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.. Copyright 2016 OpenMarket Ltd
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.. Copyright 2017 New Vector Ltd
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.. Copyright 2018 New Vector Ltd
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..
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.. Licensed under the Apache License, Version 2.0 (the "License");
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.. you may not use this file except in compliance with the License.
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.. You may obtain a copy of the License at
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..
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.. http://www.apache.org/licenses/LICENSE-2.0
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..
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.. Unless required by applicable law or agreed to in writing, software
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.. distributed under the License is distributed on an "AS IS" BASIS,
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.. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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.. See the License for the specific language governing permissions and
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.. limitations under the License.
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Federation API
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==============
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.. WARNING::
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This API is unstable and will change without warning or discussion while
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we work towards a r0 release (scheduled for August 2018).
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Matrix homeservers use the Federation APIs (also known as server-server APIs)
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to communicate with each other. Homeservers use these APIs to push messages to
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each other in real-time, to
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historic messages from each other, and to
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query profile and presence information about users on each other's servers.
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The APIs are implemented using HTTPS GETs and PUTs between each of the
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servers. These HTTPS requests are strongly authenticated using public key
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signatures at the TLS transport layer and using public key signatures in
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HTTP Authorization headers at the HTTP layer.
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There are three main kinds of communication that occur between homeservers:
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Persisted Data Units (PDUs):
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These events are broadcast from one homeserver to any others that have
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joined the same room (identified by Room ID). They are persisted in
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long-term storage and record the history of messages and state for a
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room.
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Like email, it is the responsibility of the originating server of a PDU
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to deliver that event to its recipient servers. However PDUs are signed
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using the originating server's private key so that it is possible to
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deliver them through third-party servers.
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Ephemeral Data Units (EDUs):
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These events are pushed between pairs of homeservers. They are not
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persisted and are not part of the history of a room, nor does the
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receiving homeserver have to reply to them.
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Queries:
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These are single request/response interactions between a given pair of
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servers, initiated by one side sending an HTTPS GET request to obtain some
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information, and responded by the other. They are not persisted and contain
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no long-term significant history. They simply request a snapshot state at
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the instant the query is made.
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EDUs and PDUs are further wrapped in an envelope called a Transaction, which is
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transferred from the origin to the destination homeserver using an HTTPS PUT
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request.
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.. contents:: Table of Contents
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.. sectnum::
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Specification version
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---------------------
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This version of the specification is generated from
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`matrix-doc <https://github.com/matrix-org/matrix-doc>`_ as of Git commit
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`{{git_version}} <https://github.com/matrix-org/matrix-doc/tree/{{git_rev}}>`_.
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Server Discovery
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----------------
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Resolving Server Names
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~~~~~~~~~~~~~~~~~~~~~~
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Each matrix homeserver is identified by a server name consisting of a hostname
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and an optional TLS port.
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.. code::
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server_name = hostname [ ":" tls_port]
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tls_port = *DIGIT
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.. **
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If the port is present then the server is discovered by looking up an AAAA or
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A record for the hostname and connecting to the specified TLS port. If the port
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is absent then the server is discovered by looking up a ``_matrix._tcp`` SRV
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record for the hostname. If this record does not exist then the server is
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discovered by looking up an AAAA or A record on the hostname and taking the
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default fallback port number of 8448.
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Homeservers may use SRV records to load balance requests between multiple TLS
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endpoints or to failover to another endpoint if an endpoint fails.
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If the DNS name is a literal IP address, the port specified or the fallback
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port should be used.
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When making requests to servers, use the DNS name of the target server in the
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``Host`` header, regardless of the host given in the SRV record. For example,
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if making a request to ``example.org``, and the SRV record resolves to ``matrix.
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example.org``, the ``Host`` header in the request should be ``example.org``. The
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port number for target server should not appear in the ``Host`` header.
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Server implementation
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~~~~~~~~~~~~~~~~~~~~~~
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{{version_ss_http_api}}
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Retrieving Server Keys
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~~~~~~~~~~~~~~~~~~~~~~
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.. NOTE::
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There was once a "version 1" of the key exchange. It has been removed from the
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specification due to lack of significance. It may be reviewed `here
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<https://github.com/matrix-org/matrix-doc/blob/51faf8ed2e4a63d4cfd6d23183698ed169956cc0/specification/server_server_api.rst#232version-1>`_.
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Each homeserver publishes its public keys under ``/_matrix/key/v2/server/{keyId}``.
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Homeservers query for keys by either getting ``/_matrix/key/v2/server/{keyId}``
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directly or by querying an intermediate notary server using a
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``/_matrix/key/v2/query/{serverName}/{keyId}`` API. Intermediate notary servers
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query the ``/_matrix/key/v2/server/{keyId}`` API on behalf of another server and
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sign the response with their own key. A server may query multiple notary servers to
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ensure that they all report the same public keys.
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This approach is borrowed from the `Perspectives Project`_, but modified to
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include the NACL keys and to use JSON instead of XML. It has the advantage of
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avoiding a single trust-root since each server is free to pick which notary
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servers they trust and can corroborate the keys returned by a given notary
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server by querying other servers.
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.. _Perspectives Project: https://web.archive.org/web/20170702024706/https://perspectives-project.org/
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Publishing Keys
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+++++++++++++++
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Homeservers publish the allowed TLS fingerprints and signing keys in a JSON
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object at ``/_matrix/key/v2/server/{key_id}``. The response contains a list of
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``verify_keys`` that are valid for signing federation requests made by the
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homeserver and for signing events. It contains a list of ``old_verify_keys`` which
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are only valid for signing events. Finally the response contains a list of TLS
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certificate fingerprints to validate any connection made to the homeserver.
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{{keys_server_ss_http_api}}
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Querying Keys Through Another Server
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++++++++++++++++++++++++++++++++++++
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Servers may query another server's keys through a notary server. The notary
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server may be another homeserver. The notary server will retrieve keys from
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the queried servers through use of the ``/_matrix/key/v2/server/{keyId}``
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API. The notary server will additionally sign the response from the queried
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server before returning the results.
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Notary servers can return keys for servers that are offline or having issues
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serving their own keys by using cached responses. Keys can be queried from
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multiple servers to mitigate against DNS spoofing.
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{{keys_query_ss_http_api}}
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Transactions
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------------
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The transfer of EDUs and PDUs between homeservers is performed by an exchange
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of Transaction messages, which are encoded as JSON objects, passed over an HTTP
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PUT request. A Transaction is meaningful only to the pair of homeservers that
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exchanged it; they are not globally-meaningful.
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{{transactions_ss_http_api}}
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PDUs
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----
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Each PDU contains a single Room Event which the origin server wants to send to
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the destination.
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The ``prev_events`` field of a PDU identifies the "parents" of the event, and
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thus establishes a partial ordering on events within the room by linking them
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into a Directed Acyclic Graph (DAG). The sending server should populate this
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field with all of the events in the room for which it has not yet seen a
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child - thus demonstrating that the event comes after all other known events.
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For example, consider a room whose events form the DAG shown below. A server
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creating a new event in this room should populate the new event's
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``prev_events`` field with ``E4`` and ``E5``, since neither event yet has a child::
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E1
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^
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+-> E2 <-+
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E3 E5
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^
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E4
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The ``auth_events`` field of a PDU identifies the set of events which give the
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sender permission to send the event. The ``auth_events`` for the
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``m.room.create`` event in a room is empty; for other events, it should be the
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following subset of the room state:
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- The ``m.room.create`` event.
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- The current ``m.room.power_levels`` event, if any.
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- The current ``m.room.join_rules`` event, if any.
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- The sender's current ``m.room.member`` event, if any.
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{{definition_ss_pdu}}
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Authorization of PDUs
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~~~~~~~~~~~~~~~~~~~~~
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Whenever a server receives an event from a remote server, the receiving server
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must check that the event is allowed by the authorization rules. These rules
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depend on the state of the room at that event.
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Definitions
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+++++++++++
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Required Power Level
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A given event type has an associated *required power level*. This is given by
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the current ``m.room.power_levels`` event. The event type is either listed
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explicitly in the ``events`` section or given by either ``state_default`` or
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``events_default`` depending on if the event is a state event or not.
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Invite Level, Kick Level, Ban Level, Redact Level
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The levels given by the ``invite``, ``kick``, ``ban``, and ``redact``
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properties in the current ``m.room.power_levels`` state. Each defaults to 50
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if unspecified.
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Target User
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For an ``m.room.member`` state event, the user given by the ``state_key`` of
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the event.
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.. _`authorization rules`:
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Rules
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+++++
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The rules governing whether an event is authorized depend solely on the
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state of the room at the point in the room graph at which the new event is to
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be inserted. The types of state events that affect authorization are:
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- ``m.room.create``
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- ``m.room.member``
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- ``m.room.join_rules``
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- ``m.room.power_levels``
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Servers should not create new events that reference unauthorized events.
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However, any event that does reference an unauthorized event is not itself
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automatically considered unauthorized.
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Unauthorized events that appear in the event graph do *not* have any effect on
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the state of the room.
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.. Note:: This is in contrast to redacted events which can still affect the
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state of the room. For example, a redacted ``join`` event will still
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result in the user being considered joined.
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The rules are as follows:
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1. If type is ``m.room.create``, allow if and only if it has no
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previous events - *i.e.* it is the first event in the room.
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2. If type is ``m.room.member``:
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a. If ``membership`` is ``join``:
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i. If the only previous event is an ``m.room.create``
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and the ``state_key`` is the creator, allow.
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#. If the ``sender`` does not match ``state_key``, reject.
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#. If the user's current membership state is ``invite`` or ``join``,
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allow.
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#. If the ``join_rule`` is ``public``, allow.
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#. Otherwise, reject.
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b. If ``membership`` is ``invite``:
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i. If the ``sender``'s current membership state is not ``join``, reject.
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#. If *target user*'s current membership state is ``join`` or ``ban``,
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reject.
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#. If the ``sender``'s power level is greater than or equal to the *invite
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level*, allow.
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#. Otherwise, reject.
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c. If ``membership`` is ``leave``:
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i. If the ``sender`` matches ``state_key``, allow if and only if that user's
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current membership state is ``invite`` or ``join``.
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#. If the ``sender``'s current membership state is not ``join``, reject.
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#. If the *target user*'s current membership state is ``ban``, and the
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``sender``'s power level is less than the *ban level*, reject.
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#. If the ``sender``'s power level is greater than or equal to the *kick
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level*, and the *target user*'s power level is less than the
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``sender``'s power level, allow.
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#. Otherwise, reject.
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d. If ``membership`` is ``ban``:
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i. If the ``sender``'s current membership state is not ``join``, reject.
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#. If the ``sender``'s power level is greater than or equal to the *ban
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level*, and the *target user*'s power level is less than the
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``sender``'s power level, allow.
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#. Otherwise, reject.
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e. Otherwise, the membership is unknown. Reject.
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3. If the ``sender``'s current membership state is not ``join``, reject.
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4. If the event type's *required power level* is greater than the ``sender``'s power
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level, reject.
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5. If type is ``m.room.power_levels``:
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a. If there is no previous ``m.room.power_levels`` event in the room, allow.
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b. For each of the keys ``users_default``, ``events_default``,
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``state_default``, ``ban``, ``redact``, ``kick``, ``invite``, as well as
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each entry being changed under the ``events`` or ``users`` keys:
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i. If the current value is higher than the ``sender``'s current power level,
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reject.
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#. If the new value is higher than the ``sender``'s current power level,
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reject.
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c. For each entry being changed under the ``users`` key, other than the
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``sender``'s own entry:
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i. If the current value is equal to the ``sender``'s current power level,
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reject.
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d. Otherwise, allow.
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6. If type is ``m.room.redaction``:
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a. If the ``sender``'s power level is greater than or equal to the *redact
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level*, allow.
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#. If the ``sender`` of the event being redacted is the same as the
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``sender`` of the ``m.room.redaction``, allow.
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#. Otherwise, reject.
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7. Otherwise, allow.
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.. NOTE::
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Some consequences of these rules:
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* Unless you are a member of the room, the only permitted operations (apart
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from the intial create/join) are: joining a public room; accepting or
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rejecting an invitation to a room.
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* To unban somebody, you must have power level greater than or equal to both
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the kick *and* ban levels, *and* greater than the target user's power
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level.
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.. TODO-spec
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I think there is some magic about 3pid invites too.
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Retrieving event authorization information
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++++++++++++++++++++++++++++++++++++++++++
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The homeserver may be missing event authorization information, or wish to check
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with other servers to ensure it is receiving the correct auth chain. These APIs
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give the homeserver an avenue for getting the information it needs.
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{{event_auth_ss_http_api}}
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EDUs
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----
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EDUs, by comparison to PDUs, do not have an ID, a room ID, or a list of
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"previous" IDs. They are intended to be non-persistent data such as user
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presence, typing notifications, etc.
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{{definition_ss_edu}}
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Room State Resolution
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---------------------
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The *state* of a room is a map of ``(event_type, state_key)`` to
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``event_id``. Each room starts with an empty state, and each state event which
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is accepted into the room updates the state of that room.
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Where each event has a single ``prev_event``, it is clear what the state of the
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room after each event should be. However, when two branches in the event graph
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merge, the state of those branches might differ, so a *state resolution*
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algorithm must be used to determine the resultant state.
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For example, consider the following event graph (where the oldest event, E0,
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is at the top)::
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E0
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E1
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/ \
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E2 E4
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| |
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E3 |
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\ /
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E5
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Suppose E3 and E4 are both ``m.room.name`` events which set the name of the
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room. What should the name of the room be at E5?
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Servers should follow the following recursively-defined algorithm to determine
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the room state at a given point on the DAG.
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State resolution algorithm
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. WARNING::
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This section documents the state resolution algorithm as implemented by
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Synapse as of December 2017 (and therefore the de-facto Matrix protocol).
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However, this algorithm is known to have some problems.
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The room state :math:`S'(E)` after an event :math:`E` is defined in terms of
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the room state :math:`S(E)` before :math:`E`, and depends on whether
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:math:`E` is a state event or a message event:
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* If :math:`E` is a message event, then :math:`S'(E) = S(E)`.
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* If :math:`E` is a state event, then :math:`S'(E)` is :math:`S(E)`, except
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that its entry corresponding to :math:`E`'s ``event_type`` and ``state_key``
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is replaced by :math:`E`'s ``event_id``.
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The room state :math:`S(E)` before :math:`E` is the *resolution* of the set of
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states :math:`\{ S'(E'), S'(E''), … \}` consisting of the states after each of
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:math:`E`'s ``prev_event``\s :math:`\{ E', E'', … \}`.
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The *resolution* of a set of states is defined as follows. The resolved state
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is built up in a number of passes; here we use :math:`R` to refer to the
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results of the resolution so far.
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* Start by setting :math:`R` to the union of the states to be resolved,
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excluding any *conflicting* events.
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* First we resolve conflicts between ``m.room.power_levels`` events. If there
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is no conflict, this step is skipped, otherwise:
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* Assemble all the ``m.room.power_levels`` events from the states to
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be resolved into a list.
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* Sort the list by ascending ``depth`` then descending ``sha1(event_id)``.
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* Add the first event in the list to :math:`R`.
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* For each subsequent event in the list, check that the event would be
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allowed by the `authorization rules`_ for a room in state :math:`R`. If the
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event would be allowed, then update :math:`R` with the event and continue
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with the next event in the list. If it would not be allowed, stop and
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continue below with ``m.room.join_rules`` events.
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* Repeat the above process for conflicts between ``m.room.join_rules`` events.
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* Repeat the above process for conflicts between ``m.room.member`` events.
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* No other events affect the authorization rules, so for all other conflicts,
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just pick the event with the highest depth and lowest ``sha1(event_id)`` that
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passes authentication in :math:`R` and add it to :math:`R`.
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A *conflict* occurs between states where those states have different
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``event_ids`` for the same ``(state_type, state_key)``. The events thus
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affected are said to be *conflicting* events.
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Protocol URLs
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-------------
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.. WARNING::
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This section may be misleading or inaccurate.
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All these URLs are name-spaced within a prefix of::
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/_matrix/federation/v1/...
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Joining Rooms
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-------------
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When a new user wishes to join a room that the user's homeserver already knows
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about, the homeserver can immediately determine if this is allowable by
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inspecting the state of the room. If it is acceptable, it can generate, sign,
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and emit a new ``m.room.member`` state event adding the user into that room.
|
|
When the homeserver does not yet know about the room it cannot do this
|
|
directly. Instead, it must take a longer multi-stage handshaking process by
|
|
which it first selects a remote homeserver which is already participating in
|
|
that room, and use it to assist in the joining process. This is the remote
|
|
join handshake.
|
|
|
|
This handshake involves the homeserver of the new member wishing to join
|
|
(referred to here as the "joining" server), the directory server hosting the
|
|
room alias the user is requesting to join with, and a homeserver where existing
|
|
room members are already present (referred to as the "resident" server).
|
|
|
|
In summary, the remote join handshake consists of the joining server querying
|
|
the directory server for information about the room alias; receiving a room ID
|
|
and a list of join candidates. The joining server then requests information
|
|
about the room from one of the residents. It uses this information to construct
|
|
a ``m.room.member`` event which it finally sends to a resident server.
|
|
|
|
Conceptually these are three different roles of homeserver. In practice the
|
|
directory server is likely to be resident in the room, and so may be selected
|
|
by the joining server to be the assisting resident. Likewise, it is likely that
|
|
the joining server picks the same candidate resident for both phases of event
|
|
construction, though in principle any valid candidate may be used at each time.
|
|
Thus, any join handshake can potentially involve anywhere from two to four
|
|
homeservers, though most in practice will use just two.
|
|
|
|
::
|
|
|
|
Client Joining Directory Resident
|
|
Server Server Server
|
|
|
|
join request -->
|
|
|
|
|
directory request ------->
|
|
<---------- directory response
|
|
|
|
|
make_join request ----------------------->
|
|
<------------------------------- make_join response
|
|
|
|
|
send_join request ----------------------->
|
|
<------------------------------- send_join response
|
|
|
|
|
<---------- join response
|
|
|
|
The first part of the handshake usually involves using the directory server to
|
|
request the room ID and join candidates through the |/query/directory|_
|
|
API endpoint. In the case of a new user joining a room as a result of a received
|
|
invite, the joining user's homeserver could optimise this step away by picking
|
|
the origin server of that invite message as the join candidate. However, the
|
|
joining server should be aware that the origin server of the invite might since
|
|
have left the room, so should be prepared to fall back on the regular join flow
|
|
if this optimisation fails.
|
|
|
|
Once the joining server has the room ID and the join candidates, it then needs
|
|
to obtain enough information about the room to fill in the required fields of
|
|
the ``m.room.member`` event. It obtains this by selecting a resident from the
|
|
candidate list, and using the ``GET /make_join`` endpoint. The resident server
|
|
will then reply with enough information for the joining server to fill in the
|
|
event.
|
|
|
|
The joining server is expected to add or replace the ``origin``, ``origin_server_ts``,
|
|
and ``event_id`` on the templated event received by the resident server. This
|
|
event is then signed by the joining server.
|
|
|
|
To complete the join handshake, the joining server must now submit this new
|
|
event to a resident homeserver, by using the ``PUT /send_join`` endpoint.
|
|
|
|
The resident homeserver then accepts this event into the room's event graph,
|
|
and responds to the joining server with the full set of state for the
|
|
newly-joined room. The resident server must also send the event to other servers
|
|
participating in the room.
|
|
|
|
{{joins_ss_http_api}}
|
|
|
|
.. TODO-spec
|
|
- (paul) I don't really understand why the full auth_chain events are given
|
|
here. What purpose does it serve expanding them out in full, when surely
|
|
they'll appear in the state anyway?
|
|
|
|
Backfilling
|
|
-----------
|
|
|
|
Once a homeserver has joined a room, it receives all the events emitted by
|
|
other homeservers in that room, and is thus aware of the entire history of the
|
|
room from that moment onwards. Since users in that room are able to request the
|
|
history by the ``/messages`` client API endpoint, it's possible that they might
|
|
step backwards far enough into history before the homeserver itself was a
|
|
member of that room.
|
|
|
|
To cover this case, the federation API provides a server-to-server analog of
|
|
the ``/messages`` client API, allowing one homeserver to fetch history from
|
|
another. This is the ``/backfill`` API.
|
|
|
|
To request more history, the requesting homeserver picks another homeserver
|
|
that it thinks may have more (most likely this should be a homeserver for some
|
|
of the existing users in the room at the earliest point in history it has
|
|
currently), and makes a ``/backfill`` request. The parameters of this request
|
|
give an event ID that the requesting homeserver wishes to obtain, and a number
|
|
specifying how many more events of history before that one to return at most.
|
|
|
|
The response to this request is an object with the following keys:
|
|
|
|
======================== ============ =========================================
|
|
Key Type Description
|
|
======================== ============ =========================================
|
|
``pdus`` List A list of events.
|
|
``origin`` String The name of the resident homeserver.
|
|
``origin_server_ts`` Integer A timestamp added by the resident
|
|
homeserver.
|
|
======================== ============ =========================================
|
|
|
|
The list of events given in ``pdus`` is returned in reverse chronological
|
|
order; having the most recent event first (i.e. the event whose event ID is
|
|
that requested by the requester in the ``v`` parameter).
|
|
|
|
.. TODO-spec
|
|
Specify (or remark that it is unspecified) how the server handles divergent
|
|
history. DFS? BFS? Anything weirder?
|
|
|
|
Retrieving events
|
|
----------------
|
|
|
|
In some circumstances, a homeserver may be missing a particular event or information
|
|
about the room which cannot be easily determined from backfilling. These APIs provide
|
|
homeservers with the option of getting events and the state of the room at a given
|
|
point in the timeline.
|
|
|
|
{{events_ss_http_api}}
|
|
|
|
Inviting to a room
|
|
------------------
|
|
|
|
When a user on a given homeserver invites another user on the same homeserver,
|
|
the homeserver may sign the membership event itself and skip the process defined
|
|
here. However, when a user invites another user on a different homeserver, a request
|
|
to that homeserver to have the event signed and verified must be made.
|
|
|
|
{{invites_ss_http_api}}
|
|
|
|
Leaving Rooms (Rejecting Invites)
|
|
---------------------------------
|
|
|
|
Normally homeservers can send appropriate ``m.room.member`` events to have users
|
|
leave the room, or to reject local invites. Remote invites from other homeservers
|
|
do not involve the server in the graph and therefore need another approach to
|
|
reject the invite. Joining the room and promptly leaving is not recommended as
|
|
clients and servers will interpret that as accepting the invite, then leaving the
|
|
room rather than rejecting the invite.
|
|
|
|
Similar to the `Joining Rooms`_ handshake, the server which wishes to leave the
|
|
room starts with sending a ``/make_leave`` request to a resident server. In the
|
|
case of rejecting invites, the resident server may be the server which sent the
|
|
invite. After receiving a template event from ``/make_leave``, the leaving server
|
|
signs the event and replaces the ``event_id`` with it's own. This is then sent to
|
|
the resident server via ``/send_leave``. The resident server will then send the
|
|
event to other servers in the room.
|
|
|
|
{{leaving_ss_http_api}}
|
|
|
|
Third-party invites
|
|
-------------------
|
|
|
|
When an user wants to invite another user in a room but doesn't know the Matrix
|
|
ID to invite, they can do so using a third-party identifier (e.g. an e-mail or a
|
|
phone number).
|
|
|
|
This identifier and its bindings to Matrix IDs are verified by an identity server
|
|
implementing the `Identity Service API`_.
|
|
|
|
Cases where an association exists for a third-party identifier
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If the third-party identifier is already bound to a Matrix ID, a lookup request
|
|
on the identity server will return it. The invite is then processed by the inviting
|
|
homeserver as a standard ``m.room.member`` invite event. This is the simplest case.
|
|
|
|
Cases where an association doesn't exist for a third-party identifier
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If the third-party identifier isn't bound to any Matrix ID, the inviting
|
|
homeserver will request the identity server to store an invite for this identifier
|
|
and to deliver it to whoever binds it to its Matrix ID. It will also send a
|
|
``m.room.third_party_invite`` event in the room to specify a display name, a token
|
|
and public keys the identity server provided as a response to the invite storage
|
|
request.
|
|
|
|
When a third-party identifier with pending invites gets bound to a Matrix ID,
|
|
the identity server will send a POST request to the ID's homeserver as described
|
|
in the `Invitation Storage`_ section of the Identity Service API.
|
|
|
|
The following process applies for each invite sent by the identity server:
|
|
|
|
The invited homeserver will create a ``m.room.member`` invite event containing
|
|
a special ``third_party_invite`` section containing the token and a signed object,
|
|
both provided by the identity server.
|
|
|
|
If the invited homeserver is in the room the invite came from, it can auth the
|
|
event and send it.
|
|
|
|
However, if the invited homeserver isn't in the room the invite came from, it
|
|
will need to request the room's homeserver to auth the event.
|
|
|
|
{{third_party_invite_ss_http_api}}
|
|
|
|
Verifying the invite
|
|
++++++++++++++++++++
|
|
|
|
When a homeserver receives a ``m.room.member`` invite event for a room it's in
|
|
with a ``third_party_invite`` object, it must verify that the association between
|
|
the third-party identifier initially invited to the room and the Matrix ID that
|
|
claims to be bound to it has been verified without having to rely on a third-party
|
|
server.
|
|
|
|
To do so, it will fetch from the room's state events the ``m.room.third_party_invite``
|
|
event for which the state key matches with the value for the ``token`` key in the
|
|
``third_party_invite`` object from the ``m.room.member`` event's content to fetch the
|
|
public keys initially delivered by the identity server that stored the invite.
|
|
|
|
It will then use these keys to verify that the ``signed`` object (in the
|
|
``third_party_invite`` object from the ``m.room.member`` event's content) was
|
|
signed by the same identity server.
|
|
|
|
Since this ``signed`` object can only be delivered once in the POST request
|
|
emitted by the identity server upon binding between the third-party identifier
|
|
and the Matrix ID, and contains the invited user's Matrix ID and the token
|
|
delivered when the invite was stored, this verification will prove that the
|
|
``m.room.member`` invite event comes from the user owning the invited third-party
|
|
identifier.
|
|
|
|
Authentication
|
|
--------------
|
|
|
|
Request Authentication
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Every HTTP request made by a homeserver is authenticated using public key
|
|
digital signatures. The request method, target and body are signed by wrapping
|
|
them in a JSON object and signing it using the JSON signing algorithm. The
|
|
resulting signatures are added as an Authorization header with an auth scheme
|
|
of ``X-Matrix``. Note that the target field should include the full path
|
|
starting with ``/_matrix/...``, including the ``?`` and any query parameters if
|
|
present, but should not include the leading ``https:``, nor the destination
|
|
server's hostname.
|
|
|
|
Step 1 sign JSON:
|
|
|
|
.. code::
|
|
|
|
{
|
|
"method": "GET",
|
|
"uri": "/target",
|
|
"origin": "origin.hs.example.com",
|
|
"destination": "destination.hs.example.com",
|
|
"content": <request body>,
|
|
"signatures": {
|
|
"origin.hs.example.com": {
|
|
"ed25519:key1": "ABCDEF..."
|
|
}
|
|
}
|
|
}
|
|
|
|
Step 2 add Authorization header:
|
|
|
|
.. code::
|
|
|
|
GET /target HTTP/1.1
|
|
Authorization: X-Matrix origin=origin.example.com,key="ed25519:key1",sig="ABCDEF..."
|
|
Content-Type: application/json
|
|
|
|
<JSON-encoded request body>
|
|
|
|
|
|
Example python code:
|
|
|
|
.. code:: python
|
|
|
|
def authorization_headers(origin_name, origin_signing_key,
|
|
destination_name, request_method, request_target,
|
|
content=None):
|
|
request_json = {
|
|
"method": request_method,
|
|
"uri": request_target,
|
|
"origin": origin_name,
|
|
"destination": destination_name,
|
|
}
|
|
|
|
if content_json is not None:
|
|
request["content"] = content
|
|
|
|
signed_json = sign_json(request_json, origin_name, origin_signing_key)
|
|
|
|
authorization_headers = []
|
|
|
|
for key, sig in signed_json["signatures"][origin_name].items():
|
|
authorization_headers.append(bytes(
|
|
"X-Matrix origin=%s,key=\"%s\",sig=\"%s\"" % (
|
|
origin_name, key, sig,
|
|
)
|
|
))
|
|
|
|
return ("Authorization", authorization_headers)
|
|
|
|
Response Authentication
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Responses are authenticated by the TLS server certificate. A homeserver should
|
|
not send a request until it has authenticated the connected server to avoid
|
|
leaking messages to eavesdroppers.
|
|
|
|
Client TLS Certificates
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Requests are authenticated at the HTTP layer rather than at the TLS layer
|
|
because HTTP services like Matrix are often deployed behind load balancers that
|
|
handle the TLS and these load balancers make it difficult to check TLS client
|
|
certificates.
|
|
|
|
A homeserver may provide a TLS client certificate and the receiving homeserver
|
|
may check that the client certificate matches the certificate of the origin
|
|
homeserver.
|
|
|
|
Public Room Directory
|
|
---------------------
|
|
|
|
To compliment the `Client-Server API`_'s room directory, homeservers need a
|
|
way to query the public rooms for another server. This can be done by making
|
|
a request to the ``/publicRooms`` endpoint for the server the room directory
|
|
should be retrieved for.
|
|
|
|
{{public_rooms_ss_http_api}}
|
|
|
|
|
|
Presence
|
|
--------
|
|
The server API for presence is based entirely on exchange of the following
|
|
EDUs. There are no PDUs or Federation Queries involved.
|
|
|
|
Servers should only send presence updates for users that the receiving server
|
|
would be interested in. This can include the receiving server sharing a room
|
|
with a given user, or a user on the receiving server has added one of the
|
|
sending server's users to their presence list.
|
|
|
|
Servers may also request additional users by including them in the ``poll``
|
|
array on an ``m.presence`` update. The receiving server may ignore users
|
|
requested in this array. The receiving server should maintain a list of
|
|
subscribed users for the sending server, which is appended to by the ``poll``
|
|
array and deleted from by the ``unpoll`` array.
|
|
|
|
.. TODO-doc
|
|
- Explain the timing-based round-trip reduction mechanism for presence
|
|
messages
|
|
- Explain the zero-byte presence inference logic
|
|
See also: docs/client-server/model/presence
|
|
|
|
{{definition_ss_event_schemas_m_presence}}
|
|
|
|
{{definition_ss_event_schemas_m_presence_invite}}
|
|
|
|
{{definition_ss_event_schemas_m_presence_accept}}
|
|
|
|
{{definition_ss_event_schemas_m_presence_accept}}
|
|
|
|
Querying for information
|
|
------------------------
|
|
|
|
Queries are a way to retrieve information from a homeserver about a resource,
|
|
such as a user or room. The endpoints here are often called in conjunction with
|
|
a request from a client on the client-server API in order to complete the call.
|
|
|
|
There are several types of queries that can be made. The generic endpoint to
|
|
represent all queries is described first, followed by the more specific queries
|
|
that can be made.
|
|
|
|
{{query_ss_http_api}}
|
|
|
|
Send-to-device messaging
|
|
------------------------
|
|
|
|
.. TODO: add modules to the federation spec and make this a module
|
|
|
|
The server API for send-to-device messaging is based on the following
|
|
EDU. There are no PDUs or Federation Queries involved.
|
|
|
|
Each send-to-device message should be sent to the destination server using
|
|
the following EDU::
|
|
|
|
EDU type: m.direct_to_device
|
|
|
|
Content keys:
|
|
sender: user ID of the sender
|
|
|
|
type: event type for the message
|
|
|
|
message_id: unique id for the message: used for idempotence
|
|
|
|
messages: The messages to send. A map from user ID, to a map from device ID
|
|
to message body. The device ID may also be *, meaning all known devices
|
|
for the user
|
|
|
|
|
|
Signing Events
|
|
--------------
|
|
|
|
Signing events is complicated by the fact that servers can choose to redact
|
|
non-essential parts of an event.
|
|
|
|
Before signing the event, the ``unsigned`` and ``signature`` members are
|
|
removed, it is encoded as `Canonical JSON`_, and then hashed using SHA-256. The
|
|
resulting hash is then stored in the event JSON in a ``hash`` object under a
|
|
``sha256`` key.
|
|
|
|
.. code:: python
|
|
|
|
def hash_event(event_json_object):
|
|
|
|
# Keys under "unsigned" can be modified by other servers.
|
|
# They are useful for conveying information like the age of an
|
|
# event that will change in transit.
|
|
# Since they can be modifed we need to exclude them from the hash.
|
|
unsigned = event_json_object.pop("unsigned", None)
|
|
|
|
# Signatures will depend on the current value of the "hashes" key.
|
|
# We cannot add new hashes without invalidating existing signatures.
|
|
signatures = event_json_object.pop("signatures", None)
|
|
|
|
# The "hashes" key might contain multiple algorithms if we decide to
|
|
# migrate away from SHA-2. We don't want to include an existing hash
|
|
# output in our hash so we exclude the "hashes" dict from the hash.
|
|
hashes = event_json_object.pop("hashes", {})
|
|
|
|
# Encode the JSON using a canonical encoding so that we get the same
|
|
# bytes on every server for the same JSON object.
|
|
event_json_bytes = encode_canonical_json(event_json_bytes)
|
|
|
|
# Add the base64 encoded bytes of the hash to the "hashes" dict.
|
|
hashes["sha256"] = encode_base64(sha256(event_json_bytes).digest())
|
|
|
|
# Add the "hashes" dict back the event JSON under a "hashes" key.
|
|
event_json_object["hashes"] = hashes
|
|
if unsigned is not None:
|
|
event_json_object["unsigned"] = unsigned
|
|
return event_json_object
|
|
|
|
The event is then stripped of all non-essential keys both at the top level and
|
|
within the ``content`` object. Any top-level keys not in the following list
|
|
MUST be removed:
|
|
|
|
.. code::
|
|
|
|
auth_events
|
|
depth
|
|
event_id
|
|
hashes
|
|
membership
|
|
origin
|
|
origin_server_ts
|
|
prev_events
|
|
prev_state
|
|
room_id
|
|
sender
|
|
signatures
|
|
state_key
|
|
type
|
|
|
|
A new ``content`` object is constructed for the resulting event that contains
|
|
only the essential keys of the original ``content`` object. If the original
|
|
event lacked a ``content`` object at all, a new empty JSON object is created
|
|
for it.
|
|
|
|
The keys that are considered essential for the ``content`` object depend on the
|
|
the ``type`` of the event. These are:
|
|
|
|
.. code::
|
|
|
|
type is "m.room.aliases":
|
|
aliases
|
|
|
|
type is "m.room.create":
|
|
creator
|
|
|
|
type is "m.room.history_visibility":
|
|
history_visibility
|
|
|
|
type is "m.room.join_rules":
|
|
join_rule
|
|
|
|
type is "m.room.member":
|
|
membership
|
|
|
|
type is "m.room.power_levels":
|
|
ban
|
|
events
|
|
events_default
|
|
kick
|
|
redact
|
|
state_default
|
|
users
|
|
users_default
|
|
|
|
The resulting stripped object with the new ``content`` object and the original
|
|
``hashes`` key is then signed using the JSON signing algorithm outlined below:
|
|
|
|
.. code:: python
|
|
|
|
def sign_event(event_json_object, name, key):
|
|
|
|
# Make sure the event has a "hashes" key.
|
|
if "hashes" not in event_json_object:
|
|
event_json_object = hash_event(event_json_object)
|
|
|
|
# Strip all the keys that would be removed if the event was redacted.
|
|
# The hashes are not stripped and cover all the keys in the event.
|
|
# This means that we can tell if any of the non-essential keys are
|
|
# modified or removed.
|
|
stripped_json_object = strip_non_essential_keys(event_json_object)
|
|
|
|
# Sign the stripped JSON object. The signature only covers the
|
|
# essential keys and the hashes. This means that we can check the
|
|
# signature even if the event is redacted.
|
|
signed_json_object = sign_json(stripped_json_object)
|
|
|
|
# Copy the signatures from the stripped event to the original event.
|
|
event_json_object["signatures"] = signed_json_oject["signatures"]
|
|
return event_json_object
|
|
|
|
Servers can then transmit the entire event or the event with the non-essential
|
|
keys removed. If the entire event is present, receiving servers can then check
|
|
the event by computing the SHA-256 of the event, excluding the ``hash`` object.
|
|
If the keys have been redacted, then the ``hash`` object is included when
|
|
calculating the SHA-256 hash instead.
|
|
|
|
New hash functions can be introduced by adding additional keys to the ``hash``
|
|
object. Since the ``hash`` object cannot be redacted a server shouldn't allow
|
|
too many hashes to be listed, otherwise a server might embed illict data within
|
|
the ``hash`` object. For similar reasons a server shouldn't allow hash values
|
|
that are too long.
|
|
|
|
.. TODO
|
|
[[TODO(markjh): We might want to specify a maximum number of keys for the
|
|
``hash`` and we might want to specify the maximum output size of a hash]]
|
|
[[TODO(markjh) We might want to allow the server to omit the output of well
|
|
known hash functions like SHA-256 when none of the keys have been redacted]]
|
|
|
|
.. |/query/directory| replace:: ``/query/directory``
|
|
.. _/query/directory: #get-matrix-federation-v1-query-directory
|
|
|
|
.. _`Invitation storage`: ../identity_service/unstable.html#invitation-storage
|
|
.. _`Identity Service API`: ../identity_service/unstable.html
|
|
.. _`Client-Server API`: ../client_server/unstable.html#m-room-member
|
|
.. _`Inviting to a room`: #inviting-to-a-room
|
|
.. _`Canonical JSON`: ../appendices.html#canonical-json
|
|
.. _`Unpadded Base64`: ../appendices.html#unpadded-base64
|