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ReStructuredText
1132 lines
39 KiB
ReStructuredText
Client-Server API
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=================
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Registration and Login
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----------------------
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Clients must register with a home server in order to use Matrix. After
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registering, the client will be given an access token which must be used in ALL
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requests to that home server as a query parameter 'access_token'.
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If the client has already registered, they need to be able to login to their
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account. The home server may provide many different ways of logging in, such as
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user/password auth, login via a social network (OAuth2), login by confirming a
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token sent to their email address, etc. This specification does not define how
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home servers should authorise their users who want to login to their existing
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accounts, but instead defines the standard interface which implementations
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should follow so that ANY client can login to ANY home server. Clients login
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using the |login|_ API. Clients register using the |register|_ API.
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Registration follows the same general procedure as login, but the path requests
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are sent to and the details contained in them are different.
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In both registration and login cases, the process takes the form of one or more
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stages, where at each stage the client submits a set of data for a given stage
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type and awaits a response from the server, which will either be a final
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success or a request to perform an additional stage. This exchange continues
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until the final success.
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In order to determine up-front what the server's requirements are, the client
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can request from the server a complete description of all of its acceptable
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flows of the registration or login process. It can then inspect the list of
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returned flows looking for one for which it believes it can complete all of the
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required stages, and perform it. As each home server may have different ways of
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logging in, the client needs to know how they should login. All distinct login
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stages MUST have a corresponding ``type``. A ``type`` is a namespaced string
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which details the mechanism for logging in.
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A client may be able to login via multiple valid login flows, and should choose
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a single flow when logging in. A flow is a series of login stages. The home
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server MUST respond with all the valid login flows when requested by a simple
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``GET`` request directly to the ``/login`` or ``/register`` paths::
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{
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"flows": [
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{
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"type": "<login type1a>",
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"stages": [ "<login type 1a>", "<login type 1b>" ]
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},
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{
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"type": "<login type2a>",
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"stages": [ "<login type 2a>", "<login type 2b>" ]
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},
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{
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"type": "<login type3>"
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}
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]
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}
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The client can now select which flow it wishes to use, and begin making
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``POST`` requests to the ``/login`` or ``/register`` paths with JSON body
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content containing the name of the stage as the ``type`` key, along with
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whatever additional parameters are required for that login or registration type
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(see below). After the flow is completed, the client's fully-qualified user
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ID and a new access token MUST be returned::
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{
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"user_id": "@user:matrix.org",
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"access_token": "abcdef0123456789"
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}
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The ``user_id`` key is particularly useful if the home server wishes to support
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localpart entry of usernames (e.g. "user" rather than "@user:matrix.org"), as
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the client may not be able to determine its ``user_id`` in this case.
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If the flow has multiple stages to it, the home server may wish to create a
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session to store context between requests. If a home server responds with a
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``session`` key to a request, clients MUST submit it in subsequent requests
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until the flow is completed::
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{
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"session": "<session id>"
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}
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This specification defines the following login types:
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- ``m.login.password``
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- ``m.login.oauth2``
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- ``m.login.email.code``
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- ``m.login.email.url``
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- ``m.login.email.identity``
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Password-based
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~~~~~~~~~~~~~~
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:Type:
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``m.login.password``
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:Description:
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Login is supported via a username and password.
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To respond to this type, reply with::
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{
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"type": "m.login.password",
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"user": "<user_id or user localpart>",
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"password": "<password>"
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}
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The home server MUST respond with either new credentials, the next stage of the
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login process, or a standard error response.
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Captcha-based
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~~~~~~~~~~~~~
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:Type:
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``m.login.recaptcha``
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:Description:
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Login is supported by responding to a captcha (in the case of the Synapse
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implementation, Google's Recaptcha library is used).
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To respond to this type, reply with::
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{
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"type": "m.login.recaptcha",
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"challenge": "<challenge token>",
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"response": "<user-entered text>"
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}
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.. NOTE::
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In Synapse, the Recaptcha parameters can be obtained in Javascript by calling:
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Recaptcha.get_challenge();
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Recaptcha.get_response();
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The home server MUST respond with either new credentials, the next stage of the
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login process, or a standard error response.
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OAuth2-based
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~~~~~~~~~~~~
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:Type:
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``m.login.oauth2``
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:Description:
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Login is supported via OAuth2 URLs. This login consists of multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.oauth2",
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"user": "<user_id or user localpart>"
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}
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The server MUST respond with::
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{
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"uri": <Authorization Request URI OR service selection URI>
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}
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The home server acts as a 'confidential' client for the purposes of OAuth2. If
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the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts
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the user to choose which service to authorize with. On selection of a service,
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this MUST link through to an ``Authorization Request URI``. If there is only 1
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service which the home server accepts when logging in, this indirection can be
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skipped and the "uri" key can be the ``Authorization Request URI``.
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The client then visits the ``Authorization Request URI``, which then shows the
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OAuth2 Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the
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auth code. Home servers can choose any path for the ``redirect URI``. The
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client should visit the ``redirect URI``, which will then finish the OAuth2
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login process, granting the home server an access token for the chosen service.
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When the home server gets this access token, it verifies that the cilent has
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authorised with the 3rd party, and can now complete the login. The OAuth2
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``redirect URI`` (with auth code) MUST respond with either new credentials, the
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next stage of the login process, or a standard error response.
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For example, if a home server accepts OAuth2 from Google, it would return the
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Authorization Request URI for Google::
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{
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"uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
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client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
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}
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The client then visits this URI and authorizes the home server. The client then
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visits the REDIRECT_URI with the auth code= query parameter which returns::
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{
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"user_id": "@user:matrix.org",
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"access_token": "0123456789abcdef"
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}
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Email-based (code)
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~~~~~~~~~~~~~~~~~~
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:Type:
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``m.login.email.code``
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:Description:
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Login is supported by typing in a code which is sent in an email. This login
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consists of multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.email.code",
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"user": "<user_id or user localpart>",
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"email": "<email address>"
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}
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After validating the email address, the home server MUST send an email
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containing an authentication code and return::
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{
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"type": "m.login.email.code",
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"session": "<session id>"
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}
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The second request in this login stage involves sending this authentication
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code::
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{
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"type": "m.login.email.code",
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"session": "<session id>",
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"code": "<code in email sent>"
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}
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The home server MUST respond to this with either new credentials, the next
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stage of the login process, or a standard error response.
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Email-based (url)
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~~~~~~~~~~~~~~~~~
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:Type:
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``m.login.email.url``
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:Description:
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Login is supported by clicking on a URL in an email. This login consists of
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multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.email.url",
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"user": "<user_id or user localpart>",
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"email": "<email address>"
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}
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After validating the email address, the home server MUST send an email
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containing an authentication URL and return::
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{
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"type": "m.login.email.url",
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"session": "<session id>"
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}
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The email contains a URL which must be clicked. After it has been clicked, the
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client should perform another request::
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{
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"type": "m.login.email.url",
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"session": "<session id>"
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}
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The home server MUST respond to this with either new credentials, the next
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stage of the login process, or a standard error response.
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A common client implementation will be to periodically poll until the link is
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clicked. If the link has not been visited yet, a standard error response with
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an errcode of ``M_LOGIN_EMAIL_URL_NOT_YET`` should be returned.
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Email-based (identity server)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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:Type:
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``m.login.email.identity``
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:Description:
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Login is supported by authorising an email address with an identity server.
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Prior to submitting this, the client should authenticate with an identity
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server. After authenticating, the session information should be submitted to
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the home server.
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To respond to this type, reply with::
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{
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"type": "m.login.email.identity",
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"threepidCreds": [
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{
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"sid": "<identity server session id>",
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"clientSecret": "<identity server client secret>",
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"idServer": "<url of identity server authed with, e.g. 'matrix.org:8090'>"
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}
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]
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}
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N-Factor Authentication
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~~~~~~~~~~~~~~~~~~~~~~~
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Multiple login stages can be combined to create N-factor authentication during
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login.
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This can be achieved by responding with the ``next`` login type on completion
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of a previous login stage::
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{
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"next": "<next login type>"
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}
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If a home server implements N-factor authentication, it MUST respond with all
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``stages`` when initially queried for their login requirements::
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{
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"type": "<1st login type>",
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"stages": [ <1st login type>, <2nd login type>, ... , <Nth login type> ]
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}
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This can be represented conceptually as::
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_______________________
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| Login Stage 1 |
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| type: "<login type1>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns "session" key which is used throughout.
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| ___________________ |
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| |_Request_2_________| | <-- Returns a "next" value of "login type2"
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|_______________________|
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_________V_____________
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| Login Stage 2 |
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| type: "<login type2>" |
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| ___________________ |
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| |_Request_1_________| |
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| ___________________ |
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| |_Request_2_________| |
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| ___________________ |
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| |_Request_3_________| | <-- Returns a "next" value of "login type3"
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|_______________________|
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_________V_____________
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| Login Stage 3 |
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| type: "<login type3>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns user credentials
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|_______________________|
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Fallback
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~~~~~~~~
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Clients cannot be expected to be able to know how to process every single login
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type. If a client determines it does not know how to handle a given login type,
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it should request a login fallback page::
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GET matrix/client/api/v1/login/fallback
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This MUST return an HTML page which can perform the entire login process.
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Events
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------
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Receiving live updates on a client
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Clients can receive new events by long-polling the home server. This will hold
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open the HTTP connection for a short period of time waiting for new events,
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returning early if an event occurs. This is called the `Event Stream`_. All
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events which are visible to the client will appear in the event stream. When
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the request returns, an ``end`` token is included in the response. This token
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can be used in the next request to continue where the client left off.
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All events must be deduplicated based on their event ID (TODO: is this actually a
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hard requirement in CS v2?)
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.. TODO-spec
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How do we filter the event stream?
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Do we ever return multiple events in a single request? Don't we get lots of request
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setup RTT latency if we only do one event per request? Do we ever support streaming
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requests? Why not websockets?
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When the client first logs in, they will need to initially synchronise with
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their home server. This is achieved via the |initialSync|_ API. This API also
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returns an ``end`` token which can be used with the event stream.
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Rooms
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-----
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Creation
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~~~~~~~~
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To create a room, a client has to use the |createRoom|_ API. There are various
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options which can be set when creating a room:
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``visibility``
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Type:
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String
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Optional:
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Yes
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Value:
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Either ``public`` or ``private``.
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Description:
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A ``public`` visibility indicates that the room will be shown in the public
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room list. A ``private`` visibility will hide the room from the public room
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list. Rooms default to ``private`` visibility if this key is not included.
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``room_alias_name``
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Type:
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String
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Optional:
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Yes
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Value:
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The room alias localpart.
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Description:
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If this is included, a room alias will be created and mapped to the newly
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created room. The alias will belong on the same home server which created
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the room, e.g. ``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
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``name``
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Type:
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String
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Optional:
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Yes
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Value:
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The ``name`` value for the ``m.room.name`` state event.
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Description:
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If this is included, an ``m.room.name`` event will be sent into the room to
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indicate the name of the room. See `Room Events`_ for more information on
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``m.room.name``.
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``topic``
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Type:
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String
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Optional:
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Yes
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Value:
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The ``topic`` value for the ``m.room.topic`` state event.
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Description:
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If this is included, an ``m.room.topic`` event will be sent into the room
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to indicate the topic for the room. See `Room Events`_ for more information
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on ``m.room.topic``.
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``invite``
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Type:
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List
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Optional:
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Yes
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Value:
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A list of user ids to invite.
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Description:
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This will tell the server to invite everyone in the list to the newly
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created room.
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Example::
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{
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"visibility": "public",
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"room_alias_name": "thepub",
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"name": "The Grand Duke Pub",
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"topic": "All about happy hour"
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}
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The home server will create a ``m.room.create`` event when the room is created,
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which serves as the root of the PDU graph for this room. This event also has a
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``creator`` key which contains the user ID of the room creator. It will also
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generate several other events in order to manage permissions in this room. This
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includes:
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- ``m.room.power_levels`` : Sets the power levels of users.
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- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
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- ``m.room.add_state_level``: The power level required in order to add new
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state to the room (as opposed to updating exisiting state)
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- ``m.room.send_event_level`` : The power level required in order to send a
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message in this room.
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- ``m.room.ops_level`` : The power level required in order to kick or ban a
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user from the room or redact an event in the room.
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See `Room Events`_ for more information on these events.
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Room aliases
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~~~~~~~~~~~~
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.. NOTE::
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This section is a work in progress.
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Room aliases can be created by sending a ``PUT /directory/room/<room alias>``::
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{
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"room_id": <room id>
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}
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They can be deleted by sending a ``DELETE /directory/room/<room alias>`` with
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no content. Only some privileged users may be able to delete room aliases, e.g.
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server admins, the creator of the room alias, etc. This specification does not
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outline the privilege level required for deleting room aliases.
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As room aliases are scoped to a particular home server domain name, it is
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likely that a home server will reject attempts to maintain aliases on other
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domain names. This specification does not provide a way for home servers to
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send update requests to other servers.
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Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state
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event. This alias list is partial because it cannot guarantee that the alias
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list is in any way accurate or up-to-date, as room aliases can point to
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different room IDs over time. Crucially, the aliases in this event are
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**purely informational** and SHOULD NOT be treated as accurate. They SHOULD
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be checked before they are used or shared with another user. If a room
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appears to have a room alias of ``#alias:example.com``, this SHOULD be checked
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to make sure that the room's ID matches the ``room_id`` returned from the
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request.
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Room aliases can be checked in the same way they are resolved; by sending a
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``GET /directory/room/<room alias>``::
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{
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"room_id": <room id>,
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"servers": [ <domain>, <domain2>, <domain3> ]
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}
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Home servers can respond to resolve requests for aliases on other domains than
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their own by using the federation API to ask other domain name home servers.
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Permissions
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~~~~~~~~~~~
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.. NOTE::
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This section is a work in progress.
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Permissions for rooms are done via the concept of power levels - to do any
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action in a room a user must have a suitable power level. Power levels are
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stored as state events in a given room.
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Power levels for users are defined in ``m.room.power_levels``, where both a
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default and specific users' power levels can be set::
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{
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"<user id 1>": <power level int>,
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"<user id 2>": <power level int>,
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"default": 0
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}
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By default all users have a power level of 0, other than the room creator whose
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power level defaults to 100. Users can grant other users increased power levels
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up to their own power level. For example, user A with a power level of 50 could
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increase the power level of user B to a maximum of level 50. Power levels for
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users are tracked per-room even if the user is not present in the room.
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|
|
State events may contain a ``required_power_level`` key, which indicates the
|
|
minimum power a user must have before they can update that state key. The only
|
|
exception to this is when a user leaves a room, which revokes the user's right
|
|
to update state events in that room.
|
|
|
|
To perform certain actions there are additional power level requirements
|
|
defined in the following state events:
|
|
|
|
- ``m.room.send_event_level`` defines the minimum ``level`` for sending
|
|
non-state events. Defaults to 50.
|
|
- ``m.room.add_state_level`` defines the minimum ``level`` for adding new
|
|
state, rather than updating existing state. Defaults to 50.
|
|
- ``m.room.ops_level`` defines the minimum ``ban_level`` and ``kick_level`` to
|
|
ban and kick other users respectively. This defaults to a kick and ban levels
|
|
of 50 each.
|
|
|
|
|
|
Joining rooms
|
|
~~~~~~~~~~~~~
|
|
.. TODO-doc What does the home server have to do to join a user to a room?
|
|
- See SPEC-30.
|
|
|
|
Users need to join a room in order to send and receive events in that room. A
|
|
user can join a room by making a request to |/join/<room_alias_or_id>|_ with::
|
|
|
|
{}
|
|
|
|
Alternatively, a user can make a request to |/rooms/<room_id>/join|_ with the
|
|
same request content. This is only provided for symmetry with the other
|
|
membership APIs: ``/rooms/<room id>/invite`` and ``/rooms/<room id>/leave``. If
|
|
a room alias was specified, it will be automatically resolved to a room ID,
|
|
which will then be joined. The room ID that was joined will be returned in
|
|
response::
|
|
|
|
{
|
|
"room_id": "!roomid:domain"
|
|
}
|
|
|
|
The membership state for the joining user can also be modified directly to be
|
|
``join`` by sending the following request to
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
{
|
|
"membership": "join"
|
|
}
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``.
|
|
|
|
After the user has joined a room, they will receive subsequent events in that
|
|
room. This room will now appear as an entry in the |initialSync|_ API.
|
|
|
|
Some rooms enforce that a user is *invited* to a room before they can join that
|
|
room. Other rooms will allow anyone to join the room even if they have not
|
|
received an invite.
|
|
|
|
Inviting users
|
|
~~~~~~~~~~~~~~
|
|
.. TODO-doc Invite-join dance
|
|
- Outline invite join dance. What is it? Why is it required? How does it work?
|
|
- What does the home server have to do?
|
|
|
|
The purpose of inviting users to a room is to notify them that the room exists
|
|
so they can choose to become a member of that room. Some rooms require that all
|
|
users who join a room are previously invited to it (an "invite-only" room).
|
|
Whether a given room is an "invite-only" room is determined by the room config
|
|
key ``m.room.join_rules``. It can have one of the following values:
|
|
|
|
``public``
|
|
This room is free for anyone to join without an invite.
|
|
|
|
``invite``
|
|
This room can only be joined if you were invited.
|
|
|
|
Only users who have a membership state of ``join`` in a room can invite new
|
|
users to said room. The person being invited must not be in the ``join`` state
|
|
in the room. The fully-qualified user ID must be specified when inviting a
|
|
user, as the user may reside on a different home server. To invite a user, send
|
|
the following request to |/rooms/<room_id>/invite|_, which will manage the
|
|
entire invitation process::
|
|
|
|
{
|
|
"user_id": "<user id to invite>"
|
|
}
|
|
|
|
Alternatively, the membership state for this user in this room can be modified
|
|
directly by sending the following request to
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
{
|
|
"membership": "invite"
|
|
}
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``.
|
|
|
|
Leaving rooms
|
|
~~~~~~~~~~~~~
|
|
.. TODO-spec - HS deleting rooms they are no longer a part of. Not implemented.
|
|
- This is actually Very Tricky. If all clients a HS is serving leave a room,
|
|
the HS will no longer get any new events for that room, because the servers
|
|
who get the events are determined on the *membership list*. There should
|
|
probably be a way for a HS to lurk on a room even if there are 0 of their
|
|
members in the room.
|
|
- Grace period before deletion?
|
|
- Under what conditions should a room NOT be purged?
|
|
|
|
|
|
A user can leave a room to stop receiving events for that room. A user must
|
|
have joined the room before they are eligible to leave the room. If the room is
|
|
an "invite-only" room, they will need to be re-invited before they can re-join
|
|
the room. To leave a room, a request should be made to
|
|
|/rooms/<room_id>/leave|_ with::
|
|
|
|
{}
|
|
|
|
Alternatively, the membership state for this user in this room can be modified
|
|
directly by sending the following request to
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
{
|
|
"membership": "leave"
|
|
}
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``.
|
|
|
|
Once a user has left a room, that room will no longer appear on the
|
|
|initialSync|_ API.
|
|
|
|
If all members in a room leave, that room becomes eligible for deletion.
|
|
|
|
Banning users in a room
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
A user may decide to ban another user in a room. 'Banning' forces the target
|
|
user to leave the room and prevents them from re-joining the room. A banned
|
|
user will not be treated as a joined user, and so will not be able to send or
|
|
receive events in the room. In order to ban someone, the user performing the
|
|
ban MUST have the required power level. To ban a user, a request should be made
|
|
to |/rooms/<room_id>/ban|_ with::
|
|
|
|
{
|
|
"user_id": "<user id to ban"
|
|
"reason": "string: <reason for the ban>"
|
|
}
|
|
|
|
Banning a user adjusts the banned member's membership state to ``ban`` and
|
|
adjusts the power level of this event to a level higher than the banned person.
|
|
Like with other membership changes, a user can directly adjust the target
|
|
member's state, by making a request to
|
|
``/rooms/<room id>/state/m.room.member/<user id>``::
|
|
|
|
{
|
|
"membership": "ban"
|
|
}
|
|
|
|
Events in a room
|
|
~~~~~~~~~~~~~~~~
|
|
Room events can be split into two categories:
|
|
|
|
:State Events:
|
|
These are events which replace events that came before it, depending on a set
|
|
of unique keys. These keys are the event ``type`` and a ``state_key``.
|
|
Events with the same set of keys will be overwritten. Typically, state events
|
|
are used to store state, hence their name.
|
|
|
|
:Non-state events:
|
|
These are events which cannot be overwritten after sending. The list of
|
|
events continues to grow as more events are sent. As this list grows, it
|
|
becomes necessary to provide a mechanism for navigating this list. Pagination
|
|
APIs are used to view the list of historical non-state events. Typically,
|
|
non-state events are used to send messages.
|
|
|
|
This specification outlines several events, all with the event type prefix
|
|
``m.``. However, applications may wish to add their own type of event, and this
|
|
can be achieved using the REST API detailed in the following sections. If new
|
|
events are added, the event ``type`` key SHOULD follow the Java package naming
|
|
convention, e.g. ``com.example.myapp.event``. This ensures event types are
|
|
suitably namespaced for each application and reduces the risk of clashes.
|
|
|
|
State events
|
|
~~~~~~~~~~~~
|
|
State events can be sent by ``PUT`` ing to
|
|
|/rooms/<room_id>/state/<event_type>/<state_key>|_. These events will be
|
|
overwritten if ``<room id>``, ``<event type>`` and ``<state key>`` all match.
|
|
If the state event has no ``state_key``, it can be omitted from the path. These
|
|
requests **cannot use transaction IDs** like other ``PUT`` paths because they
|
|
cannot be differentiated from the ``state_key``. Furthermore, ``POST`` is
|
|
unsupported on state paths. Valid requests look like::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.example.event
|
|
{ "key" : "without a state key" }
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
|
|
{ "key" : "with 'foo' as the state key" }
|
|
|
|
In contrast, these requests are invalid::
|
|
|
|
POST /rooms/!roomid:domain/state/m.example.event/
|
|
{ "key" : "cannot use POST here" }
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
|
|
{ "key" : "txnIds are not supported" }
|
|
|
|
Care should be taken to avoid setting the wrong ``state key``::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/11
|
|
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
|
|
|
|
The ``state_key`` is often used to store state about individual users, by using
|
|
the user ID as the ``state_key`` value. For example::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com
|
|
{ "animal" : "cat", "reason": "fluffy" }
|
|
|
|
In some cases, there may be no need for a ``state_key``, so it can be omitted::
|
|
|
|
PUT /rooms/!roomid:domain/state/m.room.bgd.color
|
|
{ "color": "red", "hex": "#ff0000" }
|
|
|
|
See `Room Events`_ for the ``m.`` event specification.
|
|
|
|
Non-state events
|
|
~~~~~~~~~~~~~~~~
|
|
Non-state events can be sent by sending a request to
|
|
|/rooms/<room_id>/send/<event_type>|_. These requests *can* use transaction
|
|
IDs and ``PUT``/``POST`` methods. Non-state events allow access to historical
|
|
events and pagination, making it best suited for sending messages. For
|
|
example::
|
|
|
|
POST /rooms/!roomid:domain/send/m.custom.example.message
|
|
{ "text": "Hello world!" }
|
|
|
|
PUT /rooms/!roomid:domain/send/m.custom.example.message/11
|
|
{ "text": "Goodbye world!" }
|
|
|
|
See `Room Events`_ for the ``m.`` event specification.
|
|
|
|
Syncing rooms
|
|
~~~~~~~~~~~~~
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
When a client logs in, they may have a list of rooms which they have already
|
|
joined. These rooms may also have a list of events associated with them. The
|
|
purpose of 'syncing' is to present the current room and event information in a
|
|
convenient, compact manner. The events returned are not limited to room events;
|
|
presence events will also be returned. A single syncing API is provided:
|
|
|
|
- |initialSync|_ : A global sync which will present room and event information
|
|
for all rooms the user has joined.
|
|
|
|
.. TODO-spec room-scoped initial sync
|
|
- |/rooms/<room_id>/initialSync|_ : A sync scoped to a single room. Presents
|
|
room and event information for this room only.
|
|
- Room-scoped initial sync is Very Tricky because typically people would
|
|
want to sync the room then listen for any new content from that point
|
|
onwards. The event stream cannot do this for a single room currently.
|
|
As a result, commenting room-scoped initial sync at this time.
|
|
|
|
The |initialSync|_ API contains the following keys:
|
|
|
|
``presence``
|
|
Description:
|
|
Contains a list of presence information for users the client is interested
|
|
in.
|
|
Format:
|
|
A JSON array of ``m.presence`` events.
|
|
|
|
``end``
|
|
Description:
|
|
Contains an event stream token which can be used with the `Event Stream`_.
|
|
Format:
|
|
A string containing the event stream token.
|
|
|
|
``rooms``
|
|
Description:
|
|
Contains a list of room information for all rooms the client has joined,
|
|
and limited room information on rooms the client has been invited to.
|
|
Format:
|
|
A JSON array containing Room Information JSON objects.
|
|
|
|
Room Information:
|
|
Description:
|
|
Contains all state events for the room, along with a limited amount of
|
|
the most recent non-state events, configured via the ``limit`` query
|
|
parameter. Also contains additional keys with room metadata, such as the
|
|
``room_id`` and the client's ``membership`` to the room.
|
|
Format:
|
|
A JSON object with the following keys:
|
|
``room_id``
|
|
A string containing the ID of the room being described.
|
|
``membership``
|
|
A string representing the client's membership status in this room.
|
|
``messages``
|
|
An event stream JSON object containing a ``chunk`` of recent non-state
|
|
events, along with an ``end`` token. *NB: The name of this key will be
|
|
changed in a later version.*
|
|
``state``
|
|
A JSON array containing all the current state events for this room.
|
|
|
|
Getting events for a room
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
There are several APIs provided to ``GET`` events for a room:
|
|
|
|
``/rooms/<room id>/state/<event type>/<state key>``
|
|
Description:
|
|
Get the state event identified.
|
|
Response format:
|
|
A JSON object representing the state event **content**.
|
|
Example:
|
|
``/rooms/!room:domain.com/state/m.room.name`` returns ``{ "name": "Room name" }``
|
|
|
|
|/rooms/<room_id>/state|_
|
|
Description:
|
|
Get all state events for a room.
|
|
Response format:
|
|
``[ { state event }, { state event }, ... ]``
|
|
Example:
|
|
TODO-doc
|
|
|
|
|
|
|/rooms/<room_id>/members|_
|
|
Description:
|
|
Get all ``m.room.member`` state events.
|
|
Response format:
|
|
``{ "start": "<token>", "end": "<token>", "chunk": [ { m.room.member event }, ... ] }``
|
|
Example:
|
|
TODO-doc
|
|
|
|
|/rooms/<room_id>/messages|_
|
|
Description:
|
|
Get all ``m.room.message`` and ``m.room.member`` events. This API supports
|
|
pagination using ``from`` and ``to`` query parameters, coupled with the
|
|
``start`` and ``end`` tokens from an |initialSync|_ API.
|
|
Response format:
|
|
``{ "start": "<token>", "end": "<token>" }``
|
|
Example:
|
|
TODO-doc
|
|
|
|
|/rooms/<room_id>/initialSync|_
|
|
Description:
|
|
Get all relevant events for a room. This includes state events, paginated
|
|
non-state events and presence events.
|
|
Response format:
|
|
`` { TODO-doc } ``
|
|
Example:
|
|
TODO-doc
|
|
|
|
Redactions
|
|
~~~~~~~~~~
|
|
Since events are extensible it is possible for malicious users and/or servers
|
|
to add keys that are, for example offensive or illegal. Since some events
|
|
cannot be simply deleted, e.g. membership events, we instead 'redact' events.
|
|
This involves removing all keys from an event that are not required by the
|
|
protocol. This stripped down event is thereafter returned anytime a client or
|
|
remote server requests it.
|
|
|
|
Events that have been redacted include a ``redacted_because`` key whose value
|
|
is the event that caused it to be redacted, which may include a reason.
|
|
|
|
Redacting an event cannot be undone, allowing server owners to delete the
|
|
offending content from the databases.
|
|
|
|
Currently, only room admins can redact events by sending a ``m.room.redaction``
|
|
event, but server admins also need to be able to redact events by a similar
|
|
mechanism.
|
|
|
|
Upon receipt of a redaction event, the server should strip off any keys not in
|
|
the following list:
|
|
|
|
- ``event_id``
|
|
- ``type``
|
|
- ``room_id``
|
|
- ``user_id``
|
|
- ``state_key``
|
|
- ``prev_state``
|
|
- ``content``
|
|
|
|
The content object should also be stripped of all keys, unless it is one of
|
|
one of the following event types:
|
|
|
|
- ``m.room.member`` allows key ``membership``
|
|
- ``m.room.create`` allows key ``creator``
|
|
- ``m.room.join_rules`` allows key ``join_rule``
|
|
- ``m.room.power_levels`` allows keys that are user ids or ``default``
|
|
- ``m.room.add_state_level`` allows key ``level``
|
|
- ``m.room.send_event_level`` allows key ``level``
|
|
- ``m.room.ops_levels`` allows keys ``kick_level``, ``ban_level``
|
|
and ``redact_level``
|
|
- ``m.room.aliases`` allows key ``aliases``
|
|
|
|
The redaction event should be added under the key ``redacted_because``.
|
|
|
|
|
|
When a client receives a redaction event it should change the redacted event
|
|
in the same way a server does.
|
|
|
|
Presence
|
|
~~~~~~~~
|
|
The client API for presence is on the following set of REST calls.
|
|
|
|
Fetching basic status::
|
|
|
|
GET $PREFIX/presence/:user_id/status
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
presence: "offline"|"unavailable"|"online"|"free_for_chat"
|
|
status_msg: (optional) string of freeform text
|
|
last_active_ago: miliseconds since the last activity by the user
|
|
|
|
Setting basic status::
|
|
|
|
PUT $PREFIX/presence/:user_id/status
|
|
|
|
Content: JSON object containing the following keys:
|
|
presence and status_msg: as above
|
|
|
|
When setting the status, the activity time is updated to reflect that activity;
|
|
the client does not need to specify the ``last_active_ago`` field.
|
|
|
|
Fetching the presence list::
|
|
|
|
GET $PREFIX/presence/list
|
|
|
|
Returned content: JSON array containing objects; each object containing the
|
|
following keys:
|
|
user_id: observed user ID
|
|
presence: "offline"|"unavailable"|"online"|"free_for_chat"
|
|
status_msg: (optional) string of freeform text
|
|
last_active_ago: miliseconds since the last activity by the user
|
|
|
|
Maintaining the presence list::
|
|
|
|
POST $PREFIX/presence/list
|
|
|
|
Content: JSON object containing either or both of the following keys:
|
|
invite: JSON array of strings giving user IDs to send invites to
|
|
drop: JSON array of strings giving user IDs to remove from the list
|
|
|
|
.. TODO-spec
|
|
- Define how users receive presence invites, and how they accept/decline them
|
|
|
|
Profiles
|
|
~~~~~~~~
|
|
The client API for profile management consists of the following REST calls.
|
|
|
|
Fetching a user account displayname::
|
|
|
|
GET $PREFIX/profile/:user_id/displayname
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
|
|
This call may be used to fetch the user's own displayname or to query the name
|
|
of other users; either locally or on remote systems hosted on other home
|
|
servers.
|
|
|
|
Setting a new displayname::
|
|
|
|
PUT $PREFIX/profile/:user_id/displayname
|
|
|
|
Content: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
|
|
Fetching a user account avatar URL::
|
|
|
|
GET $PREFIX/profile/:user_id/avatar_url
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
As with displayname, this call may be used to fetch either the user's own, or
|
|
other users' avatar URL.
|
|
|
|
Setting a new avatar URL::
|
|
|
|
PUT $PREFIX/profile/:user_id/avatar_url
|
|
|
|
Content: JSON object containing the following keys:
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
Fetching combined account profile information::
|
|
|
|
GET $PREFIX/profile/:user_id
|
|
|
|
Returned content: JSON object containing the following keys:
|
|
displayname: string of freeform text
|
|
avatar_url: string containing an http-scheme URL
|
|
|
|
At the current time, this API simply returns the displayname and avatar URL
|
|
information, though it is intended to return more fields about the user's
|
|
profile once they are defined. Client implementations should take care not to
|
|
expect that these are the only two keys returned as future versions of this
|
|
specification may yield more keys here.
|
|
|
|
Security
|
|
--------
|
|
|
|
Rate limiting
|
|
~~~~~~~~~~~~~
|
|
Home servers SHOULD implement rate limiting to reduce the risk of being
|
|
overloaded. If a request is refused due to rate limiting, it should return a
|
|
standard error response of the form::
|
|
|
|
{
|
|
"errcode": "M_LIMIT_EXCEEDED",
|
|
"error": "string",
|
|
"retry_after_ms": integer (optional)
|
|
}
|
|
|
|
The ``retry_after_ms`` key SHOULD be included to tell the client how long they
|
|
have to wait in milliseconds before they can try again.
|
|
|
|
.. TODO-spec
|
|
- Surely we should recommend an algorithm for the rate limiting, rather than letting every
|
|
homeserver come up with their own idea, causing totally unpredictable performance over
|
|
federated rooms?
|
|
|
|
End-to-End Encryption
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. TODO-doc
|
|
- Why is this needed.
|
|
- Overview of process
|
|
- Implementation
|
|
|
|
Content repository
|
|
------------------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-spec
|
|
- path to upload
|
|
- format for thumbnail paths, mention what it is protecting against.
|
|
- content size limit and associated M_ERROR.
|
|
|
|
|
|
Address book repository
|
|
-----------------------
|
|
.. NOTE::
|
|
This section is a work in progress.
|
|
|
|
.. TODO-spec
|
|
- format: POST(?) wodges of json, some possible processing, then return wodges of json on GET.
|
|
- processing may remove dupes, merge contacts, pepper with extra info (e.g. matrix-ability of
|
|
contacts), etc.
|
|
- Standard json format for contacts? Piggy back off vcards?
|
|
|
|
|
|
.. Links through the external API docs are below
|
|
.. =============================================
|
|
|
|
.. |createRoom| replace:: ``/createRoom``
|
|
.. _createRoom: /docs/api/client-server/#!/-rooms/create_room
|
|
|
|
.. |initialSync| replace:: ``/initialSync``
|
|
.. _initialSync: /docs/api/client-server/#!/-events/initial_sync
|
|
|
|
.. |/rooms/<room_id>/initialSync| replace:: ``/rooms/<room_id>/initialSync``
|
|
.. _/rooms/<room_id>/initialSync: /docs/api/client-server/#!/-rooms/get_room_sync_data
|
|
|
|
.. |login| replace:: ``/login``
|
|
.. _login: /docs/api/client-server/#!/-login
|
|
|
|
.. |register| replace:: ``/register``
|
|
.. _register: /docs/api/client-server/#!/-registration
|
|
|
|
.. |/rooms/<room_id>/messages| replace:: ``/rooms/<room_id>/messages``
|
|
.. _/rooms/<room_id>/messages: /docs/api/client-server/#!/-rooms/get_messages
|
|
|
|
.. |/rooms/<room_id>/members| replace:: ``/rooms/<room_id>/members``
|
|
.. _/rooms/<room_id>/members: /docs/api/client-server/#!/-rooms/get_members
|
|
|
|
.. |/rooms/<room_id>/state| replace:: ``/rooms/<room_id>/state``
|
|
.. _/rooms/<room_id>/state: /docs/api/client-server/#!/-rooms/get_state_events
|
|
|
|
.. |/rooms/<room_id>/send/<event_type>| replace:: ``/rooms/<room_id>/send/<event_type>``
|
|
.. _/rooms/<room_id>/send/<event_type>: /docs/api/client-server/#!/-rooms/send_non_state_event
|
|
|
|
.. |/rooms/<room_id>/state/<event_type>/<state_key>| replace:: ``/rooms/<room_id>/state/<event_type>/<state_key>``
|
|
.. _/rooms/<room_id>/state/<event_type>/<state_key>: /docs/api/client-server/#!/-rooms/send_state_event
|
|
|
|
.. |/rooms/<room_id>/invite| replace:: ``/rooms/<room_id>/invite``
|
|
.. _/rooms/<room_id>/invite: /docs/api/client-server/#!/-rooms/invite
|
|
|
|
.. |/rooms/<room_id>/join| replace:: ``/rooms/<room_id>/join``
|
|
.. _/rooms/<room_id>/join: /docs/api/client-server/#!/-rooms/join_room
|
|
|
|
.. |/rooms/<room_id>/leave| replace:: ``/rooms/<room_id>/leave``
|
|
.. _/rooms/<room_id>/leave: /docs/api/client-server/#!/-rooms/leave
|
|
|
|
.. |/rooms/<room_id>/ban| replace:: ``/rooms/<room_id>/ban``
|
|
.. _/rooms/<room_id>/ban: /docs/api/client-server/#!/-rooms/ban
|
|
|
|
.. |/join/<room_alias_or_id>| replace:: ``/join/<room_alias_or_id>``
|
|
.. _/join/<room_alias_or_id>: /docs/api/client-server/#!/-rooms/join
|
|
|
|
.. _`Event Stream`: /docs/api/client-server/#!/-events/get_event_stream
|
|
|