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Voice over IP
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-------------
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Matrix can also be used to set up VoIP calls. This is part of the core
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specification, although is at a relatively early stage. Voice (and video) over
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Matrix is built on the WebRTC 1.0 standard. Call events are sent to a room, like
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any other event. This means that clients must only send call events to rooms
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with exactly two participants as currently the WebRTC standard is based around
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two-party communication.
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{{voip_events}}
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Message Exchange
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~~~~~~~~~~~~~~~~
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A call is set up with messages exchanged as follows:
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::
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Caller Callee
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[Place Call]
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m.call.invite ----------->
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m.call.candidate -------->
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[..candidates..] -------->
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[Answers call]
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<--------------- m.call.answer
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[Call is active and ongoing]
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<--------------- m.call.hangup
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Or a rejected call:
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::
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Caller Callee
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m.call.invite ------------>
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m.call.candidate --------->
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[..candidates..] --------->
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[Rejects call]
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<-------------- m.call.hangup
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Calls are negotiated according to the WebRTC specification.
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Glare
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~~~~~
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This specification aims to address the problem of two users calling each other
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at roughly the same time and their invites crossing on the wire. It is a far
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better experience for the users if their calls are connected if it is clear
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that their intention is to set up a call with one another.
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In Matrix, calls are to rooms rather than users (even if those rooms may only
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contain one other user) so we consider calls which are to the same room. The
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rules for dealing with such a situation are as follows:
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- If an invite to a room is received whilst the client is preparing to send an
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invite to the same room, the client should cancel its outgoing call and
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instead automatically accept the incoming call on behalf of the user.
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- If an invite to a room is received after the client has sent an invite to
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the same room and is waiting for a response, the client should perform a
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lexicographical comparison of the call IDs of the two calls and use the
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lesser of the two calls, aborting the greater. If the incoming call is the
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lesser, the client should accept this call on behalf of the user.
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The call setup should appear seamless to the user as if they had simply placed
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a call and the other party had accepted. Thusly, any media stream that had been
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setup for use on a call should be transferred and used for the call that
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replaces it.
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