Voice over IP ------------- Matrix can also be used to set up VoIP calls. This is part of the core specification, although is at a relatively early stage. Voice (and video) over Matrix is built on the WebRTC 1.0 standard. Call events are sent to a room, like any other event. This means that clients must only send call events to rooms with exactly two participants as currently the WebRTC standard is based around two-party communication. {{voip_events}} Message Exchange ~~~~~~~~~~~~~~~~ A call is set up with messages exchanged as follows: :: Caller Callee [Place Call] m.call.invite -----------> m.call.candidate --------> [..candidates..] --------> [Answers call] <--------------- m.call.answer [Call is active and ongoing] <--------------- m.call.hangup Or a rejected call: :: Caller Callee m.call.invite ------------> m.call.candidate ---------> [..candidates..] ---------> [Rejects call] <-------------- m.call.hangup Calls are negotiated according to the WebRTC specification. Glare ~~~~~ This specification aims to address the problem of two users calling each other at roughly the same time and their invites crossing on the wire. It is a far better experience for the users if their calls are connected if it is clear that their intention is to set up a call with one another. In Matrix, calls are to rooms rather than users (even if those rooms may only contain one other user) so we consider calls which are to the same room. The rules for dealing with such a situation are as follows: - If an invite to a room is received whilst the client is preparing to send an invite to the same room, the client should cancel its outgoing call and instead automatically accept the incoming call on behalf of the user. - If an invite to a room is received after the client has sent an invite to the same room and is waiting for a response, the client should perform a lexicographical comparison of the call IDs of the two calls and use the lesser of the two calls, aborting the greater. If the incoming call is the lesser, the client should accept this call on behalf of the user. The call setup should appear seamless to the user as if they had simply placed a call and the other party had accepted. Thusly, any media stream that had been setup for use on a call should be transferred and used for the call that replaces it.