Refactor document to be clearer on where the APIs are. Mark each one as either TODO, ONGOING, Draft or Final.

use-cases
Kegan Dougal 10 years ago
parent 494a691a8c
commit 760fc2e15b

@ -1,31 +1,40 @@
Instant Messaging
=================
Legend:
- ``TODO``: API is not in this document yet.
- ``ONGOING``: API is proposed but needs more work. There are known issues to be
addressed.
- ``Draft``: API is proposed and has no outstanding issues to be addressed, but
needs more feedback.
- ``Final``: The API has no outstanding issues.
This contains the formal proposal for Matrix Client-Server API v2. This API
would completely replace v1. It is a general API, not specific to any particular
protocol e.g. HTTP. It contains the following APIs:
- Filtering API
- Global initial sync API
- Event stream API
- Room creation API
- Room joining API
- Scrollback API
- Contextual windowing API
- Filtering API ``ONGOING``
- Global initial sync API ``ONGOING``
- Event stream API ``Draft``
- Room creation API ``Draft``
- Room joining API ``Draft``
- Scrollback API ``Draft``
- Contextual windowing API ``Draft``
- Action APIs:
- Inviting
- Rejecting invites
- Leaving
- Kicking
- Banning
- Sending message events
- Sending state events
- Deleting state events
- Presence API
- Typing API
- Capabilities API
- ``TODO`` Room Directory API
- ``TODO`` Public room list API
- ``TODO`` User Profile API
- Inviting ``Final``
- Rejecting invites ``Final``
- Leaving ``Final``
- Kicking ``Final``
- Banning ``Final``
- Sending message events ``ONGOING``
- Sending state events ``Final``
- Deleting state events ``Draft``
- Presence API ``ONGOING``
- Typing API ``ONGOING``
- Capabilities API ``ONGOING``
- Room Directory API ``TODO``
- Public room list API ``TODO``
- User Profile API ``TODO``
The following APIs will remain unchanged from v1:
@ -35,40 +44,20 @@ The following APIs will remain unchanged from v1:
It also contains information on changes to events, including:
- Relates to
- Updates
- State key restrictions
- Event type rule setting
- Action IDs ``ONGOING``
- Sessions ``ONGOING``
- Relates to ``Draft``
- Updates ``Draft``
- State key restrictions ``Draft``
- Event type rule setting ``Draft``
Notes
-----
TODO
~~~~
- Pagination: Would be nice to have "and X more". It will probably be
Google-style estimates given we can't know the exact number over federation,
but as a purely informational display thing it would be nice.
- HTTP Ordering: Blocking requests with higher seqnums is troublesome if there
is a max # of concurrent connections a client can have open.
- Session expiry: Do we really have to fonx the request if it was done with an
old session ID?
- Server capabilities: Keep hashing step for consistency or not? Extra request.
- Client capabilities: List of hashes f.e device vs union of hashes on all
devices?
- Client capabilities: Clients which are offline but can be pushed should have
their capabilities visible.
How to manage unregistering them e.g. if they uninstall the app?
- What do server-generated events look like?
- What do read-up-to markers look like?
- Offline mode? How does that work with sessions?
- Per device presence
- Receiving events for unknown rooms. How do you handle this?
- Linking the termination of typing events to the message itself, so you don't
need to send
two events and don't get flicker.
- Filtering: Blacklist (negative) filters? E.g. "don't give me
``event.type.here`` events
- Public room list API
Summary of changes from v1
~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -96,6 +85,9 @@ Excluded:
Filter API
----------
``ONGOING`` : Exactly what can be filtered? Which APIs use this? Are we
conflating too much?
Inputs:
- Which event types (incl wildcards)
- Which room IDs
@ -123,6 +115,8 @@ TODO:
Global ``/initialSync`` API
---------------------------
``ONGOING`` : See TODO section.
Inputs:
- A way of identifying the user (e.g. access token, user ID, etc)
- Streaming token (optional)
@ -209,6 +203,8 @@ What data flows does it address:
Room Creation
-------------
``Draft``
Inputs:
- Invitee list of user IDs, public/private, state events to set on creation
e.g. name of room, alias of room, topic of room
@ -221,6 +217,8 @@ What data flows does it address:
Joining a room
--------------
``Draft``
Inputs:
- Room ID (with list of servers to join from) / room alias / invite event ID
- Optional filter (which events to return, whether the returned events should
@ -251,11 +249,21 @@ Mapping messages to the event stream:
clients, rather than annotating the join event. The server-generated event
works nicely for Application Services where an entity subscribes to a room
without a join event.
- This will look like an event for the room, but have a special
"server-generated" event type e.g. ``m.homeserver.scrollback`` with a
``token`` containing the start token for the room.
What data flows does it address:
- Home Screen: Joining a room
Scrolling back (infinite scrolling)
-----------------------------------
``Draft``
.. NOTE::
- Pagination: Would be nice to have "and X more". It will probably be
Google-style estimates given we can't know the exact number over federation,
but as a purely informational display thing it would be nice.
Inputs:
- Identifier for the earliest event
- # requested events
@ -270,6 +278,8 @@ What data flows does it address:
Contextual windowing
--------------------
``Draft``
This refers to showing a "window" of message events around a given message
event. The window provides the "context" for the given message event.
@ -322,6 +332,8 @@ fashion.
Inviting a user
~~~~~~~~~~~~~~~
``Final``
Inputs:
- User ID
- Room ID
@ -333,6 +345,8 @@ What data flows does it address:
Rejecting an invite
~~~~~~~~~~~~~~~~~~~
``Final``
Inputs:
- Event ID (to know which invite you're rejecting)
Outputs:
@ -343,8 +357,22 @@ Notes:
- Rejecting an invite results in the ``m.room.member`` state event being
DELETEd for that user.
Deleting a state event
~~~~~~~~~~~~~~~~~~~~~~
Sending state events
~~~~~~~~~~~~~~~~~~~~
``Final``
Inputs:
- Event type
- State key
- Room ID
- Content
Outputs:
- None.
Deleting state events
~~~~~~~~~~~~~~~~~~~~~
``Draft``
Inputs:
- Event type
- State key
@ -357,6 +385,8 @@ Notes:
Kicking a user
~~~~~~~~~~~~~~
``Final``
Inputs:
- User ID
- Room ID
@ -368,6 +398,8 @@ What data flows does it address:
Leaving a room
~~~~~~~~~~~~~~
``Final``
Inputs:
- Room ID
- A way of identifying the user (user ID, access token)
@ -379,6 +411,8 @@ What data flows does it address:
Send a message
~~~~~~~~~~~~~~
``ONGOING`` : Semantics for HTTP ordering.
Inputs:
- Room ID
- Message contents
@ -399,6 +433,11 @@ E2E Notes:
Sessions
--------
``ONGOING``
.. NOTE::
- Offline mode? How does that work with sessions?
A session is a group of requests sent within a short amount of time by the same
client. Sessions time out after a short amount of time without any requests.
Starting a session is known as going "online". Its purpose is to wrap up the
@ -416,8 +455,14 @@ response for the client to use. If the client receives a new session ID
mid-session, it must re-establish its typing status and presence status, as they
are linked to the session ID.
Presence
~~~~~~~~
Presence API
------------
``ONGOING``
.. NOTE::
- Per device presence
- Presence lists / roster?
When a session starts, the home server can treat the user as "online". When the
session ends, the home server can treat the user as "offline".
@ -425,12 +470,16 @@ Inputs:
- Presence state (online, offline, away, busy, do not disturb, etc)
Outputs:
- None.
Notes:
- TODO: Handle multiple devices.
Typing
~~~~~~
Typing API
----------
``ONGOING``
.. NOTE::
- Linking the termination of typing events to the message itself, so you don't
need to send two events and don't get flicker.
When in a session, a user can send a request stating that they are typing in a
room. They are no longer typing when either the session ends or they explicitly
send another request to say they are no longer typing.
@ -444,7 +493,15 @@ Notes:
- Typing will time out when the session ends.
Action IDs
~~~~~~~~~~
----------
``ONGOING``
.. NOTE::
- HTTP Ordering: Blocking requests with higher seqnums is troublesome if there
is a max # of concurrent connections a client can have open.
- Session expiry: Do we really have to fonx the request if it was done with an
old session ID?
Action IDs are scoped per session. The first action ID for a session should be
0. For each subsequent action request, the ID should be incremented by 1. It
should be reset to 0 when a new session starts.
@ -455,6 +512,8 @@ in order to avoid edge cases with incrementing action IDs.
Updates (Events)
----------------
``Draft``
Events may update other events. This is represented by the ``updates`` key. This
is a key which contains the event ID for the event it relates to. Events that
relate to other events are referred to as "Child Events". The event being
@ -498,6 +557,8 @@ needs to know how to combine the events.
Relates to (Events)
-------------------
``Draft``
Events may be in response to other events, e.g. comments. This is represented
by the ``relates_to`` key. This differs from the ``updates`` key as they *do
not update the event itself*, and are *not required* in order to display the
@ -528,7 +589,7 @@ TODO:
e.g. can a HS retrieve all events for a given thread ID from another HS?
Example using ``updates`` and ``relates_to``
---------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Room with a single message.
- 10 comments are added to the message via ``relates_to``.
- An edit is made to the original message via ``updates``.
@ -556,6 +617,8 @@ Example using ``updates`` and ``relates_to``
Events (breaking changes; event version 2)
------------------------------------------
``Draft``
- Prefix the event ``type`` to say if it is a state event, message event or
ephemeral event. Needed because you can't tell the different between message
events and ephemeral ROOM events (e.g. typing).
@ -573,8 +636,19 @@ Events (breaking changes; event version 2)
the state key, etc.
- s/user_id/sender/g given that home servers can send events, not just users.
Capabilities
------------
Capabilities API
----------------
``ONGOING``
.. NOTE::
- Server capabilities: Keep hashing step for consistency or not? Extra request.
- Client capabilities: List of hashes f.e device vs union of hashes on all
devices?
- Client capabilities: Clients which are offline but can be pushed should have
their capabilities visible. How to manage unregistering them e.g. if they
uninstall the app?
How does a client know if the server it is using supports a content repository?
How does a client know if another client has VoIP support? This section outlines
capability publishing for servers, clients and federation.

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