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matrix-spec-proposals/specification/client_server_api.rst

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.. Copyright 2016 OpenMarket Ltd
..
.. Licensed under the Apache License, Version 2.0 (the "License");
.. you may not use this file except in compliance with the License.
.. You may obtain a copy of the License at
..
.. http://www.apache.org/licenses/LICENSE-2.0
..
.. Unless required by applicable law or agreed to in writing, software
.. distributed under the License is distributed on an "AS IS" BASIS,
.. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
.. See the License for the specific language governing permissions and
.. limitations under the License.
Client-Server API
=================
{{unstable_warning_block_CLIENT_RELEASE_LABEL}}
The client-server API provides a simple lightweight API to let clients send
messages, control rooms and synchronise conversation history. It is designed to
support both lightweight clients which store no state and lazy-load data from
the server as required - as well as heavyweight clients which maintain a full
local persistent copy of server state.
.. contents:: Table of Contents
.. sectnum::
Changelog
---------
.. topic:: Version: %CLIENT_RELEASE_LABEL%
{{client_server_changelog}}
This version of the specification is generated from
`matrix-doc <https://github.com/matrix-org/matrix-doc>`_ as of Git commit
`{{git_version}} <https://github.com/matrix-org/matrix-doc/tree/{{git_rev}}>`_.
For the full historical changelog, see
https://github.com/matrix-org/matrix-doc/blob/master/changelogs/client_server.rst
Other versions of this specification
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following other versions are also available, in reverse chronological order:
- `HEAD <https://matrix.org/docs/spec/client_server/unstable.html>`_: Includes all changes since the latest versioned release.
- `r0.5.0 <https://matrix.org/docs/spec/client_server/r0.5.0.html>`_
- `r0.4.0 <https://matrix.org/docs/spec/client_server/r0.4.0.html>`_
- `r0.3.0 <https://matrix.org/docs/spec/client_server/r0.3.0.html>`_
- `r0.2.0 <https://matrix.org/docs/spec/client_server/r0.2.0.html>`_
- `r0.1.0 <https://matrix.org/docs/spec/client_server/r0.1.0.html>`_
- `r0.0.1 <https://matrix.org/docs/spec/r0.0.1/client_server.html>`_
- `r0.0.0 <https://matrix.org/docs/spec/r0.0.0/client_server.html>`_
- `Legacy <https://matrix.org/docs/spec/legacy/#client-server-api>`_: The last draft before the spec was formally released in version r0.0.0.
API Standards
-------------
.. TODO: Move a lot of this to a common area for all specs.
.. TODO
Need to specify any HMAC or access_token lifetime/ratcheting tricks
We need to specify capability negotiation for extensible transports
The mandatory baseline for client-server communication in Matrix is exchanging
JSON objects over HTTP APIs. HTTPS is recommended for communication, although
HTTP may be supported as a fallback to support basic
HTTP clients. More efficient optional transports
will in future be supported as optional extensions - e.g. a
packed binary encoding over stream-cipher encrypted TCP socket for
low-bandwidth/low-roundtrip mobile usage. For the default HTTP transport, all
API calls use a Content-Type of ``application/json``. In addition, all strings
MUST be encoded as UTF-8. Clients are authenticated using opaque
``access_token`` strings (see `Client Authentication`_ for details), passed as a
query string parameter on all requests.
The names of the API endpoints for the HTTP transport follow a convention of
using underscores to separate words (for example ``/delete_devices``). The key
names in JSON objects passed over the API also follow this convention.
.. NOTE::
There are a few historical exceptions to this rule, such as
``/createRoom``. A future version of this specification will address the
inconsistency.
Any errors which occur at the Matrix API level MUST return a "standard error
response". This is a JSON object which looks like:
.. code:: json
{
"errcode": "<error code>",
"error": "<error message>"
}
The ``error`` string will be a human-readable error message, usually a sentence
explaining what went wrong. The ``errcode`` string will be a unique string
which can be used to handle an error message e.g. ``M_FORBIDDEN``. These error
codes should have their namespace first in ALL CAPS, followed by a single _ to
ease separating the namespace from the error code. For example, if there was a
custom namespace ``com.mydomain.here``, and a
``FORBIDDEN`` code, the error code should look like
``COM.MYDOMAIN.HERE_FORBIDDEN``. There may be additional keys depending on the
error, but the keys ``error`` and ``errcode`` MUST always be present.
Errors are generally best expressed by their error code rather than the HTTP
status code returned. When encountering the error code ``M_UNKNOWN``, clients
should prefer the HTTP status code as a more reliable reference for what the
issue was. For example, if the client receives an error code of ``M_NOT_FOUND``
but the request gave a 400 Bad Request status code, the client should treat
the error as if the resource was not found. However, if the client were to
receive an error code of ``M_UNKNOWN`` with a 400 Bad Request, the client
should assume that the request being made was invalid.
The common error codes are:
:``M_FORBIDDEN``:
Forbidden access, e.g. joining a room without permission, failed login.
:``M_UNKNOWN_TOKEN``:
The access token specified was not recognised.
:``M_MISSING_TOKEN``:
No access token was specified for the request.
:``M_BAD_JSON``:
Request contained valid JSON, but it was malformed in some way, e.g. missing
required keys, invalid values for keys.
:``M_NOT_JSON``:
Request did not contain valid JSON.
:``M_NOT_FOUND``:
No resource was found for this request.
:``M_LIMIT_EXCEEDED``:
Too many requests have been sent in a short period of time. Wait a while then
try again.
:``M_UNKNOWN``:
An unknown error has occurred.
Other error codes the client might encounter are:
:``M_UNRECOGNIZED``:
The server did not understand the request.
:``M_UNAUTHORIZED``:
The request was not correctly authorized. Usually due to login failures.
:``M_USER_DEACTIVATED``:
The user ID associated with the request has been deactivated. Typically for
endpoints that prove authentication, such as ``/login``.
:``M_USER_IN_USE``:
Encountered when trying to register a user ID which has been taken.
:``M_INVALID_USERNAME``:
Encountered when trying to register a user ID which is not valid.
:``M_ROOM_IN_USE``:
Sent when the room alias given to the ``createRoom`` API is already in use.
:``M_INVALID_ROOM_STATE``:
Sent when the initial state given to the ``createRoom`` API is invalid.
:``M_THREEPID_IN_USE``:
Sent when a threepid given to an API cannot be used because the same threepid is already in use.
:``M_THREEPID_NOT_FOUND``:
Sent when a threepid given to an API cannot be used because no record matching the threepid was found.
:``M_THREEPID_AUTH_FAILED``:
Authentication could not be performed on the third party identifier.
:``M_THREEPID_DENIED``:
The server does not permit this third party identifier. This may happen if the server only
permits, for example, email addresses from a particular domain.
:``M_SERVER_NOT_TRUSTED``:
The client's request used a third party server, eg. identity server, that this server does not trust.
:``M_UNSUPPORTED_ROOM_VERSION``:
The client's request to create a room used a room version that the server does not support.
:``M_INCOMPATIBLE_ROOM_VERSION``:
The client attempted to join a room that has a version the server does not support. Inspect the
``room_version`` property of the error response for the room's version.
:``M_BAD_STATE``:
The state change requested cannot be performed, such as attempting to unban
a user who is not banned.
:``M_GUEST_ACCESS_FORBIDDEN``:
The room or resource does not permit guests to access it.
:``M_CAPTCHA_NEEDED``:
A Captcha is required to complete the request.
:``M_CAPTCHA_INVALID``:
The Captcha provided did not match what was expected.
:``M_MISSING_PARAM``:
A required parameter was missing from the request.
:``M_INVALID_PARAM``:
A parameter that was specified has the wrong value. For example, the server
expected an integer and instead received a string.
:``M_TOO_LARGE``:
The request or entity was too large.
:``M_EXCLUSIVE``:
The resource being requested is reserved by an application service, or the
application service making the request has not created the resource.
:``M_RESOURCE_LIMIT_EXCEEDED``:
The request cannot be completed because the homeserver has reached a resource
limit imposed on it. For example, a homeserver held in a shared hosting environment
may reach a resource limit if it starts using too much memory or disk space. The
error MUST have an ``admin_contact`` field to provide the user receiving the error
a place to reach out to. Typically, this error will appear on routes which attempt
to modify state (eg: sending messages, account data, etc) and not routes which only
read state (eg: ``/sync``, get account data, etc).
:``M_CANNOT_LEAVE_SERVER_NOTICE_ROOM``:
The user is unable to reject an invite to join the server notices room. See the
`Server Notices <#server-notices>`_ module for more information.
.. TODO: More error codes (covered by other issues)
.. * M_CONSENT_NOT_GIVEN - GDPR: https://github.com/matrix-org/matrix-doc/issues/1512
.. _sect:txn_ids:
The client-server API typically uses ``HTTP PUT`` to submit requests with a
client-generated transaction identifier. This means that these requests are
idempotent. The scope of a transaction identifier is a particular access token.
It **only** serves to identify new
requests from retransmits. After the request has finished, the ``{txnId}``
value should be changed (how is not specified; a monotonically increasing
integer is recommended).
Some API endpoints may allow or require the use of ``POST`` requests without a
transaction ID. Where this is optional, the use of a ``PUT`` request is strongly
recommended.
{{versions_cs_http_api}}
.. _`CORS`:
Web Browser Clients
-------------------
It is realistic to expect that some clients will be written to be run within a
web browser or similar environment. In these cases, the homeserver should respond
to pre-flight requests and supply Cross-Origin Resource Sharing (CORS) headers on
all requests.
Servers MUST expect that clients will approach them with ``OPTIONS`` requests,
allowing clients to discover the CORS headers. All endpoints in this specification s
upport the ``OPTIONS`` method, however the server MUST NOT perform any logic defined
for the endpoints when approached with an ``OPTIONS`` request.
When a client approaches the server with a request, the server should respond with
the CORS headers for that route. The recommended CORS headers to be returned by
servers on all requests are:
.. code::
Access-Control-Allow-Origin: *
Access-Control-Allow-Methods: GET, POST, PUT, DELETE, OPTIONS
Access-Control-Allow-Headers: Origin, X-Requested-With, Content-Type, Accept, Authorization
Server Discovery
----------------
In order to allow users to connect to a Matrix server without needing to
explicitly specify the homeserver's URL or other parameters, clients SHOULD use
an auto-discovery mechanism to determine the server's URL based on a user's
Matrix ID. Auto-discovery should only be done at login time.
In this section, the following terms are used with specific meanings:
``PROMPT``
Retrieve the specific piece of information from the user in a way which
fits within the existing client user experience, if the client is inclined to
do so. Failure can take place instead if no good user experience for this is
possible at this point.
``IGNORE``
Stop the current auto-discovery mechanism. If no more auto-discovery
mechanisms are available, then the client may use other methods of
determining the required parameters, such as prompting the user, or using
default values.
``FAIL_PROMPT``
Inform the user that auto-discovery failed due to invalid/empty data and
``PROMPT`` for the parameter.
``FAIL_ERROR``
Inform the user that auto-discovery did not return any usable URLs. Do not
continue further with the current login process. At this point, valid data
was obtained, but no server is available to serve the client. No further
guess should be attempted and the user should make a conscientious decision
what to do next.
Well-known URI
~~~~~~~~~~~~~~
.. Note::
Servers hosting the ``.well-known`` JSON file SHOULD offer CORS headers, as
per the `CORS`_ section in this specification.
The ``.well-known`` method uses a JSON file at a predetermined location to
specify parameter values. The flow for this method is as follows:
1. Extract the server name from the user's Matrix ID by splitting the Matrix ID
at the first colon.
2. Extract the hostname from the server name.
3. Make a GET request to ``https://hostname/.well-known/matrix/client``.
a. If the returned status code is 404, then ``IGNORE``.
b. If the returned status code is not 200, or the response body is empty,
then ``FAIL_PROMPT``.
c. Parse the response body as a JSON object
i. If the content cannot be parsed, then ``FAIL_PROMPT``.
d. Extract the ``base_url`` value from the ``m.homeserver`` property. This
value is to be used as the base URL of the homeserver.
i. If this value is not provided, then ``FAIL_PROMPT``.
e. Validate the homeserver base URL:
i. Parse it as a URL. If it is not a URL, then ``FAIL_ERROR``.
ii. Clients SHOULD validate that the URL points to a valid homeserver
before accepting it by connecting to the |/_matrix/client/versions|_
endpoint, ensuring that it does not return an error, and parsing and
validating that the data conforms with the expected response
format. If any step in the validation fails, then
``FAIL_ERROR``. Validation is done as a simple check against
configuration errors, in order to ensure that the discovered address
points to a valid homeserver.
f. If the ``m.identity_server`` property is present, extract the
``base_url`` value for use as the base URL of the identity server.
Validation for this URL is done as in the step above, but using
``/_matrix/identity/api/v1`` as the endpoint to connect to. If the
``m.identity_server`` property is present, but does not have a
``base_url`` value, then ``FAIL_ERROR``.
{{wellknown_cs_http_api}}
Client Authentication
---------------------
Most API endpoints require the user to identify themselves by presenting
previously obtained credentials in the form of an ``access_token`` query
parameter or through an Authorization Header of ``Bearer $access_token``.
An access token is typically obtained via the `Login`_ or `Registration`_ processes.
.. NOTE::
This specification does not mandate a particular format for the access
token. Clients should treat it as an opaque byte sequence. Servers are free
to choose an appropriate format. Server implementors may like to investigate
`macaroons <macaroon_>`_.
Using access tokens
~~~~~~~~~~~~~~~~~~~
Access tokens may be provided in two ways, both of which the homeserver MUST
support:
1. Via a query string parameter, ``access_token=TheTokenHere``.
#. Via a request header, ``Authorization: Bearer TheTokenHere``.
Clients are encouraged to use the ``Authorization`` header where possible
to prevent the access token being leaked in access/HTTP logs. The query
string should only be used in cases where the ``Authorization`` header is
inaccessible for the client.
When credentials are required but missing or invalid, the HTTP call will
return with a status of 401 and the error code, ``M_MISSING_TOKEN`` or
``M_UNKNOWN_TOKEN`` respectively.
Relationship between access tokens and devices
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Client `devices`_ are closely related to access tokens. Matrix servers should
record which device each access token is assigned to, so that subsequent
requests can be handled correctly.
By default, the `Login`_ and `Registration`_ processes auto-generate a new
``device_id``. A client is also free to generate its own ``device_id`` or,
provided the user remains the same, reuse a device: in either case the client
should pass the ``device_id`` in the request body. If the client sets the
``device_id``, the server will invalidate any access token previously assigned
to that device. There is therefore at most one active access token assigned to
each device at any one time.
User-Interactive Authentication API
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overview
<<<<<<<<
Some API endpoints require authentication that
interacts with the user. The homeserver may provide many different ways of
authenticating, such as user/password auth, login via a social network (OAuth2),
login by confirming a token sent to their email address, etc. This specification
does not define how homeservers should authorise their users but instead
defines the standard interface which implementations should follow so that ANY
client can login to ANY homeserver.
The process takes the form of one or more 'stages'. At each stage the client
submits a set of data for a given authentication type and awaits a response
from the server, which will either be a final success or a request to perform
an additional stage. This exchange continues until the final success.
For each endpoint, a server offers one or more 'flows' that the client can use
to authenticate itself. Each flow comprises a series of stages, as described
above. The client is free to choose which flow it follows, however the flow's
stages must be completed in order. Failing to follow the flows in order must
result in an HTTP 401 response, as defined below. When all stages in a flow
are complete, authentication is complete and the API call succeeds.
User-interactive API in the REST API
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
In the REST API described in this specification, authentication works by the
client and server exchanging JSON dictionaries. The server indicates what
authentication data it requires via the body of an HTTP 401 response, and the
client submits that authentication data via the ``auth`` request parameter.
A client should first make a request with no ``auth`` parameter [#]_. The
homeserver returns an HTTP 401 response, with a JSON body, as follows:
.. code::
HTTP/1.1 401 Unauthorized
Content-Type: application/json
{
"flows": [
{
"stages": [ "example.type.foo", "example.type.bar" ]
},
{
"stages": [ "example.type.foo", "example.type.baz" ]
}
],
"params": {
"example.type.baz": {
"example_key": "foobar"
}
},
"session": "xxxxxx"
}
In addition to the ``flows``, this object contains some extra
information:
params
This section contains any information that the client will need to know in
order to use a given type of authentication. For each authentication type
presented, that type may be present as a key in this dictionary. For example,
the public part of an OAuth client ID could be given here.
session
This is a session identifier that the client must pass back to the homeserver,
if one is provided, in subsequent attempts to authenticate in the same API call.
The client then chooses a flow and attempts to complete the first stage. It
does this by resubmitting the same request with the addition of an ``auth``
key in the object that it submits. This dictionary contains a ``type`` key whose
value is the name of the authentication type that the client is attempting to complete.
It must also contain a ``session`` key with the value of the session key given
by the homeserver, if one was given. It also contains other keys dependent on
the auth type being attempted. For example, if the client is attempting to
complete auth type ``example.type.foo``, it might submit something like this:
.. code::
POST /_matrix/client/r0/endpoint HTTP/1.1
Content-Type: application/json
{
"a_request_parameter": "something",
"another_request_parameter": "something else",
"auth": {
"type": "example.type.foo",
"session": "xxxxxx",
"example_credential": "verypoorsharedsecret"
}
}
If the homeserver deems the authentication attempt to be successful but still
requires more stages to be completed, it returns HTTP status 401 along with the
same object as when no authentication was attempted, with the addition of the
``completed`` key which is an array of auth types the client has completed
successfully:
.. code::
HTTP/1.1 401 Unauthorized
Content-Type: application/json
{
"completed": [ "example.type.foo" ],
"flows": [
{
"stages": [ "example.type.foo", "example.type.bar" ]
},
{
"stages": [ "example.type.foo", "example.type.baz" ]
}
],
"params": {
"example.type.baz": {
"example_key": "foobar"
}
},
"session": "xxxxxx"
}
Individual stages may require more than one request to complete, in which case
the response will be as if the request was unauthenticated with the addition of
any other keys as defined by the auth type.
If the homeserver decides that an attempt on a stage was unsuccessful, but the
client may make a second attempt, it returns the same HTTP status 401 response
as above, with the addition of the standard ``errcode`` and ``error`` fields
describing the error. For example:
.. code::
HTTP/1.1 401 Unauthorized
Content-Type: application/json
{
"errcode": "M_FORBIDDEN",
"error": "Invalid password",
"completed": [ "example.type.foo" ],
"flows": [
{
"stages": [ "example.type.foo", "example.type.bar" ]
},
{
"stages": [ "example.type.foo", "example.type.baz" ]
}
],
"params": {
"example.type.baz": {
"example_key": "foobar"
}
},
"session": "xxxxxx"
}
If the request fails for a reason other than authentication, the server returns an error
message in the standard format. For example:
.. code::
HTTP/1.1 400 Bad request
Content-Type: application/json
{
"errcode": "M_EXAMPLE_ERROR",
"error": "Something was wrong"
}
If the client has completed all stages of a flow, the homeserver performs the
API call and returns the result as normal. Completed stages cannot be retried
by clients, therefore servers must return either a 401 response with the completed
stages, or the result of the API call if all stages were completed when a client
retries a stage.
Some authentication types may be completed by means other than through the
Matrix client, for example, an email confirmation may be completed when the user
clicks on the link in the email. In this case, the client retries the request
with an auth dict containing only the session key. The response to this will be
the same as if the client were attempting to complete an auth state normally,
i.e. the request will either complete or request auth, with the presence or
absence of that auth type in the 'completed' array indicating whether
that stage is complete.
.. [#] A request to an endpoint that uses User-Interactive Authentication never
succeeds without auth. Homeservers may allow requests that don't require
auth by offering a stage with only the ``m.login.dummy`` auth type, but
they must still give a 401 response to requests with no auth data.
Example
+++++++
At a high level, the requests made for an API call completing an auth flow with
three stages will resemble the following diagram::
_______________________
| Stage 0 |
| No auth |
| ___________________ |
| |_Request_1_________| | <-- Returns "session" key which is used throughout.
|_______________________|
|
|
_________V_____________
| Stage 1 |
| type: "<auth type1>" |
| ___________________ |
| |_Request_1_________| |
|_______________________|
|
|
_________V_____________
| Stage 2 |
| type: "<auth type2>" |
| ___________________ |
| |_Request_1_________| |
| ___________________ |
| |_Request_2_________| |
| ___________________ |
| |_Request_3_________| |
|_______________________|
|
|
_________V_____________
| Stage 3 |
| type: "<auth type3>" |
| ___________________ |
| |_Request_1_________| | <-- Returns API response
|_______________________|
Authentication types
++++++++++++++++++++
This specification defines the following auth types:
- ``m.login.password``
- ``m.login.recaptcha``
- ``m.login.oauth2``
- ``m.login.email.identity``
- ``m.login.msisdn``
- ``m.login.token``
- ``m.login.dummy``
Password-based
<<<<<<<<<<<<<<
:Type:
``m.login.password``
:Description:
The client submits an identifier and secret password, both sent in plain-text.
To use this authentication type, clients should submit an auth dict as follows:
.. code:: json
{
"type": "m.login.password",
"identifier": {
...
},
"password": "<password>",
"session": "<session ID>"
}
where the ``identifier`` property is a user identifier object, as described in
`Identifier types`_.
For example, to authenticate using the user's Matrix ID, clients would submit:
.. code:: json
{
"type": "m.login.password",
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
},
"password": "<password>",
"session": "<session ID>"
}
Alternatively reply using a 3PID bound to the user's account on the homeserver
using the |/account/3pid|_ API rather then giving the ``user`` explicitly as
follows:
.. code:: json
{
"type": "m.login.password",
"identifier": {
"type": "m.id.thirdparty",
"medium": "<The medium of the third party identifier.>",
"address": "<The third party address of the user>"
},
"password": "<password>",
"session": "<session ID>"
}
In the case that the homeserver does not know about the supplied 3PID, the
homeserver must respond with 403 Forbidden.
Google ReCaptcha
<<<<<<<<<<<<<<<<
:Type:
``m.login.recaptcha``
:Description:
The user completes a Google ReCaptcha 2.0 challenge
To use this authentication type, clients should submit an auth dict as follows:
.. code:: json
{
"type": "m.login.recaptcha",
"response": "<captcha response>",
"session": "<session ID>"
}
Token-based
<<<<<<<<<<<
:Type:
``m.login.token``
:Description:
The client submits a login token.
To use this authentication type, clients should submit an auth dict as follows:
.. code:: json
{
"type": "m.login.token",
"token": "<token>",
"txn_id": "<client generated nonce>",
"session": "<session ID>"
}
The ``nonce`` should be a random string generated by the client for the
request. The same ``nonce`` should be used if retrying the request.
A client may receive a login ``token`` via some external service, such as email
or SMS. Note that a login token is separate from an access token, the latter
providing general authentication to various API endpoints.
The ``txn_id`` may be used by the server to disallow other devices from using
the token, thus providing "single use" tokens while still allowing the device
to retry the request. This would be done by tying the token to the ``txn_id``
server side, as well as potentially invalidating the token completely once the
device has successfully logged in (e.g. when we receive a request from the
newly provisioned access_token).
The server must encode the user id in the ``token``. There is therefore no need
for the client to submit a separate username.
OAuth2-based
<<<<<<<<<<<<
:Type:
``m.login.oauth2``
:Description:
Authentication is supported via OAuth2 URLs. This login consists of multiple
requests.
:Parameters:
``uri``: Authorization Request URI OR service selection URI. Both contain an
encoded ``redirect URI``.
The homeserver acts as a 'confidential' client for the purposes of OAuth2. If
the uri is a ``service selection URI``, it MUST point to a webpage which prompts
the user to choose which service to authorize with. On selection of a service,
this MUST link through to an ``Authorization Request URI``. If there is only one
service which the homeserver accepts when logging in, this indirection can be
skipped and the "uri" key can be the ``Authorization Request URI``.
The client then visits the ``Authorization Request URI``, which then shows the
OAuth2 Allow/Deny prompt. Hitting 'Allow' redirects to the ``redirect URI`` with
the auth code. Homeservers can choose any path for the ``redirect URI``. Once
the OAuth flow has completed, the client retries the request with the session
only, as above.
Email-based (identity / homeserver)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
:Type:
``m.login.email.identity``
:Description:
Authentication is supported by authorising an email address with an identity
server, or homeserver if supported.
Prior to submitting this, the client should authenticate with an identity
server (or homeserver). After authenticating, the session information should
be submitted to the homeserver.
To use this authentication type, clients should submit an auth dict as follows:
.. code:: json
{
"type": "m.login.email.identity",
"threepidCreds": [
{
"sid": "<identity server session id>",
"client_secret": "<identity server client secret>",
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>",
"id_access_token": "<access token previously registered with the identity server>"
}
],
"session": "<session ID>"
}
Phone number/MSISDN-based (identity / homeserver)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
:Type:
``m.login.msisdn``
:Description:
Authentication is supported by authorising a phone number with an identity
server, or homeserver if supported.
Prior to submitting this, the client should authenticate with an identity
server (or homeserver). After authenticating, the session information should
be submitted to the homeserver.
To use this authentication type, clients should submit an auth dict as follows:
.. code:: json
{
"type": "m.login.msisdn",
"threepidCreds": [
{
"sid": "<identity server session id>",
"client_secret": "<identity server client secret>",
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>",
"id_access_token": "<access token previously registered with the identity server>"
}
],
"session": "<session ID>"
}
Dummy Auth
<<<<<<<<<<
:Type:
``m.login.dummy``
:Description:
Dummy authentication always succeeds and requires no extra parameters. Its
purpose is to allow servers to not require any form of User-Interactive
Authentication to perform a request. It can also be used to differentiate
flows where otherwise one flow would be a subset of another flow. eg. if
a server offers flows ``m.login.recaptcha`` and ``m.login.recaptcha,
m.login.email.identity`` and the client completes the recaptcha stage first,
the auth would succeed with the former flow, even if the client was intending
to then complete the email auth stage. A server can instead send flows
``m.login.recaptcha, m.login.dummy`` and ``m.login.recaptcha,
m.login.email.identity`` to fix the ambiguity.
To use this authentication type, clients should submit an auth dict with just
the type and session, if provided:
.. code:: json
{
"type": "m.login.dummy",
"session": "<session ID>"
}
Fallback
++++++++
Clients cannot be expected to be able to know how to process every single login
type. If a client does not know how to handle a given login type, it can direct
the user to a web browser with the URL of a fallback page which will allow the
user to complete that login step out-of-band in their web browser. The URL it
should open is::
/_matrix/client/%CLIENT_MAJOR_VERSION%/auth/<auth type>/fallback/web?session=<session ID>
Where ``auth type`` is the type name of the stage it is attempting and
``session ID`` is the ID of the session given by the homeserver.
This MUST return an HTML page which can perform this authentication stage. This
page must use the following JavaScript when the authentication has been
completed:
.. code:: javascript
if (window.onAuthDone) {
window.onAuthDone();
} else if (window.opener && window.opener.postMessage) {
window.opener.postMessage("authDone", "*");
}
This allows the client to either arrange for the global function ``onAuthDone``
to be defined in an embedded browser, or to use the HTML5 `cross-document
messaging <https://www.w3.org/TR/webmessaging/#web-messaging>`_ API, to receive
a notification that the authentication stage has been completed.
Once a client receives the notificaton that the authentication stage has been
completed, it should resubmit the request with an auth dict with just the
session ID:
.. code:: json
{
"session": "<session ID>"
}
Example
<<<<<<<
A client webapp might use the following javascript to open a popup window which will
handle unknown login types:
.. code:: javascript
/**
* Arguments:
* homeserverUrl: the base url of the homeserver (eg "https://matrix.org")
*
* apiEndpoint: the API endpoint being used (eg
* "/_matrix/client/%CLIENT_MAJOR_VERSION%/account/password")
*
* loginType: the loginType being attempted (eg "m.login.recaptcha")
*
* sessionID: the session ID given by the homeserver in earlier requests
*
* onComplete: a callback which will be called with the results of the request
*/
function unknownLoginType(homeserverUrl, apiEndpoint, loginType, sessionID, onComplete) {
var popupWindow;
var eventListener = function(ev) {
// check it's the right message from the right place.
if (ev.data !== "authDone" || ev.origin !== homeserverUrl) {
return;
}
// close the popup
popupWindow.close();
window.removeEventListener("message", eventListener);
// repeat the request
var requestBody = {
auth: {
session: sessionID,
},
};
request({
method:'POST', url:apiEndpint, json:requestBody,
}, onComplete);
};
window.addEventListener("message", eventListener);
var url = homeserverUrl +
"/_matrix/client/%CLIENT_MAJOR_VERSION%/auth/" +
encodeURIComponent(loginType) +
"/fallback/web?session=" +
encodeURIComponent(sessionID);
popupWindow = window.open(url);
}
Identifier types
++++++++++++++++
Some authentication mechanisms use a user identifier object to identify a
user. The user identifier object has a ``type`` field to indicate the type of
identifier being used, and depending on the type, has other fields giving the
information required to identify the user as described below.
This specification defines the following identifier types:
- ``m.id.user``
- ``m.id.thirdparty``
- ``m.id.phone``
Matrix User ID
<<<<<<<<<<<<<<
:Type:
``m.id.user``
:Description:
The user is identified by their Matrix ID.
A client can identify a user using their Matrix ID. This can either be the
fully qualified Matrix user ID, or just the localpart of the user ID.
.. code:: json
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
}
Third-party ID
<<<<<<<<<<<<<<
:Type:
``m.id.thirdparty``
:Description:
The user is identified by a third-party identifier in canonicalised form.
A client can identify a user using a 3PID associated with the user's account on
the homeserver, where the 3PID was previously associated using the
|/account/3pid|_ API. See the `3PID Types`_ Appendix for a list of Third-party
ID media.
.. code:: json
"identifier": {
"type": "m.id.thirdparty",
"medium": "<The medium of the third party identifier>",
"address": "<The canonicalised third party address of the user>"
}
Phone number
<<<<<<<<<<<<
:Type:
``m.id.phone``
:Description:
The user is identified by a phone number.
A client can identify a user using a phone number associated with the user's
account, where the phone number was previously associated using the
|/account/3pid|_ API. The phone number can be passed in as entered by the
user; the homeserver will be responsible for canonicalising it. If the client
wishes to canonicalise the phone number, then it can use the
``m.id.thirdparty`` identifier type with a ``medium`` of ``msisdn`` instead.
.. code:: json
"identifier": {
"type": "m.id.phone",
"country": "<The country that the phone number is from>",
"phone": "<The phone number>"
}
Login
~~~~~
A client can obtain access tokens using the ``/login`` API.
Note that this endpoint does `not` currently use the user-interactive
authentication API.
For a simple username/password login, clients should submit a ``/login``
request as follows:
.. code:: json
{
"type": "m.login.password",
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
},
"password": "<password>"
}
Alternatively, a client can use a 3PID bound to the user's account on the
homeserver using the |/account/3pid|_ API rather then giving the ``user``
explicitly, as follows:
.. code:: json
{
"type": "m.login.password",
"identifier": {
"medium": "<The medium of the third party identifier>",
"address": "<The canonicalised third party address of the user>"
},
"password": "<password>"
}
In the case that the homeserver does not know about the supplied 3PID, the
homeserver must respond with ``403 Forbidden``.
To log in using a login token, clients should submit a ``/login`` request as
follows:
.. code:: json
{
"type": "m.login.token",
"token": "<login token>"
}
As with `token-based`_ interactive login, the ``token`` must encode the
user ID. In the case that the token is not valid, the homeserver must respond
with ``403 Forbidden`` and an error code of ``M_FORBIDDEN``.
If the homeserver advertises ``m.login.sso`` as a viable flow, and the client
supports it, the client should redirect the user to the ``/redirect`` endpoint
for `Single Sign-On <#sso-client-login>`_. After authentication is complete, the
client will need to submit a ``/login`` request matching ``m.login.token``.
{{login_cs_http_api}}
{{logout_cs_http_api}}
Login Fallback
<<<<<<<<<<<<<<
If a client does not recognize any or all login flows it can use the fallback
login API::
GET /_matrix/static/client/login/
This returns an HTML and JavaScript page which can perform the entire login
process. The page will attempt to call the JavaScript function
``window.onLogin`` when login has been successfully completed.
.. _Registration:
Account registration and management
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{{registration_cs_http_api}}
Notes on password management
++++++++++++++++++++++++++++
.. WARNING::
Clients SHOULD enforce that the password provided is suitably complex. The
password SHOULD include a lower-case letter, an upper-case letter, a number
and a symbol and be at a minimum 8 characters in length. Servers MAY reject
weak passwords with an error code ``M_WEAK_PASSWORD``.
Adding Account Administrative Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A homeserver may keep some contact information for administrative use.
This is independent of any information kept by any identity servers.
{{administrative_contact_cs_http_api}}
Current account information
~~~~~~~~~~~~~~~~~~~~~~~~~~~
{{whoami_cs_http_api}}
Notes on identity servers
+++++++++++++++++++++++++
Identity servers in Matrix store bindings (relationships) between a user's third
party identifier, typically email or phone number, and their user ID. Once a user
has chosen an identity server, that identity server should be used by all clients.
Clients can see which identity server the user has chosen through the ``m.identity_server``
account data event, as described below. Clients SHOULD refrain from making requests
to any identity server until the presence of ``m.identity_server`` is confirmed as
(not) present. If present, the client SHOULD check for the presence of the ``base_url``
property in the event's content. If the ``base_url`` is present, the client SHOULD
use the identity server in that property as the identity server for the user. If the
``base_url`` is missing, or the account data event is not present, the client SHOULD
use whichever default value it normally would for an identity server, if applicable.
Clients SHOULD NOT update the account data with the default identity server when the
user is missing an identity server in their account data.
Clients SHOULD listen for changes to the ``m.identity_server`` account data event
and update the identity server they are contacting as a result.
If the client offers a way to set the identity server to use, it MUST update the
value of ``m.identity_server`` accordingly. A ``base_url`` of ``null`` MUST be
treated as though the user does not want to use an identity server, disabling all
related functionality as a result.
Clients SHOULD refrain from populating the account data as a migration step for users
who are lacking the account data, unless the user sets the identity server within
the client to a value. For example, a user which has no ``m.identity_server`` account
data event should not end up with the client's default identity server in their
account data, unless the user first visits their account settings to set the identity
server.
{{m_identity_server_event}}
Capabilities negotiation
------------------------
A homeserver may not support certain operations and clients must be able to
query for what the homeserver can and can't offer. For example, a homeserver
may not support users changing their password as it is configured to perform
authentication against an external system.
The capabilities advertised through this system are intended to advertise
functionality which is optional in the API, or which depend in some way on
the state of the user or server. This system should not be used to advertise
unstable or experimental features - this is better done by the ``/versions``
endpoint.
Some examples of what a reasonable capability could be are:
* Whether the server supports user presence.
* Whether the server supports optional features, such as the user or room
directories.
* The rate limits or file type restrictions imposed on clients by the server.
Some examples of what should **not** be a capability are:
* Whether the server supports a feature in the ``unstable`` specification.
* Media size limits - these are handled by the ``/media/%CLIENT_MAJOR_VERSION%/config``
API.
* Optional encodings or alternative transports for communicating with the
server.
Capabilities prefixed with ``m.`` are reserved for definition in the Matrix
specification while other values may be used by servers using the Java package
naming convention. The capabilities supported by the Matrix specification are
defined later in this section.
{{capabilities_cs_http_api}}
``m.change_password`` capability
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This capability has a single flag, ``enabled``, which indicates whether or not
the user can use the ``/account/password`` API to change their password. If not
present, the client should assume that password changes are possible via the
API. When present, clients SHOULD respect the capability's ``enabled`` flag
and indicate to the user if they are unable to change their password.
An example of the capability API's response for this capability is::
{
"capabilities": {
"m.change_password": {
"enabled": false
}
}
}
``m.room_versions`` capability
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This capability describes the default and available room versions a server
supports, and at what level of stability. Clients should make use of this
capability to determine if users need to be encouraged to upgrade their rooms.
An example of the capability API's response for this capability is::
{
"capabilities": {
"m.room_versions": {
"default": "1",
"available": {
"1": "stable",
"2": "stable",
"3": "unstable",
"custom-version": "unstable"
}
}
}
}
This capability mirrors the same restrictions of `room versions`_ to describe
which versions are stable and unstable. Clients should assume that the ``default``
version is ``stable``. Any version not explicitly labelled as ``stable`` in the
``available`` versions is to be treated as ``unstable``. For example, a version
listed as ``future-stable`` should be treated as ``unstable``.
The ``default`` version is the version the server is using to create new rooms.
Clients should encourage users with sufficient permissions in a room to upgrade
their room to the ``default`` version when the room is using an ``unstable``
version.
When this capability is not listed, clients should use ``"1"`` as the default
and only stable ``available`` room version.
.. _`room versions`: ../index.html#room-versions
Pagination
----------
.. NOTE::
The paths referred to in this section are not actual endpoints. They only
serve as examples to explain how pagination functions.
Pagination is the process of dividing a dataset into multiple discrete pages.
Matrix makes use of pagination to allow clients to view extremely large datasets.
These datasets are not limited to events in a room (for example clients may want
to paginate a list of rooms in addition to events within those rooms). Regardless
of what is being paginated, there is a common approach which is used to give
clients an easy way of selecting subsets of a potentially changing dataset. Each
endpoint that uses pagination may use different parameters. However the theme
among them is that they take a ``from`` and ``to`` token, and occasionally
a ``limit`` and ``dir``. Together, these parameters describe the position in a
data set, where ``from`` and ``to`` are known as "stream tokens" matching the
regular expression ``[a-zA-Z0-9.=_-]+``. If supported, the ``dir`` defines the
direction of events to return: either forwards (``f``) or backwards (``b``).
The response may contain tokens that can be used for retrieving results before
or after the returned set. These tokens may be called `start` or `prev_batch`
for retrieving the previous result set, or `end`, `next_batch` or `next_token`
for retrieving the next result set.
In the following examples, 'START' and 'END' are placeholders to signify the
start and end of the data sets respectively.
For example, if an endpoint had events E1 -> E15. The client wants the last 5
events and doesn't know any previous events::
S E
|-E1-E2-E3-E4-E5-E6-E7-E8-E9-E10-E11-E12-E13-E14-E15-|
| | |
| _____| <--backwards-- |
|__________________ | | ________|
| | | |
GET /somepath?to=START&limit=5&dir=b&from=END
Returns:
E15,E14,E13,E12,E11
Another example: a public room list has rooms R1 -> R17. The client is showing 5
rooms at a time on screen, and is on page 2. They want to now show page 3 (rooms
R11 -> 15)::
S E
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | stream token
|-R1-R2-R3-R4-R5-R6-R7-R8-R9-R10-R11-R12-R13-R14-R15-R16-R17| room
|____________| |________________|
| |
Currently |
viewing |
|
GET /roomslist?from=9&to=END&limit=5
Returns: R11,R12,R13,R14,R15
Note that tokens are treated in an *exclusive*, not inclusive, manner. The end
token from the initial request was '9' which corresponded to R10. When the 2nd
request was made, R10 did not appear again, even though from=9 was specified. If
you know the token, you already have the data.
Responses for pagination-capable endpoints SHOULD have a ``chunk`` array alongside
the applicable stream tokens to represent the result set.
In general, when the end of a result set is reached the applicable stream token
will be excluded from the response. For example, if a user was backwards-paginating
events in a room they'd eventually reach the first event in the room. In this scenario,
the ``prev_batch`` token would be excluded from the response. Some paginated
endpoints are open-ended in one direction, such as endpoints which expose an event
stream for an active room. In this case, it is not possible for the client to reach
the true "end" of the data set and therefore should always be presented with a token
to keep moving forwards.
.. _`filter`:
Filtering
---------
Filters can be created on the server and can be passed as a parameter to APIs
which return events. These filters alter the data returned from those APIs.
Not all APIs accept filters.
Lazy-loading room members
~~~~~~~~~~~~~~~~~~~~~~~~~
Membership events often take significant resources for clients to track. In an
effort to reduce the number of resources used, clients can enable "lazy-loading"
for room members. By doing this, servers will attempt to only send membership events
which are relevant to the client.
It is important to understand that lazy-loading is not intended to be a
perfect optimisation, and that it may not be practical for the server to
calculate precisely which membership events are relevant to the client. As a
result, it is valid for the server to send redundant membership events to the
client to ease implementation, although such redundancy should be minimised
where possible to conserve bandwidth.
In terms of filters, lazy-loading is enabled by enabling ``lazy_load_members``
on a ``RoomEventFilter`` (or a ``StateFilter`` in the case of ``/sync`` only).
When enabled, lazy-loading aware endpoints (see below) will only include
membership events for the ``sender`` of events being included in the response.
For example, if a client makes a ``/sync`` request with lazy-loading enabled,
the server will only return membership events for the ``sender`` of events in
the timeline, not all members of a room.
When processing a sequence of events (e.g. by looping on ``/sync`` or
paginating ``/messages``), it is common for blocks of events in the sequence
to share a similar set of senders. Rather than responses in the sequence
sending duplicate membership events for these senders to the client, the
server MAY assume that clients will remember membership events they have
already been sent, and choose to skip sending membership events for members
whose membership has not changed. These are called 'redundant membership
events'. Clients may request that redundant membership events are always
included in responses by setting ``include_redundant_members`` to true in the
filter.
The expected pattern for using lazy-loading is currently:
* Client performs an initial /sync with lazy-loading enabled, and receives
only the membership events which relate to the senders of the events it
receives.
* Clients which support display-name tab-completion or other operations which
require rapid access to all members in a room should call /members for the
currently selected room, with an ``?at`` parameter set to the /sync
response's from token. The member list for the room is then maintained by
the state in subsequent incremental /sync responses.
* Clients which do not support tab-completion may instead pull in profiles for
arbitrary users (e.g. read receipts, typing notifications) on demand by
querying the room state or ``/profile``.
.. TODO-spec
This implies that GET /state should also take an ``?at`` param
The current endpoints which support lazy-loading room members are:
* |/sync|_
* |/rooms/<room_id>/messages|_
* |/rooms/{roomId}/context/{eventId}|_
API endpoints
~~~~~~~~~~~~~
{{filter_cs_http_api}}
Events
------
.. _sect:events:
The model of conversation history exposed by the client-server API can be
considered as a list of events. The server 'linearises' the
eventually-consistent event graph of events into an 'event stream' at any given
point in time::
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
.. WARNING::
The format of events can change depending on room version. Check the
`room version specification`_ for specific details on what to expect for
event formats. Examples contained within the client-server specification
are expected to be compatible with all specified room versions, however
some differences may still apply.
For this version of the specification, clients only need to worry about
the event ID format being different depending on room version. Clients
should not be parsing the event ID, and instead be treating it as an
opaque string. No changes should be required to support the currently
available room versions.
.. _`room version specification`: ../index.html#room-versions
Types of room events
~~~~~~~~~~~~~~~~~~~~
Room events are split into two categories:
:State Events:
These are events which update the metadata state of the room (e.g. room topic,
room membership etc). State is keyed by a tuple of event ``type`` and a
``state_key``. State in the room with the same key-tuple will be overwritten.
:Message events:
These are events which describe transient "once-off" activity in a room:
typically communication such as sending an instant message or setting up a
VoIP call.
This specification outlines several events, all with the event type prefix
``m.``. (See `Room Events`_ for the m. event specification.) However,
applications may wish to add their own type of event, and this can be achieved
using the REST API detailed in the following sections. If new events are added,
the event ``type`` key SHOULD follow the Java package naming convention,
e.g. ``com.example.myapp.event``. This ensures event types are suitably
namespaced for each application and reduces the risk of clashes.
.. Note::
Events are not limited to the types defined in this specification. New or custom
event types can be created on a whim using the Java package naming convention.
For example, a ``com.example.game.score`` event can be sent by clients and other
clients would receive it through Matrix, assuming the client has access to the
``com.example`` namespace.
Note that the structure of these events may be different than those in the
server-server API.
{{common_event_fields}}
{{common_room_event_fields}}
.. This is normally where we'd put the common_state_event_fields variable for the
.. magic table of what makes up a state event, however the table is verbose in our
.. custom rendering of swagger. To combat this, we just hardcode this particular
.. table.
State Event Fields
++++++++++++++++++
In addition to the fields of a Room Event, State Events have the following fields.
+--------------+--------------+-------------------------------------------------------------+
| Key | Type | Description |
+==============+==============+=============================================================+
| state_key | string | **Required.** A unique key which defines the overwriting |
| | | semantics for this piece of room state. This value is often |
| | | a zero-length string. The presence of this key makes this |
| | | event a State Event. State keys starting with an ``@`` are |
| | | reserved for referencing user IDs, such as room members. |
| | | With the exception of a few events, state events set with |
| | | a given user's ID as the state key MUST only be set by that |
| | | user. |
+--------------+--------------+-------------------------------------------------------------+
| prev_content | EventContent | Optional. The previous ``content`` for this event. If there |
| | | is no previous content, this key will be missing. |
+--------------+--------------+-------------------------------------------------------------+
Size limits
~~~~~~~~~~~
The complete event MUST NOT be larger than 65535 bytes, when formatted as a
`PDU for the Server-Server protocol <../server_server/%SERVER_RELEASE_LABEL%#pdus>`_,
including any signatures, and encoded as `Canonical JSON`_.
There are additional restrictions on sizes per key:
- ``sender`` MUST NOT exceed 255 bytes (including domain).
- ``room_id`` MUST NOT exceed 255 bytes.
- ``state_key`` MUST NOT exceed 255 bytes.
- ``type`` MUST NOT exceed 255 bytes.
- ``event_id`` MUST NOT exceed 255 bytes.
Some event types have additional size restrictions which are specified in
the description of the event. Additional keys have no limit other than that
implied by the total 65 KB limit on events.
.. _`Canonical JSON`: ../appendices.html#canonical-json
Room Events
~~~~~~~~~~~
.. NOTE::
This section is a work in progress.
This specification outlines several standard event types, all of which are
prefixed with ``m.``
{{m_room_aliases_event}}
{{m_room_canonical_alias_event}}
{{m_room_create_event}}
{{m_room_join_rules_event}}
{{m_room_member_event}}
{{m_room_power_levels_event}}
{{m_room_redaction_event}}
Syncing
~~~~~~~
To read events, the intended flow of operation is for clients to first call the
|/sync|_ API without a ``since`` parameter. This returns the most recent
message events for each room, as well as the state of the room at the start of
the returned timeline. The response also includes a ``next_batch`` field, which
should be used as the value of the ``since`` parameter in the next call to
``/sync``. Finally, the response includes, for each room, a ``prev_batch``
field, which can be passed as a ``start`` parameter to the
|/rooms/<room_id>/messages|_ API to retrieve earlier messages.
You can visualise the range of events being returned as::
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
^ ^
| |
prev_batch: '1-2-3' next_batch: 'a-b-c'
Clients then receive new events by "long-polling" the homeserver via the
``/sync`` API, passing the value of the ``next_batch`` field from the response
to the previous call as the ``since`` parameter. The client should also pass a
``timeout`` parameter. The server will then hold open the HTTP connection for a
short period of time waiting for new events, returning early if an event
occurs. Only the ``/sync`` API (and the deprecated ``/events`` API) support
long-polling in this way.
The response for such an incremental sync can be visualised as::
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]
^ ^
| |
| next_batch: 'x-y-z'
prev_batch: 'a-b-c'
Normally, all new events which are visible to the client will appear in the
response to the ``/sync`` API. However, if a large number of events arrive
between calls to ``/sync``, a "limited" timeline is returned, containing only
the most recent message events. A state "delta" is also returned, summarising
any state changes in the omitted part of the timeline. The client may therefore
end up with "gaps" in its knowledge of the message timeline. The client can
fill these gaps using the |/rooms/<room_id>/messages|_ API. This situation
looks like this::
| gap |
| <-> |
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
^ ^
| |
prev_batch: 'd-e-f' next_batch: 'u-v-w'
.. Warning::
Events are ordered in this API according to the arrival time of the event on
the homeserver. This can conflict with other APIs which order events based on
their partial ordering in the event graph. This can result in duplicate events
being received (once per distinct API called). Clients SHOULD de-duplicate
events based on the event ID when this happens.
.. NOTE::
The ``/sync`` API returns a ``state`` list which is separate from the
``timeline``. This ``state`` list allows clients to keep their model of the
room state in sync with that on the server. In the case of an initial
(``since``-less) sync, the ``state`` list represents the complete state of
the room at the **start** of the returned timeline (so in the case of a
recently-created room whose state fits entirely in the ``timeline``, the
``state`` list will be empty).
In the case of an incremental sync, the ``state`` list gives a delta
between the state of the room at the ``since`` parameter and that at the
start of the returned ``timeline``. (It will therefore be empty
unless the timeline was ``limited``.)
In both cases, it should be noted that the events returned in the ``state``
list did **not** necessarily take place just before the returned
``timeline``, so clients should not display them to the user in the timeline.
.. admonition:: Rationale
An early design of this specification made the ``state`` list represent the
room state at the end of the returned timeline, instead of the start. This
was unsatisfactory because it led to duplication of events between the
``state`` list and the ``timeline``, but more importantly, it made it
difficult for clients to show the timeline correctly.
In particular, consider a returned timeline [M0, S1, M2], where M0 and M2 are
both messages sent by the same user, and S1 is a state event where that user
changes their displayname. If the ``state`` list represents the room state at
the end of the timeline, the client must take a copy of the state dictionary,
and *rewind* S1, in order to correctly calculate the display name for M0.
.. TODO-spec
Do we ever support streaming requests? Why not websockets?
{{sync_cs_http_api}}
{{old_sync_cs_http_api}}
Getting events for a room
~~~~~~~~~~~~~~~~~~~~~~~~~
There are several APIs provided to ``GET`` events for a room:
{{rooms_cs_http_api}}
{{message_pagination_cs_http_api}}
{{room_initial_sync_cs_http_api}}
Sending events to a room
~~~~~~~~~~~~~~~~~~~~~~~~
{{room_state_cs_http_api}}
**Examples**
Valid requests look like::
PUT /rooms/!roomid:domain/state/m.example.event
{ "key" : "without a state key" }
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
{ "key" : "with 'foo' as the state key" }
In contrast, these requests are invalid::
POST /rooms/!roomid:domain/state/m.example.event/
{ "key" : "cannot use POST here" }
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
{ "key" : "txnIds are not supported" }
Care should be taken to avoid setting the wrong ``state key``::
PUT /rooms/!roomid:domain/state/m.another.example.event/11
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
The ``state_key`` is often used to store state about individual users, by using
the user ID as the ``state_key`` value. For example::
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Aexample.org
{ "animal" : "cat", "reason": "fluffy" }
In some cases, there may be no need for a ``state_key``, so it can be omitted::
PUT /rooms/!roomid:domain/state/m.room.bgd.color
{ "color": "red", "hex": "#ff0000" }
{{room_send_cs_http_api}}
Redactions
~~~~~~~~~~
Since events are extensible it is possible for malicious users and/or servers
to add keys that are, for example offensive or illegal. Since some events
cannot be simply deleted, e.g. membership events, we instead 'redact' events.
This involves removing all keys from an event that are not required by the
protocol. This stripped down event is thereafter returned anytime a client or
remote server requests it. Redacting an event cannot be undone, allowing server
owners to delete the offending content from the databases. Events that have been
redacted include a ``redacted_because`` key whose value is the event that caused
it to be redacted, which may include a reason.
Upon receipt of a redaction event, the server should strip off any keys not in
the following list:
- ``event_id``
- ``type``
- ``room_id``
- ``sender``
- ``state_key``
- ``content``
- ``hashes``
- ``signatures``
- ``depth``
- ``prev_events``
- ``prev_state``
- ``auth_events``
- ``origin``
- ``origin_server_ts``
- ``membership``
.. Note:
Some of the keys, such as ``hashes``, will appear on the federation-formatted
event and therefore the client may not be aware of them.
The content object should also be stripped of all keys, unless it is one of
one of the following event types:
- ``m.room.member`` allows key ``membership``.
- ``m.room.create`` allows key ``creator``.
- ``m.room.join_rules`` allows key ``join_rule``.
- ``m.room.power_levels`` allows keys ``ban``, ``events``, ``events_default``,
``kick``, ``redact``, ``state_default``, ``users``, ``users_default``.
- ``m.room.aliases`` allows key ``aliases``.
- ``m.room.history_visibility`` allows key ``history_visibility``.
The server should add the event causing the redaction to the ``unsigned``
property of the redacted event, under the ``redacted_because`` key. When a
client receives a redaction event it should change the redacted event in the
same way a server does.
.. NOTE::
Redacted events can still affect the state of the room. When redacted,
state events behave as though their properties were simply not specified,
except those protected by the redaction algorithm. For example,
a redacted ``join`` event will still result in the user being considered joined.
Similarly, a redacted topic does not necessarily cause the topic to revert to
what is was prior to the event - it causes the topic to be removed from the room.
Events
++++++
{{m_room_redaction_event}}
Client behaviour
++++++++++++++++
{{redaction_cs_http_api}}
Rooms
-----
Creation
~~~~~~~~
The homeserver will create an ``m.room.create`` event when a room is created,
which serves as the root of the event graph for this room. This event also has a
``creator`` key which contains the user ID of the room creator. It will also
generate several other events in order to manage permissions in this room. This
includes:
- ``m.room.power_levels`` : Sets the power levels of users and required power
levels for various actions within the room such as sending events.
- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
See `Room Events`_ for more information on these events. To create a room, a
client has to use the following API.
{{create_room_cs_http_api}}
Room aliases
~~~~~~~~~~~~
Servers may host aliases for rooms with human-friendly names. Aliases take the
form ``#friendlyname:server.name``.
As room aliases are scoped to a particular homeserver domain name, it is
likely that a homeserver will reject attempts to maintain aliases on other
domain names. This specification does not provide a way for homeservers to
send update requests to other servers. However, homeservers MUST handle
``GET`` requests to resolve aliases on other servers; they should do this using
the federation API if necessary.
Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state
event. This alias list is partial because it cannot guarantee that the alias
list is in any way accurate or up-to-date, as room aliases can point to
different room IDs over time. Crucially, the aliases in this event are
**purely informational** and SHOULD NOT be treated as accurate. They SHOULD
be checked before they are used or shared with another user. If a room
appears to have a room alias of ``#alias:example.com``, this SHOULD be checked
to make sure that the room's ID matches the ``room_id`` returned from the
request.
{{directory_cs_http_api}}
Permissions
~~~~~~~~~~~
.. NOTE::
This section is a work in progress.
Permissions for rooms are done via the concept of power levels - to do any
action in a room a user must have a suitable power level. Power levels are
stored as state events in a given room. The power levels required for operations
and the power levels for users are defined in ``m.room.power_levels``, where
both a default and specific users' power levels can be set.
By default all users have a power level of 0, other than the room creator whose
power level defaults to 100. Users can grant other users increased power levels
up to their own power level. For example, user A with a power level of 50 could
increase the power level of user B to a maximum of level 50. Power levels for
users are tracked per-room even if the user is not present in the room.
The keys contained in ``m.room.power_levels`` determine the levels required for
certain operations such as kicking, banning and sending state events. See
`m.room.power_levels`_ for more information.
Clients may wish to assign names to particular power levels. A suggested mapping is as follows:
- 0 User
- 50 Moderator
- 100 Admin
Room membership
~~~~~~~~~~~~~~~
Users need to be a member of a room in order to send and receive events in that
room. There are several states in which a user may be, in relation to a room:
- Unrelated (the user cannot send or receive events in the room)
- Invited (the user has been invited to participate in the room, but is not
yet participating)
- Joined (the user can send and receive events in the room)
- Banned (the user is not allowed to join the room)
There is an exception to the requirement that a user join a room before sending
events to it: users may send an ``m.room.member`` event to a room with
``content.membership`` set to ``leave`` to reject an invitation if they have
currently been invited to a room but have not joined it.
Some rooms require that users be invited to it before they can join; others
allow anyone to join. Whether a given room is an "invite-only" room is
determined by the room config key ``m.room.join_rules``. It can have one of the
following values:
``public``
This room is free for anyone to join without an invite.
``invite``
This room can only be joined if you were invited.
The allowable state transitions of membership are::
/ban
+------------------------------------------------------+
| |
| +----------------+ +----------------+ |
| | /leave | | | |
| | v v | |
/invite +--------+ +-------+ | |
------------>| invite |<----------| leave |----+ | |
+--------+ /invite +-------+ | | |
| | ^ | | |
| | | | | |
/join | +---------------+ | | | |
| | /join if | | | |
| | join_rules | | /ban | /unban |
| | public /leave | | | |
v v or | | | |
+------+ /kick | | | |
------------>| join |-------------------+ | | |
/join +------+ v | |
if | +-----+ | |
join_rules +-------------------------->| ban |-----+ |
public /ban +-----+ |
^ ^ |
| | |
----------------------------------------------+ +----------------------+
/ban
{{list_joined_rooms_cs_http_api}}
Joining rooms
+++++++++++++
{{inviting_cs_http_api}}
{{joining_cs_http_api}}
Leaving rooms
+++++++++++++
A user can leave a room to stop receiving events for that room. A user must
have been invited to or have joined the room before they are eligible to leave
the room. Leaving a room to which the user has been invited rejects the invite.
Once a user leaves a room, it will no longer appear in the response to the
|/sync|_ API unless it is explicitly requested via a filter with the
``include_leave`` field set to ``true``.
Whether or not they actually joined the room, if the room is an "invite-only"
room the user will need to be re-invited before they can re-join the room.
A user can also forget a room which they have left. Rooms which have been
forgotten will never appear the response to the |/sync|_ API, until the user
re-joins or is re-invited.
A user may wish to force another user to leave a room. This can be done by
'kicking' the other user. To do so, the user performing the kick MUST have the
required power level. Once a user has been kicked, the behaviour is the same as
if they had left of their own accord. In particular, the user is free to
re-join if the room is not "invite-only".
{{leaving_cs_http_api}}
{{kicking_cs_http_api}}
Banning users in a room
+++++++++++++++++++++++
A user may decide to ban another user in a room. 'Banning' forces the target
user to leave the room and prevents them from re-joining the room. A banned
user will not be treated as a joined user, and so will not be able to send or
receive events in the room. In order to ban someone, the user performing the
ban MUST have the required power level. To ban a user, a request should be made
to |/rooms/<room_id>/ban|_ with::
{
"user_id": "<user id to ban>"
"reason": "string: <reason for the ban>"
}
Banning a user adjusts the banned member's membership state to ``ban``.
Like with other membership changes, a user can directly adjust the target
member's state, by making a request to
``/rooms/<room id>/state/m.room.member/<user id>``::
{
"membership": "ban"
}
A user must be explicitly unbanned with a request to |/rooms/<room_id>/unban|_
before they can re-join the room or be re-invited.
{{banning_cs_http_api}}
Listing rooms
~~~~~~~~~~~~~
{{list_public_rooms_cs_http_api}}
User Data
---------
User Directory
~~~~~~~~~~~~~~
{{users_cs_http_api}}
Profiles
~~~~~~~~
{{profile_cs_http_api}}
Events on Change of Profile Information
+++++++++++++++++++++++++++++++++++++++
Because the profile display name and avatar information are likely to be used in
many places of a client's display, changes to these fields cause an automatic
propagation event to occur, informing likely-interested parties of the new
values. This change is conveyed using two separate mechanisms:
- a ``m.room.member`` event (with a ``join`` membership) is sent to every room
the user is a member of, to update the ``displayname`` and ``avatar_url``.
- a ``m.presence`` presence status update is sent, again containing the new
values of the ``displayname`` and ``avatar_url`` keys, in addition to the
required ``presence`` key containing the current presence state of the user.
Both of these should be done automatically by the homeserver when a user
successfully changes their display name or avatar URL fields.
Additionally, when homeservers emit room membership events for their own
users, they should include the display name and avatar URL fields in these
events so that clients already have these details to hand, and do not have to
perform extra round trips to query it.
Security
--------
Rate limiting
~~~~~~~~~~~~~
Homeservers SHOULD implement rate limiting to reduce the risk of being
overloaded. If a request is refused due to rate limiting, it should return a
standard error response of the form::
{
"errcode": "M_LIMIT_EXCEEDED",
"error": "string",
"retry_after_ms": integer (optional)
}
The ``retry_after_ms`` key SHOULD be included to tell the client how long they
have to wait in milliseconds before they can try again.
.. TODO-spec
- Surely we should recommend an algorithm for the rate limiting, rather than letting every
homeserver come up with their own idea, causing totally unpredictable performance over
federated rooms?
.. References
.. _`macaroon`: http://research.google.com/pubs/pub41892.html
.. _`devices`: ../index.html#devices
.. Links through the external API docs are below
.. =============================================
.. |/initialSync| replace:: ``/initialSync``
.. _/initialSync: #get-matrix-client-%CLIENT_MAJOR_VERSION%-initialsync
.. |/sync| replace:: ``/sync``
.. _/sync: #get-matrix-client-%CLIENT_MAJOR_VERSION%-sync
.. |/events| replace:: ``/events``
.. _/events: #get-matrix-client-%CLIENT_MAJOR_VERSION%-events
.. |/createRoom| replace:: ``/createRoom``
.. _/createRoom: #post-matrix-client-%CLIENT_MAJOR_VERSION%-createroom
.. |/rooms/<room_id>/initialSync| replace:: ``/rooms/<room_id>/initialSync``
.. _/rooms/<room_id>/initialSync: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-initialsync
.. |/rooms/<room_id>/messages| replace:: ``/rooms/<room_id>/messages``
.. _/rooms/<room_id>/messages: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-messages
.. |/rooms/<room_id>/members| replace:: ``/rooms/<room_id>/members``
.. _/rooms/<room_id>/members: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-members
.. |/rooms/<room_id>/state| replace:: ``/rooms/<room_id>/state``
.. _/rooms/<room_id>/state: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-state
.. |/rooms/<room_id>/send| replace:: ``/rooms/<room_id>/send``
.. _/rooms/<room_id>/send: #put-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-send-eventtype-txnid
.. |/rooms/<room_id>/invite| replace:: ``/rooms/<room_id>/invite``
.. _/rooms/<room_id>/invite: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-invite
.. |/rooms/<room_id>/join| replace:: ``/rooms/<room_id>/join``
.. _/rooms/<room_id>/join: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-join
.. |/rooms/<room_id>/leave| replace:: ``/rooms/<room_id>/leave``
.. _/rooms/<room_id>/leave: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-leave
.. |/rooms/<room_id>/ban| replace:: ``/rooms/<room_id>/ban``
.. _/rooms/<room_id>/ban: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-ban
.. |/rooms/<room_id>/unban| replace:: ``/rooms/<room_id>/unban``
.. _/rooms/<room_id>/unban: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-unban
.. |/rooms/{roomId}/context/{eventId}| replace:: ``/rooms/{roomId}/context/{eventId}``
.. _/rooms/{roomId}/context/{eventId}: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-context-eventid
.. |/rooms/{roomId}/event/{eventId}| replace:: ``/rooms/{roomId}/event/{eventId}``
.. _/rooms/{roomId}/event/{eventId}: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-event-eventid
.. |/account/3pid| replace:: ``/account/3pid``
.. _/account/3pid: #post-matrix-client-%CLIENT_MAJOR_VERSION%-account-3pid
.. |/user/<user_id>/account_data/<type>| replace:: ``/user/<user_id>/account_data/<type>``
.. _/user/<user_id>/account_data/<type>: #put-matrix-client-%CLIENT_MAJOR_VERSION%-user-userid-account-data-type
.. |/_matrix/client/versions| replace:: ``/_matrix/client/versions``
.. _/_matrix/client/versions: #get-matrix-client-versions
.. _`Unpadded Base64`: ../appendices.html#unpadded-base64
.. _`3PID Types`: ../appendices.html#pid-types