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1169 lines
44 KiB
ReStructuredText
Table of Contents
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=================
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.. contents:: Table of Contents
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.. sectnum::
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Summary of changes from v1
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==========================
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Version 2.0
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-----------
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- Event filtering (type/room/users, federation-style events)
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- Incremental initial syncing
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- Deleting state
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- Race conditions on event stream / actions
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- Out-of-order events
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- Published room API: support searching remote HSes.
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- Account management: specifically the concept of devices so push works.
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- Multiple devices
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- Presence status unioning: is partially specced (needs more eyes).
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- Syncing data between multiple devices: is specced.
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- TODO: Push for offline devices.
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Lower priority
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~~~~~~~~~~~~~~
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- Capabilities
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- Editing/updating messages (updates key)
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- Room alias API
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Version 2.1
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-----------
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- Comments (relates_to key)
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- Contextual messages (view messages around an arbitrary message)
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- Rejecting invites
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- State event pagination (e.g. from initial sync)
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- Initial sync pagination (e.g. X most recent rooms)
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Out of scope
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------------
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- Searching messages
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Version 2 API
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=============
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Legend:
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- ``[TODO]``: API is not in this document yet.
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- ``[ONGOING]``: API is proposed but needs more work. There are known issues
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to be addressed.
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- ``[Draft]``: API is proposed and has no outstanding issues to be addressed,
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but needs more feedback.
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- ``[Final]``: The API has no outstanding issues.
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This contains the formal proposal for Matrix Client-Server API v2. This API
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would completely replace v1. It is a general API, not specific to any particular
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protocol e.g. HTTP. The following APIs will remain unchanged from v1:
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- Content repository API
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This version will change the path prefix for HTTP:
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- Version 1: ``/_matrix/client/api/v1``
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- Version 2: ``/_matrix/client/v2``
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Note the lack of the ``api`` segment. This is for consistency between other
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home server path prefixes.
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Terminology:
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- ``Chunk token`` : An opaque string which can be used to return another chunk
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of results. For example, the initial sync API and scrollback/contextual
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windowing APIs. If the total size of the data set is unknown, it should
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return a chunk token to navigate it.
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- ``Filter token`` : An opaque string representing the inputs originally given
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to the filter API.
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- ``Pagination token`` : An opaque string used for pagination requests. For
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example, the published room list API. The size of the data set is known (e.g.
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because a snapshot of it was taken) and you can do "Page X of Y" style
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navigation.
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Filter API ``[Draft]``
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------------------------
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Inputs:
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- Which event types (incl wildcards)
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- Which room IDs
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- Which user IDs (for profile/presence)
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- Whether you want federation-style event JSON
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- Whether you want coalesced ``updates`` events
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- Whether you want coalesced ``relates_to`` events (and the max # to coalesce,
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and the relationship types, and the sort order)
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- limit= param? (XXX: probably not; this should be done in the query itself)
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- Which keys to return for events? e.g. no ``origin_server_ts`` if you don't
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show timestamps (n.b. encrypted keys can't be filtered out)
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Outputs:
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- An opaque token which represents the inputs, the "filter token".
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Notes:
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- The token may expire, in which case you would need to request another one.
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- The token could be as simple as a concatenation of the requested filters with
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a delimiter between them.
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- Omitting the token on APIs results in ALL THE THINGS coming down.
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- Clients should remember which token they need to use for which API.
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- It should be possible to define negative filters (e.g. not presence)
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- HTTP note: If the filter API is a separate endpoint, then you could easily
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allow APIs which use filtering to ALSO specifiy query parameters to tweak the
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filter.
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Global initial sync API ``[Draft]``
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-------------------------------------
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.. NOTE::
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- The output to this should also have something like:
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For each room the user is invited to:
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- The invite event
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- Other state info (e.g. room name, topic, join_rules to know if pubilc)
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- # members?
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so clients know more information about the room other than the user_id of the
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inviter, timestamp and the room ID.
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v2.1:
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- Will need some form of state event pagination like we have for message
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events to handle large amounts of state events for a room. Need to think of
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the consequences of this: you may not get a ``m.room.member`` for someone's
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message and so cannot display their display name / avatar. Do we want to
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provide pagination on an event type basis?
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- Handle paginating initial sync results themselves (e.g. 10 most recent
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rooms)
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Inputs:
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- A way of identifying the user (e.g. access token, user ID, etc)
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- Filter to apply (e.g. a single room ID for a 'room initial sync')
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- Chunk token (for incremental deltas)
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Outputs:
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- For each room the user is joined:
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- Requested state events
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- # members
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- max of limit= message events
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- room ID
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Notes:
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- If a chunk token is applied, you will get a delta relative to the last request
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performed with that streaming token rather than all the rooms.
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Compacting notes:
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- Fixes the problem with the same event appearing in both the ``messages`` and
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``state`` keys. Represent as something like::
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{
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events: { event_id: Event, ... },
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messages: [ event_id, event_id, ...],
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state: [ event_id, event_id, ...],
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}
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Duplicate content notes:
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- For non-compacted state events, duplicate state events in the ``messages``
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key need to have a ``prev_content`` to correctly display the state change
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text. This is not required for ``state`` key events, which just represent
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the *current* state and as such do not need a ``prev_content``. Compacted
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state events will need to specify the ``prev_content``.
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What data flows does it address:
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- Home screen: data required on load.
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- XXX: would this also be used for initially loading room history screens too?
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Event Stream API ``[Draft]``
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----------------------------
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Inputs:
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- Position in the stream (chunk token)
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- Filter to apply: which event types, which room IDs, whether to get
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out-of-order events, which users to get presence/profile updates for
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- User ID
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- Device ID
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Outputs:
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- 0-N events the client hasn't seen. NB: Deleted state events will be missing a
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``content`` key. Deleted message events are ``m.room.redaction`` events.
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- New position in the stream. (chunk token)
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State Events Ordering Notes:
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- Home servers may receive state events over federation that are superceded by
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state events previously sent to the client. The home server *cannot* send
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these events to the client else they would end up erroneously clobbering the
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superceding state event.
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- As a result, the home server reserves the right to omit sending state events
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which are known to be superceded already.
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- This may result in missed *state* events. However, the state of the room will
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always be eventually consistent.
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Message Events Ordering Notes:
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- Home servers may receive message events over federation that happened a long
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time ago. The client may or may not be interested in these message events.
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- For clients which do not store scrollback for a room (they discard events
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after processing them), this is not a problem as they only care about the
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recent messages.
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- For clients which do persist scrollback for a room, they need to know about
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the message event and where to insert it so that scrollback remains
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consistent and doesn't omit messages.
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- Clients can specify an input parameter stating that they wish to receive
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these out-of-order events.
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- The event, when it comes down the stream, will indicate which event it comes
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after.
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Rejected events:
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- A home server may find out via federation that it should not have accepted
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an event (e.g. to send a message/state event in a room). For example, it may
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send an event to another home server and receive an auth event stating
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that the event should not have been sent.
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- If this happens, the home server will send a ``m.room.redaction`` for the
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event in question. This will be a local server event (not shared with other
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servers).
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- If the event was a state event, it will synthesise a new state event to
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correct the client's room state. This will be a local server event (not
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shared with other servers).
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- In practice, clients don't need any extra special handling for this.
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Unknown rooms:
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- You could receive events for rooms you are unaware of (e.g. you didn't do an
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initial sync, or your HS lost its database and is told from another HS that
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they are in this room). How do you handle this?
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- The simplest option would be to redo the initial sync with a filter on the
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room ID you're unaware of. This would retrieve the room state so you can
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display the room.
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What data flows does it address:
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- Home Screen: Data required when new message arrives for a room
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- Home Screen: Data required when someone invites you to a room
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- Home Screen: Data required when you leave a room on another device
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- Home Screen: Data required when you join a room on another device
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- Home Screen: Data required when your profile info changes on another device
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- Chat Screen: Data required when member name changes
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- Chat Screen: Data required when the room name changes
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- Chat Screen: Data required when a new message arrives
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Room Creation API ``[Draft]``
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-----------------------------
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Inputs:
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- Invitee list of user IDs, published/not, state events to set on creation
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e.g. name of room, alias of room, topic of room
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Output:
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- Room ID
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Notes:
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- This is a special case of joining a room. See the notes on joining a room.
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What data flows does it address:
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- Home Screen: Creating a room
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Joining API ``[Draft]``
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-----------------------
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Inputs:
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- Room ID (with list of servers to join from) / room alias / invite event ID
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- Optional filter (which events to return, whether the returned events should
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come down the event stream)
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Outputs:
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- Room ID, the returned state events from the filter e.g. Room aliases
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(plural), Name, topic, member list (f.e. member: user ID, avatar, presence,
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display name, power level, whether they are typing), enough messages to fill
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screen (and whether there are more)
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Notes:
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- How do you return room information? In response to the join, or from the
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event stream?
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- The events returned need to be filterable. Different clients for the same
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user may want different information (e.g. the client performing the join may
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jump to the chat screen and therefore want some messages, whereas the client
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not performing the join just needs to be aware of the new room).
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- As a result, the join response should return events *instead of* to the
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event stream, depending on the client.
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Mapping messages to the event stream:
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- Once you join a room, you will start getting message events for it. How do
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you know when you started getting events for this room? You need to know so
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you can provide a token when scrolling back. You cannot currently infer this
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from the join event itself, as individual events do not have tokens (only
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chunks do).
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- This token can be provided as a separate server-generated event, or an
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annotation on the join event itself.
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- We propose that a server-generated event is sent down the event stream to all
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clients, rather than annotating the join event. The server-generated event
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works nicely for Application Services where an entity subscribes to a room
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without a join event.
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- This will look like an event for the room, but have a special
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"server-generated" event type e.g. ``m.homeserver.scrollback`` with a
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``token`` containing the start token for the room.
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What data flows does it address:
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- Home Screen: Joining a room
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Room History
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------------
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This concerns APIs which return historical events for a room. There are several
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common parameters.
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Inputs:
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- Room ID
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- Max number of events to return
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- Filter to apply.
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Outputs:
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- Requested events
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- Chunk token to use to request more events.
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Scrollback API ``[Draft]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. NOTE::
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- Pagination: Would be nice to have "and X more". It will probably be
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Google-style estimates given we can't know the exact number over federation,
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but as a purely informational display thing it would be nice.
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Additional Inputs:
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- flag to say if the home server should do a backfill over federation
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Additional Outputs:
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- whether there are more events on the local HS / over federation.
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What data flows does it address:
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- Chat Screen: Scrolling back (infinite scrolling)
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Contextual windowing API ``[Draft]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This refers to showing a "window" of message events around a given message
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event. The window provides the "context" for the given message event.
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Additional Inputs:
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- Event ID of the message to get the surrounding context for (this specifies
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the room to get messages in).
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- Whether to get results before / after / around (mid point) this event
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Additional Outputs:
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- Start / End chunk tokens to go either way (not just one token)
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- Current room state at the end of the chunk as per initial sync.
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Room Alias API ``[Draft]``
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--------------------------
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This provides mechanisms for creating and removing room aliases for a room on a
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home server. Typically, any user in a room can make an alias for that room. The
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alias creator (or anyone in the room?) can delete that alias. Server admins can
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also delete any alias on their server.
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Mapping a room alias to a room:
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Inputs:
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- Room Alias
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Output:
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- Room ID
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- List of home servers to join via.
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Mapping a room to an alias:
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Inputs:
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- Room ID
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- Desired room alias localpart
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- User ID (for auth)
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Output:
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- Room alias
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Notes:
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- The home server may add restrictions e.g. the user must be in the room.
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Deleting a mapping:
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Inputs:
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- Room alias
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- User ID (for auth)
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Output:
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- None.
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Published room list API ``[Draft]``
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-----------------------------------
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This provides mechanisms for searching for published rooms on a home server.
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Inputs:
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- Search text (e.g. room alias/name/topic to search on)
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- Home server to search on (this may just be the URL hit for HTTP)
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- Any existing pagination token, can be missing if this is the first hit.
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- Limit for pagination
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Output:
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- Pagination token
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- Total number of rooms
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- Which 'page' of results this response represents
|
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- A list of rooms with:
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- # users
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- A set of 'publishable' room state events, presumably ``m.room.name``,
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``m.room.topic`` and ``m.room.aliases``. This cannot be user-configured
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since the user is not in the room.
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Notes:
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- This API would be hit again for the next page of results, with the pagination
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token provided from the previous hit.
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- We should probably provide "and X more" estimates for the number of
|
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pagination results. This can be calculated by providing the total number of
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rooms e.g. '100' and the page e.g. '3' coupled with the limit parameter (aka
|
|
the number of results per page) specified e.g. '10'.
|
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- In order to prevent the dataset from changing underneath the client whilst
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they paginate, a request without a pagination token should take a "snapshot"
|
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of the underlying data which is then paginated on, rather than the database
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which is a moving target as other clients add new published rooms.
|
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|
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User Profile API ``[Draft]``
|
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----------------------------
|
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Every user on a home server has a profile. This profile is effectively a
|
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key-value store scoped to a user ID. It can include an ``avatar_url``,
|
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``displayname`` and other metadata. Updates to a profile should propagate to
|
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other interested users.
|
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Setting display name (strings):
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Inputs:
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- User ID
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- New display name
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Output:
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- None.
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Notes:
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|
- This is a generic problem, so should probably not be special cased for
|
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display names. E.g. having an arbitrary key-value store here.
|
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|
|
Setting avatar url (blob data):
|
|
|
|
Inputs:
|
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- User ID
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|
- New avatar url / file blob?
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|
Output:
|
|
- None.
|
|
Notes:
|
|
- We may want to provide file uploading on this API for convenience.
|
|
|
|
Retrieving profile information:
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Which keys to retrieve
|
|
Output:
|
|
- The key/values specified.
|
|
|
|
Propagation ``[Draft]``
|
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~~~~~~~~~~~~~~~~~~~~~~~
|
|
The goals of propagation are:
|
|
|
|
- Profile updates should propagate to all rooms the user is in so
|
|
rooms can display change events. Due to this, profile propagation
|
|
HAS to be in the event graph for the room, in order to place it in
|
|
the right position.
|
|
- We should support different kinds of profiles for different rooms.
|
|
- Propagation should avoid flicker between joining a room and getting
|
|
profile information.
|
|
|
|
In v1, this was achieved by sending ``displayname`` and ``avatar_url``
|
|
keys inside the ``content`` of an ``m.room.member`` event. This event
|
|
type was chosen in order to prevent flicker on the client, as all the
|
|
information came down in one lump.
|
|
|
|
This had a number of problems associated with it:
|
|
|
|
- It conflated profile info and membership info, simply to avoid client
|
|
flicker.
|
|
- Name/avatar changes created more ``m.room.member`` events which meant
|
|
they needed to be included in the auth chains for federation. This
|
|
created long auth chains which is suboptimal since home servers need
|
|
to store the auth chains forever.
|
|
|
|
These problems can be resolved by creating an ``m.room.member.profile``
|
|
event which contains profile information. This reduces the number of
|
|
``m.room.member`` events over federation, since profile changes are of
|
|
a different event type. This also prevents conflation of profile changes
|
|
and membership changes.
|
|
|
|
However, this introduces its own set of problems, namely flicker. The
|
|
client would receive the ``m.room.member`` event first, followed by
|
|
the ``m.room.member.profile`` event, which could cause a flicker. In
|
|
addition, federation may not send both events in a single transaction,
|
|
resulting in missing information on the receiving home server.
|
|
|
|
For federation, these problems can be resolved by sending the
|
|
``m.room.member`` event as they are in v1 (with ``displayname`` and
|
|
``avatar_url`` in the ``content``). These keys need to be signed so
|
|
they cannot be in the ``unsigned`` part of the event. The receiving home
|
|
server will then extract these keys and create a server-generated
|
|
``m.room.member.profile`` event. To avoid confusion with duplicate
|
|
information, the ``avatar_url`` and ``displayname`` keys should be
|
|
removed from the ``m.room.member`` event by the receiving home server.
|
|
When a client requests these events (either from the event stream
|
|
or from an initial sync), the server will send the generated
|
|
``m.room.member.profile`` event under the ``unsigned.profile`` key of the
|
|
``m.room.member`` event. Subsequent profile updates are just sent as
|
|
``m.room.member.profile`` events.
|
|
|
|
For clients, profile information is now *entirely* represented in
|
|
``m.room.member.profile`` events. To avoid flicker, this event is
|
|
combined with the ``m.room.member`` event under an ``unsigned.profile``
|
|
key.
|
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|
|
::
|
|
|
|
Case #1: @user:domain "User" joins a room
|
|
|
|
HS --> HS:
|
|
{
|
|
content: {
|
|
displayname: "User",
|
|
membership: "join"
|
|
},
|
|
type: "m.room.member",
|
|
[...]
|
|
}
|
|
|
|
Receiving HS transformation:
|
|
{
|
|
content: {
|
|
<remove displayname key>
|
|
membership: "join"
|
|
},
|
|
type: "m.room.member",
|
|
[...]
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|
}
|
|
|
|
Receiving HS creates new server-generated event:
|
|
{
|
|
content: {
|
|
displayname: "User"
|
|
},
|
|
type: "m.room.member.profile",
|
|
[...]
|
|
}
|
|
|
|
Client sees: (e.g. from event stream / initial sync)
|
|
{
|
|
content: {
|
|
membership: "join"
|
|
},
|
|
type: "m.room.member",
|
|
unsigned: {
|
|
profile: {
|
|
content: {
|
|
displayname: "User"
|
|
},
|
|
type: "m.room.member.profile",
|
|
[...]
|
|
}
|
|
}
|
|
[...]
|
|
}
|
|
|
|
::
|
|
|
|
Case #2: @user:domain "User" updates their display name to "User2"
|
|
(they are already in the room)
|
|
|
|
HS --> HS:
|
|
{
|
|
content: {
|
|
displayname: "User2"
|
|
},
|
|
prev_content: {
|
|
displayname: "User"
|
|
},
|
|
type: "m.room.member.profile",
|
|
[...]
|
|
}
|
|
|
|
Client sees:
|
|
{
|
|
content: {
|
|
displayname: "User2"
|
|
},
|
|
prev_content: {
|
|
displayname: "User"
|
|
},
|
|
type: "m.room.member.profile",
|
|
[...]
|
|
}
|
|
|
|
The removal of the ``displayname`` and ``avatar_url`` keys from ``m.room.member``
|
|
can only be done if the client trusts their HS, as it will break the sending HS's
|
|
signature. Requesting the "raw" federation event will have to return these keys.
|
|
|
|
Account Management API ``[Draft]``
|
|
----------------------------------
|
|
The registration and login APIs in v2 do not support specifying device IDs. In v2,
|
|
this will become *mandatory* when sending your initial request. Access tokens will
|
|
be scoped per device, so using the same device ID twice when logging in will
|
|
clobber the old access token.
|
|
|
|
In terms of additional APIs, users may wish to delete their account, revoke access
|
|
tokens, manage their devices, etc. This is achieved using an account management API.
|
|
|
|
Deleting an account:
|
|
|
|
Inputs:
|
|
- User ID to delete
|
|
- Auth key (e.g. access_token of user, of server admin, etc)
|
|
Output:
|
|
- None.
|
|
|
|
Viewing devices related to this account:
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Auth key (e.g. access_token of user, of server admin, etc)
|
|
Output:
|
|
- A list of devices (+ last used / access tokens / creation date / device /
|
|
user-agent?)
|
|
|
|
Removing an access token:
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Auth key (e.g. access_token of user, of server admin, etc)
|
|
- Access token to revoke.
|
|
Output:
|
|
- None.
|
|
|
|
Removing a device:
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Auth key (e.g. access_token of user, of server admin, etc)
|
|
- Device ID to remove.
|
|
Output:
|
|
- None.
|
|
Notes:
|
|
- This revokes all access tokens linked to this device.
|
|
|
|
Action APIs
|
|
-----------
|
|
The following APIs are "action APIs". This is defined to be a request which
|
|
alters the state of a room you are already joined to.
|
|
|
|
When you perform an action in a room, you immediately want to display the local
|
|
echo. The client can receive the response to the action either directly or from
|
|
the event stream. The order in which you receive these responses is undefined.
|
|
As a result, clients MUST be able to handle all possible orderings::
|
|
|
|
1 2a 3
|
|
START ----> REQUEST SENT ---> RESPONSE TO REQUEST RECEIVED --------> GOT BOTH
|
|
| ^
|
|
| 2b |
|
|
+----------> APPEARS IN EVENT STREAM -------------------+
|
|
|
|
1: Can display local echo at this point.
|
|
2a: The request has been successfully processed and can be displayed as Sent.
|
|
2b/3: The request has been successfully processed and the client knows its
|
|
position in the event stream.
|
|
|
|
When a client sends a request, they can include an "action ID" so that they can
|
|
match up the event in the event stream to the request which they made. This ID
|
|
is created by the client. This ID serves as a transaction ID for idempotency
|
|
as well as a marker to match the response when it appears in the event stream.
|
|
Events for actions performed by a client in that client's event stream will
|
|
include the action ID the client submitted when making the request. The
|
|
action ID will *not* appear in other client's event streams.
|
|
|
|
Action IDs are optional and are only needed by clients that retransmit their
|
|
requests or display local echo. An example of a client which may not need the
|
|
use of action IDs includes bots which operate using basic request/responses
|
|
in a synchronous fashion.
|
|
|
|
A client may wish to send multiple actions in parallel. The send event APIs
|
|
support sending multiple events in a batch.
|
|
|
|
Inviting a user ``[ONGOING]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
.. NOTE::
|
|
- Clients need to know *why* they are being invited (e.g. a ``reason`` key,
|
|
just like for kicks/bans). However, this opens up a spam vector where any
|
|
user can send any other user a string. Do we really want to do that?
|
|
- It may be useful to send other state information such as the room name,
|
|
topic, etc. How is this specified in this request? Does the inviter even
|
|
specify this, or is it a room config option which fields are shared? This
|
|
has a lot of parallels with the published room API which exposes some state
|
|
events. How do we prevent spam attacks via the room name/topic?
|
|
- The spam attack vector may be something we're just going to have to deal
|
|
with. Ultimately, we need to expose more data about the room. This data is
|
|
going to be set by the client. Compromises like "just give the event type"
|
|
don't really fix the problem "because.my.event.type.could.be.like.this".
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Room ID
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- Display name / avatar of user invited (if known)
|
|
What data flows does it address:
|
|
- Chat Screen: Invite a user
|
|
|
|
Rejecting an invite ``[Final]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Event ID (to know which invite you're rejecting)
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- Giving the event ID rather than user ID/room ID combo because mutliple users
|
|
can invite the same user into the same room.
|
|
- Rejecting an invite results in the ``m.room.member`` state event being
|
|
DELETEd for that user.
|
|
|
|
Sending state events ``[Final]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Event type[s]
|
|
- State key[s]
|
|
- Room ID
|
|
- Content[s]
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- A batching version of this API needs to be provided.
|
|
|
|
Deleting state events ``[Draft]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Event type
|
|
- State key
|
|
- Room ID
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- This is represented on the event stream as an event lacking a ``content``
|
|
key (for symmetry with ``prev_content``)
|
|
|
|
Patching power levels ``[Draft]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Room ID
|
|
- Key to update
|
|
- New value
|
|
Outputs:
|
|
- None.
|
|
Notes:
|
|
- This allows a single key on power levels to be updated e.g. specifying
|
|
``kick`` as the key and ``60`` as the value to change the level required to
|
|
kick someone.
|
|
- The local HS will take the current ``m.room.power_levels`` event and set the
|
|
new key before sending it to other HSes *in its full form*. This means HSes
|
|
will not need to worry about partial power level events.
|
|
|
|
Knocking on a room ``[TODO]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
If a room has the right ``join_rule`` e.g. ``knock``, then it should be able
|
|
to send a special knock event to ask to join the room.
|
|
|
|
Read-up-to markers ``[ONGOING]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
.. NOTE::
|
|
- Convert to EDUs for markers with periodic PDUs to reduce event graph size?
|
|
|
|
Inputs:
|
|
- State Event type (``m.room.marker.delivered`` and ``m.room.marker.read``)
|
|
- Event ID to mark up to. This is inclusive of the event ID specified.
|
|
Outputs:
|
|
- None.
|
|
Efficiency notes:
|
|
- Sending "read up to" markers is preferable to sending receipts for every
|
|
message due to scaling problems on the client with one receipt per message.
|
|
This results in an ever increasing amount of bandwidth being devoted to
|
|
receipts and not messages.
|
|
- For individual receipts, each person would need to send at least 1 receipt
|
|
for every message, which would give a total number of ``msgs * num_people``
|
|
receipts per room. Assuming that people in a room generally converse at say
|
|
a rate of 1 message per unit time, this scales ``n^2`` on the number of
|
|
people in the room.
|
|
- Sending "read up to" markers in contrast allows people to skip some messages
|
|
entirely. By making them state events, each user would clobber their own
|
|
marker, keeping the scaling at ``n``. For scrollback, the event filter would
|
|
NOT want to retrieve these markers as they will be updated frequently.
|
|
- This primarily benefits clients when doing an initial sync. Event graphs
|
|
will still have a lot of events, most of them from clobbering these state
|
|
events. Some gains can be made by skipping receipts, but it is difficult to
|
|
judge whether this would be substantial.
|
|
Notes:
|
|
- What do you do if you get a marker for an event you don't have? Do you fall
|
|
back to some kind of ordering heuristic e.g. ``if origin_server_ts >
|
|
latest message``. Do you request that event ID directly from the HS? How do
|
|
you fit that in to the message thread if you did so? Would probably have to
|
|
fall back to the timestamp heuristic. After all, these markers are only ever
|
|
going to be heuristics given they are not acknowledging each message event.
|
|
- These markers also allow unread message counts to be kept in sync for multiple
|
|
devices.
|
|
|
|
Kicking a user ``[Final]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- User ID
|
|
- Room ID
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- None.
|
|
What data flows does it address:
|
|
- Chat Screen: Kick a user
|
|
|
|
Leaving a room ``[Final]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Room ID
|
|
- A way of identifying the user (user ID, access token)
|
|
- Action ID (optional)
|
|
Outputs:
|
|
- None.
|
|
What data flows does it address:
|
|
- Chat Screen: Leave a room
|
|
|
|
Send a message ``[Draft]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Inputs:
|
|
- Room ID
|
|
- Message contents
|
|
- Action ID (optional)
|
|
- Whether the full event should be returned, or a compact version
|
|
(default=full)
|
|
Outputs:
|
|
- The actual event sent incl content OR:
|
|
- The extra keys added or keys modified e.g. 'content' from a policy server
|
|
(if compact=true)
|
|
What data flows does it address:
|
|
- Chat Screen: Send a Message
|
|
E2E Notes:
|
|
- For signing: You send the original message to the HS and it will return the
|
|
full event JSON which will be sent. This full event is then signed and sent
|
|
to the HS again to send the message.
|
|
Compact flag notes:
|
|
- You need to know information about the event sent, including the event ID,
|
|
timestamp, etc.
|
|
- Default behaviour will return the entire event JSON sent to make client
|
|
implementations simple (just clobber it).
|
|
- It sucks to have your own messages echoed back to you in response though.
|
|
As a result, you can ask for a compact version which just sends down the
|
|
keys which were added, e.g. timestamp and event ID.
|
|
Notes:
|
|
- A batching version of this API needs to be provided.
|
|
|
|
Presence API ``[Draft]``
|
|
------------------------
|
|
The goals of presence are to:
|
|
|
|
- Let other users know if someone is "online".
|
|
- Let other users know if someone is likely to respond to any messages.
|
|
- Let other users know specific status information (e.g. "In a Meeting").
|
|
|
|
"Online" state can be detected by inspecting when the last time the client made
|
|
a request to the server. This could be any request, or a specific kind of request.
|
|
For connection-orientated protocols, detecting "online" state can be determined by
|
|
the state of this connection stream. For HTTP, this can be detected via requests
|
|
to the event stream.
|
|
|
|
Online state is separate from letting other users know if someone is *likely to
|
|
respond* to messages. This introduces the concept of an "idle" flag, which is
|
|
set when the user has not done any "interaction" with the app. The definition of
|
|
"interaction" varies based on the app, so it is up to the app to set this "idle"
|
|
flag.
|
|
|
|
Letting users know specific status information can be achieved via the same method
|
|
as v1. Status information should be scoped per *user* and not device as determining
|
|
a union algorithm between statuses is nonsensical. Passing status information per
|
|
device to all other users just redirects the union problem to the client, which
|
|
will commonly be presenting this information as an icon alongside the user.
|
|
|
|
When a client hits the event stream, the home server can treat the user as
|
|
"online". This behaviour should be able to be overridden to avoid flicker
|
|
during connection losses when the client is appear offline (e.g. device is
|
|
appear offline > goes into a tunnel > server times out > device regains
|
|
connection and hits the event stream forcing the device online before the
|
|
"appear offline" state can be set). When the client has not hit the event
|
|
stream for a certain period of time, the home server can treat the user as
|
|
"offline".
|
|
|
|
The user should also be able to set their presence via a direct API, without
|
|
having to hit the event stream. The home server will set a timer when the
|
|
connection ends, after which it will set that device to offline.
|
|
|
|
As the idle flag and online state is determined per device, there needs to be a
|
|
union algorithm to merge these into a single state and flag per user, which will
|
|
be sent to other users. The algorithm is:
|
|
|
|
- If any device is online and not idle, the user is online.
|
|
- Else if all online devices are idle, the user is idle.
|
|
- Else the user is offline (no online devices).
|
|
|
|
Changing presence status:
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Presence status (online, away, busy, do not disturb, etc)
|
|
Outputs:
|
|
- None.
|
|
|
|
Setting the idle flag:
|
|
|
|
Inputs:
|
|
- User ID
|
|
- Is idle
|
|
Outputs:
|
|
- None.
|
|
|
|
Extra parameters associated with the event stream:
|
|
|
|
Inputs:
|
|
- Presence state (online, appear offline)
|
|
|
|
|
|
Typing API ``[Final]``
|
|
------------------------
|
|
.. NOTE::
|
|
- Linking the termination of typing events to the message itself, so you don't
|
|
need to send two events and don't get flicker?
|
|
|
|
The typing API remains unchanged from v1.
|
|
|
|
Relates-to pagination API ``[Draft]``
|
|
-------------------------------------
|
|
See the "Relates to" section for more info.
|
|
|
|
Inputs:
|
|
- Event ID
|
|
- Chunk token
|
|
- limit
|
|
Output:
|
|
- A chunk of child events
|
|
- A new chunk token for earlier child events.
|
|
|
|
Capabilities API ``[ONGOING]``
|
|
------------------------------
|
|
.. NOTE::
|
|
- Server capabilities: Keep hashing step for consistency or not? Extra request
|
|
if we do.
|
|
- Client capabilities: Clients which are offline but can be pushed should have
|
|
their capabilities visible. How to manage unregistering them e.g. if they
|
|
uninstall the app? Have a set of 'offline' capabilities?
|
|
|
|
|
|
How does a client know if the server it is using supports a content repository?
|
|
How does a client know if another client has VoIP support? This section outlines
|
|
capability publishing for servers, clients and federation.
|
|
|
|
Server
|
|
~~~~~~
|
|
- List of extensions it supports (e.g. content repo, contact repo, turn servers)
|
|
|
|
Inputs:
|
|
- User ID (e.g. only @bob can use the content repo)
|
|
Output:
|
|
- Hash of the capabilities::
|
|
|
|
{
|
|
"sha256": "fD876SFrt3sugh23FWEjio3"
|
|
}
|
|
|
|
This hash is fed into another API:
|
|
|
|
Inputs:
|
|
- The hash of the capabilities
|
|
Output:
|
|
- A list of capabilities::
|
|
|
|
{
|
|
"custom.feature.v1": {},
|
|
"m.cap.turnserver.v1": {}
|
|
}
|
|
|
|
Client
|
|
~~~~~~
|
|
- e.g. Whether this client supports VoIP
|
|
|
|
When a client app is launched, the client needs to provide a capability set. The
|
|
server will take the hashes of all the user's connected clients' capability
|
|
sets and send the list of hashes as part of presence information
|
|
(not necesarily as a ``m.presence`` event, but it should act like presence
|
|
events). It is sent as a list instead of a union of hashes because hashes work
|
|
best when they don't change. A union of many devices' hashes will change
|
|
frequently when devices come on and offline (``max hashes = 2^num_devices``).
|
|
In contrast, the size of the list would vary, but the hashes themselves
|
|
would remain the same for a given device (``max hashes = num_devices``). Keeping
|
|
the hashes the same is the best as that means clients do not need to request
|
|
the capabilities for the given hash.
|
|
|
|
On first signup, the client will attempt to send the hash and be most likely
|
|
refused by the home server as it does not know the full capability set for that
|
|
hash. The client will then have to upload the full capability set to the home
|
|
server. The client will then be able to send the hash as normal.
|
|
|
|
When a client receives a hash, the client will either recognise the hash or
|
|
will have to request the capability set from their home server:
|
|
|
|
Inputs:
|
|
- Hash
|
|
- User ID
|
|
Output:
|
|
- A list of capabilities
|
|
|
|
Federation
|
|
~~~~~~~~~~
|
|
- e.g. Whether you support backfill, hypothetical search/query/threading APIs
|
|
- Same as the server capability API
|
|
|
|
VoIP ``[TODO]``
|
|
---------------
|
|
This addresses one-to-one calling with multiple devices. This uses the
|
|
``updates`` key to handle signalling.
|
|
|
|
Event updates
|
|
~~~~~~~~~~~~~
|
|
- Call is placed by caller. Event generated with offer.
|
|
- 1-N callees may pick up or reject this offer.
|
|
- Callees update the event (with sdp answer if they are accepting the call)
|
|
- Caller acknowledges *one* of the callees (either one which picked up or
|
|
rejected) by updating the event.
|
|
- Callees who weren't chosen then give up (Answered elsewhere, Rejected
|
|
elsewhere, etc)
|
|
- Update with ICE candidates as they appear.
|
|
- ... in call ...
|
|
- Send hangup update when hanging up.
|
|
|
|
Placing a call
|
|
~~~~~~~~~~~~~~
|
|
::
|
|
|
|
caller callee
|
|
|-----m.call.invite--->|
|
|
| |
|
|
|<----m.call.answer----|
|
|
| device_id=foo |
|
|
| |
|
|
|------m.call.ack----->|
|
|
| device_id=foo |
|
|
| |
|
|
|<--m.call.candidate---|
|
|
|---m.call.candidate-->|
|
|
| |
|
|
[...] [...]
|
|
| |
|
|
|<----m.call.hangup----|
|
|
| device_id=foo |
|
|
|
|
Expiry
|
|
~~~~~~
|
|
- WIP: Of invites
|
|
- WIP: Of calls themselves (as they may never send a ``m.call.hangup``
|
|
|
|
|
|
General client changes
|
|
----------------------
|
|
These are changes which do not introduce new APIs, but are required for the new
|
|
APIs in order to fix certain issues.
|
|
|
|
Updates (Events) ``[Draft]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Events may update other events. This is represented by the ``updates`` key. This
|
|
is a key which contains the event ID for the event it relates to. Events that
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relate to other events are referred to as "Child Events". The event being
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related to is referred to as "Parent Events". Child events cannot stand alone as
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a separate entity; they require the parent event in order to make sense.
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Bundling
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++++++++
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Events that relate to another event should come down inside that event. That is,
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the top-level event should come down with all the child events at the same time.
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This is called a "bundle" and it is represented as an array of events inside the
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|
top-level event.There are some issues with this however:
|
|
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- Scrollback: Should you be told about child events for which you do not know
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|
the parent event? Conclusion: No you shouldn't be told about child events.
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|
You will receive them when you scroll back to the parent event.
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- Pagination of child events: You don't necessarily want to have 1000000s of
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|
child events with the parent event. We can't reasonably paginate child events
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|
because we require all the child events in order to display the event
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|
correctly. Comments on a message should be done via another technique,
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such as ``relates_to``.
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- Do you allow child events to relate to other child events? There is no
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technical reason why we cannot nest child events, however we can't think of
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any use cases for it. The behaviour would be to get the child events
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|
recursively from the top-level event.
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|
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Main use cases for ``updates``:
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- Call signalling (child events are ICE candidates, answer to the offer, and
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|
termination)
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|
- *Local* Delivery/Read receipts : "Local" means they are not shared with other
|
|
users on the same home server or via federation but *are* shared between
|
|
clients for the same user; useful for push notifications, read count markers,
|
|
etc. This is done to avoid the ``n^2`` problem for sending receipts, where
|
|
the vast majority of traffic tends towards sending more receipts.
|
|
- s/foo/bar/ style message edits
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|
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|
Clients *always* need to know how to apply the deltas because clients may
|
|
receive the events separately down the event stream. Combining event updates
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|
server-side does not make client implementation simpler, as the client still
|
|
needs to know how to combine the events.
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|
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|
Relates to (Events) ``[ONGOING]``
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|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
.. NOTE::
|
|
- Should be able to specify more relationship info other than just the event
|
|
type. Forcing that m.room.message A "relates_to" another m.room.message B
|
|
means that A is a threaded conversation reply to B is needlessly
|
|
restrictive. What if A and B relate to each other by some other metric
|
|
(e.g. they are part of a group rather than a thread? or we distinguish
|
|
mail-style threading from multithreaded-IM threading for the same set of
|
|
messages? etc)? E.g. ``"relates_to" : [["in_reply_to", "$event_id1"],
|
|
["another_type_of_relation", "$event_id2"]]``
|
|
|
|
Events may be in response to other events, e.g. comments. This is represented
|
|
by the ``relates_to`` key. This differs from the ``updates`` key as they *do
|
|
not update the event itself*, and are *not required* in order to display the
|
|
parent event. Crucially, the child events can be paginated, whereas ``updates``
|
|
child events cannot be paginated.
|
|
|
|
Bundling
|
|
++++++++
|
|
Child events can be optionally bundled with the parent event, depending on your
|
|
display mechanism. The number of child events which can be bundled should be
|
|
limited to prevent events becoming too large. This limit should be set by the
|
|
client. If the limit is exceeded, then the bundle should also include a
|
|
chunk token so that the client can request more child events.
|
|
|
|
Main use cases for ``relates_to``:
|
|
- Comments on a message.
|
|
- Non-local delivery/read receipts : If doing separate receipt events for each
|
|
message.
|
|
- Meeting invite responses : Yes/No/Maybe for a meeting.
|
|
|
|
Like with ``updates``, clients need to know how to apply the deltas because
|
|
clients may receive the events separately down the event stream.
|
|
|
|
TODO:
|
|
- Can a child event reply to multiple parent events? Use case?
|
|
- Should a parent event and its children share a thread ID? Does the
|
|
originating HS set this ID? Is this thread ID exposed through federation?
|
|
e.g. can a HS retrieve all events for a given thread ID from another HS?
|
|
|
|
|
|
Example using 'updates' and 'relates_to'
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
- Room with a single message.
|
|
- 10 comments are added to the message via ``relates_to``.
|
|
- An edit is made to the original message via ``updates``.
|
|
- An initial sync on this room with a limit of 3 comments, would return the
|
|
message with the update event bundled with it and the most recent 3 comments
|
|
and a chunk token to request earlier comments
|
|
|
|
.. code :: javascript
|
|
|
|
{
|
|
content: { body: "I am teh winner!" },
|
|
updated_by: [
|
|
{ content: { body: "I am the winner!" }, ... }
|
|
],
|
|
replies: {
|
|
start: "some_token",
|
|
chunk: [
|
|
{ content: { body: "8th comment" }, ... },
|
|
{ content: { body: "9th comment" }, ... },
|
|
{ content: { body: "10th comment" }, ... }
|
|
]
|
|
},
|
|
...
|
|
}
|
|
|
|
Events (breaking changes; event version 2) ``[Draft]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- Prefix the event ``type`` to say if it is a state event, message event or
|
|
ephemeral event. Needed because you can't tell the different between message
|
|
events and ephemeral ROOM events (e.g. typing).
|
|
- State keys need additional restrictions in order to increase flexibility on
|
|
state event permissions. State keys prefixed with an ``_`` have no specific
|
|
restrictions. 0-length state keys are now represented by just a single ``_``.
|
|
State keys prefixed with ``@`` can be modified only by the named user ID *OR*
|
|
the room ops. They can have an optional path suffixed to it. State keys that
|
|
start with a server name can only be modified by that server name (e.g.
|
|
``some.server.com/some/path`` can only be modified by ``some.server.com``).
|
|
- Do we want to specify what restrictions apply to the state key in the event
|
|
type? This would allow HSes to enforce this, making life easier for clients
|
|
when dealing with custom event types. E.g. ``_custom.event`` would allow
|
|
anything in the state key, ``_@custom.event`` would only allow user IDs in
|
|
the state key, etc.
|
|
- s/user_id/sender/g given that home servers can send events, not just users.
|
|
|
|
Server-generated events ``[Draft]``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Home servers may want to send events to their local clients or to other home
|
|
servers e.g. for server status notifications.
|
|
|
|
These events look like regular events but have a server domain name as the
|
|
``sender`` and not a user ID. This can be easily detected by clients by the
|
|
absence of a starting ``@``.
|
|
|
|
Different types of events (e.g. EDUs, room EDUs) are detected in the same way
|
|
as normal events (as proposed in the ``Events`` section of this document).
|
|
|
|
|
|
|