delivered, but will lead to responses to client requests also being delayed.
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We may need to implement some sort of throttling mechanism by which the server
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can start to drop events. The difficulty is in knowing when to start dropping
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events. A few ideas:
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* Use websocket pings to measure the RTT; if it starts to increase, start
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dropping events. But this requires knowledge of the base RTT, and a useful
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model of what constitutes an excessive increase.
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* Have the client acknowledge each batch of events, and use a window to ensure
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the number of outstanding batches is limited. This is annoying as it requires
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the client to have to acknowledge batches - and it's not clear what the right
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window size is: we want a big window for long fat networks (think of mobile
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clients), but a small one for one with lower latency.
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* Start dropping events if the server's TCP buffer starts filling up. This has
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the advantage of delegating the congestion-detection to TCP (which already
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has a number of algorithms to deal with it, to greater or lesser
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effectiveness), but relies on homeservers being hosted on OSes which use
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sensible TCP congestion-avoidance algorithms, and more critically, an ability
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to read the fill level of the TCP send buffer.
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