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@ -274,7 +274,11 @@ Handling an ``m.room.encrypted`` event
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Encrypted events have a type of ``m.room.encrypted``. They have a
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content property ``algorithm`` which gives the encryption algorithm in
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use, as well as other properties specific to the algorithm.
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use, as well as other properties specific to the algorithm [#]_.
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.. [#] Note that a redacted event will have an empty content, and hence the
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content will have no ``algorithm`` property. Thus a client should check
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whether an event is redacted before checking for the ``algorithm`` property.
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The encrypted payload is a JSON object with the properties ``type``
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(giving the decrypted event type), and ``content`` (giving the decrypted
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@ -380,7 +384,18 @@ In order to avoid replay attacks a client should remember the megolm
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``message_index`` returned by ``olm_group_decrypt`` of each event they decrypt
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for each session. If the client decrypts an event with the same
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``message_index`` as one that it has already received using that session then
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it should treat the message as invalid.
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it should treat the message as invalid. However, care must be taken when an
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event is decrypted multiple times that it is not flagged as a replay attack.
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For example, this may happen when the client decrypts an event, the event gets
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purged from the client's cache, and then the client backfills and re-decrypts
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the event. One way to handle this case is to ensure that the record of
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``message_index``\ es is appropriately purged when the client's cache of events
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is purged. Another way is to remember the event's ``event_id`` and
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``origin_server_ts`` along with its ``message_index``. When the client decrypts
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an event with a ``message_index`` matching that of a previously-decrypted
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event, it can then compare the ``event_id`` and ``origin_server_ts`` that it
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remembered for that ``message_index``, and if those fields match, then the
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message should be decrypted as normal.
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The client should check that the sender's fingerprint key matches the
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``keys.ed25519`` property of the event which established the Megolm session
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