Remove cycle breaking algorithm to be specced in the future, if necessary.

matthew/msc1772
Patrick Cloke 3 years ago
parent c2d0d1efa0
commit 97737596e7

@ -187,19 +187,6 @@ Cycles in the parent->child and child->parent relationships are *not*
permitted, but clients (and servers) should be aware that they may be
encountered, and MUST spot and break cycles rather than infinitely looping.
In order for UI to be consistent across different clients, any cycles must be
cut deterministically. For instance, if space A points to space B as a child
but space B also points to space A as a child, then clients must be consistent
on whether A is shown in the UI as the parent of B (or vice versa). Therefore
when a client needs to consistently visualise a space hierarchy, it should
check for loops in parent->child or child->parent relationships and ignore the
cycle by cutting it such that the oldest space-room is the root (i.e. oldest
parent). 'Oldest' means the room whose `m.room.create` event has the
numerically smallest `origin_server_ts`. If the oldest rooms are precisely
the same age, we select the root as the room with the smallest `room_id`
(lexicographically comparing the Unicode code-points of the `room_id` string).
https://hackmd.io/eQpyqCcRR-Gj-SWZcD-Fxg shows an algorithm for doing so.
### Suggested children
Space admins can mark particular children of a space as "suggested". This

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